Set out on a grand adventure in this turn-based, retro style, pixel-art RPG, inspired by the great titles of the 90's. Take on the roles of in-game players taking on the roles of their characters in a traditional pen and paper RPG session in the ultimate meta roleplaying experience.
User reviews: Very Positive (1,525 reviews)
Release Date: Jun 18, 2013

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Includes 5 items: Dungeonland, Knights of Pen and Paper +1 Edition, Magicka, Teleglitch: Die More Edition, The Showdown Effect


Recommended By Curators

"A unique RPG that has many twists and turns, hilarious story, and 90's references. It is a mobile port, but a very good mobile port."

Recent updates View all (8)

March 2

Roll Perception to Detect Incoming Knights of Pen & Paper 2

World Randomly Encounters Exciting New Sequel to Classic Old-school Title

STOCKHOLM — March 2, 2015 — Paradox Interactive, a publisher and developer with plenty of initiative, today announced the forthcoming release of Knights of Pen & Paper 2, coming to PC, iOS, and Android devices. Knights of Pen & Paper 2, the appropriately named sequel to Knights of Pen & Paper +1 Edition, will bring players back to the table, where they can sit and simulate another, different table inside the game (which is about a game). Danger, intrigue, death, role-playing, and roll-playing will return when Knights of Pen & Paper 2 arrives on May 14th.

Use the under-appreciated Appraise skill on this trailer:

Return to the dicey world of Knights of Pen & Paper for a new turn-based adventure, where players get to take on the role of players, and also of the game’s encounter-designing, rules-lawering GM in a fully customizable party. Assemble a group of virtual friends, dress them in class-specific hats, and take on an all-new series of quests, including dynamic dungeons, an improved combat system, new loot and crafting mechanics, and more, as the party faces its greatest challenge yet: the new edition of the ruleset.

Knights of Pen & Paper 2 rolls with the following features:

+2 to Impress: The retro adventure makes the leap from simulated 8-bit graphics to simulated 16-bit graphics, providing players with twice the bits
New Racial Feats: Customize your party members by choosing players such as the Goth or the Rocker, classes such as Wizard or Thief, and for the first time, races such as Dwarves and Elves
A Game of Throws: Face the whims of the d20 in an overhauled combat system, new crafting and loot, dynamically generated dungeons, and a variety of nail-biting saving throws
Entirely Too Many Gaming and Pop Culture Jokes: Seriously

“When you allow people at your company to dress up in wizard robes and suits of armor, sometimes you wind up with games like Knights of Pen & Paper 2,” said Fredrik Wester, CEO of Paradox Interactive. “We’re going to be showing off the game in person this week at GDC. I wanted to reveal it during the DICE conference, but nobody agreed with me.”

For more information about Knights of Pen & Paper 2, visit

16 comments Read more

November 6, 2014

Knights of Pen & Paper Passes Perception Check and Reveals Haunted Fall Expansion - Available Today

Spooky New Adventure is Loaded with Fun Content and is Still Completely Timely Despite Claims that Halloween is Over

Paradox, while announcing this update with a perfectly straight face, insisted that every day of the year (not just Halloween) is a good time for ghosts, and reminded the world that there's another pumpkin-related holiday right around the corner. Haunted Fall brings enough content to Knights of Pen & Paper to overload a festive candy bucket, including new monsters, items, areas, skills, and jokes.

Come play with us matey, come play with us…

Get it for Mobile devices here!
Paradox Interactive - Official Steam group

17 comments Read more

Deluxier Edition

The Deluxier Edition of Knights of Pen & Paper includes the following bonus items:

  • Special Guest Character – A Yellow Wizard with passive MP +20
  • Farm Village Map – A new location that will allow players to farm experience efficiently. Also includes the exclusive Scarecrow monster!
  • Sci-fi Pack for Bedroom – This gives players 4 exclusive items to customize their “in-game, real-world room”
  • The Haunted Fall expansion!

About This Game

Set out on a grand adventure in this turn-based, retro style, pixel-art RPG, inspired by the great titles of the 90's. Take on the roles of in-game players taking on the roles of their characters in a traditional pen and paper RPG session in the ultimate meta roleplaying experience.

As both the playing characters AND the game master, players can choose which battles to fight. Put together a bunch of monsters to make for a challenging fight and your efforts will be equally rewarded!

