June 7th, 1995. 1:15 AMYou arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.Gone Home is an interactive exploration simulator.
User reviews:
Recent:
Mostly Positive (155 reviews) - 72% of the 155 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (13,342 reviews) - 76% of the 13,342 user reviews for this game are positive.
Release Date: Aug 15, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Gone Home

SUMMER SALE! Offer ends July 4

-80%
$19.99
$3.99

Buy Gone Home + Original Soundtrack

SUMMER SALE! Offer ends July 4

-72%
$24.99
$6.99

Downloadable Content For This Game

 

Reviews

“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

About This Game

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features


  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space
    Minimum:
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (155 reviews)
Overall:
Mostly Positive (13,342 reviews)
Recently Posted
luisga7x
( 5.0 hrs on record )
Posted: June 29
Prior to playing the game I read other reviews stating that don't expect some horror/jump scare game. I also read that the game had an awesome story line. With that in mind I thoroughly enjoyed playing this game. The story line keeps you intrigued, wanting to find out more. Searching every nook and crany, making sure you don't miss a thing. My only gripe is the brief time I had with it. Hoping the company comes out with more of these.
Helpful? Yes No Funny
CUNT
( 2.7 hrs on record )
Posted: June 29
For real, do not buy this game when it goes off sale. I only bought it because it cost £3.00, originally it's price is £14.99, which in my opinion is totally not worth it for this short game.

Honestly, the game is very well done and there's quite a bit exploring to do and a lot of effort has been put into it but like I say it is not worth the original price, at first you have no idea what to expect... although I feel like the horror themed atmosphere kind of gives off the wrong vibe, I was expecting some scary ♥♥♥♥ to happen but... it didn't, just because of the vibe of it, I did read that the game is not horror but it still seemed like it was supposed to be scary.

Anyway, it is cool that other small details were cool like the mother/father side story as well as the uncle but I was a little disappointed because I expecting more from one of those stories in particular. I guess it was there to prolong the game a little. But I feel like it was just a huge build up for nothing.

It's a "cute" story, I guess, but I felt disappointed. I literally said "is that it?" at the end. It is short and I didn't expect it to be any longer but I was definitely disappointed with the outcome of the story.
I streamed the game play and a viewer even said "I don't get it, what even happened?".


Helpful? Yes No Funny
twerk
( 1.9 hrs on record )
Posted: June 29
i enjoyed the story/exploration. worth the few bucks
Helpful? Yes No Funny
changeqe
( 1.4 hrs on record )
Posted: June 29
Gone Home - a sophisticated review

Gone Home is a 2013 FP-Adventure game developed by The Fullbright Company. You play as the young student Kaitlin Greenbriar who returns home in Portland, OR after a year spent in Europe. It's the year 1995, middle of the night, and the house is empty. What happened to Kaitlin's family? You set out to explore in search of an answer.

Gone Home is neither difficult nor long. The gameplay is nigh inexistant and there is no replay value. It basically is a visual novel which is way more visual, resembling a movie, than it is a novel, telling a story.
Nevertheless, the story is highly emotional, while at the same time the atmosphere constantly switches it's tone. You never know what kind of movie you'll find yourself in next.
At first you think the disappearing of the Greenbriars might be of a supernatural cause. And then you realise there is no way for this to be true. But then again you start believing that there must be at least a ghost or two in the house as chills begin crawling down your spine.
The game keeps you wondering right until the very end.

At the time of it's release Gone Home was made fun of as a "Walking Simulator". There certainly is a truth behind this phrase. But whoever thinks this way is just too blind or ignorant to see behind the lacking gameplay.
I think that in one's life there are moments of clarity that make you think you understand the meaning of life. Sometimes life gives you such moments, other times media such as books, movies or video games does. This is due to their honesty/ sincerety considering questions you often ask yourself. They put you back on earth and they show you that you ought to be content with what you have.
To me, Gone Home is one of those moments.

Throughout the game you find all sorts of written information such as letters, birthday cards, bills, etc. All of them tell bits and pieces of the Greenbriars' difficult lives. It is up to you to decide what to find important and what not to read at all. Accorcding to your "choices" your understanding of the story changes a lot. However, the basic story is always the same. And indeed it is a tragic story that touches you.

According to your play-style, you'll need up to 120 min to finish the game. And then you'll probably never touch it again. Personally I don't see this as a disadvantage because it is an experience as incisive as Life Is Strange, which I honestly don't want to play ever again because it was just perfect the first time I played it.
The graphics are nice and the resolution is very high. Also, the audio and atmosphere are perfect.

