Man, this game is beautiful. Deadfall Adventures has the setting and story of Indiana Jones, the style of Uncharted and the gameplay of... a generic first person shooter. You play this game from a first person perspective which is actually a very nice twist on the genre. You'll be traveling to different parts of the world to find hidden treasures, solve puzzles and chase bad guys.
Like I said, the game has the vibe of Indiana Jones. It all looks very colorful and very adventurous. It has awesome, detailed graphics and horrible, horrible voice acting. A damn shame, because the rest of the game is actually worthwhile, but the voice acting is one of the things that drags the game down. The other thing that drags the game down are the firefights. It's inaccurate and doesn't feel realistic. It's important, because near the end you'll be fighting off more and more enemies.
The story is fun in that it doesn't take itself all that seriously. It will be fun as long as you keep that in mind.
There are also loads of treasures to be found; some can be found in the open, some are hidden and can be found by simply exploring and some can be collected by solving puzzles. These puzzles are usually simple to solve and can be completed in just a few minutes. If some of these puzzles were only a bit harder it would've given you a better feeling of accomplishment.
Doesn't take away the fact that it's fun to try and find these treasures. Treasures can also be used to upgrade your character, but I didn't notice much a difference when I first started the game and when I finished the game. He still felt the same to me.
Checkpoints are sometimes awkwardly placed so if you die while trying to solve a second or third puzzle you might have to
start all over from the beginning. This can be frustrating but usually it's just a couple of minutes. Still... annoying.
Deadfall Adventures wants to be a first person Uncharted and in a way The Farm 51 has succeeded in doing this.
Next time, keep the graphics, improve the voice acting and shooting aspects, make the puzzles (a bit) harder and you'll probably have a great, fun sequel in your hands.
Posted: November 30th, 2013