June 7th, 1995. 1:15 AMYou arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.Gone Home is an interactive exploration simulator.
User reviews:
Recent:
Mostly Positive (143 reviews) - 74% of the 143 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (13,323 reviews) - 76% of the 13,323 user reviews for this game are positive.
Release Date: Aug 15, 2013

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Downloadable Content For This Game

 

Reviews

“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

About This Game

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features


  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space
    Minimum:
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (143 reviews)
Overall:
Mostly Positive (13,323 reviews)
Recently Posted
archlinuxrussian
( 1.9 hrs on record )
Posted: June 27
Twas a very good story! Short game, and had to tweak one small thing to work on Linux, but quite worth it! Great atmosphere, drew me in and got me attached to the characters.
Helpful? Yes No Funny
drod309
( 1.8 hrs on record )
Posted: June 27
I found this game while looking through my queue. It semmed good from the screenshots and videos and let me tell you, this was an absolutely amazing game. The story was absolutely fantastic, and it got quite said which honestly made me cry at one point. The look of the game was really nice too. Some of the items around the were pretty fun as well, including the good o'l christmas duck. Overall i would definitely give it a 10/10.
Helpful? Yes No Funny
Duck Overlord
( 1.4 hrs on record )
Posted: June 27
It's not overated trash.
Helpful? Yes No Funny
Pint Sized Nerd
( 3.1 hrs on record )
Posted: June 27
I bought this game based on the combinaton of the desciption and reviews both on Steam and elsewhere on the internet.

This game is great in that it gives you that creep-factor of being home alone and not knowing what lurks around every corner. For those hesitant gamers (like myself), who are worried about jump-scares or other scary things, there are none. The game is creepy enough with the thunder storm, being home alone in a large, dark house without the need for jump-scares.

The story itself is excellent and the '90s rock music -- yeah. I encourage you to look through every room, nook, and cranny to get the full effect of this spectacular game.
Helpful? Yes No Funny
Dangerous Man
( 1.9 hrs on record )
Posted: June 27
The word "game" does not do it justice. This is an interactive experience and is its own genre. It tells a great story through atmosphere and searching through a household looking at items. Pushes the medium forward and hopefully will make the games industry get taken more seriously by artists. Ignore what all the neckbeards who have never experienced intimacy with another human being are saying about this game. It is beautiful and I cannot wait for the next game by this developer. Do not expect compelling gameplay because it is not a game, it is an experience.
Helpful? Yes No Funny
Majin Gumbuu
( 4.8 hrs on record )
Posted: June 27
Gone Home very expressively tells a beautiful love story. There is little real game play, just exploration, prompting some to call it a walking simulator. Despite the lack of gameplay, it's the atmosphere and the fantastic story and voice acting that drew me in. If you are somebody who hates for there to be a lack of gameplay in a traditional sense, this game isn't for you. On the other hand, if you want a fantastic story told to you through an interactive medium, Gone Home is a fantastic way to go.
Helpful? Yes No Funny
SeeNoWeevil
( 0.1 hrs on record )
Posted: June 27
Unfortunately doesn't work with the Xbox One controller - refunded.
Helpful? Yes No Funny
Davies182
( 3.2 hrs on record )
Posted: June 27
After one day of completing the game, it made me think about its whole content and story like any other game before in my life. I am gamer since 1991... Gone Home is an unforgettable interactive movie, very strong drama.
Helpful? Yes No Funny
ZombieAilz
( 3.5 hrs on record )
Posted: June 27
As a fan of indie games, I had heard a lot of great reviews about "Gone Home" and took advantage of the steam sale to see what the fuss was about.

To set the scene, the game is set in the mid 90's, You are Kaitlin, the eldest sister of a seemingly predicatable american family and you've just arrived home after travelling around europe for a year. Landed on the doorstep, its aparant that no one is home. You spend the game walking around the family home and find clues to understand each character and overall what has happened over the past year in your absence.

The game is a walking simulator. So thats literally all you do, walk and click items to open, examine/review. As you progress you unlock an audio diary told by your younger sister who helps to piece together the story.

