Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and denizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods.
User reviews: Mixed (745 reviews)
Release Date: Apr 19, 2013

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"This game is a turn-based fantasy strategy game, where the decisions you make affect the world even deeper than the battles you win! Great Fun!"

Recent updates View all (7)

December 4

Update notes (December 4)

Hi everyone,

New update for Eador is available today.



Update notes for 1.5.0:

New:

- Added minimap (F2 to toggle).
- Added tooltips for non-active dialogue options (like ‘Not enough gold’).
- Added descriptions for Scout's available actions before a fight start.
- Hiring ‘Cavalry’ guard now requires ‘Warriors guild’ instead of ‘Barracks’.
- Added 8 new site types.

Fixed:

- Map generator bug which led to impassable locations.
- ‘Empty’ slot in enemy’ army description when attacking a province.
- Income tooltip preventing clear view for construction queue.
- Missing price for spells used by units during tactical combat.
- Incorrect damage prediction when using a flank or running attack.
- Bug in medal rewards distribution.
- Bug that caused often healed units to receive a Healer’s medal.
- Inability to see HP loss of huge units positioned in upper rows of the tactical map.
- Elf druid didn’t get advantage of Commander’s Ranged tactics skill.
- Events in uninhabited provinces.

27 comments Read more

July 24

Update notes (July 24)

Hi everyone,

New update 1.4.5 is now available for Eador.



Update notes:

Changed:

- Improved tooltip’s information display about dealt spell damage during a fight.

Fixed:

- All game freezes upon turn change on the tactical map should be fixed now.
- Movement for flying units.
- ‘Dragon form’ spell bug.
- Game freeze caused by attacking some sites.
- Items that weren’t put in the inventory but reemerged after an event caused the game to freeze.
- Bug in the ‘Drainage of swamp’ event.
- ‘No magic can be used’ setting bug in auto-combat.
- ‘Magic weapon’ spell restoring more ammunition than needed.
- ‘Blizzard’ spell not blocking enemy heroes.
- ‘Taint’ skill affecting golems, demons and undead.

7 comments Read more

Reviews

"Eador’s design is worth your time – a testament to its strength."
8.25 – Game Informer

"Eador is bloody enormous, packed with things to discover and hugely rewarding."
Rock Paper Shotgun

"'If you're a fantasy TBS fan, you should definitely pick this up."
88/100 – Gaming Nexus

Featured DLC



Allied Forces adds 14 brand new units to Eador. Masters of the Broken World.

Each of the seven races in Eador is now reinforced with two additional units which have their unique skills and abilities. Befriending one will now pay off much more.

Choose your allies wisely to get the most out of your combat potential!

About This Game

Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and denizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods. Take the role of the mighty Master and shape the destiny of Eador! It is in your power to deliver the world from ultimate destruction – or to choke it with an iron fist of tyranny.

Eador: Masters of the Broken World is a turn-based fantasy strategy game, where the decisions you make affect the world even deeper than the battles you win.

Key Features


  • Balanced fusion of grand strategy, turn-based tactics and RPG elements;
  • Boundless roleplaying opportunities;
  • Massive selection of stratagems and ways to wage war;
  • An intriguing, non-linear story;
  • An original fantasy world, living a life of its own.

System Requirements

    Minimum:
    • OS:Microsoft® Windows® XP SP2 / Vista / 7
    • Processor:Intel® Pentium 2,0 GHz/AMD 2000+
    • Memory:2 GB RAM
    • Graphics:GeForce 7300/Radeon 9200
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX® compatible
    Recommended:
    • OS:Microsoft® Windows® XP SP2 / Vista / 7
    • Processor:Intel® Core 2 Duo 1.6/AMD 3000+
    • Memory:4 GB RAM
    • Graphics:GeForce 8800/Radeon X1900
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:DirectX® compatible
Helpful customer reviews
63 of 76 people (83%) found this review helpful
114.2 hrs on record
Posted: November 22
It's hard to play a game over 100 hours and then not recommend it. And yet, I can't. I wan't to - but I can't.

You've heard the saying that 'the sum is greater than the parts'; in this game, the parts are greater than the sum. There is such a good game here waiting to 'happen'. Unfortunately, the overall game design is flawed.

