June 7th, 1995. 1:15 AMYou arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.Gone Home is an interactive exploration simulator.
User reviews:
Recent:
Mostly Positive (173 reviews) - 75% of the 173 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (13,477 reviews) - 76% of the 13,477 user reviews for this game are positive.
Release Date: Aug 15, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Gone Home

DAILY DEAL! Offer ends in

-80%
$19.99
$3.99

Buy Gone Home + Original Soundtrack

DAILY DEAL! Offer ends in

-80%
$24.99
$4.99

Downloadable Content For This Game

 

Reviews

“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

About This Game

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features


  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space
    Minimum:
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (173 reviews)
Overall:
Mostly Positive (13,477 reviews)
Recently Posted
Chip
( 0.2 hrs on record )
Posted: July 30
i was expecting jumpscares...
Helpful? Yes No Funny
ThatNickGuy
( 4.2 hrs on record )
Posted: July 30
I wouldn't say GONE HOME is worth the full price. If you can get it on a discount like 75% or higher, then I say get it. The voice work is fantastic, the house is incredibly well designed as a throwback to the 90s, and the short story is engaging.

Personally, I think this is a good example of "walking simulator" or "interactive storytelling," like Dear Esther. Unlike Dear Esther, though, there is more interactivity. You need to solve a few puzzles in order to progress through the house and the story (such as finding lock combinations, keys, and maps to secret passages). The game rewards these puzzles by furthering the story of a teenage girl. It's a good, short coming of age story, actually, as the girl discovers more about herself.

BUT, it is short. As engaging as the story is, you can beat the game in only a couple of hours. Which is why I don't believe it's worth the full price. But I think it's worth experiencing it at least once.
Helpful? Yes No Funny
Aurora Explorer
( 4.9 hrs on record )
Posted: July 30
Well, I am not usually the one to write bad reviews for anything. Unless, the product or service is blantantly horrible. That being said: I bought Gone Home with the intention of feeling a story that would in the end leave me - philosophically and psychologically - fulfilled. My verdict: The game did not do much for me. The music is atomospheric and reminiscing, besides that I don't really have anything good to say about this game. In short, the game builds up to a very weak climax while attempting - and failing - to look nostalgic.
Helpful? Yes No Funny
stoneule
( 0.1 hrs on record )
Posted: July 29
Contorller support is absolutely broken. Fix your crap.
Helpful? Yes No Funny
IceHippo
( 10.4 hrs on record )
Posted: July 28
Far too short for the money

Atmostphere and graphics: very good
Story: OK (some people will really like it, some won't at all)
Length: a few hours, a little more if you want to solve everything

Call it a nice 90's-era walking simulator with a little bit of story and puzzles thrown in. Don't pay more than a few dollars for it, maybe $5 if you're really into 90's America references or you want to take a chance on a game with no pre-conceived notions.

Helpful? Yes No Funny
AssassinX159
( 5.0 hrs on record )
Posted: July 27
(skip to bottom for short summary)

I would highly recommend this game. There is a lot of hate towards this game for how much it costs compared to how short the story is, but honestly I feel like they didn't really take anything away from this game. This game will hit some people harder than others, but I feel like for the right person this game is worth every penny for the experience it holds.

The story is great and very well written, and took a completely different turn to what I was expecting when I loaded up the game. This is one of the few games I have played that has stuck in my mind since I completed it. It doesn't take too long to complete, depending on how much you explore and look for objects, but it is definitely worth it for the experience the game holds. By the end of the game there is no loose ends or plot holes in the story, everything makes sense and has a conclusion. I played this game through side-by-side with a friend and we were both left speechless by the end, but I would recommend playing it through on your own to be immersed in the plot completely.

The character development is insanely good, with each of the family members having their own backstory for you to uncover as you play. Whilst there is a 'main' plotline you follow throughout, if you look hard enough, you will uncover other stories which gives the game a lot more depth.

