Kentucky Route Zero is a magical realist adventure game about a secret highway in the caves beneath Kentucky, and the mysterious folks who travel it. Developed by Cardboard Computer (Jake Elliott and Tamas Kemenczy), the game features an original score by Ben Babbitt, along with a suite of old hymns and bluegrass standards recorded by...
User reviews:
Recent:
Mixed (19 reviews) - 57% of the 19 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,179 reviews) - 86% of the 1,179 user reviews for this game are positive.
Release Date: Feb 22, 2013

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Buy Kentucky Route Zero - Season Pass

All Five Episodes of Ketucky Route Zero will be automatically available upon their release

 

Reviews

"Smart, thoughtful, sweet and incredibly well crafted – it’s the perfect game to play in the small hours of a lonely night. Be warned though; it’ll leave you hungry for unknown roads and longing for an invitation to the blues."
Rock, Paper, Shotgun

"Evokes the feeling of old ghost stories told around a campfire. There's the familiarity of friends and family around a warm, man-made fire, but with it comes the unnerving tale of the strange and unusual. Kentucky Route Zero is beautifully bizarre and perfectly poignant, and most of all, deserves your attention."

9.5 - Destructoid

"However you respond to its ethereal imagery, this is a game which makes a rare suggestion: who a player is may be more important than what they do."

84/100 - PC Gamer

Steam Greenlight

About This Game

Kentucky Route Zero is a magical realist adventure game about a secret highway in the caves beneath Kentucky, and the mysterious folks who travel it.

Developed by Cardboard Computer (Jake Elliott and Tamas Kemenczy), the game features an original score by Ben Babbitt, along with a suite of old hymns and bluegrass standards recorded by The Bedquilt Ramblers.

The game is split into five acts. Acts I, II and III are available now. The remaining two acts will be released as they're completed. Taken as a whole, Kentucky Route Zero is roughly the length of a summer night.

Key Features

  • A focus on characterization, atmosphere and storytelling rather than clever puzzles or challenges of skill.
  • A unique art treatment inspired by theatrical set design.
  • A haunting score accompanies the ambient sounds of the bluegrass state.
  • Wander the highways of Kentucky.
  • Make some friends before morning.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows 7
    • Processor:1 GHz
    • Memory:512 MB RAM
    • Graphics:Directx 9.0c compatible video card
    • DirectX®:9.0c
    • Hard Drive:250 MB HD space
    • Sound:Sound card
    Recommended:
    • OS:Windows 7
    • Processor:1 GHz
    • Memory:1 GB RAM
    • Graphics:Directx 9.0c compatible video card
    • DirectX®:9.0c
    • Hard Drive:250 MB HD space
    • Sound:Sound card
    Minimum:
    • OS:OSX 10.5 Leopard
    • Processor:1 GHz CPU
    • Memory:512 MB RAM
    • Graphics:OpenGL 3.0+ compatible video card
    • Hard Drive:250 MB HD space
    • Sound:Sound card
    Minimum:
    • Processor:1 GHz CPU
    • Memory:512 MB RAM
    • Graphics:OpenGL 3.0+ compatible video card
    • Hard Drive:250 MB HD space
    • Sound:Sound card
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (19 reviews)
Overall:
Very Positive (1,179 reviews)
Recently Posted
I can't preTEND ANYmore
( 3.4 hrs on record )
Posted: May 21
thought this was a kentucky fried chicken simulator

Helpful? Yes No Funny
Kashadoo
( 4.4 hrs on record )
Posted: May 20
3 episodes that I witness are a marvel. There's no way it could not deliver. It's has to.
Helpful? Yes No Funny
TheVigilante
( 3.7 hrs on record )
Posted: May 20
Do not buy. Because as everyone else stated, the game is not completed and I have completely forgotten what happened in the previous episodes.
Helpful? Yes No Funny
Uncanny Valet
( 0.6 hrs on record )
Posted: May 15
If you're wondering when the game gets fun or interesting: it doesn't. Just watch a "let's play" if you're interested in this thing.
Helpful? Yes No Funny
BB
( 4.6 hrs on record )
Posted: May 13
A beautiful game in both sound and visuals, very fun to play alongside someone else to talk and theorise about the experience. I recommend playing it in the dark with headphones.