The house itself is really interesting, very large, messy, dark and a bit eerie. I found drawn into every aspect and really felt like I was actually there, walking around and taking it all in. Each room has a story to tell and I was impressed by the amount of detail and effort made on each room and decoration.

Overall I would recommend this game and as it’s not very long I would certainly take advantage of the Steam Sale. I paid £2.99 which is definitely worth it for the hours played and content of the game.

This is Specifically for fans of indie games and those who like the mystery in exploring. The games provides a great atmosphere as dark, cluttered and very chilling and creepy to be walking around a huge, dark house on your own. However, don’t expect anything to jump out (to my disappointment). The game certainly builds to this effect so it’s important for the player to remain engrossed in the story and appreciate the excellent voice acting.

The dark and moody feel does however set the 90’s grunge tone which I really appreciated. The game has no music but in interacting with different items you find tapes and tape players which add to the 90's theme and help to provide a further insight into each character.

As mentioned, I would remind players that this is straight forward, fairly simple game. In other words, don’t get your hopes up and predict a huge twist from what is just appropriate ambience and 90s nostalgic feel.

I hope you enjoy the game and please take the time to read some of my other game reviews :)
Helpful? Yes No Funny
Stack
( 4.4 hrs on record )
Posted: June 27
Great story-telling.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
32 of 49 people (65%) found this review helpful
Not Recommended
4.8 hrs on record
Posted: June 19
A lot of hype for a basic af story line.
Was this review helpful? Yes No Funny
36 of 58 people (62%) found this review helpful
Not Recommended
2.7 hrs on record
Posted: June 6
I started this game with very high expectations considering all the great reviews it's gotten. What I found was a ridiculously short experience with a kind of lackluster story. When I finished, I immediately thought, "That's it?" I don't want to spoil the story, but it really left me feeling like I had missed something. Or a lot of somethings. It's like the writers got halfway through and just said "OK, let's end it here." There's no plot development or twists at all. If you're looking for a short feelgood story of young love, then this is the game for you, but otherwise, you will be disapointed.
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22 of 34 people (65%) found this review helpful
2 people found this review funny
Recommended
3.7 hrs on record
Posted: June 19
Gone Home * 7/10

I was attracted by this game because of the attention it had and because A friend of mine was playing on PS4, so I decided to give it a shot.

Gone home is a walking simulator, so you just... walk... and interact with items around the house to better understand what the developer want to tell you.
You're Kaitlin Greenbriar and you've just arrived home after travelling abroad for a year. Nobody's home and that's all the game will tell you. According to the genre description you'll have to walk around the house to look for items, notes, writings, letters and anything else that can be picked up as it might keep some clue to better understand the context and what happened in your house. Each time you'll read an important note or examine an important object a voice will tell a story, in form of a diary message.

The house is really immense and holds "secrets" and closed zones that will motivate you to "investigate" further.
Rooms and ambiences are built with care and attention to details and elements of decoration even though models and textures are not very detailed.
The game has been developed with Unity and I can't really be much positive about this as I haven't still played a well optimized game built with Unity. It usualy gives really high and pretty details and models (layers of fear) with high Hardware requirements, or games with a modest look but still be heavy as hell such as Gone Home. Even with detailed shadows off it hardly renders over 30 FPS and for some unknown reason every time I launch the game it kind of freezes every first time I try to open the graphics menu and I have to CTRL+ALT+DEL And restore the game's windows to find the Graphics menu magically opened.

There's no music ingame. If you want it you can interact with items around the house, as you will find musicassettes with tape players and also a gramophone. But they are kind of related to the story as they mostly reflect the characters to whom they belong.

What left me kind of disappointed is the mood of the game, as this empty and dark house really gives chills and there are supernatural subplots that deviate your attention from the main story and makes you more interested in them except that this IS NOT a horror game and you will always suspect the opposite for the whole time until the end that will confirm you that there's no supernatural, never was and it has nothing to do with the main story. I mean it's okay to create subplots o divert your attention and hit you with a final revelation but i think they did too well.

