Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and denizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods.
User reviews: Mixed (684 reviews)
Release Date: Apr 19, 2013

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Recent updates View all (6)

July 24

Update notes (July 24)

Hi everyone,

New update 1.4.5 is now available for Eador.



Update notes:

Changed:

- Improved tooltip’s information display about dealt spell damage during a fight.

Fixed:

- All game freezes upon turn change on the tactical map should be fixed now.
- Movement for flying units.
- ‘Dragon form’ spell bug.
- Game freeze caused by attacking some sites.
- Items that weren’t put in the inventory but reemerged after an event caused the game to freeze.
- Bug in the ‘Drainage of swamp’ event.
- ‘No magic can be used’ setting bug in auto-combat.
- ‘Magic weapon’ spell restoring more ammunition than needed.
- ‘Blizzard’ spell not blocking enemy heroes.
- ‘Taint’ skill affecting golems, demons and undead.

6 comments Read more

June 19

Update notes (June 19)

Hi everyone,

New update 1.4.4 is coming later today.



Update notes:

Changes:

- Added and improved sounds for a number of units.
- Changed balance (characteristics, skills, upgrades etc.) for a number of units.
- Improved tooltip display during tactical battles.
- Income tooltip is now shown at the bottom of the screen after finishing a turn on the strategic map.

Fixed:

- Foreign quarter's buildings not increasing gold income.
- Incorrect health display for province guards under player’s control after their bribery.
- Units hatched from the eggs of ‘Black Widow’ shown on the victory screen.
- Units immobilized by ‘Slyboots’ ability being able to retreat in close combat.
- Income calculation for the Hippodrome building.
- ‘Roots’ spell bug.
- Catapult and Ballista units can no longer attack other units at close range.

5 comments Read more

Reviews

"Eador’s design is worth your time – a testament to its strength."
8.25 – Game Informer

"Eador is bloody enormous, packed with things to discover and hugely rewarding."
Rock Paper Shotgun

"'If you're a fantasy TBS fan, you should definitely pick this up."
88/100 – Gaming Nexus

Featured DLC



Allied Forces adds 14 brand new units to Eador. Masters of the Broken World.

Each of the seven races in Eador is now reinforced with two additional units which have their unique skills and abilities. Befriending one will now pay off much more.

Choose your allies wisely to get the most out of your combat potential!

About This Game

Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and denizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods. Take the role of the mighty Master and shape the destiny of Eador! It is in your power to deliver the world from ultimate destruction – or to choke it with an iron fist of tyranny.

Eador: Masters of the Broken World is a turn-based fantasy strategy game, where the decisions you make affect the world even deeper than the battles you win.

Key Features


  • Balanced fusion of grand strategy, turn-based tactics and RPG elements;
  • Boundless roleplaying opportunities;
  • Massive selection of stratagems and ways to wage war;
  • An intriguing, non-linear story;
  • An original fantasy world, living a life of its own.

System Requirements

    Minimum:
    • OS:Microsoft® Windows® XP SP2 / Vista / 7
    • Processor:Intel® Pentium 2,0 GHz/AMD 2000+
    • Memory:2 GB RAM
    • Graphics:GeForce 7300/Radeon 9200
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX® compatible
    Recommended:
    • OS:Microsoft® Windows® XP SP2 / Vista / 7
    • Processor:Intel® Core 2 Duo 1.6/AMD 3000+
    • Memory:4 GB RAM
    • Graphics:GeForce 8800/Radeon X1900
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:DirectX® compatible
Helpful customer reviews
4 of 4 people (100%) found this review helpful
79.2 hrs on record
This stupid indie tier sheat game can ruin your life if you are old school Disciples 2 , Age of Wonders 2 and Heroes of Might And Magic 3 fan.

Just dont start. You won't believe that a RPG game like this can exist.