Yes, there is a very long wait between episodes. But bearing in mind that the three people in Cardboard Computer (Jake Elliot, Tamas Kemenczy, and Ben Babbit) are putting so much love and time and care into getting Act IV perfect for release, and looking back on what I've played, it will undoubtedly be worth the wait.
Helpful? Yes No Funny
DramaQueen
( 0.8 hrs on record )
Posted: May 9
Artsy, incoherent, half finished. Can't wait for Nebraska Route Zero.
Helpful? Yes No Funny
Duraldo
( 7.2 hrs on record )
Posted: May 7
I'm sure this game will be worth it when they finish it in 2020....Actually, at this rate, who knows.
Helpful? Yes No Funny
Free Roberto
( 0.3 hrs on record )
Posted: May 2
Still not finished huh? BOOOOO!!!

I bought this game 3 years ago, thought it looked cool, played it for a few minutes, enjoyed the gameplay, but decided I'd rather wait for the full 5 episodes to release before playing it all the way thru, because I'd rather play the full game than 1 episode at a time.

Apparently I gave the devs too much benefit of the doubt that they would ever finish it in a timely manner.

3 years later, only 1 more episode has been completed, for a total of 3 out of 5. Am I unreasonable to expect a finished indie game within 3 years time? I don't think so.

So yeah, BOOOOO!!!

Buyers beware, this may never be finished.

Unless you're satisfied with a half finished game, in which case, enjoy!

If all 5 episodes are ever released, then maybe this will be worth your money. Until then, I feel ripped off.
Helpful? Yes No Funny
Zaalbar - 愛の戦士
( 6.4 hrs on record )
Posted: May 2
Surreal magical-realist adventure with fantastic atmosphere and writing. Note that it is currently missing two chapters and they are rather slow in coming out, but still worth experiencing. One of my favorite indie games.
Helpful? Yes No Funny
Yohei
( 5.4 hrs on record )
Posted: May 1
This is one of the few games that I have played that has stuck with me in my idle thoughts over the years. If you can endure the wait for the finished game, or pick it up when it is completely out, well worth it.
Helpful? Yes No Funny
lesarch
( 5.0 hrs on record )
Posted: April 30
Mysterious. Like where's-act-4? mysterious
Helpful? Yes No Funny
Bonzilla
( 1.0 hrs on record )
Posted: April 20
It's taking forever for episode 4 and 5, but I still haven't even played 2 yet because of how badly I never want this series to end. I think that about sums it up. Truly phenominal and haunting.
Helpful? Yes No Funny
Basiden
( 0.8 hrs on record )
Posted: April 19
We will likely colonize Mars before this game gets close to complete. It's been 5 months since the developers said Act 4 was "almost done" and almost two years since the last act was released. I get that they're a tiny studio, but this game is dead in the water, and I really regret spending money on it.
Helpful? Yes No Funny
_E.J.ED_
( 3.6 hrs on record )
Posted: April 18
REALLY GOOOD/ 10
Helpful? Yes No Funny
.Adriansun - Iris wanted
( 8.2 hrs on record )
Posted: April 16
The graphics. The art. The special effects. The sound. The soundtrack. The story.