+++PROs+++
  • STORY. Thrown in your giant home after a long travel, everyone gone, you have to peek around to understand what happened and where is everyone. All the elements and documents will tell you more about your family, their story and nature, and you will feel involved with them as their everyday stories will catch your interest. This is the real core of this game.
---CONs---
  • STORY & MOOD. Unfortunately a couple of the subplots might divert your attention too much and the dark rooms, little revelations and the emptiness of the house will only boost interest feeding the feeling this game is going to get a Horror twist... But it doesn't. And it doesn't have to because that's not the point of the game and I believe the developers have pushed this unnecessary mood a bit too much.
  • ENGINE. I still haven't played a game built with unity that is well optimized. Gone Home doesn't excel with High poly models or great textures, nor it has so many effects in game, yet it was hard to play with more than 30 FPS. I also had to turn off some shadow details to get those performances.
  • ACHIEVEMENTS. There are no achievements but there are trophies for the PS4 release. Now, I did my research and seems like the developers themself are explicitly working on some bugfux release that will include achievements themself. The moment I'll notice the update I will edit my review, but until now this point will stay here, even if it's something useless as achievements I can't stand differences in releases "Because Sony"...

I played this game on this machine:
Laptop Lenovo Z50
Intel Core i5-4210U
8Gb RAM DDR3
GeForce 840M
Intel HD Graphics 4400
Windows 10 Home x64
Was this review helpful? Yes No Funny
29 of 49 people (59%) found this review helpful
2 people found this review funny
Not Recommended
1.6 hrs on record
Posted: May 30
I got this game on sale, I think for just under $5. I don't think I got my money's worth, I'm sad to say. If you're curious about this game and you can find it under $5 like I did then it might be worth it but anything more would be spending too much. If I had bought this game when it first came out I would have been ♥♥♥♥♥♥ I spent $20 on it. I really wanted it when it came out too.
The story in the game was really good and hit me in the feels at the end but the process to get there was exhausting. It felt more like a strain to keep going just to get to the end than instead of it being an enjoyable experience. Sam's voice actor really pulled it together and made it worth the play but without the voice acting this game really doesn't have anything going for it.
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38 of 66 people (58%) found this review helpful
Not Recommended
2.4 hrs on record
Posted: June 8
While this walking simulator actually has puzzles to solve and a decent atmosphere, it is a very short game.

It should only be purchased at 75% off or more (if games that are just slightly interactive stories are your cup of tea that is).

This "game" is far better than Dear Esther. That's about the only kind thing I can say about it.
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12 of 20 people (60%) found this review helpful
Not Recommended
2.1 hrs on record
Posted: June 22
lot of debate about this game
All I can say is that the atomosphere is really nice. if they made a horror game it would be pretty sweet.
2.1 hours is all it took to complete. Way too short of a game for 20 dollars.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
1.7 hrs on record
Posted: June 26
I recommend this game more than any other I've picked up in a Steam Sale! Everyone should experience this.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
2 people found this review funny
Recommended
1.4 hrs on record
Posted: June 27
A great game, that thinks out side the box. Not a long game, it can be finished in one sitting. When on sale, you have nothing to loose.
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4 of 7 people (57%) found this review helpful
1 person found this review funny
Recommended
2.7 hrs on record
Posted: June 26
The native language of this game is: Empathy.
If you do not speak it, and can not understand it, all that is good, human and nuanced to this game will be hard to make out.

It is worth learning to speak that language... and not just for this game...
If you don't speak it yet, perhaps because you haven't had time enough to really look into it, start putting in the effort and come back here when you have a grasp on it.
Just like Jokes and Poems, some things tend lose their impact if some one tries to translate them for a non-native speaker.
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10 of 19 people (53%) found this review helpful
1 person found this review funny
Recommended
14.8 hrs on record
Posted: June 11
I'm pretty enthusiastic about this game.

The main story is a bit too emo for my taste, but nostalgia is there to compensate for it, particularly if you were a youngster in the '90s like me.
Where the game really shines, though, is in the details (read: secondary characters' stories, as explained here, for example).

Definitely recommended for all you walkers out there.
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