10/10 would shard the world again.
Posted: September 27
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2 of 2 people (100%) found this review helpful
24.5 hrs on record
I enjoyed this game for around a week or two before I just didn't have time for it. I think, if I played Eador when I was younger, I would have had 100s of hours spent playing it. It seems like the kind of single-player game that manages to reward you for putting a lot of time into it, which is rare.
Posted: September 28
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1 of 1 people (100%) found this review helpful
142.0 hrs on record
Even though the "battle for a shard" is a lot of fun, it gets boring and repetitive after a while. The campaign is a sequence of maps (or shards) you have to win in order to meet all other masters. But the game is fun as long as the player wants to play it and can be recommended to anybody who likes games similar to HoM&M.
Posted: October 19
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2 of 3 people (67%) found this review helpful
159.6 hrs on record
You love it or you hate it. I love it, but it takes f***ing ages to complete the campaign
Posted: September 27
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1 of 2 people (50%) found this review helpful
1.2 hrs on record
Yet another Heroes Of Might And Magic clone. It has its highlights, though. Worth a try.
Posted: September 30
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1 of 2 people (50%) found this review helpful
112.5 hrs on record
Great tbs game, Its pretty slow going though. too many impossibly difficult fights
Posted: September 28
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3 of 6 people (50%) found this review helpful
34.6 hrs on record
Are you looking for a reason to complain? Want a game that will treat you like garbage? Then this is the game for you! If you buy it now, you too can be an insignificant gnat in a horribly unbalanced game! And that's just beginner mode!

Do you feel like real life is just too easy? Are you upset because you have nothing to complain about? This is the game for you! Instead of playing something fun, would you rather pour hours into a game that will turn out to be a fruitless chore? This is the game for you!

Buy now! Ragequits GUARANTEED!
Posted: September 30
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1 of 3 people (33%) found this review helpful
21.0 hrs on record
FIne TBS
Posted: September 27
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0 of 1 people (0%) found this review helpful
2.1 hrs on record
I wanted to love Eador, but after a couple of painful hours that felt like a total slog, I just had to give up trying. There are a lot of complex systems that the developers have obiovusly spent a lot of time thinking about, and I commend them for that... I can see what their vision was. Unfortunately the core of the gameplay - the battle system - is pedestrain to the point of being drab and boring, and that drags everything else down. If a patch came out to make combat more dynamic and strategic then I'd be all in for re-trying Eador, but until that happens I can't give the game a thumbs up.
Posted: October 12
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1 of 5 people (20%) found this review helpful
14.3 hrs on record
The idea is interesting but the implementation is lacking. Highly random starting positions can vary the difficulty from "cakewalk" to "impossible," and strategy games should be decided more by your decisions than by randomness. Hero units drive the game, so if your starting area is good, you steamroll the map; if not, you may be able to grind through, provided the enemy hero did not get a steamroll start that lets it one-shot your troops and two-shot your hero. "First OP hero wins" is not an interesting strategy dynamic.

Before each fight, the game evaluates your forces versus your enemies and gives you a difficulty estimate from "no casualties" to "no chance." Whatever math is being done does not compare the units' strengths and weaknesses. You will regularly find impossible "easy" fights and "run away!" fights you can win without taking damage. Between this and the highly random elements, you can see why so many places on the forums advocate save scumming.

I encountered fewer crash bugs than other reviewers did.
Posted: October 19
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0 of 5 people (0%) found this review helpful
6.8 hrs on record
Epic fail
client Relaunch simulator
devs laugh when mailed about this problem.
Posted: September 25
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0.6 hrs on record
I would love to review this game and enjoy what looks to be very attractive and fun game play, However the game crashs every 5-15 mins. Its not my PC since i run way above the recomended specs. Its not just me since i have seen posts of other players have the same issue. Oh well 15 bucks down the drain.
Posted: October 11
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7.3 hrs on record
Great game. Had an issue with the game, actually an issue with the DLC, e-mailed support..... ONE WEEK later, no reply.

So now I have this game I paid for that doesn't work.