Wow.
Helpful? Yes No Funny
jointhesaga
( 27.9 hrs on record )
Posted: April 15
Quite enjoyed this artful narrative experience, but eager to see the next installment!
Helpful? Yes No Funny
STuNNin
( 14.4 hrs on record )
Posted: April 13
I have to agree with some prior reviews, playing this game is like dreaming, it's interesting making so much sense and no sense, so as-a-matter-of-factly that you can't help but continue the story. You craft it and it happpens in the past, present, and future simultaneously. Brilliantly done. I put this down and picked it up to play it WHEN THE TIME SUITED. There is no need to rush through this game at all, in fact it's deliberately fast and slow when it needs to be, but to truely enjoy this game, play it when you feel between things or overwhlemed. It's a calming, intriguing experience. Yeah it has only 3 of the 5 Acts supposedly out, but to be honest, with a game like this, I kind of don't need closure because the experience is in the journey and the state thats achieved with the first 3 Acts. Dreams don't have definitive beginnings or ends, there's really just what you get out of what you did know you experienced, right?

Can...wait for the next Acts.
Helpful? Yes No Funny
real human pleb
( 4.8 hrs on record )
Posted: April 10
dream is a destiny

so is krz.
Helpful? Yes No Funny
louis_mallow
( 5.1 hrs on record )
Posted: April 7
It's a pity the last two chapters are extremely unlikely to appear now. I paid full price and only feel slightly put out, and that only because the first three chapter are so very good. Buy it regardless, dim the lights and play it with headphones on.

This game has given me some of the best moments in my gaming. It actually manages to capture that dream state where the world is magical and urgent and panicky, and you run in circles after an errand that keeps getting in its own way, and the world sort of makes sense if you don't examine it closely, but isn't your daily world at all. That's the best I can describe the feeling - this game makes you experience it.

Every so often some little set piece just takes your breath away, then you look around and realise you were really *gone*: zoned out. It's beautiful.
Helpful? Yes No Funny
Sonja
( 6.1 hrs on record )
Posted: April 4
Hi there! I absolutely adore KR0, and I want to lend any of you that are on the fence some clarity on things people are saying, some advice, and lastly, my thoughts.

1. Acts Taking A Long Time To Put Out - Yes, this is a thing that's happening, and we all really hate waiting. However, KR0 is detailed, complex, and very thorough, so I'd imagine it would take a very long time to produce something of its caliber. As well, Cardboard Computer supplies fans with material proving they're working hard on their Twitter, so follow them if you want to stay hyped.

2. Pacing Within Episodes - I'm a really impatient person. That's just who I am. So, when I first played through, there were days when KR0 got on my nerves for being so wordy. What did I do? I closed the game, played something else, and then when I felt more patient and peaceful, I opened it back up and really enjoyed a complete, immersive experience.

3. Things I Like - The music is pretty darn great. Three thumbs up out of two. Writing, of course, is poetic and enchanting. Atmosphere blends emotional response with underlying calmness. Characters are lovable as all heck. (Extra: Their names are all quite memorable, which makes things really nice and easy.) Art direction and emotion-based scenery choices are all really tasteful for the kind of story the game is telling.

4. Things I Dislike - I have a natural distaste for point-and-click games. My index finger gets tired, the sound of the clicking gets on my nerves, and it just results in me not being able to play. However, the controller integration is complete, purposeful, and well done, which made *all* the difference.

All in all, if you need an atmosphere to hang out in, or if you need escape, enchantment, enlightening, Equus Oils, or giant eagles, then I'd suggest giving this game a look. Get ready to be swept away.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
28 of 47 people (60%) found this review helpful
3 people found this review funny
Not Recommended
0.3 hrs on record
Posted: May 2
Still not finished huh? BOOOOO!!!

I bought this game 3 years ago, thought it looked cool, played it for a few minutes, enjoyed the gameplay, but decided I'd rather wait for the full 5 episodes to release before playing it all the way thru, because I'd rather play the full game than 1 episode at a time.

Apparently I gave the devs too much benefit of the doubt that they would ever finish it in a timely manner.

3 years later, only 1 more episode has been completed, for a total of 3 out of 5. Am I unreasonable to expect a finished indie game within 3 years time? I don't think so.

