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Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and denizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods.
Release Date: Apr 19, 2013
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Buy Eador: Masters of the Broken World

$19.99

Recent updates View all (2)

Update Notes — April 14th

April 14th, 2014

Hi everyone,

New update 1.3.2 is coming today.



Here's the change list:

New:

- Additional set of hero names.
- New icons for province's types.
- Added Italian localization.

Fixed:

- Game freeze during turn time.
- Several game crashes caused by Invalid Pointer Operation error.
- Several game crashes caused by Access Violation error.
- Game freeze during turn times caused by uprising bugs.
- Alliance quests not working properly in some cases.
- Game freeze on watching or participating in arena fights.
- Some other bugs caused by arena fights.
- Inability to exit shop window for the second player in the strategic hotseat.
- Game freeze caused by meeting another Master's hero in a neutral province.
- Bug that caused a hero to die while exploring Stronghold province.
- Bug that caused a game freeze in some cases when trying to resurrect a hero.
- Unavailable hexes after using 'Polymorph' spell
- Incorrectly registered quest's result after suppressing guards' uprising in a province.
- Hero stayed in the halflings’ province after refusing their alliance.
- ‘Chalice of Life’ ritual not healing player’s hero.
- Inability to attack province guard through radial province menu (guard window).
- Astral bonuses interface bug on attacking a shard.
- Inability to give hero an order to move to another province after loading a save in some cases.
- Bug that caused identical default province name for all languages.
- Heroes under AI control will now always have names which are different from player’s.
- Some other small changes and fixes.

12 comments Read more

Update Notes — March 14th

March 14th, 2014

Hi everyone,

Initially we wanted to tie the most wanted fixes together with the free content update. But as the latter obviously took way too long to finish, we decided to split those apart.



Update 1.3.0.

Improvements:

- ‘Hotseat’ mode for strategic map (shards).

- Optimization of AI turn's calculation. This should fix most crashes in the late game, at big shards, with having many heroes etc.

- Spanish localization.

- Sound updates for most units (53 out of 71), others will be updated in the future patches.

- Additional damage bonuses for flanking attacks and attacks from behind in tactical battles.

- Units can now be turned in any direction in tactical battles.

- Savegame files are now 10 times smaller.

- Borders of domains for every player on the strategic map (shard).

- Customization of the difficulty level for custom game on a shard (like starting gold, gems, population etc.).

- Ranged attack display for some units (like devil or catapult).

- Quick access menu.

- Some updates for interface and graphic assets.

Fixed:

- An unnecessary scrollbar on the Statistics screen.

- Crystal will now give heroes various quests depending on the chosen difficulty, not only the task for killing bowmen.

- Infamous 'Swiftness' skill bug that gave the AI an ability to attack player's units more than once per turn in tactical battles using units like harpies and centaurs.

- Infamous 'Polymorph' spell bug that caused inaccessibility of some hexes in tactical battles.

- Mismatch between colors for coat of arms in the Profile screen.

- Many other fixes.

29 comments Read more

Reviews

"Eador’s design is worth your time – a testament to its strength."
8.25 – Game Informer

"Eador is bloody enormous, packed with things to discover and hugely rewarding."
Rock Paper Shotgun

"'If you're a fantasy TBS fan, you should definitely pick this up."
88/100 – Gaming Nexus

Steam Greenlight

About the Game

Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and denizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods. Take the role of the mighty Master and shape the destiny of Eador! It is in your power to deliver the world from ultimate destruction – or to choke it with an iron fist of tyranny.


Eador: Masters of the Broken World is a turn-based fantasy strategy game, where the decisions you make affect the world even deeper than the battles you win.

Key Features


  • Balanced fusion of grand strategy, turn-based tactics and RPG elements;
  • Boundless roleplaying opportunities;
  • Massive selection of stratagems and ways to wage war;
  • An intriguing, non-linear story;
  • An original fantasy world, living a life of its own.