I highly reccomend you to play Gone Home at night when you're home alone, preferably in the dark. Then you'll enjoy it even more.

So, is Gone Home a must-play? Yes, it is. It is a very special experience but unfortunately one that loses it's whole magic once you've seen it all.

9/10
Buy it, but only on sale.
Helpful? Yes No Funny
mimalvox
( 3.8 hrs on record )
Posted: June 29
Exceptional waste of time unless you like lesbian love stories and no actual weird mystery nor puzzle to figure out...Horrid
Helpful? Yes No Funny
coralcomet
( 3.2 hrs on record )
Posted: June 29
One of the best stories in a videogame format i've ever played. Such a simple concept, yet dense and woven masterfully avoiding typical cliches. Despite the short length, there's a lot to see and experience. Grab it if you love narrative driven games.
Helpful? Yes No Funny
weiß
( 1.7 hrs on record )
Posted: June 29
Very short, most movies are longer than this game. The story was worth the playthrough, althought I couldn't shake the feeling that this could have been a book rather than a video game. It's the very definition of a walking simulator, gameplay is almost non-exitent.
Helpful? Yes No Funny
flyjam
( 4.6 hrs on record )
Posted: June 28
If you are going to credit cats in the game, we must have photographs of said cats. That is mandatory.
Helpful? Yes No Funny
UpstreamForest
( 1.5 hrs on record )
Posted: June 28
Although I enjoyed the story and the premise, the game was honestly just too short. I finished this game in 1.5 hours. I agree with a lot of the other reviews, if you can get this game under 5 dollars, then it would be worth your money, otherwise it is way too expensive for the content you get.
Helpful? Yes No Funny
CaptainXMorgan
( 1.5 hrs on record )
Posted: June 28
A story about lesbians. Only really worth it if it's on sale. The interactive part is neat as well as the effort to detail. It's on a dark rainy night, so it has this idea that it'll be 'horror' as there are noises and hints to 'ghost' related things too, but there's honestly nothing. I didn't bother reading half the stuff for the side story about the parents, I just read up on it on wikipedia. Completed it in thirty minutes.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
43 of 69 people (62%) found this review helpful
Not Recommended
4.8 hrs on record
Posted: June 19
A lot of hype for a basic af story line.
Was this review helpful? Yes No Funny
42 of 69 people (61%) found this review helpful
Not Recommended
2.7 hrs on record
Posted: June 6
I started this game with very high expectations considering all the great reviews it's gotten. What I found was a ridiculously short experience with a kind of lackluster story. When I finished, I immediately thought, "That's it?" I don't want to spoil the story, but it really left me feeling like I had missed something. Or a lot of somethings. It's like the writers got halfway through and just said "OK, let's end it here." There's no plot development or twists at all. If you're looking for a short feelgood story of young love, then this is the game for you, but otherwise, you will be disapointed.
Was this review helpful? Yes No Funny
44 of 74 people (59%) found this review helpful
Not Recommended
2.4 hrs on record
Posted: June 8
While this walking simulator actually has puzzles to solve and a decent atmosphere, it is a very short game.

It should only be purchased at 75% off or more (if games that are just slightly interactive stories are your cup of tea that is).

This "game" is far better than Dear Esther. That's about the only kind thing I can say about it.
Was this review helpful? Yes No Funny
25 of 39 people (64%) found this review helpful
2 people found this review funny
Recommended
3.7 hrs on record
Posted: June 19
Gone Home * 7/10

I was attracted by this game because of the attention it had and because A friend of mine was playing on PS4, so I decided to give it a shot.

Gone home is a walking simulator, so you just... walk... and interact with items around the house to better understand what the developer want to tell you.
You're Kaitlin Greenbriar and you've just arrived home after travelling abroad for a year. Nobody's home and that's all the game will tell you. According to the genre description you'll have to walk around the house to look for items, notes, writings, letters and anything else that can be picked up as it might keep some clue to better understand the context and what happened in your house. Each time you'll read an important note or examine an important object a voice will tell a story, in form of a diary message.

The house is really immense and holds "secrets" and closed zones that will motivate you to "investigate" further.
Rooms and ambiences are built with care and attention to details and elements of decoration even though models and textures are not very detailed.
The game has been developed with Unity and I can't really be much positive about this as I haven't still played a well optimized game built with Unity. It usualy gives really high and pretty details and models (layers of fear) with high Hardware requirements, or games with a modest look but still be heavy as hell such as Gone Home. Even with detailed shadows off it hardly renders over 30 FPS and for some unknown reason every time I launch the game it kind of freezes every first time I try to open the graphics menu and I have to CTRL+ALT+DEL And restore the game's windows to find the Graphics menu magically opened.