So yeah, BOOOOO!!!

Buyers beware, this may never be finished.

Unless you're satisfied with a half finished game, in which case, enjoy!

If all 5 episodes are ever released, then maybe this will be worth your money. Until then, I feel ripped off.
Was this review helpful? Yes No Funny
18 of 30 people (60%) found this review helpful
3 people found this review funny
Not Recommended
7.2 hrs on record
Posted: May 7
I'm sure this game will be worth it when they finish it in 2020....Actually, at this rate, who knows.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
4.4 hrs on record
Posted: May 20
3 episodes that I witness are a marvel. There's no way it could not deliver. It's has to.
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
Not Recommended
3.7 hrs on record
Posted: May 20
Do not buy. Because as everyone else stated, the game is not completed and I have completely forgotten what happened in the previous episodes.
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Most Helpful Reviews  In the past 90 days
39 of 54 people (72%) found this review helpful
1 person found this review funny
Not Recommended
2.9 hrs on record
Posted: March 20
I'm going to have to side with the "Don't buy until finished" camp. Over 3 years and still incomplete on a 5 Episode game with only 3 of the 5 released at the time of this writing. I'm not sure any game can possibly deliver a satisfying experience when leaving customers waiting so long. I must say I am very disappointed in Cardboard Computer not being much more upfront about their incredibly, insanely long development cycle. Had I known, I would have held off until the complete experience was ready. I mean, we're not talking a few months between content, we're talking almost 2 years waiting for a single episode.

Though I don't feel that Cardboard Computer are scamming people, I do feel they are slightly 'shady' and I think they should be a little more upfront with the community and provide a little more contact. I'll happily update my 'review' in 3 years when the game is finished.
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23 of 34 people (68%) found this review helpful
1 person found this review funny
Not Recommended
19.1 hrs on record
Posted: March 28
Way too long between episodes. Don't bother buying until they finish it. Episode III was released in 2014, and it's now several months into 2016 and episode IV is not yet out, despite being "almost complete" since the last developer update in November.
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14 of 22 people (64%) found this review helpful
1 person found this review funny
Not Recommended
35.8 hrs on record
Posted: March 23
Tried playing this game twice through. Both times hit a game breaking glitch where the storyline would not progress in Act 3. Once at the start of Act 3, and once in Act 3, Scene XII.

Besides the above, the story is free flow marginally directed story. But the story is SO convoluted that you're just spending your mental capacity trying to connect the dots. Which are so scantly connecting that it makes it almost not worth playing.

It has unique down-home comfy acoustics and visual presentation, which gave me a novel enjoyment, and why I even attempted a second playthrough... But the negatives, sadly, do not outweight the positives.

P.S.- Note this game is not even complete as released. They are still developing the farther acts that will complete the convoluted story.
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Most Helpful Reviews  In the past 180 days
80 of 100 people (80%) found this review helpful
14 people found this review funny
Recommended
4.5 hrs on record
Posted: December 30, 2015
If Franz Kafka watched too much Twin Peaks and had a drunken dream about it, this would be it.

My suggestion is to get the game on sale and enjoy the first 3 chapters. They are incredibly well done, a rare bit of gaming art. If the other two chapters ever come out, consider it a bonus.
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24 of 34 people (71%) found this review helpful
Recommended
10.0 hrs on record
Posted: January 5
I am utterly in love with this game. Sure the episodes are short, and sure the wait between them is long, but playing this is like dreaming, and I just don't want to wake up.
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13 of 23 people (57%) found this review helpful
Recommended
6.2 hrs on record
Posted: December 12, 2015
There's a running argument about whether games can be art.

KR0 suggests a new argument: whether games can be literature.

There's a depth to the writing in KR0 that outshines what you usually see in games by a tremendous margin. Part of that depth is the stubborn refusal to outright explain any of its themes, a decision in stark contrast to how most games choose to make absolutely sure that the player does not miss the Important Message, no matter how little they are actually paying attention.

