Deadfall Adventures is an action-driven first-person shooter, spiced up with elements from action-adventure games. Become an adventurer, hunt for treasures, explore unknown regions of the world and rescue the damsel in distress from the clutches of enemies, both earthly and not-so-earthly.
User reviews:
Recent:
Mixed (12 reviews) - 58% of the 12 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,450 reviews) - 70% of the 1,450 user reviews for this game are positive.
Release Date: Nov 15, 2013

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About This Game

Deadfall Adventures is an action-driven first-person shooter, spiced up with elements from action-adventure games. Become an adventurer, hunt for treasures, explore unknown regions of the world and rescue the damsel in distress from the clutches of enemies, both earthly and not-so-earthly. Join James Lee Quatermain on his journey across the globe!

The Story

The year is 1938. James Lee Quatermain is a man of many talents, yet holding on to money isn't one of them. James is an adventurer by trade, just like his legendary great-grandfather Allan Quatermain. And he knows how to squeeze money out of this famous name of his, while at the same time despising it. Despising those who believe his great-grandfather's tales of the supernatural and those who make fun of them alike.


Accordingly, Quatermain isn't all too keen on escorting Jennifer Goodwin, an US agent and former colleague of his, to an Egyptian temple structure in order to retrieve an ancient artifact - The Heart of Atlantis. Neither does he believe in the reputed invigorating qualities of this artifact, nor does he care the least that a division of the Ahnenerbe, the Nazi department specialized in the occult, is after The Heart as well.

But life has its ways of changing one's perspective. Quatermain soon finds himself part of a hunt across the globe - from the stormy deserts of Egypt to the icy depths of the Arctic, and all the way to the steaming jungles of Guatemala. In long forgotten temple structures the thrill of the chase awakens the true adventurer in Quatermain, as he and agent Goodwin strive to be one step ahead of the Nazis and the Russians, one step closer to obtaining the Heart of Atlantis. And deep in these temples, where age-old guardians awake from their eternal slumber, James soon learns that his great-grandfather's stories are not as crazy as he had always believed. For all things live forever, though at times they sleep and are forgotten...

Key Features

  • Action -Adventure gameplay from a first-person perspective
  • Set in the Quatermain-universe, created by H. R. Haggard
  • Fast-paced action and intense, accurate FPS gun battles
  • Adventurer equipment: compass, treasure maps, notebook and flashlight – necessary to solve ancient puzzles, find treasures and even to defeat certain types of enemies
  • Puzzles that encourage you to explore the game environment and interact with it
  • Environmental traps that can be used to eliminate enemies in many spectacular ways
  • Exotic, picturesque locations from around the world – Egypt, Arctic and forgotten
    Mayan ruins in the jungles of Guatemala
  • Compelling story faithful to the spirit of classic action-adventure movies
  • 1930’s setting, including detailed weapon designs
  • Unique adventurer-style multiplayer features and modes

System Requirements

    Minimum:
    • OS:Windows XP SP 3, Windows Vista/7/8
    • Processor:Intel Core 2 Duo @ 2 GHz / AMD Athlon 64 X2 equivalent
    • Memory:2 GB RAM
    • Graphics:NVIDIA GeForce 9600GT / ATI Radeon HD 3830, 256 MB VRAM, Shader Model 3 support
    • DirectX®:9.0c
    • Hard Drive:6.5 GB HD space
    • Sound:DirectX Compatible
    • Additional:Initial installation requires one-time internet connection for Steam authentication, Software installations required (included with the game): STEAM Client, Microsoft DirectX, Visual C++ 2010 Redistributable, Visual C++ 2005 SP1 Redistributable
    Recommended:
    • OS:Windows 7/8
    • Processor:2.6 GHz Quad Core processor
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce GTX 460 / ATI Radeon HD 5850, 1 GB VRAM, Shader Model 3 Support
    • DirectX®:9.0c
    • Hard Drive:6.5 GB HD space
    • Sound:DirectX Compatible
    • Additional:Initial installation requires one-time internet connection for Steam authentication, Software installations required (included with the game): STEAM Client, Microsoft DirectX, Visual C++ 2010 Redistributable, Visual C++ 2005 SP1 Redistributable
Customer reviews
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Recent:
Mixed (12 reviews)
Overall:
Mostly Positive (1,450 reviews)
Recently Posted
Lestrad
8.1 hrs
Posted: August 27
A pretty decent game. Not your high-budget Uncharted or Tomb Raider, but it was certainly entertaining. If I had two compaints, it would be the un-historic loadouts that many of the enemies had (Germans using Thomson SMGs, Soviets using Kar 98s, etc, and the stilted dialogue (the voices were good, but they were clearly reading the lines as opposed to acting them). I can't help but wonder however, why developers still insist on the fake Hollywood German accents instead of just hiring a english-speaking German for an actually authentic (and less insulting) accent.