Choose from multiple classes, such as knights and mages, pick your characters to control those classes, like grandma or kid brother, and take on the loads of quests, monsters, items and equipment littered throughout Knights of Pen & Paper +1 Edition. Blacksmiths, enchanters, mining, gathering, hidden treasures and a whole lot more await, giving players a lot of room to personalize their gameplay experience.

Don’t wait any longer, the Pen & Paper world needs you!

Key Features

  • The ultimate pen and paper RPG simulation experience
  • Put together your own role-playing group complete with the game master, the role-players and their respective classes
  • Fight and explore your way through a perilous fantasy world to defeat the dark mage
  • Level up and get your hands on more gold to unlock epic items and gear for your party
  • As the game master, you can set up the fights yourself and choose how many monsters to battle
The +1 Edition includes these all new features:

  • New dungeons to explore with monsters, traps, treasures, and powerful bosses
  • The Tavern, a place to stash heroes and switch out party members
  • More options for characters to implement during battles, adding more depth and variation to fights
  • Extended campaign filled with lots of new content

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP or later
    • Processor:2000 MHz
    • Memory:512 MB RAM
    • Graphics:640x480 minimum resolution (Direct3D/OpenGL compatible card with at least 128MB)
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    • OS:OS X 10.4 or later
    • Processor:2000 MHz
    • Memory:512 MB RAM
    • Graphics:640x480 minimum resolution (Direct3D/OpenGL compatible card with at least 128MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    • OS:Ubuntu 10 or later
    • Processor:2000 MHz
    • Memory:512 MB RAM
    • Graphics:640x480 minimum resolution (Direct3D/OpenGL compatible card with at least 128MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
Helpful customer reviews
51 of 61 people (84%) found this review helpful
1 person found this review funny
35.6 hrs on record
Posted: November 17, 2014
I admit, I miss tabletop gaming. I miss the DM trying to kill off my characters. I miss creating ridiculously out-of-the-box characters. Heck, I miss the days of popcorn, Mountain Dew, and just hanging out and rolling some dice. Those days have been gone for me quite some time ago, and yet playing a little game called Knights of Pen and Paper reminded me of those good old days.

Knights of Pen and Paper attempts to mimic tabletop gaming for an accessible audience. Players start by selecting three noobs to join the adventuring party, along with their class and starting skill. Like any tabletop RPG, as the adventuring party explores, kills baddies, and completes quests, they earn experience to level up and gain more skills. Each party member gets one skill point every time they level up and can only put points into one of four skills. While this creates simplicity for those unfamiliar with RPGs, it doesn't provide a lot of variety.

In fact, variety is what Knights of Pen and Paper struggles with throughout its twenty hour campaign. Although the backgrounds mimic an 8-bit style, there isn't much in terms of detail or design. The soundtrack loops, but it feels like there's only three tracks in the entire game. Although there's plenty of classes in the game, many of them are locked and the requirements for unlocking them appear random. The base classes — paladin, mage, cleric, etc. — while classic, are trapped with only four skills, which wouldn't be the case in tabletop gaming.

While variety isn't the game's strong suit, accessibility is. It provides a simple turn-based battle system wherein players can select between attack, skill, defend, item, and flee. This makes for an easy learning experience, but it lacks any real depth that a tabletop game has. The game is also surprisingly grindy, and while it does a great job of teaching players what to expect in encounters (usually enemies three to five levels higher than the adventuring party), it's a bit crazy how much players will have to stop and grind because it's not entirely on par with the party's level. It feels like the developers set out to make a simple RPG to give players the feel of tabletop gaming, but the combat could have benefitted from actual dice rolls on screen to indicate whether or not the player's characters succeeded or fail in their actions. However, with the grindy combat, perhaps adding dice rolls would have just made everything take longer than provide more accessibility. Still, the combat lacks depth and it needs something else to make it a more engaging process.

Dice rolling does exist within Knights of Pen and Paper, it's just not as frequent as it should be. Dice rolls occur when players travel between areas, failures leading to battles, successes leading to safety. Dice rolls occur when players are mining for grindstones or moving through dungeons. These elements are done well and are fairly straightforward, but this game would really benefit if it was implemented into all actions, especially if its goal is to mimic tabletop games. What's further disappointing is the campaign itself. While the writing is charming and hilarious, the majority of the quests are either escort missions, collecting items, slaying some bad dudes, or traveling from place to place for plot purposes. The amount of backtracking in this game is brutal and inexcusable, and even the adventuring party complains about it. It goes back to that problem of accessibility versus variety — on one hand, the campaign should be easy to learn and follow along, on the other hand there should be more to do than then the standard affair. The charm in the writing, and even its awkward translation errors, can only go so far and will likely leave veteran RPGamers wanting something more substantial.