All in all, a gripping experience that I would recommend playing through if you have a few hours spare or like games that hit hard in the feels. The game is quite short and doesn't really have much replayability, but for the right person, this game will definitely be worth the money..
Helpful? Yes No Funny
SuperHexagod
( 3.3 hrs on record )
Posted: July 27
Most of the negative reviews on here come from the fact that this game is 'too short for the money'. While it is only a few hours long, I firmly believe that a game's monetary value should not be defined by its length but rather its impact and the density of enjoyment and feeling you get out of that time. Going from that, Gone Home is some of the best value for money on Steam. The story is phenominal. It takes a family and delves deep into who each of the people are and tells a compelling tale that you discover as you move through the house. Of course, you won't get nearly as much from the game if you don't actively explore and look in all of the nooks and crannies to find out about each character. Fortunately, the writing is well done to the point that every character drove me to ridiculous searching, regardless of their importance in the 'main' plot. Every piece of information you can read just contributes to the sense that the characters are really alive and breathing, just not in sight.
The story itself really hit me hard for reasons I won't explain because I don't want to spoil anything. It tells a story that has left everyone I know who has played this feeling a mix of vivid emotions that can't really be put into words. Seriously, just play this.
Helpful? Yes No Funny
naw
( 1.7 hrs on record )
Posted: July 26
Like most commenters have already mentioned, this game is incredibly short. I didn't make things better for myself either as I rushed through the game to get to the end. If you're patient and willing to pace yourself through the game, or if you just like games that are generally slow-paced, you're probably going to enjoy it a lot more. I did like the story and how it unfolded as you explored the house - and you do have tons to explore given how you can interact with what feels like almost every object you find - but things that pertain to the story progression are much fewer and far between, so you do feel pretty daft picking up your 11th soda can. The atmosphere in the game was lovely and there's much to be said for the extent of the realism of the storytelling, and you do get a full arc with a good (imo) ending, but I just wish it was longer. I still do recommend this game given how unique it felt, though probably only if it were on sale.
Helpful? Yes No Funny
jason_m_dylan
( 1.9 hrs on record )
Posted: July 26
My friend got this free on PS Plus and hated it so much he made me play the Steam copy I've had for years so we could talk about it. We are no longer friends. Eff that guy. Eff this game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
47 of 59 people (80%) found this review helpful
1 person found this review funny
Not Recommended
3.0 hrs on record
Posted: July 21
Gone Home is an interactive short story of about an hour and a half. During that time, you are Katie who has just returned home from Europe and finds nobody home. So she explores the family mansion, to find out where her parents and her sister are. The graphics are nice enough, sound effects are ok and the voice acting is not bad either, which is a rare feat for indie games. But the story is what an interactive story is mostly about, of course, and unfortunately that's where Gone Home will be severely lacking for most people.

I don't want to spoil the story for people who may want to experience the story for themselves, but I can say that the story is a huge disappointment if you get your expectations from elements like 'a huge mansion to explore', 'an empty house', 'mystery: where is everyone?' etc. It's nothing like what you'd think. There are no unexpected twists in the story and there is nothing supernatural going on or anything like that.

The description for the game on the Steam page contains some quotes from reviews. One of the quotes mentions that the story of Gone Home is a love story. So that's no spoiler either, it's in the product's description. The story is indeed a teenage love story like you might have seen in an After School Special from the late 20th century. I don't mean that in bad way, there is nothing wrong with After School Specials, it's just so you know what to expect and who the target audience is.

If you think you might enjoy a teenage love story being told while you explore every room of a mansion, you should still be careful before deciding to purchase Gone Home. It's a completely linear experience and the interactivity required is very limited, so there is no reply value whatsoever. Moreover, the whole experience only takes an hour and a half.

So we should really talk about the price here. That isn't easy, though, because money is subjective: to some people, €20 or $20 means practically nothing but for other people, that's half their monthly budget for gaming. I usually tend to recommend buying games if they're on sale when I personally think they may be a bit overpriced for the value they actually offer. But in this case, I think it's safe to be blunt and say that pricing a short novel (emphasis on 'short') with extremely little content at €20/$20, is nothing less than a complete rip-off. I think I personally paid around €3.5 for it and I still feel that I paid a bit too much for what I got.

For people who are sure they won't want to experience Gone Home for themselves, I'll tell you the whole story just so you'll see what I'm on about in this review. So needless to stay, HUGE SPOILER coming up... Well, where is everyone? The parents are away on a weekend trip and the sister has run away from home with her lesbian lover.. Even for an After School Special pitch, the producers would have said: "Hmm ok, it's an interesting start for a story but what else is going on?". To which Gone Home would reply: "Nothing else. That's it. And that will be 20 dollar/euro please."
Was this review helpful? Yes No Funny
18 of 21 people (86%) found this review helpful
Not Recommended
10.4 hrs on record
Posted: July 28
Far too short for the money

Atmostphere and graphics: very good
Story: OK (some people will really like it, some won't at all)
Length: a few hours, a little more if you want to solve everything

Call it a nice 90's-era walking simulator with a little bit of story and puzzles thrown in. Don't pay more than a few dollars for it, maybe $5 if you're really into 90's America references or you want to take a chance on a game with no pre-conceived notions.