Even so, I do have to give the developers props for using different weapons than your standard WWII themed shooter such as: the MP-34 and 38 (as opposed to the MP-40), the Suomi KP/-31 (a favorite in this game), the Fedorov Avtomat (another favorite), the extremely rare Mauser Selbstlader M1916 (had never even heard of it until this game), and the Simonov AVS-36 (as opposed to the Mosen-Nagant). So a lot of respect for the mostly unconventional weapons list.

As it appears their goal is to do a series, I hope the next one is as polished up as far as the acting is concerned.
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OnePunchMonkey
14.4 hrs
Posted: August 16
Ah...Deadfall. I love the setting, and there are some great moments, IMO. I do love the hectic mine-cart ride and some of the ruins are pretty fun to explore. The voice-acting is bad, but in an entertaining, kind of endearing way. The main female character serves little purpose than to b**ch at you, occasionaly shoot an enemy, and get herself kidnapped. But she's British, so that's cool I guess.

It's an adventure/treasure hunting game, but also an FPS. This makes for gameplay that's a little different from the others in this genre, but unfortunately doesn't allow jumping and climbing, which is half the fun. Some of the puzzles are cool, some are annoyingly unituitive. Combat is surprisingly satisfying, when it works. Hit detection is all over the place. You can swear you're hitting an enemy with a headshot, but they're just winged. You'll be well out of arm's length, but an enemy will melee kill you in two hits, so be prepared to die a lot (or maybe I just suck) and save points are sporadic.

That said, for all it's problems, I found it absorbing. I'll give it a thumbs up, but wait for a deal.

3/5: Would Blind a Nazi with a Flashlight again.

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Apparently Kid
21.7 hrs
Posted: August 5
A very mediocre shooter in every sense of the word. The graphics are good, the shooting mechanics are solid, enemies die with good impact and animation. You visit different exotic locales. There's a sense of indiana jones and drake's uncharted. Then there's the problems. You use the same boring 3 different types of machine guns, 1 rifle, 1 sniper, and 2 shotguns, and that's it. You never find anything new and have seen all the weapons half way through the game. You fight the same 2 enemies, regular guys and zombies which you need to use flashlight to kill, which can be very finnicky. Every temple feels and looks the same, so you only really feel you visit like 3 environments total. The upgrades tree is super boring and is just "more health, more stamina, less recoil". The story gets confusing and boring quickly, and doesn't have much intrigue or captivating material. The voice acting is horrendous, as well as the facial and body animations. The pacing is bad. You go through 1 fight, then solve like 2 puzzles in a row, then 2 fights, then solve a puzzle, and so on. There's so many puzzles that it gets tiresome and annoying. Most of them either don't make sense or involve you just looking in your notepad and doing what it says. Game length is decent. Multiplayer is dead. In the end its repetitive and not great, but the mechanics are solid and there's worse options out there.

7/10.
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Phoenix
22.8 hrs
Posted: July 28
Combat's not too bad
Graphics and World Design are good
Finding Treasure,exploring...make's this game even better
Overall it's a nice and fun game to play
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Reapz
13.6 hrs
Posted: July 22
Definitely worth picking up, I won't insult the developers by saying you should buy it on sale, though it is a high price point considering the age of the game. In saying that, it's quite well made and the puzzles will leave you scratching your head more than once.

Worst part for me was if you died in between the save points (some of them between gun fights) and you had done a puzzle in the meantime (usually achievement driven puzzles) then you have to do the puzzle again to get the treasure. I had a problem after I died after completing the 8 piece puzzle which you have to move around piece-by-piece to get the picture right. I'm crap at those but I managed to do it twice after dying the first time. Maybe there's a quick save but I didn't see it (I am an idiot after all).

I would also say that some puzzles were as vague as anything, but overall a good quality game.