Won't buy anything from these people again.
Posted: October 16
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343.0 hrs on record
-Bought this when feeling nostalgic about Master of Magic / HoMM. I also like CiV and slower, turn-based games sometimes.
-More complex building options than HoMM and in some aspects MoM.. More specifically the City Build menu can be overwhelming to look at for the first time. I particularly enjoyed this aspect of the game - its complexity left me wanting more and more so I would restart a game after losing to tweak the build and see what works best.
-The heroes can be viewed as simple/straightforward - 4 classes. Each time you level you put one point into one skill (out of three offerred).
-Spells are just similar to Heroes of Might & Magic. Build the 4th tower to get the best spells.. except there is a different building for each magic type - there are 6 magic types (I think?) at least as far as buildings / main spells go.
-More complex gameplay & darker theme than Heroes of Might & Magic
-Can't wait to play multiplayer!
Posted: October 20
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353 of 441 people (80%) found this review helpful
87.0 hrs on record
This is so close to being an amazing game that it causes me physical pain. It's that close, but there are a few crippling flaws that just ruin it. First, there's the combat. There are different ranks of creatures, one through four, one being weakest and four being most powerful. The problem with this is, after a certain point, anything below rank three will die in the first turn of battle because the enemy AI consists entirely of 'KILL WEAKEST CHARACTER'. The combat maps are tiny so forget any sort of strategy, mid and end game opponents can hit you anywhere you stand. Oh, and those opponents are almost always all one to nine monsters, plus nine to twelve wizards. There are three wizard types, and you will see up to a dozen in every single combat.

There are dragons in the game, and you can find them as random encounters. That isn't a problem. A single low level dragon can be beaten, but it's fairly tough unless you come loaded for end game critter hunting with high end, high level units. It's cool. You get an achievement. What isn't cool is that the dragons can spawn in groups of up to six, and all of them in the level 15 range. There might be worse groups out there, but this is literally what invaded one of my provinces in my current game. This isn't something you can fight. I also mean that Literally. You can not defeat these multiple dragon encounters. It isn't possible. You can build an arena in your home province and send heroes to battle in it to gain experience. Why am I mentioning this? because as soon as a hero reaches level ten, the enemy heroes you battle in the arena can also spawn with dragons as minions. It goes about as well as you'd expect.

On the plus side, your units can level up and improve their abilities, but it really doesn't matter, because a lvl 30 tier one unit will still be instagibbed by a lvl 1 tier four. And the upgrade system is utterly worthless as well. Why yes random number generator, I did want to improve my crossbowmans hand to hand skills for the fourth time in a row. No, he doesn't need better ranged attacks, he needs to be able to swing that butterknife he has like a man!

There are hundreds of items you can find, which is nice, but there's almost no storage space for them. You get a tiny little vault that can't be upgraded. It wouldn't be so bad but on the same screen you have access to the merchant window to sell stuff, and hey, if you guessed that had a scroll bar and infinite space in it, go get a cookie or something. You can build an artifact shop so you can buy artifacts, but unfortunately it doesn't cycle through different ones. You get the opportunity to buy three randomly chosen ones and it never changes for the rest of the game. Those three items are pretty much going to be terrible and I really want to chalk it up to being a bug that it doesn't refresh every so often, but it's been like that since release so probably it isn't.

There are four types of hero you can recruit, but you shouldn't bother getting anything but a warrior. The warrior is so much better than the other three it defies belief. Scouts can be useful for the rare encounters designed exclusively to kill warriors, but that's about it. Oh, and yeah, there are encounters designed from the ground up to murder warriors. packs of medusa will petrify you and then poison you, giant spiders will web you down and poison you, giant slugs will poison you if you hit them or vomit poison on you from a distance if you don't.

Edit: Okay, so I finally managed to grind a mage high enough to use a specific spell named 'white magic', and basically, it lets you break the game over your knee like a rotten twig. Two casts will clear virtually any combat encounter of critters, barring the two (the latest update may have added more) creatures who are magic immune. Once you get one cast per combat, better beleive that mage is going straight to lvl 30 since he can now effectively obliterate entire armies. Unconquerable foes turn instantly into big, meaty sacks of free XP. Just load up every unit slot with lvl 1 swordsmen, the enemy creatures/mages/whatever will go and kill them while your mage, free and unharmed, fires magic nukes that hit EVERYTHING ON THE MAP FOR MASSIVE DAMAGE. This is a well balanced, well implimented ability that reduces multiplayer combat to 'whoever goes first wins'. Casting it does a small amount of damage to the mage, but a couple of healers can fix it easily before any monsters that made it to turn two kill them for being a weaker, easier target than the wizard FIRING MAGICAL NUKES AT THEM.

Oh, and I hope you like really, really really loud TING! sounds, because the game plays one over and over at random for no reason I can discern.


Edit: I also hope you don't like loading saved games, because doing that while the game is running will cause the entire thing to crash. Not always, but often enough that I had to mention it.




