- Play it whenever, wherever, however Play on Linux for the first time, plus the inclusion of ‘cloud-save’ technology which means that managers can now pursue a single career from any computer, anywhere in the world.
用户评测: 特别好评 (3,103 篇评测)
发行日期: 2013年10月30日

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4月9日

Football Manager 2014 Update 14.3.1 Released

As you may have already seen, the PlayStation Vita version of Football Manager is due for release on the 11th April. Due to the cross-platform play available in Football Manager Classic mode, we’ve taken this opportunity to release an update for FM14 to enable this functionality.

We’ve also included a few other fixes which include, but are not limited to the changelist posted below.

To update you will need to close the game down and re-launch for it to update. If this does not work for you or you feel it has not updated you will need to restart Steam.

Upon launching the game you will see the updated version number of 14.3.1 in the bottom right hand corner of the Start Screen.

If your version still hasn’t updated we suggest again restarting Steam and if that still doesn’t work, try verifying your game cache as explained here in our FAQ - http://www.footballmanager.com/faq/?game=38&id=221

So managers, get back into your sheepskins and lead your teams to glory. Failing that, a sneaky one-nil win away might just keep the chairman off your back for a couple more games…

Football Manager 2014 - 14.3.1 Update Change List
=======================================

GENERAL
- Enabled PS Vita Cross-Save functionality

STABILITY
- Fixed rare crash when adding player to transfer target/development list
- Fixed rare crash on continue
- Fixed examples of pre-14.3.0 saves failing due to French discipline rule change

EDITOR
- Fixed edited teams being extracted into wrong division
- Fixed edited names not saving correctly

TRANSFERS
- Fixed rare cases of future transfer join dates reverting to year 1900
- Improved player interest AI after declaring interest

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关于这款游戏

- Play it whenever, wherever, however
Play on Linux for the first time, plus the inclusion of ‘cloud-save’ technology which means that managers can now pursue a single career from any computer, anywhere in the world. FM14 also includes integration with Steam Workshop making it easy for managers to create and share customised FM content such as photo/logo packs, new and custom competitions and tailor-made challenges using the new Challenge Editor.

- Improved Match Engine
The 3D Match Engine has seen extensive improvements, including enhanced AI, improved lighting and player animation, individual player character and kit models, more realistic player reaction to on-field incidents and a range of optimisations which combine to make this the best looking and fastest FM Match Engine yet.

- Tactical overhaul
There has been a complete redesign of how tactics are created, selected and implemented with player roles and team strategies becoming even more prominent, definable roles for players for multiple positions, new player roles and instructions and improvements to rival managers' AI so that they’ll adapt their tactics more readily over time.

- More realistic transfers and contracts
FM 2014 features a revamped transfer module where opposing clubs and managers adopt a more realistic approach when making or responding to transfer offers. In addition, a number of new ‘real world’ transfer clauses have been added, such as the facility to loan a player back to the club he’s just been bought from and the option to offer a combination of cash and loan players, as well as new contract clauses such as a sub bench appearance fee. On top of this, the old ‘turn-based’ system of transfer negotiations can now be done two ways, the tried and tested system and a new ‘live’ system, similar to that used in FM’s contract negotiations.

- More sophisticated board interaction
Contract negotiations are more realistic in FM 2014, as managers and boards can now make demands and lay down their respective visions for the club in both initial job interviews and contract renewal discussions. Managers can also attempt to renegotiate transfer and wage budgets as a reward for staying loyal if they’ve been offered a job by another club, with the outcome helping aid their decision on whether to move or not.

- Improved interaction with players, staff and media
There is now better interaction between players, managers, their rivals and the media; for example, members of the coaching staff now offer feedback on how reserve and youth team players are performing. Managers can also ask key players to have a word with unhappy squad members, while the introduction of an end-of-season meeting allows the manager to let the squad know how they have performed and set targets for the coming season.

- News system
The news system has been overhauled so managers can now deal with many club matters directly from their inbox. In addition, news is now colour-coded, based on category, and contains more detail – for example, scout reports now appear as a single news item with a top-line report on all players scouted and the facility to shortlist or make an offer for each of these players.

- Enhanced user interface
Major changes have been made to FM 2014’s user interface. Key areas have been redesigned – including the training overview page, the transfer centre and the news homepage – while widespread changes have been made across the game’s user interface. The language employed throughout the game has also enjoyed a major overhaul and now corresponds more closely to the language of real world football.