Specifically, the size of the 'shards' and the mechanics of the shards hurt the overall game. Because of this, you won't even use most of the best units/buildings/etc. In essence, you've got all this outstanding content that never comes into play bacause of the mechanics of the 'meta-game'.
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29 of 33 people (88%) found this review helpful
142.0 hrs on record
Posted: October 19
Even though the "battle for a shard" is a lot of fun, it gets boring and repetitive after a while. The campaign is a sequence of maps (or shards) you have to win in order to meet all other masters. But the game is fun as long as the player wants to play it and can be recommended to anybody who likes games similar to HoM&M.
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27 of 31 people (87%) found this review helpful
368.7 hrs on record
Posted: October 20
-Bought this when feeling nostalgic about Master of Magic / HoMM. I also like CiV and slower, turn-based games sometimes.
-More complex building options than HoMM and in some aspects MoM.. More specifically the City Build menu can be overwhelming to look at for the first time. I particularly enjoyed this aspect of the game - its complexity left me wanting more and more so I would restart a game after losing to tweak the build and see what works best.
-The heroes can be viewed as simple/straightforward - 4 classes. Each time you level you put one point into one skill (out of three offerred).
-Spells are just similar to Heroes of Might & Magic. Build the 4th tower to get the best spells.. except there is a different building for each magic type - there are 6 magic types (I think?) at least as far as buildings / main spells go.
-More complex gameplay & darker theme than Heroes of Might & Magic
-Can't wait to play multiplayer!
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26 of 32 people (81%) found this review helpful
248.6 hrs on record
Posted: November 10
It took me 248 hours to end the campaign - and I chose the quickest way to finish.

If you like to finish your games - beware of the necessary time investment!

The game runs very unstable (release 1.4.5) - during my playthrough I had over 100 crashes to the desktop (seems evenly distributed between "Invalid Pointer Operation" and "Access violation...").
The game might run smoothly for 5 hours or crash 5 times in 30 minutes.
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23 of 34 people (68%) found this review helpful
14.3 hrs on record
Posted: October 19
The idea is interesting but the implementation is lacking. Highly random starting positions can vary the difficulty from "cakewalk" to "impossible," and strategy games should be decided more by your decisions than by randomness. Hero units drive the game, so if your starting area is good, you steamroll the map; if not, you may be able to grind through, provided the enemy hero did not get a steamroll start that lets it one-shot your troops and two-shot your hero. "First OP hero wins" is not an interesting strategy dynamic.

Before each fight, the game evaluates your forces versus your enemies and gives you a difficulty estimate from "no casualties" to "no chance." Whatever math is being done does not compare the units' strengths and weaknesses. You will regularly find impossible "easy" fights and "run away!" fights you can win without taking damage. Between this and the highly random elements, you can see why so many places on the forums advocate save scumming.

I encountered fewer crash bugs than other reviewers did.
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9 of 10 people (90%) found this review helpful
24.5 hrs on record
Posted: September 28
I enjoyed this game for around a week or two before I just didn't have time for it. I think, if I played Eador when I was younger, I would have had 100s of hours spent playing it. It seems like the kind of single-player game that manages to reward you for putting a lot of time into it, which is rare.
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11 of 14 people (79%) found this review helpful
47.7 hrs on record
Posted: July 5
I really enjoy it as a strategy game. Many choices, like which shards you go after, greatly affect how things go for you. I played the other Eador game and loved it, this one seems better but the different controls took me a bit to get used to. The AI can be very predictable, this is good at times but also can be very bad when things are going against you because there is little chance to fool it or evade it, it pretty much hits you as hard as it can at all times so most should start on the easiest setting. Even if not the greatest it's a steal for the price.
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12 of 16 people (75%) found this review helpful
164.9 hrs on record
Posted: August 30
nice tactical system but too long, too slow, too repetitive . On harder than normal it's too hard if you don't do it the only right way after a while in. Prepare to get stuck and owned making it slower and slower. AI hired guards don't scale with you. Item repair also ridiculous. loads of crashes still after 1 year and a half of patching and randomness.
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9 of 11 people (82%) found this review helpful
383.0 hrs on record
Posted: November 3
Surprisingly fun turn based fantasy game. Basically you play through 'shards' each turn, building up an army and eventually conquering each shard, which then unlocks bonuses for the next shard. While this game isnt too challenging, it is very fun to play here and there as you conquer more. Similar to Heroes of Might and Magic but with new mechanics.
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9 of 12 people (75%) found this review helpful
224.0 hrs on record
Posted: July 6
This game is hard and addictive. A game really meant for older more experieced players. Haven't been able to stop playing since i got it :D
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10 of 15 people (67%) found this review helpful
129.3 hrs on record
Posted: November 3
Easily one of the funnest games I have played, that being said, I would not recommend you buy unless you have a god tier computer. On my normal computer, this game does not work it crashes all the time, I recentlly built a very nice computer and it runs as smooth as a lampshade made of fresh baby skin. Also the issue with the crashes and errors I got on my other two computers (ones a laptop) will not be adressed as none of my emails or error reports ever got a reply. Maybe the company is not the best at pr. This game is amazing nonetheless, I enjoy the strategy and it is not insanely easy as some others, so long as you dont select skilled or anything below you will have very nice combat that requires actuall planning and thinking, story line was pretty awesome too. Only issue I have had is that you need a strong computer to play it, and the lack of help or support from the creators, but I get that from ea and almost every company too. Another cool thing so far as gameplay goes is that you can use one method to win most battles, for example necromancy, however these battles can be slugfests, and you may end up losing, where you essentially trade blows until one of you manages to get the upperhand and you will end up taking days of back and forth battling to take or lose the shard, when if you just adapt you strategy and maybe add a commander with long range units in the back and strong defense with low attack to shield the path of incoming land units you could maybe have won the shard or faster if you win anyways. There are flying units too, the strategy is quite varied, really an awesome game.
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5 of 6 people (83%) found this review helpful
83.7 hrs on record
Posted: July 7
Eador: Masters of the Broken Game. This game could be wonderful. It is the best Turn-Based Strategy I've ever played, and it is broken beyond belief. I'm currently nearing 70 hours into the campaign, and I've had to relaunch the game from crash over 150 times.

