☺ Interesting approach to Tower Defence.
Bad Hotel is a game I really thought I'd enjoy being a fan of tower defence and games that use music in clever ways...unfortunately, it fails to hit the right notes and I found it quite unpleasant to play.
You're tasked with defending a primary hotel block by placing rooms around it that have their own unique uses such as generating cash, firing at enemies or healing damaged rooms. Using these its up to you to withstand an onslaught of enemies as they attack relentlessly, with very little breathing room between waves. A 'pulse' is sent out from your central structure that activates abilities and sounds associated with each room and while sometimes it produces some interesting results, the majority of the time I just found it annoyingly repetitive.
There is quite a large difficulty curve that sets in early and coupled with the hectic pace makes the gameplay feel rather unwelcoming and unforgiving, it rarely feels like you're using tactics but more spamming what you think might be useful at the time.
While there are a fair few levels, the core gameplay never changes even with the introduction of rooms with different effects and the level variations themselves amount to a little cosmetic change and sometimes some different enemy appearances. If you can get over the difficulty spike I expect the game to last around two hours of playing time with very little reason to revisit - sadly, you never really get to play around with the musical elements which I feel is a bit of a missed opportunity.
I feel there is 'something' here that could be worked on, but Bad Hotel plays a few too many duff notes and is hard to recommend.