There's no music ingame. If you want it you can interact with items around the house, as you will find musicassettes with tape players and also a gramophone. But they are kind of related to the story as they mostly reflect the characters to whom they belong.

What left me kind of disappointed is the mood of the game, as this empty and dark house really gives chills and there are supernatural subplots that deviate your attention from the main story and makes you more interested in them except that this IS NOT a horror game and you will always suspect the opposite for the whole time until the end that will confirm you that there's no supernatural, never was and it has nothing to do with the main story. I mean it's okay to create subplots o divert your attention and hit you with a final revelation but i think they did too well.

+++PROs+++
  • STORY. Thrown in your giant home after a long travel, everyone gone, you have to peek around to understand what happened and where is everyone. All the elements and documents will tell you more about your family, their story and nature, and you will feel involved with them as their everyday stories will catch your interest. This is the real core of this game.
---CONs---
  • STORY & MOOD. Unfortunately a couple of the subplots might divert your attention too much and the dark rooms, little revelations and the emptiness of the house will only boost interest feeding the feeling this game is going to get a Horror twist... But it doesn't. And it doesn't have to because that's not the point of the game and I believe the developers have pushed this unnecessary mood a bit too much.
  • ENGINE. I still haven't played a game built with unity that is well optimized. Gone Home doesn't excel with High poly models or great textures, nor it has so many effects in game, yet it was hard to play with more than 30 FPS. I also had to turn off some shadow details to get those performances.
  • ACHIEVEMENTS. There are no achievements but there are trophies for the PS4 release. Now, I did my research and seems like the developers themself are explicitly working on some bugfux release that will include achievements themself. The moment I'll notice the update I will edit my review, but until now this point will stay here, even if it's something useless as achievements I can't stand differences in releases "Because Sony"...

I played this game on this machine:
Laptop Lenovo Z50
Intel Core i5-4210U
8Gb RAM DDR3
GeForce 840M
Intel HD Graphics 4400
Windows 10 Home x64
Was this review helpful? Yes No Funny
15 of 25 people (60%) found this review helpful
Not Recommended
2.1 hrs on record
Posted: June 22
lot of debate about this game
All I can say is that the atomosphere is really nice. if they made a horror game it would be pretty sweet.
2.1 hours is all it took to complete. Way too short of a game for 20 dollars.
Was this review helpful? Yes No Funny
10 of 16 people (63%) found this review helpful
1 person found this review funny
Recommended
2.7 hrs on record
Posted: June 26
The native language of this game is: Empathy.
If you do not speak it, and can not understand it, all that is good, human and nuanced to this game will be hard to make out.

It is worth learning to speak that language... and not just for this game...
If you don't speak it yet, perhaps because you haven't had time enough to really look into it, start putting in the effort and come back here when you have a grasp on it.
Just like Jokes and Poems, some things tend lose their impact if some one tries to translate them for a non-native speaker.
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
2 people found this review funny
Recommended
1.4 hrs on record
Posted: June 27
A great game, that thinks out side the box. Not a long game, it can be finished in one sitting. When on sale, you have nothing to loose.
Was this review helpful? Yes No Funny
11 of 20 people (55%) found this review helpful
2 people found this review funny
Recommended
14.8 hrs on record
Posted: June 11
I'm pretty enthusiastic about this game.

The main story is a bit too emo for my taste, but nostalgia is there to compensate for it, particularly if you were a youngster in the '90s like me.
Where the game really shines, though, is in the details (read: secondary characters' stories, as explained here, for example).

Definitely recommended for all you walkers out there.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
3.3 hrs on record
Posted: June 18
I love the environment this game sets you in. Personally, i'm pretty paranoid about being home alone and this game is so damn good forcing me to quit because i freak out at every thunder i hear and i even saw a shadow that seemed like an inhuman creature...♥♥♥♥ i'm a real ♥♥♥♥♥ :"(

In other words, Recommended as a game but am not satisfied with the "original price" (Think it is too high, but that's how much most of this genre's games cost).
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.2 hrs on record
Posted: June 29
One of the best stories in a videogame format i've ever played. Such a simple concept, yet dense and woven masterfully avoiding typical cliches. Despite the short length, there's a lot to see and experience. Grab it if you love narrative driven games.
Was this review helpful? Yes No Funny