That in mind, the game is surprising in its depth of world, story, and dialogue. It incorporates the karma alignment options of games like Fable and Mass Effect, with actions made affecting the general disposition of everyone when they talk to you. Based on their appraisal of you, the dialogue changes entirely. If they like you, they may be willing to divulge information, or even give you a boost forward in the campaign. If they dislike you, they'll be curt, aggressive, and might in fact attack your home world. The karma system is much deeper and more involved than this, and is one of the flavors swirling in the mix that made me fight through the headaches of constant bugs.

Fighting is tough. The entire game is incredibly difficult. There are a large number of ways to beat the game (ten?), and each feels different than the others. Each ending makes you fight for it, and while fighting for it, the possibility for another way out crops up.

Managing the empire on each shard of the broken world is tough, and requires capitalization of what you have available. Once I felt comfortable and confident in my skills, I raised the difficulty to the maximum, which was a nice ego check: while I did still finish the shard, it was tooth and nail.

Bottom line for this game: if you're a fan of TBS, get this game. The developers have stayed on it consistently, improving the game since its ill-advised release. Even given how long it has been since the game was released, it feels like it's still in Beta release. It's a fantastic game that absorbed a large amount of time, and likely will continue to do so, but I doubt most people would be willing to fight through all the effort it has taken to get to this point in the story.
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7 of 10 people (70%) found this review helpful
77.8 hrs on record
Posted: August 26
The key problem with this game is for the first 40 turns of play you only have 1 unit; you have to throw that unit at every threat you see and the threats are all on pretty close to level footing with that unit if not stronger. Then if you survive those 40 turns you just end up stomping everything with no difficulty at all.

Also the equipment durability system ruins the otherwise decent Scout/Archer class Hero
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3 of 3 people (100%) found this review helpful
20.3 hrs on record
Posted: July 9
If you enjoy strategy games and like a challenge, you will really love Eador.

The game involves you taking over "shards" in grid-based expansion-style gameplay similar to the Civilization series. Each conquered shard offers bonuses to you in your quest to take over the broken world. During unit battles, however, you will move to an actual level where your armies must fight - slightly similar to games like the Disciples series and Age of Wonders. The battles, however, are a bit more basic compared to those games (you are put into a top-down style map grid and can place your units prior to the start of battle).

The aesthetics of the game are nice, there is good detail in the area tiles and the unit models are decent considering the large availability of characters to recruit. The sound, music, and effects of things like activated skills and magic spells are also decent.

There is a lot to do in Eador, and the learning curve is pretty high if you are not familiar with strategy games. During your turn, you can hire "heroes" who act as your generals for your armies. The game incorporates a karma system where "evil" units like skeletons and "good" units like dwarves will stack and provide bonuses if your army has only one type of karma (so mixing the two will result in negative attributes).

You can "explore" each tile if you own it (up to 100%) and doing so may yield things like an adventurers guild that provides higher-tier characters for recruitment, various ruins or areas for you to fight monsters and receive treasure (there are A LOT of these), etc. Be warned, however, that is is not always advisable to explore your tiles to 100%, especially if you only have one hero because your enemy will surpass you in both troops and tile ownership very quickly. I think this contributes the most to the difficulty - when I play strategy games I am usually very good because I have a good balance of turtling while harassing, howver, in Eador the cost for subsequent hero recruitment increases substantially, and you can only move an army if a hero is leading it.