System Requirements

    Minimum:
    • OS:Microsoft® Windows® XP SP2 / Vista / 7
    • Processor:Intel® Pentium 2,0 GHz/AMD 2000+
    • Memory:512 MB RAM
    • Graphics:GeForce 7300/Radeon 9200
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX® compatible
    Recommended:
    • OS:Microsoft® Windows® XP SP2 / Vista / 7
    • Processor:Intel® Core 2 Duo 1.6/AMD 3000+
    • Memory:2 GB RAM
    • Graphics:GeForce 8800/Radeon X1900
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX® compatible
Helpful customer reviews
54 of 67 people (81%) found this review helpful
94 products in account
5 reviews
45.0 hrs on record
Hello,

This is, in my opinion, a triple A title. That having been said, I would also like to point out that many triple A titles are more often then not unpolished and lacking on release, but patched at some point. As others have said, the game plays somewhat like Civilization/Heroes of Might and Magic. The developers don't seem to be in full swing patch-mode anymore either, which is really sad because it needs it.

One of the things I enjoyed the most was the exploration aspect of the game. Your heroes explore each province to provide more land for the province's population to settle comfortably. In the process you come across bandits, monsters, and unique shops. Sadly, for each positive aspect of the game, it tends to turn around on itself and bite it's own rear end. In this example , the game all but forces to you play with a "rush/zerg" mentality. Getting your hero(es) to the enemies stronghold as fast as possible, because nothing transfers over to the next map, and building up your empire on the shard is more or less wasted time. Couple that with the fact that the longer you play, the more the AI seems to advance in suspect manner (I've more then one grumbled the word "Cheater" at the computer screen).

The game is very good, I played it for a long time and still visit it when the mood hits. Despite it's shortcomings, I would recommend it if you like HoMM/Civ/Fallen Enchantress/ect.

Cheers,
Michael
Posted: November 26th, 2013
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18 of 20 people (90%) found this review helpful
152 products in account
1 review
724.1 hrs on record
This game is awesome. It's like everything I ever wanted in HOMM but without the crap company behind it. There are a few bugs, sure, but the devs are great on fixing stuff and have personally fixed save files for some community members. Highly recommend.
Posted: November 27th, 2013
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15 of 15 people (100%) found this review helpful
345 products in account
38 reviews
12.0 hrs on record
Good idea of combining province approach of Total War and Dominions with turn-based battles a-la Heroes of Might and Magic. All wrapped up in meta-gaming - each new map adds new features. Not totally for me, as it have too much content on each map, taunting my completionism. Still recommend it for 4x-lovers.

Remake of Eador: Genesis.

Game was heavy broken on launch, but right now it's quite working. Some issues remained, but nothing that could prevent proper gaming.
Posted: December 21st, 2013
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73 of 119 people (61%) found this review helpful
92 products in account
7 reviews
44.2 hrs on record
Not what I expected. This game makes you conquer a small map, which ranges from hard to impossible depending on the difficulty level you pick, and then start over again dozens of times without much to show for each conquest. Now the game is pretty well made and polished, so it is fun if you're not playing on the higher difficulty levels while you are conquering, but the fact that you have to start over every time kills it for me.

I like playing on the higher difficulties, so now I just figured out a strategy which lets me win and this takes out some of the joy out of it as well - I am forced to use the same strategy over and over, otherwise I will lose. Got old really quick.
Posted: December 9th, 2013
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13 of 14 people (93%) found this review helpful
168 products in account
9 reviews
173.2 hrs on record
It takes a good 2-10 hours to get into this game, but once you do, it is a great deal of fun and the main campaign is good for at least 150 hours. The play feels like a better-balanced Master of Magic where the strategic (map) play is much smoother (one main city to upgrade, better resourcing) while the tatical (battle) play reminds me of Kings Bounty, but you don't cycle through troops as fast and they end up meaning more to you.

Over all, if you like 4X or strategy games with turn-based combat, this is the best game of 2012 and 2013 in my opinion.
Posted: November 26th, 2013
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