8/10 would enjoy a sequel with more varied puzzles.
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KingDom
1.9 hrs
Posted: July 22
The voice acting is terrible, or I honestly feel like this would've made an awesome Indiana Jones/Tomb Raider/Uncharted FPS game. The generic action/adventure story is all there. The shooting/gunplay isn’t perfect but pretty solid. The puzzles are simple, but fit the overall feeling of the game. The environments are stunning and a treat to explore. But that voice acting? ...like a gosh darn student project. It’s sad when I think a comedic approach would’ve been LESS immersion breaking than the actual voice actors. Either way, the game is not nearly as bad as everyone seems to think it is, I’d say its worth $10 – $15.
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KarliN
12.3 hrs
Posted: July 22
+) Fun and reasonable puzzles.
+) Story was okay. Little sloppy but it wasn't bad.
+) By putting treasures they made thoroughly mapping a meaningful attitude.
+) Aiming and moving was optimized.
+) Having an npc accompany you always makes the gameplay more fun.

-) I think it was thompson? This gun was horrible.
-) Some checkpoints were at weird point of the game. I also think sometimes it was activated later than it was supposed to be.
-) There aren't specific objective guide. I get that you have to search each corners and find everything by yourself but having told nothing all the time is just sloppy. Back in the days game developers thought it was okay to be that way but not anymore.
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IDon'tNeedAName
22.8 hrs
Posted: July 21
Nice game :D
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{{{ KNUCKLES }}}
4.6 hrs
Posted: July 12
THIS GAME SUCKS!

0/10
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LoneOwl
12.0 hrs
Posted: July 12
Good game with Indiana Jones style, I can tell this from the first level to the last!

Recommend buy it on sales!
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Most Helpful Reviews  Overall
192 of 247 people (78%) found this review helpful
3 people found this review funny
Recommended
17.6 hrs on record
Posted: November 20, 2013
Yes, after a looooong time I just thought that this game deserves a small recommendation / review!

This game is one of my longest dreams that came through. A game where you can be a true adventurer as the famous Quatermain (or Indiana Jones if you want) and this in a Ego-Shooter. What the ♥♥♥♥; is that kinda cool? Really? Adventuring in a Ego-Shooter?
YES, that is possible. The Farm 51 developing team has made a great game with that. You have brilliant graphic moments (Unreal Engine 3), but of course there are also some bad graphics in there. But hey, nevermind. The important part is that you have really AWESOME PUZZLE moments here. Some of 'em are tricky, lots of 'em are "normal" but funny. The dialogs between James Quatermain and Jennifer Goodwin (your female partner) are funny and make you feel you're just right here - within the awesome temples and pyramids. ;)
So, if you love lots of puzzles, adventuring and of course Ego-Shooter then you have to try this game. :)

Pros:
» lots of puzzles (easy and hard / before you can choose the difficulty for puzzles)
» awesome atrmosphere with pyramids, temples and other "Egypt stuff"
» nice graphics with the Unreal Engine 3 - the most time
» funny dialogs
» well-done mixture of adventuring and Ego-Shooter
» long-driven story ( I played the whole game with adventuring moments 17 hours^^)

Cons:
» shooting moments are boring and not challenging
» some graphics bugs
» at the beginning the controls are a bit complicated
» The multiplayer part is a waste of time


Tell me what you think about this game if finished! :)
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108 of 134 people (81%) found this review helpful
10 people found this review funny
Recommended
7.1 hrs on record
Posted: April 29, 2015
Deadfall Adventures is a first person action/adventure game made by The Farm 51. In Deadfall you play as James Lee Quatermain, an adventurer who struggles to live up to his legendary adventurer of a grandfather, Allan Quatermain. Quatermain's new job is to escort a US agent called Jennifer Goodwin through an Egyptian temple to find an ancient treasure which will eventually lead you all across the world killing mummies and chasing Nazis.

Deadfall is of course inspired by the likes of Indiana Jones and Uncharted and if you like those two things, or anything similar, chances are you're gonna have a good time playing this game. I'd also like to mention that at the time of writing my review I'm approximately halfway through the main campaign.