However, Knights of Pen and Paper does succeed in its overall atmosphere. Players get the sense of gamers hanging out, bantering, and asking to pass the Mountain Dew. There is an overal sense that the Dungeon Master is out to kill the adventuring party, and the back and forth within the writing really does work well. The graphics and music, though overly simplistic, are vibrant and give the feeling that players are on an adventure and there is loot to be had. The game is also a fantastic time waster because in its lack of depth it success at being the type of mindless game where players find themselves going, "just one more quest." Considering all of the game's flaws, it admittedly succeeds in the one area that for some people matters most: it's actually fun.

There are some perks in Knights of Pen and Paper's PC release that differ from the original mobile version. For starters, it allows players to leave party members at the tavern, and bring a new adventurers into the party. They can roll for a new character and not feel like they have to start their entire campaign from scratch. There's also an extended campaign for those who want to explore more of what the game has to offer, and there's tons of new dungeons and loot to acquire. The main campaign can be completed in around twenty hours, with the extended campaign offering quite a bit of repaly value. There's also tons of items that can be purchased in shops that can give added bonuses to various stats, which is a nice cosmetic feature.

Knights of Pen and Paper is a sweet little throwback to the days of pen and paper gaming, but its simple approach may not be enough to entice every RPGamer. Yes, the combat is simplistic, but it's fast and easy to roll with. Sure, the story is simple, but it's cute in its presentation. Knights of Pen and Paper's imperfections are many, and yet it's completely easy to sink time into. It's straightforward in its approach and yet, despite its flaws and frustration, I kept playing. Knights of Pen and Paper will never offer gamers a deep experience, but it offers mindless gameplay that admittedly can keep you coming back for more.


Be sure to check out Nerd House Gaming for more reviews!
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17 of 19 people (89%) found this review helpful
13.5 hrs on record
Posted: February 23
This is a very simple looking RPG on the cover but once you get into it, there is plenty of min/maxing to be done. A turn based gameplay makes fits this much more than a normal action type. I love how you can swap in "team members" to the table once you purchase more seats at the table.

Another thing which is probably overlooked in Knights of Pen & Paper, is the dialog of the dungeon master and the players, some really humours lines came out during my playthrough and I would really recommend anyone read through them for a giggle.

The soundtracks can get fairly repetitve but what do you expect for an 8bit style game. I'm up to about twelve hours gameplay and I am still finding new things to try out.

I would 100% recommend this to any RPG/Turn based fan
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12 of 15 people (80%) found this review helpful
9.4 hrs on record
Posted: November 3, 2014
Alright, I love the game and all. I still can't seem to get enough after a year.

That being said, though, if you bought the normal version of it, and not Digital Deluxe, there's just no way to upgrade to Digital Deluxe. At all. All of that bonus content? You can't even get it on an alternate OS since it's Steam exclusive, so you're eternally screwed unless you use an alternate account and buy the full game all over again.

It's a ridiculous thing that should seriously be fixed.
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6 of 8 people (75%) found this review helpful
6.0 hrs on record
Posted: November 9, 2014
A great casual game. It really only has the one game mechanic, as if you're in a battle in a final fantasy game, or any turn-based RPG - Each turn you choose to battle / magic / item, and your party defeats monsters. An interesting aspect of this game is that you control the number and difficulty of most of the encounters. But graphically, there is not much beyond what you see in the trailer. Besides the world map, and the table where your party sits, you don't move around.

It could get boring for some, if you're not looking for an endless battle; but the game is as difficult or as easy as you choose to make it. I definitely think it's worth it, as a casual game. It's very easy to pick up and play a few minutes at a time, as there's no learning curve. There are enough random encounters, and it's well polished, this game will keep me entertained for hours.
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7 of 10 people (70%) found this review helpful
1 person found this review funny
21.0 hrs on record
Posted: March 11
Knights of Pen and Paper is what I'd call a sufficiently flawed dungeon-crawler. While the game does allow for a lot of "customization", the upgrade system feels wholly dissapointing.

Upgrades/level-ups are barely even noticable, being slight precentage upgrades that almost always mean next to nothing; The variation of the classes is really where the enjoyment of the customization is. In addition to the lackluster upgrade system, the entire game is grind-ey as all hell. Want to upgrade your armor? be prepared to either walk back-and-forth between town and cave for a couple hours; that or pay through the nose with your hard-earned gold.