Almost nothing in KR0 is without purpose or meaning. Do not take anything at face value. KR0 has a very high level of difficulty, but of a kind that's not usually found in games.
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24 of 47 people (51%) found this review helpful
1 person found this review funny
Not Recommended
3.7 hrs on record
Posted: February 9
I absolutely loved this game, but this is clearly abandonware and is not worth buying a season pass at full price. Avoid it if you can.
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6 of 12 people (50%) found this review helpful
Recommended
6.0 hrs on record
Posted: January 22
So creepy. So stylish. So intriguing. SO WEIRD. So worth checking out.
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Most Helpful Reviews  Overall
174 of 195 people (89%) found this review helpful
Recommended
23.3 hrs on record
Posted: May 20, 2014
For those who have not previously come upon it, Kentucky Route Zero is a five part point and click/text adventure hybrid described by its creators as a "magical realist adventure game about a secret highway in the caves beneath Kentucky, and the mysterious folks who travel it."

I often find Kentucky Route Zero a difficult game to describe. The narrative follows the final delivery of a driver whose company is undergoing financial difficulty, as he seeks out 5 Doogwood Drive, an address that isn't on Conway's maps. Stopping for directions, Conway is told that it can be found on the other side of the Zero, a mysterious underground highway that the game derives its name from. As a vague plot synopsis, that probably isn't immediately appealing, and yet Kentucky Route Zero manages to be one of the most engaging and interesting gaming experiences I've ever had.

Gameplay is a juxtaposed combination of traditional style point and click adventure mechanics in 3D scenes for key areas, and evocative text only sequences, punctuated by an exploration oriented "driving" interface represented as a stylised overhead map.

The choices the game presents you with rarely offer alternate outcomes. In contrast to more traditional point and click adventures, where progressing is a matter of chosing the correct dialogue options or performing the correct tasks, KR0 opts for a far more subtle and resonating style in which your choices define the tone of the game and the attitudes of its characters in response to the situations and predicaments they encounter. In some ways, it feels as though the player's actions control a shifting lens through which subsequent revelations are seen - an understated, yet powerful mechanic that somehow makes the player's actions feel more real and meaningful than one would usually find.

The characters in and around the Zero feel deep and rich. Even characters whose appearances seem bit parts carry a sense of life and believability. As the game progresses, Conway attracts a party of companions who join his search for 5 Dogwood Drive, each with their own outlooks and energies, motivations and troubles. Each new character shifts the dynamics of character exposition, bringing new aspects of familiar faces into relief with the flashlight of their own perspectives.

Visually, Kentucky Route Zero offers a deceptively simple style, and at first glance could be mistaken for 2D vector work. Instead, KR0's point and click scenes are entirely 3D, combining some great set design, fantastic lighting and some nice camera work with dynamic effects that work to enhance and support the game's aesthetics rather than define them (in particular, there's a super neat bit with some trees towards the end of Act II that creates an opportunity for two pairs of characters' contrasting experiences and enthusiasm to be presented at once in a way that is both interesting and in some ways moving).

From a sound design perspective, the game is equally striking, with the already atmospheric visual and narrative tone boosted further by the kind of immersive soundscapes that tend to not be directly noticed until highlighted, but as soon as you're aware, you can't help but admire them.

Kentucky Route Zero is a masterful work of interactive storytelling that is executed astoundingly well. For those who already know this, here are a couple of articles and interviews which are worth checking out if you haven't come across them already.

