IGF FINALIST 2013 BAFTA WINNER 2012 TIGA AWARD FINALIST 2012 1. Build Hotel. 2. Make Music. 3. Stop Tadstock. An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire). The hit game for iOS now available on Windows and Mac!
User reviews: Mostly Negative (254 reviews)
Release Date: Oct 16, 2013
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Reviews

“...to understand how excellent Bad Hotel is, you need to play it. And you need to hear it...I like Bad Hotel so much I'd buy it for you. Get it. It's wonderful.”
Kotaku

“Completely awesome...Lucky Frame, keep this kind of stuff coming.”
Gamezebo

“Bad Hotel is, in short, the stuff of wonderful nightmares: an eerie soundtrack, a menacing palette and an all-pervading sense of inescapable doom. Yet it's also one of the most original and atmospheric tower-defense games we've played all year...”
Modojo

About This Game

IGF FINALIST 2013
BAFTA WINNER 2012
TIGA AWARD FINALIST 2012

1. Build Hotel.
2. Make Music.
3. Stop Tadstock.

An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire).

The hit game for iOS now available on Windows and Mac! You are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstock’s army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons.

The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the player’s actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country banjo techno.

Get the BAFTA-winning game that Kotaku said was "wonderful" and The Guardian called "an unlikely work of minimalist art".

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: XP
    • Memory: 1 GB RAM
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: 7
    • Memory: 2 GB RAM
    Minimum:
    • OS: 10.5
    • Memory: 1 GB RAM
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: 10.7
    • Memory: 2 GB RAM
    Minimum:
    • OS: Ubuntu 12.04
Helpful customer reviews
3 of 3 people (100%) found this review helpful
7.7 hrs on record
Posted: October 11
Interesting concept for the classical tower defence game but too simple in its realisation.
6/10
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0 of 1 people (0%) found this review helpful
1.3 hrs on record
Posted: October 8
Fun little game.... 7/10
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32.8 hrs on record
Posted: October 7
I would stay in this hotel if it were cheap, like $10 a night.
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2.3 hrs on record
Posted: October 5
A fine line between insanely hard and rewarding. Just like marmite, you hate it or you love it.
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2.2 hrs on record
Posted: September 30
Bad Hotel is a game that challenges the Tower Defense formula in a quite creative way. Instead of placing towers around a map, you have to build blocks around your Hotel, protecting it.
Each block has a different function, and you must combine them to fend off each wave.

While I really like the idea (and would like to play something like this), the execution is very poor... to the point that I'm not even going to complete it. And that's fairly rare for me.

The main problem with it is that the difficulty curve is incredibly steep, and relies a lot on trial and error. But first things first.


Presentation
As you can see from the screenshots, the game looks very simple. But it has an elegant design that fits the style. Each chapter also has a different distinct look to it, so it keeps things fresh.
It's colorful and minimalistic, but there's much else I can say that you can't see for yourself.
It works, but it won't blow you away.

The music and sound effects, on the other hand, were carefuly designed, and I really like what it's trying to do. Each block emits a sound to a beat. While you may get a cacophony when you have a lot of rooms, it always sets a nice break of flow whenever they're destroyed, as you notice it right away, just from the sound.
Sure, it's a little gimmicky, and, in this case, not very musical at all, but I like when games try to make the player influence the music. Each chapter also has a distinct sound to it, which is a plus.


So, what exactly is wrong with this game's design?
Well, first, the levels are not very interesting to actually play.
Basically, you have a room that serves are mere protection and moneymaker, and then you have Guns, Cannons, Freezing bullets, Healing rooms, and Bombs (as far as I got, anyway). Each category may or may not have more than one room available on a given level, but differences are simply on their cost/power.

You play the game by involving your Hotel in these rooms, to fight each wave. Different enemies may require different strategies to defeat them, which is cool. The problem is that the level's pacing is a bit too fast. Enemies come fast and furious, and you usually fail the level very fast, since you need a solid start to be able to keep up with the waves.
You are given absolutely NO information about your rooms (outside of actually trying them in the levels), and no information about the waves either. So you're just blindly going into each level... You need to resort to simple trial and error to beat them. And you know... it's no that fun to do that. You'll just have to keep buying rooms until something works, and you then follow it up until you beat the level.

Perhaps more information beforehand would have helped it a lot. You're not the one who chooses the rooms for each level, either. You have to make due with what you're given. But that's fine, it keeps you changing your strategy.

Then, the biggest problem (for me) is that the levels get incredibly difficult. It seems like there are very limited ways of beating each level, and the enemies easily overwhelm you, making you restart levels countless times until you find the right combination... and it's not very rewarding either.

The levels are pretty short, though, which keeps the frustrating lower than it would otherwise be. But overall, I was simply not having fun, and the rest of the game didn't seem to have much else to show.


To the game's credit, though, I'll say that they tried to keep the levels varied, making the player constantly change mindsets to beat different levels. For example, in some levels, you have no weapons. Which means that you'll just build freezing weapons and money blocks to hold enemies off for the time. On others you have to use more bombs, etc.
They actually feel pretty different, and it's great that they try to keep things fresh. Unfortunately, it is not enough.
The Boss fights weren't bad either, although they just seemed to be beaten by bruteforce alone, rather than with tactics...