Shouted at by a dev and I didn't even get an acheivement for it.
Posted: April 28
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90 of 137 people (66%) found this review helpful
0.2 hrs on record
Linux logo is just for show. All they did is ship Wine with this, apparently without bothering to test it. The wrapper does allow the launching of the game but the graphics are garbled and the game is unplayable. This problem seems to appear mostly on nVidia binary drivers. There are a number of discussion threads about the problem here on Steam and on their own forums but as of yet the developers haven't issued any statements about this. Apparently they suck.

Wine wrapper IS NOT a Linux port. There should be a warning about this on the store page.

As for the game itself. I don't have a clue. I can't play it. If a miracle happens and it becomes playable at some point I might have to review the game again.
Posted: June 21
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42 of 58 people (72%) found this review helpful
115.8 hrs on record
As far as strategy games go... I really like it.
The gameplay is quite easy to get, the difficulty is properly set up (if sometimes a bit annoying when you want to rush), the dialogues are quite humourous, and... well, the campaign has been keeping me occupied for quite some time now.
Some people are experiencing bugs that are quite annoying, but without them the game is in my opinion a solid 8 or 9.

TL;DR :

Pro : Easy to play, good gameplay, funny, lots of material.

Con: Maybe a tad repetitive and sometimes bugs.

8.5/10
Posted: April 28
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78 of 126 people (62%) found this review helpful
4.9 hrs on record
Broken to all hell on Linux. Doesn't launch on most platforms, huge graphical problems with nvidia drivers, and when it does start by navigating to and directly launching the game, it's so hard to see anything that it is unplayable.

Needs to be fixed.
Posted: June 25
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51 of 80 people (64%) found this review helpful
6.5 hrs on record
Eador: Masters of the Broken World combines features from several fantasy games into one very nice package. A true follower of the classic Heroes of Might & Magic recipe: heroes, turn-based battles, XP and RPG-style leveling up, fantasy settlements and their management, parties and armies of strange creatures and all that you would expect from a decent fantasy story. Eador: Masters of the Broken World manages to venture into grand strategy, tactical battles and role-playing and come out on the other side as a deep and satisfying experience. After most initial bugs have been corrected, the game stands as an impressive addition to the turn-based strategy genre. An engaging and addictive game that presents you with lots of challenging dilemmas and strategic choices. The presentation might not be spectacular, but you’ll get loads of upgradable units, buildings and an extensive dynamic campaign. Eador might not be as intuitive as Might & Magic Heroes, but it is just as difficult to get away from it. Eador: Masters of the Broken World is a must for anyone who likes fantasy turn-based strategy games.
Posted: May 4
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50 of 79 people (63%) found this review helpful
70.7 hrs on record
***** EDIT *****

Someone pointed out that the "pointer error" bug was fixed w/ the last patch. The announcement for the patch claimed it was. However...the bug STILL exists and it is in fact, an actual GAME BREAKING bug.

See this report from another player: http://steamcommunity.com/app/232050/discussions/0/540740500665480910/

In addition, the patch introduced yet another game breaking bug (the "0 hp bug"). See this thread:
http://steamcommunity.com/app/232050/discussions/0/540740500975024315/

So my review stands. The game is NOT in a playable state for a great number of players...so new buyers will be taking a risk that the game will not work for them. The game hasn't worked for me in over a year due to that one error (described in the original review below).

/end edit


===== BUYER BEWARE =====


The game's premise is cool. The graphics are fine. The play mechanics are interesting and fun. The problem? The dev simply REFUSES to fix year old bugs that prevent a signifiant portion of players from playing the game.

For a large percentage of players...this game is simply unplayable. There numerous threads about this bug (the "pointer error") and many more posts about it.

Either the devs are inexperienced at debugging and proper coding or they simply do not care that many players cannot play the game they paid for. Either way, it is highly problematic for the customer as the result is a non-functioning game.

BUYER BEWARE. Spending money on this game runs the risk of resulting in the game becoming a virtual coaster, nothing more.


Here's a link to the reported error: http://steamcommunity.com/app/232050/discussions/1/810923021679670190/

There are several other threads doing the same, and even more posts (in different threads) reporting the same error (which has existed for over a year now). Simply search for "pointer" and you'll find numerous players who simply cannot play the game as a result of it.
Posted: April 28
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A developer has responded on Dec 31, 1969 @ 4:00pm
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