Was this review helpful? Yes No Funny
14 of 16 people (88%) found this review helpful
Not Recommended
4.9 hrs on record
Posted: July 30
Well, I am not usually the one to write bad reviews for anything. Unless, the product or service is blantantly horrible. That being said: I bought Gone Home with the intention of feeling a story that would in the end leave me - philosophically and psychologically - fulfilled. My verdict: The game did not do much for me. The music is atomospheric and reminiscing, besides that I don't really have anything good to say about this game. In short, the game builds up to a very weak climax while attempting - and failing - to look nostalgic.
Was this review helpful? Yes No Funny
15 of 18 people (83%) found this review helpful
1 person found this review funny
Not Recommended
2.7 hrs on record
Posted: July 23
While the atmosphere is good, the whole story felt way too predictable and cliché to entertain (me) for 1-2 hours. As a Walking simulator (dull gameplay is a given) the mundane plot is it's only selling point.
Was this review helpful? Yes No Funny
13 of 17 people (76%) found this review helpful
1 person found this review funny
Not Recommended
1.6 hrs on record
Posted: July 19
Atmosphere is good, prepares you for something stupendous (complete with Satanic references, what look like blood stains, etc.), and comes up with a lame love story. Like seriously? It's sappy, vapid, and as emotionally deep as a pen cap.

What's especially ironic is the main character's father in the game is taking a reaming from his own father as well as from his employer for being a terrible author; it's almost like the author of this game's love story is mirroring his own failures as an author through the game's father's subplot, which you (the player) glean from conspicuously dropped letters all over the house that end up being 100% irrelevant to the boring love story.

The climax of the love story you can see coming from a mile away. There's nothing to surprise you at all in this game.

I wouldn't even recommend this to lesbians who experienced young love; chances are your own stories are so much deeper and more multifaceted than this laughable excuse for a drama.
Was this review helpful? Yes No Funny
9 of 13 people (69%) found this review helpful
Not Recommended
2.6 hrs on record
Posted: July 11
Gone home is a drama storytelling walking simulator game.

Most of these types of games are usually a hit or miss,for me this one was a miss.

The plot usually leads you with much expectation ,giving the good soundtrack and the design of the enviroments,but ends with a "meh" kind of situation.

Giving that,the side stories end being more interesting than the main story itself,if you explore a lot.

Sadly after its over,there is nothing more to look for.

These kind of walking simulators games (with rare exceptions) are made more to be appreciated than be played.
Was this review helpful? Yes No Funny
17 of 29 people (59%) found this review helpful
1 person found this review funny
Recommended
2.7 hrs on record
Posted: July 13
Product received for free
Summary/ Overview

Gone Home is a walking simulator, drama, mystery game that takes place in the 1990's centered around a family with daughters. Sam is Kaitlin Greenbriar's older sister . You play as Kaitlin, a high school girl that has flown to a vacant house that has yet to be moved into. You go through the house trying to uncover clues through carefully placed notes of paper, journals, composition books and cassette tapes that you can put in the functioning stereo in Sam’s bedroom. A senior in high school, Yolanda Desoto is a girl that gets into trouble often at school hinted by a disciplinary referral from the high school she goes to, GoodFellow high school. She was written up for having an inappropriate image on the front of her shirt she was wearing at the time. Sam has problems making friends but loves video games and finds this as her constant connection to people at the high school she goes to while Terry, supposedly the father of the house, writes for a living in his study having problems with editing. This aftermath leads to him having problems finding people to publish his novels because of specific intricacies involved within the revision and editing process that are constantly out of place.

Gameplay (Features, controls, graphics & mechanics)

Features

Atmospheric Soundtrack

The atmospheric soundtrack is one of the main highlights of the positive aspects this game does right. The composer they used in the score makes you feel very uneasy, lonely, dreadful and mysterious while discovering new things revolving around Sam and Kaitlin's life and that of their friends. When you start the game you hear a rain shower outside, but as you progress in the game, the soundtrack starts to get more mellow attributing to your sense of this grimy and abandoned environment. However, the soundtrack moves much slower than I would like in Gone Home since the story takes a long while to build up rather than being direct and straight to the point.