+Great graphics with good visual effects
+Great puzzles, they are challenging and often take a lot of thinking to solve but never feel too hard
+Combat difficulty and puzzle difficulty can be changed independently
+Interesting mix of genre
+Overall mediocre gunplay apart from an interesting mechanic involving mummies and flashlights
+Some cool locations
+Lots of hidden collectibles to find
+Relatively wide variety of weapons
+Good variety of enemies to fight
+Great atmosphere
+Performs well on high settings even on my medium PC
+Simple controls

+/-All of the humour in the game is very cheesy, personally not my cup of tea but others may enjoy it

-Bland voice acting
-I noticed a fair few typos and occasionally missing words in the subtitles
-Uninteresting story based around uninteresting characters
-Riddled with bugs and glitches
-Puzzle hints are almost entirely useless
-Checkpoints are few and far between
-Clunky animations

Verdict:
7

Despite some issues I had fun playing Deadfall with its good graphics, great puzzles and its interesting genre combination. If you're a fan of Indiana Jones style things then I suggest you pick this one up while it's on sale.

***This review was written using a key provided by the Publisher for review purposes***

El K.
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89 of 109 people (82%) found this review helpful
1 person found this review funny
Recommended
8.1 hrs on record
Posted: October 20, 2014
First, let's get one thing out of the way: this is not an Indiana Jones clone. Indiana Jones was himself based on and a tribute to Allan Quatermain (H.R. Haggard, 1885) and Professor George Edward Challenger (A.C. Doyle, 1912). And the protagonist of this game, James Lee Quatermain, Allan Quatermain's great-grandson, has a completely different personality (and a couple of jokes in the game point out those differences).

But the feel, the mood and the ambiance are the same, so Indiana Jones fans WILL enjoy it.

The good:

When Lucas created Indiana Jones, he was trying to recreate the feel of 1930s action serials. This game succeeds in re-recapturing that feel and it's the main point in favor of this game. The scenery is beautiful and even the ceilings are worth admiring (not to mention that they also sometimes hold clues or things with which you can interact). The plot is unoriginal, but still engaging. The puzzles are logical and well integrated in the flow of the game. There's an interesting selection of weapons and they feel well balanced. You can kill an unarmored human enemy with one or two bullets, but they can return the favor, so you can't play this game as if you were Rambo. The journal, a very obvious copy of Henry Jones' journal, is not interesting to read, but it is very useful. Sometimes it just provides a hint for a puzzle. Other times, it's a key part of the puzzle and you can't solve it without consulting the journal. A nice touch is that the foreigners you meet speak in their native tongue, which makes it feel more authentic.

The bad:

The game is so linear that you might not notice a difference if they put it on rails. Backtracking is impossible because your entrance is invariably blocked every time you enter a new zone. I can't see this game having a lot of replayability. It uses the lazy, antiquated, and much hated checkpoint mechanism. Sometimes, the chekpoint is so far back that it can take 10 minutes to replay the part leading up to your death. Movement and shooting are ok, but in almost every other part of the interface, it feels so much like a console port that it's practically a slap in the face to PC users. You can only scroll back and forth between your weapons; you can't select the one you want directly. The POV is very strange and gives you the impression that you're only 4 feet tall. This feeling is exacerbated by the fact that you're unable to jump on a crate that your grandmother could jump over. The jumping is so sluggish, in fact, that it's more irritating than useful. There are glitches that will let you get trapped between two objects and your only option is to restart from your last checkpoint.

The acting is a bit on the campy side, but not so much that it ruins the game.

But for all the little irritants, this is a fun little trip into an Indy-esque world and I still recommend it, though not at the ridiculously high full price.

One odd thing: the optional Allan Quatermain revolver that comes with the Deluxe edition is worse than the default Webley; it's just prettier.

Two suggestions: (1) don't swap your basic revolver for a better one you find. The basic revolver has infinite ammo, your new one does not! (2) If you're so inclined, you can change one of the ini files to give yourself infinite ammo for all weapons (instructions are on the web). A nice side-effect is that you end up keeping almost every weapon you find (you can usually carry only two), but you occasionally get stuck on one of them until some random event in the game clears the buggy state and you can switch weapons again. It's a fun way to run the game a second time.
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91 of 113 people (81%) found this review helpful
1 person found this review funny
Recommended
15.0 hrs on record
Posted: November 30, 2013
Man, this game is beautiful. Deadfall Adventures has the setting and story of Indiana Jones, the style of Uncharted and the gameplay of... a generic first person shooter. You play this game from a first person perspective which is actually a very nice twist on the genre. You'll be traveling to different parts of the world to find hidden treasures, solve puzzles and chase bad guys.

Like I said, the game has the vibe of Indiana Jones. It all looks very colorful and very adventurous. It has awesome, detailed graphics and horrible, horrible voice acting. A damn shame, because the rest of the game is actually worthwhile, but the voice acting is one of the things that drags the game down. The other thing that drags the game down are the firefights. It's inaccurate and doesn't feel realistic. It's important, because near the end you'll be fighting off more and more enemies.

