June 7th, 1995. 1:15 AMYou arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.Gone Home is an interactive exploration simulator.
User reviews:
Recent:
Mostly Positive (152 reviews) - 73% of the 152 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (13,335 reviews) - 76% of the 13,335 user reviews for this game are positive.
Release Date: Aug 15, 2013

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Downloadable Content For This Game

 

Reviews

“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

About This Game

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features


  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space
    Minimum:
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (152 reviews)
Overall:
Mostly Positive (13,335 reviews)
Recently Posted
flyjam
( 4.6 hrs on record )
Posted: June 28
If you are going to credit cats in the game, we must have photographs of said cats. That is mandatory.
Helpful? Yes No Funny
UpstreamForest
( 1.5 hrs on record )
Posted: June 28
Although I enjoyed the story and the premise, the game was honestly just too short. I finished this game in 1.5 hours. I agree with a lot of the other reviews, if you can get this game under 5 dollars, then it would be worth your money, otherwise it is way too expensive for the content you get.
Helpful? Yes No Funny
CaptainXMorgan
( 1.5 hrs on record )
Posted: June 28
A story about lesbians. Only really worth it if it's on sale. The interactive part is neat as well as the effort to detail. It's on a dark rainy night, so it has this idea that it'll be 'horror' as there are noises and hints to 'ghost' related things too, but there's honestly nothing. I didn't bother reading half the stuff for the side story about the parents, I just read up on it on wikipedia. Completed it in thirty minutes.
Helpful? Yes No Funny
writeforyourlife
( 2.5 hrs on record )
Posted: June 28
I was so, so pleased with this game. Just play for the story.
Helpful? Yes No Funny
Wykydtron
( 2.1 hrs on record )
Posted: June 28
This game is really special. I don't want to spoil anything, but you should absoutely play it.
Helpful? Yes No Funny
Nudibranch
( 2.6 hrs on record )
Posted: June 28
I'll try not to ruin the story, but it's not exaclt what I thought it would be and at the same time what I hoped it would be. This is a peaceful game with no combat and no puzzles. There ARE clues you need to find to get to certain places, but I found it to be wonderful. IT was however, a bit too short. I finished in less than three hours, I do plan to go back through with the commentary. I feel like it was missing something but I can't really say without spoilers. I will say that at times you think there will be a horror twist, but there will not be. I think it's more to immerse you into the story and to put you in the characters place as she learns about the things her family has been doing the year she was gone. The description of the game says no combat and no puzzles and this is true. I believe what I got was what was advertised and well worth the money I paid. That's my opinion. It has a teenage love storyline that you follow with the clues but it's not a sappy cliched thing. Right now it's on sale for $3.99 its not much so if you think you might like it give it a try. I know I loved it
Helpful? Yes No Funny
uneasybeat
( 2.8 hrs on record )
Posted: June 28
I did like the story. The gameplay... not so much.
Helpful? Yes No Funny
GreatBallsOfSteel
( 3.8 hrs on record )
Posted: June 28
A really well made game with a atmosphere that takes your breath away. A simple yet engaging game that tells a wonderfull story about love, conflicts and family.
Helpful? Yes No Funny
fender
( 4.7 hrs on record )
Posted: June 28
I've just finished the game, and now I understand why this game is getting so polarized reviews.

If you are one of those types, you better stay away:
  • You won't touch anything involving homosexuals, even with a 10 foot pole.
  • You think you're too manly to waste anytime on a girlish story.
  • In your dictionary, game is all about beating down enemies, collecting achievements, solving impossible puzzles, etc.

On the other hand, if you are one of those types, BUY THIS GAME! You won't regret it.:
  • You would choose a game with a good story without much gameplay than the vice versa.
  • You understand that it doesn't always need a super hero or a big mystery to write a good story.
  • You have a good imagination that sometimes you can picture a vivid image when you listen to other people.

It's really a great story which would make you smile in the end, like when you watch a good coming of an age movie, but it's just not for everyone.

If you prefer such games like GTA 5, or Witcher 3, it's fine. To each one's own.

But you believe this game sucks because it doesn't meet your narrow definition of what every game should be, it's your fault (and also your loss), not the game's.
Helpful? Yes No Funny
Thequietcroc
( 2.3 hrs on record )
Posted: June 28
Walking simulator. There's gameplay, but barely.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
38 of 63 people (60%) found this review helpful
Not Recommended
4.8 hrs on record
Posted: June 19
A lot of hype for a basic af story line.
Was this review helpful? Yes No Funny
23 of 36 people (64%) found this review helpful
2 people found this review funny
Recommended
3.7 hrs on record
Posted: June 19
Gone Home * 7/10

I was attracted by this game because of the attention it had and because A friend of mine was playing on PS4, so I decided to give it a shot.

Gone home is a walking simulator, so you just... walk... and interact with items around the house to better understand what the developer want to tell you.
You're Kaitlin Greenbriar and you've just arrived home after travelling abroad for a year. Nobody's home and that's all the game will tell you. According to the genre description you'll have to walk around the house to look for items, notes, writings, letters and anything else that can be picked up as it might keep some clue to better understand the context and what happened in your house. Each time you'll read an important note or examine an important object a voice will tell a story, in form of a diary message.

The house is really immense and holds "secrets" and closed zones that will motivate you to "investigate" further.
Rooms and ambiences are built with care and attention to details and elements of decoration even though models and textures are not very detailed.
The game has been developed with Unity and I can't really be much positive about this as I haven't still played a well optimized game built with Unity. It usualy gives really high and pretty details and models (layers of fear) with high Hardware requirements, or games with a modest look but still be heavy as hell such as Gone Home. Even with detailed shadows off it hardly renders over 30 FPS and for some unknown reason every time I launch the game it kind of freezes every first time I try to open the graphics menu and I have to CTRL+ALT+DEL And restore the game's windows to find the Graphics menu magically opened.

