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- Play it whenever, wherever, however Play on Linux for the first time, plus the inclusion of ‘cloud-save’ technology which means that managers can now pursue a single career from any computer, anywhere in the world.
发行日期: 2013年10月30日
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Football Manager 2014 Update 14.3.1 Released

2014年4月9日

As you may have already seen, the PlayStation Vita version of Football Manager is due for release on the 11th April. Due to the cross-platform play available in Football Manager Classic mode, we’ve taken this opportunity to release an update for FM14 to enable this functionality.

We’ve also included a few other fixes which include, but are not limited to the changelist posted below.

To update you will need to close the game down and re-launch for it to update. If this does not work for you or you feel it has not updated you will need to restart Steam.

Upon launching the game you will see the updated version number of 14.3.1 in the bottom right hand corner of the Start Screen.

If your version still hasn’t updated we suggest again restarting Steam and if that still doesn’t work, try verifying your game cache as explained here in our FAQ - http://www.footballmanager.com/faq/?game=38&id=221

So managers, get back into your sheepskins and lead your teams to glory. Failing that, a sneaky one-nil win away might just keep the chairman off your back for a couple more games…

Football Manager 2014 - 14.3.1 Update Change List
=======================================

GENERAL
- Enabled PS Vita Cross-Save functionality

STABILITY
- Fixed rare crash when adding player to transfer target/development list
- Fixed rare crash on continue
- Fixed examples of pre-14.3.0 saves failing due to French discipline rule change

EDITOR
- Fixed edited teams being extracted into wrong division
- Fixed edited names not saving correctly

TRANSFERS
- Fixed rare cases of future transfer join dates reverting to year 1900
- Improved player interest AI after declaring interest

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Football Manager 2014 - Update 14.3.0 Winter Transfer Update OUT NOW!

2014年2月28日

On behalf of everyone at Sports Interactive I’m proud to announce the release of the Winter Transfer Data Update, 14.3.0.

When starting a new game you will now be given an option to start with one of two databases, the default database (14.0) or the Winter Update (14.3). Included are all the latest transfers and updated squads, so for example, if you want to see if you can best Moyes with Mata at Manchester United, now is your chance! The data is compatible with new saves only on both full Football Manager and Football Manager Classic.

Also included within the update are a number of other changes and fixes to the game and the match engine which are save game compatible. So if you're in no rush to use the latest data you're fine to continue on with your current save. A link to a changelist showing the majority of these changes is listed below.

To update you will need to close the game down and re-launch for it to update. If this does not work for you or you feel it has not updated you will need to restart Steam.

Upon launching the game you will see the updated version number of 14.3 in the bottom right hand corner of the Start Screen.

If your version still hasn’t updated we suggest again restarting Steam and if that still doesn’t work, try verifying your game cache as explained here in our FAQ - http://www.footballmanager.com/faq/?game=38&id=221

Please remember as with all data updates, short-term loans are not included, and some late transfers/managerial changes or those conducted after February 1st 2014 may not be included.

The changelist includes but is not limited to the changes found here - http://community.sigames.com/showthread.php/386142-Football-Manager-2014-Update-14.3.0-Winter-Transfer-Update-RELEASED?p=9462928&viewfull=1#post9462928

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关于游戏

- Play it whenever, wherever, however
Play on Linux for the first time, plus the inclusion of ‘cloud-save’ technology which means that managers can now pursue a single career from any computer, anywhere in the world. FM14 also includes integration with Steam Workshop making it easy for managers to create and share customised FM content such as photo/logo packs, new and custom competitions and tailor-made challenges using the new Challenge Editor.

- Improved Match Engine
The 3D Match Engine has seen extensive improvements, including enhanced AI, improved lighting and player animation, individual player character and kit models, more realistic player reaction to on-field incidents and a range of optimisations which combine to make this the best looking and fastest FM Match Engine yet.

- Tactical overhaul
There has been a complete redesign of how tactics are created, selected and implemented with player roles and team strategies becoming even more prominent, definable roles for players for multiple positions, new player roles and instructions and improvements to rival managers' AI so that they’ll adapt their tactics more readily over time.

- More realistic transfers and contracts
FM 2014 features a revamped transfer module where opposing clubs and managers adopt a more realistic approach when making or responding to transfer offers. In addition, a number of new ‘real world’ transfer clauses have been added, such as the facility to loan a player back to the club he’s just been bought from and the option to offer a combination of cash and loan players, as well as new contract clauses such as a sub bench appearance fee. On top of this, the old ‘turn-based’ system of transfer negotiations can now be done two ways, the tried and tested system and a new ‘live’ system, similar to that used in FM’s contract negotiations.

- More sophisticated board interaction
Contract negotiations are more realistic in FM 2014, as managers and boards can now make demands and lay down their respective visions for the club in both initial job interviews and contract renewal discussions. Managers can also attempt to renegotiate transfer and wage budgets as a reward for staying loyal if they’ve been offered a job by another club, with the outcome helping aid their decision on whether to move or not.