The story is fun in that it doesn't take itself all that seriously. It will be fun as long as you keep that in mind.

There are also loads of treasures to be found; some can be found in the open, some are hidden and can be found by simply exploring and some can be collected by solving puzzles. These puzzles are usually simple to solve and can be completed in just a few minutes. If some of these puzzles were only a bit harder it would've given you a better feeling of accomplishment.
Doesn't take away the fact that it's fun to try and find these treasures. Treasures can also be used to upgrade your character, but I didn't notice much of a difference when I first started the game and when I eventually finished the game. He still felt like the exact same guy to me.

Checkpoints are sometimes awkwardly placed so if you die while trying to solve a second or third puzzle you might have to start all over from the beginning. This can be frustrating but usually it's just a couple of minutes. Still... annoying.

Deadfall Adventures wants to be a first person Uncharted and in a way The Farm 51 has succeeded in doing this. Next time, keep the graphics, improve the voice acting and shooting aspects, make the puzzles (a bit) harder and you'll probably have a great, fun sequel in your hands.

[Rating: 79/100]
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112 of 146 people (77%) found this review helpful
1 person found this review funny
Not Recommended
22.3 hrs on record
Posted: September 23, 2014
Fair idea, mediocre execution

As a game, DA is a fair one. It's probably not going to be one of the titles that you will remember with nostalgy 10, 20 or 30 years from now, but it's not horrible either.

In terms of game concept, the main shortfall is its lack of originality: there's not a distinctive feature that sets it apart from other titles, not in terms of mechanics nor progression, or characters. The fact that the game is inspired by the H. Rider Haggard novels (the same that inspired Lucas/Spielberg for Indiana Jones) makes the game feel like a knock-off of the glorious franchise from the '80s. There's the fedora, the rolling rock ball chasing you, the ride on the mine cart, the female sidekick, etc...

At this point I would have still given it a "thumbs up" though: afterl all, not every single game must be ground-breaking and innovative. However the execution is also unimpressive:
  • I played it on "hard" (the max level available) on both combats and puzzles, but neither were much of a challenge (and I'm just an "average Joe" kind of player).
  • A couple of times I walked behind a rock/tree/wall only to remain trapped behind it, or having my character bouncing up and down and not moving anywhere.
  • Sometimes clicking items in an order that did not reflect the programmers expectations (e.g. during the briefing at the agency) simply made impossible to make any progress, obliging me to reload the last saved checkpoint.
  • Body animation is rigid and definitively sub-par relative to mainstream titles.

I should also mention that I played DA on a linux box (64bit, brand new nVidia card with proprietary drivers, CPU 8 cores, 16Gb RAM) and the port is of beta quality at best. In particular there is some issue with shader compilation, so that even on my machine (which is quite top-end, hardware-wise), just to boot the game requires ~3 minutes.

In-game transitions between different segments of a map are affected by the same problem, although at a much smaller scale (5-10 seconds of waiting). This is acceptable while roaming on foot in the map, but it totally breakes the experience in fast-paced transitions like those in the mine cart run (basically you are left with a fixed screenshot and the music background, and when animation resumes you are much further down the railtrack than when you last were playing.

Again: the game is not horrible. It's "ok", but the world is a big place, and I would rather recommend something else to a friend.

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83 of 105 people (79%) found this review helpful
Recommended
20.1 hrs on record
Posted: May 18, 2014
Deadfall Adventures is a good fun cool blend of adventure, FPS with a decent selection of puzzles. It's not a bad game by any means, but had so much potential to be great. If your looking for an Indiana Jones first person shooter look no further.
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52 of 63 people (83%) found this review helpful
2 people found this review funny
Recommended
15.5 hrs on record
Posted: August 1, 2014
Personally, I enjoyed the experience that was Deadfall Adventures, because this game is meant for people who are fans of the Adventure/Fantasy genre, but with archaeologists.

Sadly this means not everyone might enjoy this, as this follows the usual "Get to the artifact before the badguys get to it and use it for world domination" cliche. Also, since the game is focused in the first person, some gamers might expect alot of good action in a first person perspective environment, but I will say that the shooting bits of the game are pretty generic, along with the usual cliche armies of Nazis and Russians (yes the two most cliche kinds of badguys in shooters are in the same game together.)

