IGF FINALIST 2013 BAFTA WINNER 2012 TIGA AWARD FINALIST 2012 1. Build Hotel. 2. Make Music. 3. Stop Tadstock. An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire). The hit game for iOS now available on Windows and Mac!
User reviews: Mostly Negative (320 reviews)
Release Date: Oct 16, 2013
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Buy Bad Hotel

 

Reviews

“...to understand how excellent Bad Hotel is, you need to play it. And you need to hear it...I like Bad Hotel so much I'd buy it for you. Get it. It's wonderful.”
Kotaku

“Completely awesome...Lucky Frame, keep this kind of stuff coming.”
Gamezebo

“Bad Hotel is, in short, the stuff of wonderful nightmares: an eerie soundtrack, a menacing palette and an all-pervading sense of inescapable doom. Yet it's also one of the most original and atmospheric tower-defense games we've played all year...”
Modojo

About This Game

IGF FINALIST 2013
BAFTA WINNER 2012
TIGA AWARD FINALIST 2012

1. Build Hotel.
2. Make Music.
3. Stop Tadstock.

An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire).

The hit game for iOS now available on Windows and Mac! You are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstock’s army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons.

The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the player’s actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country banjo techno.

Get the BAFTA-winning game that Kotaku said was "wonderful" and The Guardian called "an unlikely work of minimalist art".

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP
    • Memory: 1 GB RAM
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: 7
    • Memory: 2 GB RAM
    Minimum:
    • OS: 10.5
    • Memory: 1 GB RAM
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: 10.7
    • Memory: 2 GB RAM
    Minimum:
    • OS: Ubuntu 12.04
Helpful customer reviews
6 of 7 people (86%) found this review helpful
0.8 hrs on record
Posted: April 10
Super fast pace game that leaves no room for error on the harder levels, which is most of them. You'll be lucky to complete more than two levels in each world. You start with little funds to build & the pay rooms take too long to build enough capital for offencive rooms. The enemies never slow down & most of them destroy a room in one or two hits. The only reason to get this game is if it's in a bundle. The game is so frustrating you'll be uninstalling after a few rounds. There aren't any tooltips or hints as to what new rooms do, you have to figure out in-game & even then most of the rooms aren't obvious as to what they do. After the first world the difficulty curve shoots straight up & there's no way to adjust it, it's just hard for the sake of being hard & sucks any of the fun you were once having.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
7.0 hrs on record
Posted: April 25
After watching the trailer for this game it seemed like a really interesting minimalistic take on the tower defense genre with a cool artstyle and nice music. So far the theory. In reality not much of what you see in the trailer is present in the game. The music consists of sounds made by your rooms (i.e. towers) that don't form a melodious whole but end up driving you to the brink of insanity with cacophonous chaos.
But it's not all about the music, you might say? Well, the game starts of interesting, you build your rooms and defeat your first waves of enemies. However, the levels are so unbalanced that some will be laughably easy only to be followed by a level that is hard to complete even after seeing how it's supposed to be done. Thankfully you can at least skip levels. All of them, in fact, which is what I'd advise you to do. Don't bother to get this one.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
12.7 hrs on record
Posted: August 5
they didn't lie, it's pretty bad :^)
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92 of 111 people (83%) found this review helpful
1 person found this review funny
2.7 hrs on record
Posted: October 21, 2013
You know how sometimes you play a game and you call it "experimental" and it's really cool because it stands out and there's nothing like it and you're glad someone is doing neat, innovative things? And then other times you hear the phrase "experimental" said, but you've got a different tone of voice and it's more of a "I feel like my wallet and my time have just been vivisected" fashion?

Yeah this one's the latter. Your hotel has a core you defend at all costs, every "world" has its own sound patterns per block, and a beat rate the game matches with all the little rooms you build onto it. Some give you more cash, others fire at enemies, some are kamikaze or healing rooms, and every 5 levels there's a boss. That's it. Nothing else. It's modified tower defense but your towers are basically a music tracker. Not even a challenge mode or endless play for when you finish the rather-short campaign. (The closest you get to this is the later worlds all have a gimmick "no weapon/kamikaze-only" stage which, overall, is less fun than it sounds.)

Also the music sounds really interesting in the trailer, right? Yeah, nothing you make in-game is going to sound so cool and trip-hoppy. It's instead going to sound like an auditory seizure. On the subject of music: do you like the Wu-Tang Clan? Get ready to groan at a ♥♥♥♥♥♥♥♥ of references to their songs in the between-level text. Which... isn't even on every stage. The game couldn't come up with 25 single-sentence lines of dialogue, that's actually the perfect metaphor for how this feels more like a gimmick than a game.
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62 of 68 people (91%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: December 25, 2013
Bad Hotel is bizarre. Not the sort of bizarre that makes you marvel at the creator's creativity and originality, the bizarre that leaves you scratching your head as to what you are playing, why you are playing it, and how it came to exist in the first place. A tower defense game hidden underneath a music experiment, Bad Hotel is an apply named oddity which seems to want to do nothing but be different no matter how detrimental it is to the experience.

Taking on the role as the owner of a new hotel, you are besieged by your greedy competitor whose sole goal is to destroy your building piece by piece, sending waves of rampaging animal suicide bombers (parallels could be drawn to terrorist attacks, but I highly doubt the developers were aiming for anything that heavy). To counteract the attack you must place rooms (which give you cash) and turrets (which destroy oncoming enemies), which connect to your hotel like a patchwork quilt and add a new sound bite to the "soundtrack". Despite sounding novel on paper this is where everything starts to unravel.

Levels are terribly unbalanced, with certain ones requiring near perfection to complete and others offering no difficulty whatsoever. Completing a level successfully never felt like anything but luck to me, and by altering your arsenal each level the developers remove the free-form strategy of traditional TD games and all but force you to follow their plan for how you place each room. This subliminal linearity makes it aggravating to continually fail a level and unsatisfying when you eventually, a combination that sapped any motivation I might have had to continue playing.

The music created by the various sounds of each tower is anything but melodic, more akin to a skipping CD or a telephone booth with various beeps and buzzes all combining into an awful mess of sounds and clashing time signatures. I would consider myself open minded when it comes to music but Bad Hotel did nothing but give me a terrible headache and reaching for the mute button. Visually it is just as disorganized and ugly even for previously being a mobile game, and the art and interface have had little if any work done to them for the PC version (a trend that seems to be happening more and more often).

I absolutely love tower defense, music, and experimental games more so than I can say, but Bad Hotel did nothing to keep me interested and everything to drive me away, despite how much I should have liked it. There is a decent amount of content here for the price, but I doubt many will bother to see most of it as it isn't enjoyable to play. There is something to be said for trying to do something unique, but this is a perfect example of how badly that goal can backfire. I cannot recommend playing or purchasing Bad Hotel in anyway, and can only hope it doesn't take too long to wash the awful taste it left me with.

You can read more of my writing on Kritiqal.
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