The humor/references are cute at times, but get old very fast... with neither making up for the repetitive gameplay.
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32 of 60 people (53%) found this review helpful
2.5 hrs on record
Posted: November 8, 2014
If you've ever played an mmo like WoW and during the quests you would often get to get x amount of y thing or kill x amount of z monsters and you thought, "Holy crap that sounds, and is, like the most fun I have ever had!" then this game is for you!

It starts off grabing your interest with a prision escape and a cute art style and 'dnd' type set up, but quickly wears down into a slogging grind fest. There isn't any decisions to be made (As one would expect from a dnd game) or strategy, and there isn't even any dice rolling aside from travel or sleeping.

The classes are un balanced like crazy. The mage and the cleric are easily the best classes in the game. The rogue is in 3rd at average and the warrior and paladin are just complete garbage. The characters dont do anything story wise and there is no banter or personality to them.

The character sheets are pretty boring. Each character gets 3 active skills and 1 passive that you can level up. However the skills are just about asa basic and uninteresting as you can get. The mage has a fireball, Frostbolt, meteor, and mana increase skill. The Cleric has smite, heal all, heal one, and a damage debuff skill. The rogue has a stealth, double strike, disable, and posion skill. The warrior has a healing, damage debuff, cleave, and one more skill I forgot. And the paladin has a shield, heal, aggro strike, and defense increase skill. B-O-R-I-N-G!!!

You do have a nice selection of buyable items to give buffs thought. Various items/props/food and even the dm can be changed. I do think that is nice and adds some charm to the game. The equipable items however, are again boring +to stat upgrades. Nothing cool or interesting.

I hate not recommending this game as it is a solid concept that I hope to see expanded and improved in the future, but in its current state it just isn't worth your time or money.
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3 of 4 people (75%) found this review helpful
75.0 hrs on record
Posted: January 30
Excellent little turn-based RPG.
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4 of 6 people (67%) found this review helpful
30.7 hrs on record
Posted: January 24
Juegazo, muy adictivo, comico y con buena historia. Para los amantes de D&D o juegos de rol de ese estilo. Sinceramente me quede sin palabras, obtuve este juego por un bundle sin saber de que trataba y luego de probarlo puedo asegurar que hubiera pagado su precio completo de ser necesario. Super recomendado.
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1 of 1 people (100%) found this review helpful
36.7 hrs on record
Posted: April 18
Knights of Pen & Paper is long, dull, grindy and most of all it is boring.
It starts out novel enough. You are playing a game about a bunch of gamers playing D&D
A few obvious jokes and references and things start out pretty well.
The sound, music, graphics, they all lend themselves pretty well.
But the grind, jeez! This is a single player game! Who thought that...
Converted mobile app with a cash shop in the mobile version? Ooooooooooooooooh

I don't need to say much more really. As far as converted mobile games go its actually really well ported. But the play time is so artifically padded that you probably will not complete the game.
A sequel has been announced and I hope and pray it addresses the flaws this game has or even just does away with the excessive grinding for the inevitable PC port.

I know some smartass will reply that this is an RPG and you are supposed to grind but this isn't 1997 anymore. Games like Bravely Default, like Magic Fantasy Battle 4, have come along and said 'listen, there is grinding but we streamlined it or we made it fun.'

I stopped caring about the storyline the 8th time I was told to backtrack for excuse reasons. I especially stopped caring when my Lv32 Barbarian, with maxed equipment, wearing 4 +9attack items, still can't one shot a friggen spider!
I especially was agitated that a newer version of this game was released that I can't simply upgrade too, or even buy apprently since steam says 'you already own that game' when clearly I don't.

Flaws aside the game is enjoyable in short bursts which is fitting given its mobile phone roots. It was ported to the PC and no real effort was made to make it a more PC friendly game. Instead its dull, repetitive and boring.
Also the achievement, beat in 365 (game)days, is unachievable it seems. That's always nice for the achievement hunters.
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4 of 7 people (57%) found this review helpful
7.1 hrs on record
Posted: December 9, 2014
If you like classic Tabletop/RPGs then this brings the best of both worlds together (Tabletop and Video Games).
Controls are so simplistic and the game runs on very little resources that a lower end mini tablet can run this game without any problems, while still offering that classic RPG challenge.