If you're undecided or would like to see more examples of this team's narrative work, Cardboard Computer have so far released two free standalone interludes, Limits and Demonstrations, and The Entertainment, which take place between Acts I and II, and Acts II and III respectively.
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152 of 180 people (84%) found this review helpful
Recommended
2.1 hrs on record
Posted: January 5, 2014
Y'know, when all was said and done, Kentucky Route Zero managed to be my game of the year. I couldn't tell you exactly why. The game's trippy, mysterious. Gorgeous. I could stare at this game for hours, but, of course, the mystery drives me on--because this is a real mystery, not some generic 'who murdered whom?' It's far more than that. I want to know who Julian is, what significance the mine has, how the barn ended up in a museum, and why the museum's occupants... why does the museum have occupants? Kentucky Route Zero is a mystery, a real mystery. I want to know more--I must know more!

And yet... the more I know, the less I understand. This is less of a traditional point and click adventure game, and more of... well, some sort of adventure. There's one point in Chapter 2 where my mouth dropped open, though I was looking at nothing more than inky blackness and a 2D map sketched in white lines.

This game looks good, but it sounds even better. The experience is practically made by sound. Oh, sure, the strange figures that appear if you shut off the lights in the mine are frightening, but something about it is way more compelling when you've got those headphones plugged in. Immersing yourself in this game's aural landscape is like taking a bath. Soothing. Gentle. Calm.

And yet... something there is unsettling, always unsettling. This is a room with a Bureau in an old cathedral, an abandoned storage facility that used to be a church, a floor occupied entirely by bears. This is a game that unnerved me with a simple phrase and a sound effect. This game... this game... it's something you, and everyone you know, ought to try.

As games I tried in 2013 go, Kentucky Route Zero was moving, mysterious, engrossing, and over all too quickly. For now. The first two chapters have released, and the game will be updated with three more in the future. I can't wait.

I loved every second of it, and I'm sure you will too.
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162 of 195 people (83%) found this review helpful
Recommended
9.4 hrs on record
Posted: November 23, 2013
While I'm usually not one for point and click adventures, Kentucky Route Zero found its way to be an exception. Its strange and puzzling story/atmosphere will certainly bring in fans of David Lynch.
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110 of 124 people (89%) found this review helpful
Recommended
3.9 hrs on record
Posted: June 24, 2014
I've finished the 1st Act and I have to say I'm impressed.
About 10 years ago, I went to a university course on "Hyperliterature and new forms of narration". It was very enlightening, we studied some of the new waves of storytelling, watched some David Lynch movies, played some live rpg games (based on Kult, best rpg ever) and so on... best course I ever attended, shame it was so short. I remember writing an essay about videogames, mostly focused on my experiences with graphic adventures and a game I couldn't stop playing by then called Half Life 2.
I just wish I could go back again today, after playing Kentucky Route Zero. It feels like the kind of game I was wishing for in those days.

KR0 is a captivating exercise of storytelling, sucks you in from the beginning and minimizes the interface to focus on the audiovisual experience. Same goes for all the technical aspects of the game. Graphics, music and gameplay are well polished and just let you enjoy the story without getting in the way. They all do their part, and do it very good.

The enviroment is dreamlike, inmersive, deceptively lifeless. So many details appearing out of the corner of the player's eye, so many left to the player's imagination.
This is not a usual adventure, but more an interactive story. The narration comes mostly from what you see and what you hear, saving you from reading huge walls of text. Actually, the text is just another element, and it doesn't give any important information most of the time. It does add up to the overall experience and it's a pleasure to read.
Something that caught my attention is that you never seem to be in control, just like in a dream. Your mind will struggle to follow a logic path to the story, but the game will break your will and ultimately take you for a ride. Just sit back, get comfy and enjoy it.

I can't wait to go back and continue with the game, just wanted to recommend it to everyone looking for a good, innovative experience in the already bursting indie scene. Games like this make me feel proud to be a gamer and, having passed my 30, look to my friends who jumped off the videogame train because it wasn't mature enough for society standards and think "You don't know what you're missing".