- Football Manager Classic evolved
Managers can now choose more than three playable nations in Classic mode for a more immersive experience. In addition, FM’s ‘fast play’ mode now includes Transfer Deadline Day, a Match Plan wizard and new unlockables.

系统需求

PC
Mac
Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8
    • Processor: Intel Pentium 4, Intel Core AMD, Athlon. Windows XP: 1.6GHz+, Windows Vista/7/8: 2.2GHz+
    • Memory: 1 GB RAM
    • Graphics: NVidia GeForce FX 5900 Ultra, ATI Radeon 9800, Intel GMA X3100: 128MB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Minimum:
    • OS: Mac OS X 10.6, 10.7, 10.8
    • Processor: Intel Core 1.8GHz+
    • Memory: 1 GB RAM
    • Graphics: NVidia GeForce 7300 GT, ATI Radeon X1600, Intel GMA X3100: 128MB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: OpenGL 2.0 compliant
    Minimum:
    • OS: Ubuntu 12.04 LTS Linux
    • Processor: Intel Pentium 4, Intel Core AMD Athlon: 1.8GHz+
    • Memory: 1 GB RAM
    • Graphics: NVidia GeForce 7300 GT, AMD Radeon HD 2400 Pro, Intel HD 3000/4000: 128MB VRAM
    • Hard Drive: 3 GB available space
    • Additional Notes: OpenGL 2.0 compliant
有价值的用户评测
5 人中有 5 人(100%)觉得这篇评测有价值
3,394.3 小时(记录在案的)
不必多说,球迷不容错过的游戏
发布于:6月28日
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
189.3 小时(记录在案的)
不愧是足球经营模拟游戏的霸主品牌,完美再现了作为主教练的所作所为。平时要管理训练,观察球员;场边球队表现给力振奋人心,表现不力也只能干着急。游戏完美模拟了赛场上的一切因素,包括受伤误判黑哨。
发布于:5月27日
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
10.9 小时(记录在案的)
为啥这么多差评。。
发布于:7月12日
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
148.2 小时(记录在案的)
虽然说是年货FM,但总算还是有提高的。游戏的比赛画面有所提升,各自复杂的设置也越来越多。没有了无敌战术和强力训练包,球队的战术越发的困难,很容易被适应。可喜的是这一代FM有了创意工坊,省去自己到处找头像包、队徽或其他MOD的时间。好的天才球员或妖人越发的昂贵,所以要低价买进实用球员第二赛季高价卖出去。足球爱好者必玩。
发布于:7月6日
这篇评测是否有价值?
303 人中有 239 人(79%)觉得这篇评测有价值
503.1 小时(记录在案的)
This is a good game for people who like to stay up way later than planned, break keyboards, and forget to eat.
发布于:4月16日
这篇评测是否有价值?
24 人中有 19 人(79%)觉得这篇评测有价值
65.0 小时(记录在案的)
在FIFAM14宣布系列正式终结的这个时候,FM系列已经成了足球经理游戏爱好者唯一的选择了。买还是不买,对于爱好者来说已经没有什么考虑的余地了。
从自身的发展来说,14的最大变化就是战术系统的改变。作为FIFAM系列FANS的我来说,今年FM这个举动让我深为担忧,担心FM会以“简洁化”和“真实化”为名走上FIFAM 09年之后的老路。从实际效果上来看,大比分结果增加很多,防守BUG层出不穷,场上战术调整也变得很那执行,似乎越来越印证了我的担忧。不过FM的爱好者大半对此确实不以为然的,他们说他们关心的只是数据库,场上的比赛AI对他们本就可有可无。也有人说现在的系统比以前可玩性更强、更容易上手。我希望他们在两三年后依然能够如此乐观。
另外,比赛的3D画面也就算了,但是强烈建议把FIFAM里的更衣室人际关系系统和球员性格系统给撸过来;还有制作组也该请一个专门的设计师来改造一下AI了,邮件的文字越来越多,对于有密集恐惧症的人来说看到第一眼估计就要直接跪了;而且邮件多到每天都要停顿下来收也让我很不爽,能不能像FIFAM那样一个星期一起收邮件?
发布于:1月2日
这篇评测是否有价值?