- Improved interaction with players, staff and media
There is now better interaction between players, managers, their rivals and the media; for example, members of the coaching staff now offer feedback on how reserve and youth team players are performing. Managers can also ask key players to have a word with unhappy squad members, while the introduction of an end-of-season meeting allows the manager to let the squad know how they have performed and set targets for the coming season.

- News system
The news system has been overhauled so managers can now deal with many club matters directly from their inbox. In addition, news is now colour-coded, based on category, and contains more detail – for example, scout reports now appear as a single news item with a top-line report on all players scouted and the facility to shortlist or make an offer for each of these players.

- Enhanced user interface
Major changes have been made to FM 2014’s user interface. Key areas have been redesigned – including the training overview page, the transfer centre and the news homepage – while widespread changes have been made across the game’s user interface. The language employed throughout the game has also enjoyed a major overhaul and now corresponds more closely to the language of real world football.

- Football Manager Classic evolved
Managers can now choose more than three playable nations in Classic mode for a more immersive experience. In addition, FM’s ‘fast play’ mode now includes Transfer Deadline Day, a Match Plan wizard and new unlockables.

系统需求(PC)

    Minimum:
    • OS: Windows XP, Vista, 7, 8
    • Processor: Intel Pentium 4, Intel Core AMD, Athlon. Windows XP: 1.6GHz+, Windows Vista/7/8: 2.2GHz+
    • Memory: 1 GB RAM
    • Graphics: NVidia GeForce FX 5900 Ultra, ATI Radeon 9800, Intel GMA X3100: 128MB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space

系统需求(MAC)

    Minimum:
    • OS: Mac OS X 10.6, 10.7, 10.8
    • Processor: Intel Core 1.8GHz+
    • Memory: 1 GB RAM
    • Graphics: NVidia GeForce 7300 GT, ATI Radeon X1600, Intel GMA X3100: 128MB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: OpenGL 2.0 compliant

系统需求(Linux)

    Minimum:
    • OS: Ubuntu 12.04 LTS Linux
    • Processor: Intel Pentium 4, Intel Core AMD Athlon: 1.8GHz+
    • Memory: 1 GB RAM
    • Graphics: NVidia GeForce 7300 GT, AMD Radeon HD 2400 Pro, Intel HD 3000/4000: 128MB VRAM
    • Hard Drive: 3 GB available space
    • Additional Notes: OpenGL 2.0 compliant
有价值的用户评测
11 人中的 10 人(91%)觉得这篇评测有价值
帐号内拥有 136 项产品
12 篇评测
330.8 小时(记录在案的)
太爽了,太爽了,根本停不下来啊。。。。这代我打算玩两年,然后直接入fm2016
发布于:2014年1月28日
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5 人中的 5 人(100%)觉得这篇评测有价值
帐号内拥有 689 项产品
1 篇评测
2,452.0 小时(记录在案的)
不必多说,球迷不容错过的游戏
发布于:2014年6月28日
这篇评测是否有价值?
2 人中的 2 人(100%)觉得这篇评测有价值
帐号内拥有 266 项产品
9 篇评测
88.5 小时(记录在案的)
不愧是足球经营模拟游戏的霸主品牌,完美再现了作为主教练的所作所为。平时要管理训练,观察球员;场边球队表现给力振奋人心,表现不力也只能干着急。游戏完美模拟了赛场上的一切因素,包括受伤误判黑哨。
发布于:2014年5月27日
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1 人中的 1 人(100%)觉得这篇评测有价值
帐号内拥有 186 项产品
5 篇评测
73.8 小时(记录在案的)
虽然说是年货FM,但总算还是有提高的。游戏的比赛画面有所提升,各自复杂的设置也越来越多。没有了无敌战术和强力训练包,球队的战术越发的困难,很容易被适应。可喜的是这一代FM有了创意工坊,省去自己到处找头像包、队徽或其他MOD的时间。好的天才球员或妖人越发的昂贵,所以要低价买进实用球员第二赛季高价卖出去。足球爱好者必玩。
发布于:2014年7月6日
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456 人中的 372 人(82%)觉得这篇评测有价值
帐号内拥有 71 项产品
2 篇评测
648.3 小时(记录在案的)
According to Steam I have played a total of:

FM 2014: 508 Hours
FM 2013: 2544 Hours
FM 2012: 2612 Hours
FM 2011: 1251 Hours
FM 2010: 3377 Hours
FM 2009: 1162 Hours

That's 11454 hours or 477.25 days.

This total doesnt include the previous FM's before steam and the CM series before that (i.e CM 00/01 & 01/02 the blue & red ones).

I think it's safe to say that FM has taken about 2 whole years of my life. When you view it like that it's quite terrifying.


Highly Recommended
发布于:2014年2月13日
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