June 7th, 1995. 1:15 AMYou arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.Gone Home is an interactive exploration simulator.
User reviews:
Recent:
Mostly Positive (217 reviews) - 73% of the 217 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (13,650 reviews) - 76% of the 13,650 user reviews for this game are positive.
Release Date: Aug 15, 2013

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Reviews

“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

About This Game

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features


  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space
    Minimum:
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (217 reviews)
Overall:
Mostly Positive (13,650 reviews)
Recently Posted
Coorran
5.6 hrs on record
Posted: August 23
Amazing!
Helpful? Yes No Funny
Twyzëas
5.0 hrs on record
Posted: August 23
About

The beautiful and emotional story of Gone Home works flawlessly as an exploration game. The scale, the details, the sounds—everything works prefectly in harmony. I'm speechless of the quality and thoughts put into this masterpiece. You should definitely check it out.

Pros
  • One of the best stories within a game
  • A beautiful home to fully explore
  • Emotional atmosphere
  • WHAT THE HELL WAS THAT NOISE?!
Rating

10/10 — Masterpiece
Helpful? Yes No Funny
Squintlicker
2.7 hrs on record
Posted: August 23
I got the game on a Steam Sale and I ended up not playing it for a long time. I didn't even see what it was about. Finally played it, and I loved the experience. It was a great story to play through (about 2.5/3 hrs). The $20 tag might be a little high. I don't remember what I paid for it. But the game is quite good.
Helpful? Yes No Funny
SparkleFart
18.3 hrs on record
Posted: August 23
After completing this game I initially thought it was someones school project or an indie teams first game. It is not. I am not sure how much I actually paid for this game bc it was backlogged for so long but I can assure you however much anyone pays for it is too much. The only price point this game deserves is free.

I knew the game was going to be short but its seriously 1hr max. The only reason it takes any longer is bc you will spend another hour trying to figure out if you somehow missed the point.

Reviewers are applauding this game for its story. They shouldn't. When you break it down any short story, short movie, tv show, literally anything has a better story than this game. It is laughably bad. Just because your story revolves around young lesbian love does not make your story the "greatest video game love story ever told" ♥♥♥♥ you reviewer for the New York Times. And I can assure you nothing about this story is "Epic, personal and revelatory” ♥♥♥♥ you reviewer for Giant Bomb.

NOTE: Time played reflects mining it for cards, bc I might as well get something out of this piece of ♥♥♥♥.
Helpful? Yes No Funny
Das GugginatoR
2.2 hrs on record
Posted: August 22
Way too short but still a gem. Reminded me alot of Life is Strange, another amazing experience. A heartfelt and beautiful game and a story with great pacing. Totally recomend it!
Helpful? Yes No Funny
nikomedes
2.4 hrs on record
Posted: August 21
Gone Home is a warm coming-of-age story told in a point-and-click adventure style. Full of rich characterization and honest heart, it's a compelling story to play through, and one which I'm sure other LGBTQ+ gamers will find just as touching as I did. Absolutely recommend it to any player, but especially young LGBTQ+ people looking for drama that, for once, doesn't linger on suffering.
Helpful? Yes No Funny
The Vodka Sniper
2.8 hrs on record
Posted: August 20
Product received for free
This game all about the plot. You roam around your big old house uncovering the clues about your sisters sudden and unexplained disappearance. However, as you progress throught he game, all is revealed is a very touching story. If you want a game that will make you work for those feels then this is the game for you.
Helpful? Yes No Funny
sudden death&general desolation
3.2 hrs on record
Posted: August 20
Just finished.
The hair on my arm is still standing up, my heart is still beating hard, and the grin on my face is still here.
What an incredible game. An amazing story, wow. This is what the videogame medium can provide, art and story at the fingertips of the player, to be discovered at his will. Fabulous storytelling. What book or film or painting can erupt such feelings and thoughts? And the rush to see events through; relief, tension, joy, grief, all here, one room away awaiting for your ever curious FPS perspective.
Buy it, give yourself 3 hours of alone time and check this one out. You won't regret for your life. ♥♥♥♥♥♥♥, I'll sure be checking on future releases from these people.

