MirrorMoon EP is a game about mystery and exploration set in outer space. These space travels begin on a red planet and its unique moon and extend across galaxies. The single player part of MirrorMoon EP blends adventure and exploration with navigation-based puzzle solving.
User reviews: Mixed (379 reviews) - 62% of the 379 user reviews for this game are positive.
Release Date: Sep 4, 2013

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Reviews

"Genuinely invokes the early days of human exploration"
9/10 - Eurogamer

"With beautiful artistic touches throughout and gameplay that doesn’t feel traditional at all, the experience that is MirrorMoon EP is one that will likely stick with me for years"
10/10 - Shogun Gamer

"[...] one of the most dazzling moments I’ve ever experienced in a game"
Indie Statik

"When I was a kid, I was deathly afraid of space. The stark, vast beauty of the night sky both entranced and terrified me [...] While I have long since overcome those fears, MirrorMoon brought the memories of them back with a vengeance. I have never played a game that captures the simple and dangerous beauty of space quite like it."
Game Front

"More Abstract Puzzle Games Like MirrorMoon EP, Please"
Kotaku

About This Game

MirrorMoon EP is a game about mystery and exploration set in outer space.
These space travels begin on a red planet and its unique moon and extend across galaxies.
The single player part of MirrorMoon EP blends adventure and exploration with navigation-based puzzle solving. The multiplayer of MirrorMoon EP lets players share Galaxy Maps with other players: the first explorers to land on a planet will be able to name its Star System and that name will be forever bound to the star for any other fellow traveler who encounters it.

Each Galaxy consists of a thousand Systems: it will be possible to fully discover the mysteries of MirrorMoon EP only while collaborating with other players.
Through the apparently indecipherable cockpit of an unknown spacecraft, players will be able to locate and travel to mysterious planets. Each planet has artifacts, buildings, and puzzles on its surface, hidden in astonishing low-poly sceneries.



MirrorMoon was nominated for the Nuovo Award for innovation in games at Independent Game Festival 2013 and was also part of the Official IndieCade and Fantastic Arcade 2012 selections. Since then, MirrorMoon has grown considerably. EP stands for Extended Play, representing all the new content that we added for the official release.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP SP3 +
    • Processor: 2.0GHz CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB graphics card
    • Storage: 200 MB available space
    Recommended:
    • Network: Broadband Internet connection
    Minimum:
    • OS: 10.6 +
    • Processor: 2.0GHz CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB graphics card
    • Storage: 200 MB available space
    Recommended:
    • Network: Broadband Internet connection
    Minimum:
    • OS: Ubuntu 10
    • Processor: 2.0GHz CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB graphics card
    • Storage: 200 MB available space
    Recommended:
    • OS: Ubuntu 12.04 LTS
    • Network: Broadband Internet connection
Helpful customer reviews
21 of 21 people (100%) found this review helpful
6.2 hrs on record
Posted: December 26, 2015
An overlooked / underrated gem that is almost completely inaccessible. The game is split into a side A and a side B, and the theme is Rendezvous with Rama style sci-fi sense of wonder. Side A is a fascinating first person puzzle that is a joy to solve, but only lasts for 30-45 minutes. Side B starts with you having to figure out how to fly your spaceship: the control panel itself is an unlabelled puzzle, and there is no tutorial. Once you solve that, a huge procedurally generated star cluster opens up. Each star has its own puzzle, and the goal is to solve a meta-puzzle that will reveal the location of the 'anomaly star'.

The procedurally genrated puzzles of side B aren't as good as side A, and they are generally small subsets of the big side A puzzle. Solving them becomes rote very quickly. So side B feels less like a puzzle game and more like a walking simulator, where the puzzles are an excuse to see the sights of all of the game's different stars. If your idea of fun is playing SpaceChem for an hour followed by 9 or 10 hours of Proteus and Dear Esther, this is exactly your thing.

The soundtrack is worth mentioning too. It's brooding, static-laden ambient that suits the game perfectly.
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27 of 34 people (79%) found this review helpful
2 people found this review funny
4.1 hrs on record
Posted: October 7, 2015
The first few minutes are an interesting study in discovery, wonder, and exploration. The rest of the game is a study in tediousness and poor control schemes.
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23 of 34 people (68%) found this review helpful
8 people found this review funny
1.9 hrs on record
Posted: December 8, 2015
I love pretentious puzzle games!

I really do. I also like art games. This game has both of those - so why do I hate it?

Because it's stupid.

There you go - figure out the first puzzle and you're done. If you're the type of person who enjoys playing games that make you want to punch yourself in the balls, then go ahead and put 300 hours into it. Otherwise, you'll get bored with it in 2 hours. Again, that's coming from me, and I LOVE pretentious artsy crap.

But not this pretentious and crappy.

This game sucks eggs. 4/10. No.
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7 of 12 people (58%) found this review helpful
1 person found this review funny
0.7 hrs on record
Posted: October 23, 2015
A trippy, difficult, original puzzle game.
Pros:
Very Original
Difficult
Great Art
Plenty of Replay Value
Cons:
Hard to get the hang of at first
Needs more/better tutorials.
6.5/10
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1 of 1 people (100%) found this review helpful
2.2 hrs on record
Posted: January 31
I don't know if is how the game is supposed to work or if I am a actually got lucky but I have reached the endgame in about 2hr and less then 10 planet visited.

The game is basically a series of not intuitive puzzle and a complex to figure out spaceship control to move from one puzzle/planet to the other.

I was expecting something more like Noctis: a lo-fi procedural generated galaxy exploration game. This game have probably some elements of procedural generation but the planets are basically small balls without nothing but some buildings used for the puzzle, and they look all very similar.
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