Another very important issue, is that the game is broken. Pressing Esc should open the pause menu for you to restart the level, go back to the menu, etc. Well, sometimes, it does. Other times, it crashes the game. Sometimes, it will send you to some point in the previous level (halfway through it) and back to the present level at a second press. It usually crashes after that too.
Sounds confusing? Yeah, imagine MY reaction... I have no idea why that happens. But it happens a lot.
It also has a cruel pleasure out of deleting your saved games (I don't know why). However, you can just play any level whenever you want, so it's not THAT bad. Still annoying, but hey...

So yeah. I can't recommend this game at all. It has some interesting ideas, but it's just falls short of what it wanted to be. If the difficulty was more gradual, and the game didn't often crash when you want to restart a level (which you need to do a lot!), I may have enjoyed it far more, and finished it.
As it stands, though, it's just a not very well implemented idea, and one that I have no intention of experiencing to the end...
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17 of 19 people (89%) found this review helpful
9.9 hrs on record
Posted: August 24
Bad Hotel is a very special kind of tower defense game which gives players a lot of room for creativity and imagination. There is basically no rule of how you should build; you can try any combination you like and build up your own oddest hotel to beat monsters. The game is not long, yet the difficulty is well-balanced that may take you some time to beat the whole game.

A cute light game. =)

Bad Hotel
[6.5/10]
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8 of 9 people (89%) found this review helpful
4.2 hrs on record
Posted: July 20
Shovelware ♥♥♥♥♥how with a more monotonous soundtrack than 95% of the original Gameboy library. It is really easy to just pick up and play though, so at least that's something.
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4 of 4 people (100%) found this review helpful
4.4 hrs on record
Posted: August 20
I found this game to be extremely hard and unforgiving. However that's what made it so much fun. It reminds me of the classic NES era of gaming where games were hard, and often could not be beat in a few hours, yet alone a few days.

If you want a unique take on tower defense that is both fun and challenging you should buy this game.
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5 of 6 people (83%) found this review helpful
10.8 hrs on record
Posted: June 23
A ok game for cellphones, to play while you wait for your date or on bus, but I did not recommend this game to play on Steam. It's not a bad game at all, but it has nothing special to offer over other tower defenses avaiable here.

If you wanna try out anyway, or if you're a achievement hunter, buy it for, at least, -80% or something, or in a bundle. This game will NEVER worth the full price.
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2 of 2 people (100%) found this review helpful
1.2 hrs on record
Posted: June 16
If you are total madman and want to play noise generating hotel builder, then this game is for you!
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3 of 4 people (75%) found this review helpful
1.9 hrs on record
Posted: July 7
At first I found the music so bad I deleted the game. Then I came back to the Bad Hotel with the summer event to get some extra trading cards... I tried it with the sound off. I started to really enjoy the manic tower defense. Then I turned the sound back on. Finally, it started to make sense. The sounds correspond to your building. Now, I play to make great logistical towers & interesting -if experimental- music. Don't underestimate this lil' game. It's not bad at all.
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1 of 1 people (100%) found this review helpful
1.2 hrs on record
Posted: June 9
Completely unplayable and a mess overall. Can't recommend even installing beyond getting the trading cards and moving on.
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1 of 1 people (100%) found this review helpful
1.1 hrs on record
Posted: September 20
What a fun game, where the hotel manger wants to destory the hotel your in. Kind of messed up but its actually a fun game imo. Even though some things are short and all, but even though its still fun to defend the hotel from the manger and kill his pet thingy. I actually do suggest this game to you guys.
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1 of 1 people (100%) found this review helpful
1.2 hrs on record
Posted: May 9
Bad Hotel is just BAD! Its kind of fun at first, then it just gets increasingly unfair with waves of enemies and no way to defend, especially when none of the blocks you have to choose from have a real weapon. I got it in a bundle, played it for the cards, probably will uninstall and never play again. 3/10
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1 of 1 people (100%) found this review helpful
1.1 hrs on record
Posted: June 29
Very noisy in a very bad way :( difficulty ramp up is insane and again not in a good way. Once im done getting the card drops Ill probably never open this game again, not worth the $$.
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1 of 1 people (100%) found this review helpful
9.0 hrs on record
Posted: June 28
This game is irredeemably bad. Labeled as a "tower defense" game, it is one of the weakest examples of the genre. Bad Hotel is to tower defense what peanut butter and jelly sandwiches are to haute cuisine. The game is obviously meant for a phone-based clicker game, which is fine, except the gameplay is severely simplistic and incredibly drastically boring.

The game works like this: there is a time limit for each round. You start off with a small hotel and some money. You can add parts to your hotel with the money you have an earn throughout the round. Enemies, such as bomb-carrying ducks and burglars, will try to damage and steal money from your hotel. You can add turrets, expansions that have mines in them, etc. At the top, the ticker displays when there are periods of calm and when there are periods of incoming attack.

I got this in a bundle with a bunch of other games that had Steam cards. Otherwise, I would never have added this title to my Steam Library. IMO, the only good thing about this game is that has Steam trading cards. It's not the worst game out there, by any means, but it's not particularly good, either. I can see this being enjoyable on a smartphone while waiting at the DMV, but this is a pretty tame affair for a PC title.
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1 of 1 people (100%) found this review helpful
0.9 hrs on record
Posted: June 22
This is very oddly themed tower defense game. Didn't like it.
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1 of 1 people (100%) found this review helpful
1.5 hrs on record
Posted: June 22
Simplistic, Idiotic, Unbalanced & Unenjoyable
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1 of 1 people (100%) found this review helpful
3.0 hrs on record
Posted: September 27
If you are now very boring,I recommend you to play this game.
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1 of 2 people (50%) found this review helpful
1.9 hrs on record
Posted: June 9
Bad Game.
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