Helpful? Yes No Funny
~{KSC}~Mr. Killeverything
1.8 hrs on record
Posted: August 19
I went into this game not knowing what this was going to be about. It had me tense the whole time, because I had no idea what I was walking into. Nervious as hell, I made it through it, while learning this story, love story, while being scared of what could possibly be in the next room. All in all, go get this game, when it is on sale, and enjoy.
Helpful? Yes No Funny
Libra
5.5 hrs on record
Posted: August 18
I enjoyed being able to freely explore and I liked the story that is revealed.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
72 of 101 people (71%) found this review helpful
1 person found this review funny
Not Recommended
10.4 hrs on record
Posted: July 28
Far too short for the money

Atmostphere and graphics: very good
Story: OK (some people will really like it, some won't at all)
Length: a few hours, a little more if you want to solve everything

Call it a nice 90's-era walking simulator with a little bit of story and puzzles thrown in. Don't pay more than a few dollars for it, maybe $5 if you're really into 90's America references or you want to take a chance on a game with no pre-conceived notions.

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56 of 79 people (71%) found this review helpful
Not Recommended
4.9 hrs on record
Posted: July 30
Well, I am not usually the one to write bad reviews for anything. Unless, the product or service is blantantly horrible. That being said: I bought Gone Home with the intention of feeling a story that would in the end leave me - philosophically and psychologically - fulfilled. My verdict: The game did not do much for me. The music is atomospheric and reminiscing, besides that I don't really have anything good to say about this game. In short, the game builds up to a very weak climax while attempting - and failing - to look nostalgic.
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31 of 38 people (82%) found this review helpful
Not Recommended
2.7 hrs on record
Posted: July 31
This review contains no spoilers.

The tags on this should have warned you from the beginning, but just in case: this is not a game, it's another "walk around and explore everything, eventually leading to a conclusion" type of experience. Gone Home has a main story that unfolds in linear fashion as you explore the surroundings, and also a lot of background detail that tells you more about these people you never interact with. All the characters actually have quite a bit of backstory, not just the one the story focuses on, and it's easy to miss all the little hints and clues that tell you everything there is to know about this world, so it's not quite as linear as your movements.

However, that still doesn't mean it's worth $20 at full price; there's just not enough substance to justify it. At $4 on sale, you could go for it if you really like these kinds of harmless, non-twitchy explore type interactive experiences. If you're open to it, and you like thinking about fictional people and what their lives could be like, well, you might even get your money's worth. The hard decision for me is whether I recommend it, and I'll have to go with "no". It's not terrible by any means, it's a charming little slice of life experience, but it's awfully short, and the emotional and narrative payoff is really too paltry. If I'd read this as a story or watched it as a TV show, I wouldn't have walked away satisfied, and dressing it up as a game doesn't change that.
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20 of 21 people (95%) found this review helpful
Not Recommended
2.5 hrs on record
Posted: August 10
Not worth 20 bucks. Finished it in less than two hours.
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13 of 14 people (93%) found this review helpful
Not Recommended
3.4 hrs on record
Posted: August 11
The retro-styling to the nineties is well done in the Unity engine with decent enough voice acting. Other than that I am not impressed by this short story at all. A rather bland love story packaged in an extremely short game. Don't waste your 20 local credits is my advice.
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10 of 10 people (100%) found this review helpful
Not Recommended
6.7 hrs on record
Posted: August 8
This game is getting a lot of hate nowadays. Like other reviewers said, its not for everyone, but it was for me. Playing this game is like solving a mystery that at first is very external, and then becomes more of an internal journey of coming of age. Sweet, touching, beautiful in its details, and even dark in several ways that are easily skipped over. Its really nice to play a game that wasn't pandering soley to the demographic of straight male. For someone not in that category it was relatable, affirming, and a breath of fresh air.

It's short (def get it on sale <$10), and "not perfect" in the sense that it isnt a "game" in that it doesnt have gameplay. But it is truly an innovative storytelling mechanic, seeing the human story through objects left behind. Its like 90's archaeology. Walking through my house after I finished it felt like I was seeing everything with new eyes.