PS. Big points for the references to Gabriel García Márquez, recently passed away colombian writer, creator of the magic realist that influences this game heavily. I bet he would be proud and happy to play this game.
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148 of 182 people (81%) found this review helpful
4 people found this review funny
Recommended
12.8 hrs on record
Posted: November 1, 2014
There are roads in Kentucky that take you unknown, weird places if you allow yourself to go there. This game is a shortcut to those places wherein you don't need your imagination irl...instead the devs have done all the work for you. Enjoy the surreal, enjoy not having to work for strange magic, enjoy Ky. Rte. 0 ;-)


Btw, if you are ever in the area of Mammoth Cave, do try to visit Pig, Ky - there's an amazing BBQ joint with the most perfect fried catfish and hush puppies...I was literally dragged back to my grandmother's house in a weird space/time continuum...so when I speak of this game, I know whereof I speak ;-p
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101 of 123 people (82%) found this review helpful
Recommended
2.4 hrs on record
Posted: December 1, 2013
This game is like a dream: strange and unexpected. Add on top of that a great story telling and superb sound effects and you have one of my favorite experiences so far this year. Just do yourself a favour and put on a pair of good cans, turn the lights off and sink in to the mesmerizing experience that is Kentucky Route Zero.
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417 of 594 people (70%) found this review helpful
14 people found this review funny
Not Recommended
4.4 hrs on record
Posted: May 24, 2015
I'm sorry. I can't recommend this game any longer. It's been out for over 2 years now I think. It's supposed to include 5 acts...the THIRD act was published over ONE YEAR AGO...this is ridiculous (after already waiting for one year after Act 2). IF the game is ever going to be finished, judging by the glacial pace the dev is setting, it's going to be somewhere in 2018 probably, so...stay away from it.

Now, what IS the game? It's actually a weird pseudo psycho trip. Calling it an adventure would be grossly overestimating the game's abilities. It's a narrative driven story that drifts so far into lunacy it's getting extremely hard to even follow it, let alone understand what's going on. It's definitely "interesting" and I would have liked to actually finish it, but again...where are the remaining 2 episodes? You can't charge 23 bucks for an episodic game and then after over two years not even finish the story...that's actually a scam if I'm totally honest, so I wonder if you would get your money back from Steam...probably not, because Steam customer support sucks ♥♥♥...
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152 of 202 people (75%) found this review helpful
21 people found this review funny
Recommended
4.1 hrs on record
Posted: November 3, 2014
"When I had journeyed half our life's way,
I found myself within a shadowed forest,
For I had lost the path that does not stray,
Ah, it is hard to speak of what it was,
The savage forest, dense and difficult,
which even in recall renews my fear:
so bitter—death is hardly more severe!
But to retell the good discovered there,
I'll also tell the other things I saw"

—The Divine Comedy by Dante Alighieri

I was talking with a few of my poet and literary friends and they were urging me to try this new game.
Here's how our conversation went.

Virgil: Have you guys heard of the Kentucky Route Zero game, I just tried it and it's great.

Me: But it's $24.99, c'mon really?

Dante: You know the punishment I assigned to the greedy and avaricious.

Me: I know I know... but still I don't want to play a game where I watch pixels move on a screen

Homer: Stop ridiculing this masterpiece. You insult The Muses and mighty Zeus.

Me: Alright Alright... but if there's no action in the first five minutes I'm going back to my multiplayer shoot em' up

Proust: Don't worry, you won't be bored. After finishing it you're definitely going to want to tweet the authors and discuss the work.

Me: Whatever Marcel... why should I want to play a game about rednecks who drink whiskey

Proust: Every gamer, as he games, is actually the gamer of himself. The developer's work is only a kind of optical instrument he provides the gamer so he can discern what he might never have seen in himself without this game. The gamer's recognition in himself of what the game says is the proof of the game's truth.

Me: Okay I'll try it.

(ten minutes later)

Me: This is good

(twenty minutes later)

Me: Unreal unreal maybe my friends know something about the art of telling good stories

(An hour later)

Me: (speechless)


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