There are a lot of different buildings available to be built, however, there is a limit to how many of each kind/tier can be built. For example, the "military" buildings each provide a single unit (archers, spearmen, etc) and will also provide either "good" or "evil" units, , but you may only build 4 out of 9 buildings (if I recall correctly). At the next tier, you can only build according to what you have previously built (and this leaks over to other "types," like market/armory buildings). You may only build one building on a tile per turn.

At the initial stages/shards, the AI is not too difficult, however, quite early on you will quickly find your enemy to be very unforgiven. If you slack in your expansion and troop building, you will soon find the AI's troops right outside your borders. Once you take over a tile, you can build a fort in order to garrison troops - if you don't you can hire a single "guard" unit to patrol around the tile and defend it from invaders. This makes it a bit easier to reclaim (or lose) tiles.

There is variety in how to take over tiles as well, depending on what kind it is. For example, some village tiles will join you peacefully if you pay enough gold, and they will provide a free "guard" unit as a result. Others may offer missions and join you upon completion.

The battling system is decent, but if you are used to the more complex battle system in Age of Wonders or the Disciples series, you might not like this as much. You get flanking bonuses against your opponent if you can maneuver behind or to the side of them. Your hero is critical to victory here, as each type (ranger/scout, mage, general, warrior) will affect your party in different ways. The wizard, for example, is very versatile (depending on what magic buildings you invest in) because he can heal, buff, debuff, and use offensive spells. He can also summon units, and investing in specific skills can allow you to keep those units after battle (if they survive and you have space in your party). You unlock more party slots as your hero levels up.

The leveling system is pretty interesting, you get 2 options for your units (for example: +health or +morale), and sometimes your units will also be considered for awards/medals. These will provide extra bonuses (like extra damage), however, they will also increase the upkeep (and this can be significant in the beginning when you do not have much income).

Overall, the game is very fun once you know what you are doing, and persisting over the learning curve will allow you to enjoy the unique challenges Eador offers.

Highly recommend.
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3 of 3 people (100%) found this review helpful
109.9 hrs on record
Posted: November 17
Warning! Extremely addictive!
I have been trying to tear myself away from this game to be able to study with only limited success.
At first I did not understand the game and then I thought it sucked balls. But after learning what to do after beginning a map, thing have become much, much easier and more plesant.
If you are a completionist like myself you will find yourself trying to complete every single small quest you are given so I'm gonna give you an advice. Just complete the map and get it over with. Unless you want to spend several hours per map that is.
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3 of 3 people (100%) found this review helpful
81.1 hrs on record
Posted: November 20
Highly recommend to all fans of fantasy, strategy, and tactics games. Plenty of unique units and buildings, heroes and units gain levels and you can customize their growth, explore the terrain to find new locations and upgrades, manage resources, and increase your own power by conquering other worlds/shards. The campaign does a good job of introducing you to more intricate tactics and developments as you progress. One downside is that with each new shard/map you start over somewhat, but things still manage to stay interesting through new units and buildings, new opponents, and randomized events.
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4 of 5 people (80%) found this review helpful
54.3 hrs on record
Posted: November 9
This game closely resembles Heroes of MaM, in its gameplay but adds several features. First is is much more complex and takes significantly longer to actually play the game. One difference is that each map is devided into provences where you move from provence to provence each turn. Do do not actually attack enemies on the game map, bu through events that are specific to the provence that your hero is working in.
Then there is the world building phase of the game, which acts as a break point between each of the shard games. You play a campain on the world building section of individual conquests of each individual game map.

Type of recommendation: If you love the turn based HoMaM games or possibly King's Bounty but want something more complex, you may enjoy this game. The biggest difference between those games and this one is that you are not moving freely on the map but moving from provence to provence where all the events take place.

Otherwise this game is probably going to be too tedious for most people. I will continue to play it but only periodically.
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8 of 13 people (62%) found this review helpful
0.2 hrs on record
Posted: July 6
Lots of fun. Strategy game at its best!
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2 of 2 people (100%) found this review helpful
122.9 hrs on record
Posted: September 22
If the game doesn't burst into flames under the sheer scope of itself, it's pretty fun.

Also, Oinor is a toothless punk and you can tell him where to sit.
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3 of 4 people (75%) found this review helpful
7.6 hrs on record
Posted: August 30
This game had so much potential, but script and dialogue box errors and glitches make the game unplayable.
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