The references and Easter Eggs that pay homage to older RPG style games are just the + in "+1 Edition"
If you find yourself looking for some time to kill I recommend playing this game (at full price, but you can never beat a good deal).
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5 of 9 people (56%) found this review helpful
1.5 hrs on record
Posted: November 4, 2014
Fun to play on the phone/tablet but on PC, it's kinda boring. We have better things to do on a PC than playing this game but in general it is an awesome game.
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11 of 21 people (52%) found this review helpful
9.6 hrs on record
Posted: November 4, 2014
Let me first say that Its cute. Its user friendly. It has some funny moments.

Having said that, I feel this game is empty. I can handle slow paced and repetitive games but Knights of Pen and Paper is so slow, so repetitive, and so monotonous that I can't appreciate it even as a background distraction while multitasking. Any game so simple needs to compensate with good story depth, complexity, style, or pacing. This game delivers none of these.
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2 of 4 people (50%) found this review helpful
17.9 hrs on record
Posted: October 31, 2014
If your looking for a game that gives you that nostalgic feeling of old retro games and d&d-esque type games, this is for you. The combat is simple, the story is good, customization is up to you and the opportunities are worth it. A must-buy for everybody.
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1 of 2 people (50%) found this review helpful
2.9 hrs on record
Posted: February 16
This game is what it seems like, a pixel graphic RPG with a dungeons and dragons style.

  • Nice Graphics
  • Good gameplay
  • Everything good about DnD
  • Repetitive Gameplay
  • LOTS of grinding
At the end of the day, Knights of Pen And Paper is a good game, despite its constant grinding and repetitive gameplay.
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1 of 2 people (50%) found this review helpful
23.5 hrs on record
Posted: January 16
The Good: Fun premise, mixing the tropes of D&D-style tabletop gaming and Final Fantasy-esque RPG combat, with the usual nods to post-Tolkien high fantasy worlds. There's a solid dose of fun pop culture references (from Teenage Mutant Ninja Turtles and Super Mario Brothers in the sewer dungeon, to Pirates of the Caribbean and the Creature from the Black Lagoon in the seaside areas). And it's not just gratuitious name-checking either -- all of it is properly statted out and integrated into the gameplay.

The Bad: Admittedly, it's hardly ground-breaking stuff, especially if you're partial to comedy/parody RPGs. It's not quite as witty or clever as its web-based counterparts like Kingdom of Loathing or Card Hunter. But even as someone who liked both those games, I wasn't disappointed -- I'm now at 10 hours play time and counting.

The Ugly: Less-than-ideal game balance. It definitely appears to favor particular player/class combos over others, to the point that it's damn near impossible to last the higher levels with certain oddball party compositions, which kinda takes out some of the fun.
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1 of 2 people (50%) found this review helpful
0.0 hrs on record
Posted: January 23
Played the shizz out of this on my iPhone
Let's just start off by saying (speaking from both experiences)
I had no clue about Pen and Paper games when I first got this game on my phone (which was probably back in 2013.) I thought the title was funny and wierd and unique.
When I started up the game, I heard a beautifully renditioned 8-bit intro. And that immediately threw me into excitement already. Then I started up a new game and I found it was an RPG of sorts. I loved it even more.

The gameplay itself - A simple turn-based strategy game but lets you have a lot of variety

The music - It's classicly retro and 8-bit

The story - Wild and sometimes unpredictable but still predictable at the same time

The references this game brings in - Nabe Gewell would like to have a word with you devs.

In general, while playing the PC ported version, it has all the sweets of the mobile version and is as good as its original.
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1 of 2 people (50%) found this review helpful
18.3 hrs on record
Posted: February 5
While sometimes grindy, surprisingly fun little game. The fights are challenging and well balanced and also you can have a granny wizard.
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1 of 2 people (50%) found this review helpful
11.1 hrs on record
Posted: February 9
A great tabletop RPG. A good buy for all board game style RPGs.
-Long story
-Humorous dialogues and characters

-Few tactical options and repetitive combat
-Lot of tedious farming for xp and gold

Buy it on sale. DLC is not worth it as the you will get bored by the time you finish.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
7.6 hrs on record
Posted: February 1
WHAT!? I payed 10 Euros for something that i could play with pen and paper?! WHY NOBODY TOLD ME THIS?!
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1 of 2 people (50%) found this review helpful
4.7 hrs on record
Posted: November 1, 2014
1º I was: mhhh let's give it a try, bought for 1,99 € on sale, first minutes, not bad, i can enjoy it, was the story goes WOW !!! Wat a awesome game !! Love it !

Just Need more magic recipes, and spells, but is a 5* game

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