There's no music ingame. If you want it you can interact with items around the house, as you will find musicassettes with tape players and also a gramophone. But they are kind of related to the story as they mostly reflect the characters to whom they belong.

What left me kind of disappointed is the mood of the game, as this empty and dark house really gives chills and there are supernatural subplots that deviate your attention from the main story and makes you more interested in them except that this IS NOT a horror game and you will always suspect the opposite for the whole time until the end that will confirm you that there's no supernatural, never was and it has nothing to do with the main story. I mean it's okay to create subplots o divert your attention and hit you with a final revelation but i think they did too well.

+++PROs+++
  • STORY. Thrown in your giant home after a long travel, everyone gone, you have to peek around to understand what happened and where is everyone. All the elements and documents will tell you more about your family, their story and nature, and you will feel involved with them as their everyday stories will catch your interest. This is the real core of this game.
---CONs---
  • STORY & MOOD. Unfortunately a couple of the subplots might divert your attention too much and the dark rooms, little revelations and the emptiness of the house will only boost interest feeding the feeling this game is going to get a Horror twist... But it doesn't. And it doesn't have to because that's not the point of the game and I believe the developers have pushed this unnecessary mood a bit too much.
  • ENGINE. I still haven't played a game built with unity that is well optimized. Gone Home doesn't excel with High poly models or great textures, nor it has so many effects in game, yet it was hard to play with more than 30 FPS. I also had to turn off some shadow details to get those performances.
  • ACHIEVEMENTS. There are no achievements but there are trophies for the PS4 release. Now, I did my research and seems like the developers themself are explicitly working on some bugfux release that will include achievements themself. The moment I'll notice the update I will edit my review, but until now this point will stay here, even if it's something useless as achievements I can't stand differences in releases "Because Sony"...

I played this game on this machine:
Laptop Lenovo Z50
Intel Core i5-4210U
8Gb RAM DDR3
GeForce 840M
Intel HD Graphics 4400
Windows 10 Home x64
Was this review helpful? Yes No Funny
38 of 64 people (59%) found this review helpful
Not Recommended
2.7 hrs on record
Posted: June 6
I started this game with very high expectations considering all the great reviews it's gotten. What I found was a ridiculously short experience with a kind of lackluster story. When I finished, I immediately thought, "That's it?" I don't want to spoil the story, but it really left me feeling like I had missed something. Or a lot of somethings. It's like the writers got halfway through and just said "OK, let's end it here." There's no plot development or twists at all. If you're looking for a short feelgood story of young love, then this is the game for you, but otherwise, you will be disapointed.
Was this review helpful? Yes No Funny
41 of 71 people (58%) found this review helpful
Not Recommended
2.4 hrs on record
Posted: June 8
While this walking simulator actually has puzzles to solve and a decent atmosphere, it is a very short game.

It should only be purchased at 75% off or more (if games that are just slightly interactive stories are your cup of tea that is).

This "game" is far better than Dear Esther. That's about the only kind thing I can say about it.
Was this review helpful? Yes No Funny
30 of 53 people (57%) found this review helpful
2 people found this review funny
Not Recommended
1.6 hrs on record
Posted: May 30
I got this game on sale, I think for just under $5. I don't think I got my money's worth, I'm sad to say. If you're curious about this game and you can find it under $5 like I did then it might be worth it but anything more would be spending too much. If I had bought this game when it first came out I would have been ♥♥♥♥♥♥ I spent $20 on it. I really wanted it when it came out too.
The story in the game was really good and hit me in the feels at the end but the process to get there was exhausting. It felt more like a strain to keep going just to get to the end than instead of it being an enjoyable experience. Sam's voice actor really pulled it together and made it worth the play but without the voice acting this game really doesn't have anything going for it.
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9 of 13 people (69%) found this review helpful
1 person found this review funny
Recommended
2.7 hrs on record
Posted: June 26
The native language of this game is: Empathy.
If you do not speak it, and can not understand it, all that is good, human and nuanced to this game will be hard to make out.

It is worth learning to speak that language... and not just for this game...
If you don't speak it yet, perhaps because you haven't had time enough to really look into it, start putting in the effort and come back here when you have a grasp on it.
Just like Jokes and Poems, some things tend lose their impact if some one tries to translate them for a non-native speaker.
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5 of 7 people (71%) found this review helpful
2 people found this review funny
Recommended
1.4 hrs on record
Posted: June 27
A great game, that thinks out side the box. Not a long game, it can be finished in one sitting. When on sale, you have nothing to loose.
Was this review helpful? Yes No Funny
13 of 23 people (57%) found this review helpful
Not Recommended
2.1 hrs on record
Posted: June 22
lot of debate about this game
All I can say is that the atomosphere is really nice. if they made a horror game it would be pretty sweet.
2.1 hours is all it took to complete. Way too short of a game for 20 dollars.
Was this review helpful? Yes No Funny
11 of 20 people (55%) found this review helpful
2 people found this review funny
Recommended
14.8 hrs on record
Posted: June 11
I'm pretty enthusiastic about this game.

The main story is a bit too emo for my taste, but nostalgia is there to compensate for it, particularly if you were a youngster in the '90s like me.
Where the game really shines, though, is in the details (read: secondary characters' stories, as explained here, for example).

Definitely recommended for all you walkers out there.
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16 of 31 people (52%) found this review helpful
Recommended
1.8 hrs on record
Posted: June 7
No joke, the ending gave me chills. Didn't even skip through the credits, I was so moved I just let them roll... S&L forever <3
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