If you like puzzles or explosions or chase scenes in your games then this isnt for you so there is no point to buy it and then whine about how bad it is just because it doesnt resound with you.
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16 of 21 people (76%) found this review helpful
Not Recommended
1.9 hrs on record
Posted: July 31
I am decently surprised that I took 1.9 hours to finish this game. I'm not known for my speed, so the average player should be able to finish this game faster.

Now, some might say that the game's experience and gameplay requires bite-sized length, fine. But quality-wise? Let's just face it, the gameplay is simple, the environment is a house (well-built, I'll give them that), and the story... Well...

It's a love story with a happy ending that will never work, considering that the real-life consequence of it would destroy it. That said, the plot is predictable, a writer from centuries or millennia ago has more to offer than this. Slapping the LGBTQ cause on the front cover doesn't make it better, just exploitative of the genre and social cause.

That said, the story (backstory, to be precise) is well-crafted. I like the nuggets of details here and there, but it's about as fleeting as the game, what can I say?

What is worse is that there is little hope for improvement, as this game isn't exactly built for expansions and sequels, and I've seen reports of the developers censoring players for voicing out their disatisfaction with this game. Some reviewers decided to fall for the LGBTQ trap and gave it top-class ratings. Nope, this developer is likely going to keep doing what they're doing, and want to look like martyrs for the cause.
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21 of 35 people (60%) found this review helpful
9 people found this review funny
Not Recommended
1.3 hrs on record
Posted: July 31
Even Twilight has a better love story
Was this review helpful? Yes No Funny
12 of 18 people (67%) found this review helpful
Not Recommended
2.3 hrs on record
Posted: July 30
That was one of the most anticlamactic games I've ever played.
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4 of 4 people (100%) found this review helpful
Not Recommended
2.1 hrs on record
Posted: August 15
Gone Home is a pretentious, boring walking simulator that received glowing reviews for its "groundbreaking and progressive" story from biased journalists (some of whom were friends with the creators) who somehow didn't realize how boring and predictable this game's cookie-cutter coming-of-age plot is because they haven't read a book since high school. I really wanted to like Gone Home because of its atmosphere and premise alone- girl comes home from abroad to find her house abandoned- but the plot- the one thing that this non-game has to fall back on- quickly became predictable and unfulfilling. It never really goes anywhere, and you can already tell how it's going to play out just from the first couple audio journals. There actually are some interesting subplots involving the protagonist's parents and uncle, and I felt that they could have lent a little more depth to the story, but ultimately, they both take a backseat to the main story of the game, which sucked.

This "game" did not surprise me in any way, and the fact that gamers are putting it on a pedestal makes me question those people. Is it because of the blatantly shoehorned LGBT themes that this game's fans can use against its detractors by accusing them of being homophobic, privileged ♥♥♥♥-lords if they didn't like it? That's certainly what it seemed like to me. Polygon gave this travesty of a game one of the few 10/10 scores in the site's history, and even named it GOTY 2013, putting it above that year's heavy-hitters like GTA V, Bioshock Infinite and The Last of Us. The developers were also accused of banning those criticizing the game from their Steam forum. But hey, that's biased SJW gaming for you- about as truthful and honest as a Clinton on their best possible day.

The way in which Gone Home conveys its story is certainly interesting- the house manages to tell its story through the papers, books, journals and other items of minutae strewn about, and with very little dialogue- but that's nothing new for the adventure genre. Hell, horror games have implemented readable journals and logs strewn about the game world as storytelling devices since the very inception of the genre. Imagine playing Resident Evil with no zombies and all the files, books and creepy letters were replaced with Lisa Frank folders, ear-grating riot grrl tapes and passive-aggressive Post-It notes. That's Gone Home in a nutshell. There is simply nothing innovative here.

One other thing- whoever thought it was a good idea to charge $20 for a game that takes maybe 1-2 hours to beat on a blind playthrough and LESS THAN A MINUTE after that once you realize that all you have to do to beat this game is take out the panel to the right of the staircase that leads to the secret room with the occult stuff, take the key, go to the attic and read the journal should be institutionalized. I've heard about people accidentally discovering that area before the game tells them it's there, and that simply is not good game design. You shouldn't be able to unintentionally speed run a video game. I'd be royally ♥♥♥♥♥♥ if I bought this game at full price. But I spent $4 on it, and even that felt like a waste. Do not bother with Gone Home.
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