In my opinion, I did not mind the cliches as they were exactly what I wanted and expected from the game, because the game does take place in the eyes of an archaeologist, and I always like adventures involving such a profession. This game does it's best to recreate the kind of Indiana Jones like adventure we expect in a game involving archaeologists, so I understand why the shooting sections seems generic, because the game wants to focus more on the actual adventure and not just drown it in FPS heaven... which can be a bad thing if overdone.

I heard a bunch of people complained about some of the puzzles in the game, saying it was either too confusing, too straight forward, or the hints of the ingame journal seem too vague. I played through the game myself and only once did I have to look up a walkthrough for a puzzle, turns out that certain puzzle I was stuck on was super simple as all I had to do was shoot a lever. Some puzzles in the game did seem confusing at first to me, but after some thought and looking around I did actually figure out what to do, and the journal only seemed very vague to me just once in the game, which was at that one super simple puzzle I mentioned. There was indeed some simple straight forward puzzles, but I felt these puzzles were a simple relief to the bigger and more complex puzzles I encountered previously. Overall, I felt the puzzles were fun and it felt good just to finally solve each one.

My only complaint in the game is character animations in the cutscenes. Characters move awkwardly in cutscenes, which reminded me of how bad the character animations in the game Dead Island were in cutscenes when I used to play that.
Other than that, I pretty much enjoyed myself with the rest of the game.

My favourite part of Deadfall Adventures was the very cool and well done minecart chase scenes were done in the Mine level of the game. That part of the game made me feel very nostalgic as this seemed to be a clear reference to the minecart chase scene in the film Indiana Jones and the Temple of Doom.

Sadly I could not try out the multiplayer portion of the game, since nobody was hosting anything. So I shall skip this part of the review since I was late for the party.

Overall, I enjoyed this game. I really liked the adventure it let me experience, as I also had alot of fun with the characters, even if our archaeologist hero seemed awkwardly animated in cutscenes along with everyone else. I got through alot of fun puzzles and moments in the game, just feeling the nostalgia of older adventures touching my heart with each step.

Now, I recommend this game to people and fans who enjoy adventures starring archaeologists, travelling, exploring temples, avoiding traps, solving ancient puzzles, and recovering mythical and genuine artifacts for fortune and glory. This game is not as bad as Metacritic says on the store page, as I feel it deserves more, because the game is based for a certain kind of audience who would enjoy this, no matter how cliche the things in this game sound. I missed playing a good adventure starring an archaeologist in the 20th century, and that is exactly what I got to play once again with Deadfall Adventures.

Thank you Farm 51 for giving me another adventure to play. I hope the next adventure you guys make will be a successor to Deadfall Adventures, because you guys deserve more than that cruddy 53 out of 100 Metacritic gave you for it.
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55 of 68 people (81%) found this review helpful
Recommended
14.7 hrs on record
Posted: November 17, 2013
I don't know why this game has been so over looked. It's not particularly innovative, however if you were born in the era when Indianna Jones was still cool, this game will give you a bad case of nostalgia. The single player is great but I haven't been able to play the multiplayer for this so far, the servers are unfortunately empty. I recommend you try it, it's pure Indianna Jones, you'll feel like in the movies.
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99 of 140 people (71%) found this review helpful
9 people found this review funny
Not Recommended
12.2 hrs on record
Posted: January 10, 2015
★★☆☆☆

+ funny sometimes
+ very classic fps style (if u like B class games buy it - under 5€ only)
+ funny bugs
+ nice idea / puzzle and shooter
- poor implementation
- bugs, so many
- poor story, characters
- a joke for 40€
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41 of 47 people (87%) found this review helpful
2 people found this review funny
Recommended
12.9 hrs on record
Posted: March 20, 2015
Super cheesy but actually pretty solid Indiana Jones style adventure that doesn't take itself seriously at all but yet still provides a solid adventure regardless.
The story itself is decent and the dialogue is intentionally cheeseball and pokes fun at itself often. The gunplay is solid. The backdrops are gorgeous. This is a very nice looking game. The puzzles were mostly easy, but there were a couple challenging ones mixed in.

If you are looking for a game similar to Indian Jones movies, or in the same style of a Tomb Raider or Uncharted (but without the production values), but with more humor, this is a game you should definitely try out.

Far more enjoyable than you would think just by looking at the product page. Well worth the 10 or 12 hours it takes to finish.

7.5 out of 10
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