Hidden-Object/ Puzzle Style Environment

While I have never been a fan of hidden-object style mystery games, the story helps to alleviate putting you through the stress and torture of having to experience a boring mundane experience. What I really admire about Gone Home is the cassette tapes that constantly guide the pacing of the game and make things very interesting. Sam, your sister leaves you very good journal diaries that you pick up along the way. You get to experience their friendship first hand, the activities they do and even whom they seem to hang out with most of the time. The feelings they experience together and the thoughts and opinions in which they have of other people in their high school is well presented and flows conspicuously from one page to the next without being choppy with a showmanship of brevity. In fact, if these two elements of the journal diaries from time to time and the character dynamic between the two girls were left out, the game would be completely boring and uninteresting.

Simple- Simple to Simple-Complex Storyline, Journaling

Finally, the last element worth mentioning towards the game's mechanics and features is the utilization of English syntax that I noticed. Some notes have very deep character dynamics and chemistry while others lack ingenuity and cohesiveness. While it is not a bad thing to mix up the type of sentences and style, it puts me out of the loop and turns me off. I like playing games that have the same sentence structure per separate linear storyline throughout. This is one of my main complaints. The family’s storyline is torpid as well as their character dynamics but the dynamic of friends in high school excites me when it comes to carefully intertwining storylines together that contrast one another.

Overall Story 6/10. While the story is not perfect by any means and the voice acting is decent, the story just does not seem to flux well when you are picking up different objects. For example, if you decide to go into one room and another player decides within the same timeframe in the game to choose instead a different door to open, then the story will unravel fully dependent upon what notes you decide to decipher and read first. Once you open doors and proceed to new rooms the story will automatically continue in order, but there of course is a separate story to be seen based on notes, journal diaries and corrugated pieces of paper.

The Good & Bad: Positive and Negative Aspects of Gone Home

The Good
• Nice soundtrack with ambience adding emotion
• Excellent graphics
• Good character dynamics
• Awesome setting
• Sam and Kaitlin being foils of one another

The Bad
• Short length
• $20.00 price tag
• Poor puzzle solving
• It gives no well-defined hints or clues
• The story is slow-paced
• Discomfort through the use of camera controls using the gamepad where you have to constantly look up and down

Overall 5/10
The game is ok but not great. It lacks emotion in the story telling and the mechanics are boring, aggravating. Do not buy this game at full price. I would say the game is worth it if you can find it for $5.00 or less since it does have a commentary mode behind how everything was placed and created. However, normal price in the walking simulator genre for this one specifically is far too much and considered to be highway robbery.



Key
1-3= poor
4-5= ok
6-7= good
8-10 = amazing

I received this game for review purposes from Steamified. All these reviews are unsponsored, unsolicited meaning that I am not entitled to favor all reviews with either a positive or negative score for any games I am sent for review. This review is a part of the Steamified Community Review program. For similar reviews and fantastic giveaways please visit
http://www.steamified.com/
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Not Recommended
1.3 hrs on record
Posted: July 19
Largely overrated game which has about nothing to offer, neither from a narrative or a game play standpoint. Itss main interests lies in a series of references to the 80's, which are discovered through exploration of the house. Of course, the main character is supposed to be "coming home", which makes it curious that she wants to open every drawer and touch every object in the place. The worst offender is the narration, which is made through recordings that are simply triggered as you progress inside the house instead of being uncovered through exploration (i.e. the plot is revealed by itself, the accessory, through exploration).

Brutally short for the price, underwhelming, overhyped, its score clearly the reflection of people with a social agenda.
Pass.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
1 person found this review funny
Not Recommended
2.4 hrs on record
Posted: July 3
I can't recommend this game. I bought it at the summer sale price so I don't feel cheated. Had I paid $20...oh hell yeah I would. I felt like the game had a lot of potential to be something special and ended up being little more than a public service announcment for the plight of misunderstood gay teens. So yeah, the story was weak and the ending was something scipted for the Hallmark Channel. Game mechanics were good. Atmosphere was on point and with all the supernatural undertones could have really kept you on the edge of your seat. Sadly, we ended our journey learning about 1. The reproductive system 2. Misunderstood youth and 3. Even bad authors have nice houses.
Was this review helpful? Yes No Funny
10 of 17 people (59%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: July 12
As far as I am really open to Walking Simulator genre, I see Gone Home as complete torture to bear with.
Walking around an empty house, trying to unravel completely mundane plot, feeling forced pretentiousness laying unpleasantly and heavy like an outdated burrito making the same fishy smell.

Maybe it has some quality for people who are personally touched by the subject. But personally I find this experience completely boring and borderline unplayable.
Was this review helpful? Yes No Funny