Awakened from his slumber, Beatbuddy journeys through lush hand-painted environments on a quest to save his companions and his own immortality. Beatbuddy interacts with the living breathing environment that pulses to the beat of an original soundtrack, aiding him as he unlocks new paths and solves puzzles.
User reviews: Mostly Positive (784 reviews)
Release Date: Aug 6, 2013

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Buy Beatbuddy: Tale of the Guardians

 

Recommended By Curators

"Showed at PAX Prime 2013 - Great soundtrack, lovely looking game."
Read the full review here.

Reviews

“It's an adventure that's just really delightful and charming, and it's a lot of fun.”
GameZone

“An adept fusion of music and gameplay.”
GameSpot

“Beatbuddy: Tale of the Guardians is a game you play with your ears as much as your eyes, and it delivers a feast for both.”
IDigitalTimes

Soundtrack

The Beatbuddy Soundtrack is released! Get 13 awesome songs of the game here:
http://beatbuddy.com/itunes/

Steam Big Picture

About This Game

Awakened from his slumber, Beatbuddy journeys through lush hand-painted environments on a quest to save his companions and his own immortality. Beatbuddy interacts with the living breathing environment that pulses to the beat of an original soundtrack, aiding him as he unlocks new paths and solves puzzles.

KEY FEATURES

  • Experience an action-adventure game in a whole new way, which incorporates music into every aspect of the beautiful world. Players interact with the environment and a variety of creatures to open paths and solve puzzles throughout their journey.
  • Six beautifully hand painted levels, each broken into five chapters, take the player through the unique locations and vivid color pallets.
  • Featuring an exclusively produced soundtrack with original songs composed specifically for the game by known artists including Austin Wintory, Parov Stelar, Sabrepulse and La Rochelle Band.
  • Play as Beatbuddy, an ethereal creature who travels to unite with his sisters Melody and Harmony and stop the evil Prince Maestro with the aid of Clef who provides comic relief throughout their journey.

AWARDS

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8
    • Processor: 1.8 GHz (dual core)
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: OSX 10.6 or later
    • Processor: 1.8 GHz (dual core)
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS or later
    • Processor: 1.8 GHz (dual core)
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • Hard Drive: 1 GB available space
Helpful customer reviews
16 of 26 people (62%) found this review helpful
31.1 hrs on record
Posted: December 27, 2014
A good break from the holiday deluge with an indie title from time to time reminds me that small teams can put out some surprising gems in the flooded console and PC market. I'm talking about those titles that fill up the lower end of the Steam Sales, and they show up as coupons that you get but you wonder what the game is, and whether or not you should commit to it despite the lower cost of entry. Beatbuddy is one such example of those games. It's not perfect, and could use a little more polish, but it's a solid idea for a first outing by the team at Threaks.

Beatbuddy stars it's titular character who has awoken from slumber and must save his friends from the nefarious prince of Symphonia. It's not a terribly deep story, but it does give you the sense of purpose necessary to proceed through the game. It's a bit of a short adventure, clocking it at just under six hours to get through your first time. Whether you'll go back or not depends on the amount of collectibles you found during your experience and how much you care to see the inner workings of Beatbuddy's development. The extras that are unlocked are a lot of storyboards telling about how Beatbuddy came in to being, and how Threaks has spent the past four years trying to get this game off the ground. Let it be known that game development is never an easy task.

The biggest star of Beatbuddy though is its excellent soundtrack that contains some choice tunes from Austin Wintory, Europa Deep, Parov Stelar, Sabrepulse, Curtis Newton, and La Rochelle Band. Each stage features a song by these artists and serves as the backbone to the experience of Beatbuddy, and it's interesting to see how the guys at Threaks managed to break down elements of each song and make them part of the gameplay. The only negative here is that the stages tend to be thirty to forty minutes long, and while the tracks themselves are good and are broken up really well, there is still that same sense of music droning on, and if you happen to get stuck during a particular puzzle, it starts to get a little grating.

At its core, Beatbuddy is a puzzle-adventure game with musical elements that make timing on some puzzles a much bigger factor than you'd normally expect. The rather gentle tutorial stage gets you in the swing of things, showing you how each stage's musical elements come in to play. Like snare crabs that when knocked out cause the surrounding slugs to retract, opening a path forward. But the hook here is how the creatures and puzzle elements all move in time with the music, and knocking out the crabs will cut that part of the musical track out, but you'll be given audio cues along with visual ones to let you know that they're about to come back and potentially impede your progress once again. Once the tutorial is complete, more puzzle elements come in to play that require you to deftly maneuver Beatbuddy through some tight situations and eventually some light combat comes in to play. It never gets to the point of being overly challenging, although there are a few times where some of the ricochet puzzles seem to be a bit too clever for their own good and require a little too much precision from the player, making them seem overly difficult.

This game also has a fair share of bugs that can wipe out the progress you've made on a particular level. I ran in to one instance where I died against some enemies and when I respawned and defeated them, the puzzle elements that they blocked did not become available. And since this was tied to the auto-save, I had to restart the entire level. This wouldn't be a problem if the levels weren't so long. These aren't rampant bugs, but it pays to be very careful when playing through, and thankfully Threaks has been issuing updates to address some of these, so it's quite possible that this may be resolved by the time you're reading this review.

This game is certainly pleasant to look at, thanks to its wonderfully colorful aesthetic. The animation of Beatbuddy and his friends is also rather impressive, even though they don't move around a whole lot, their idle animations show a lot of love went into making each of them feel unique. And hearing their speaking as beatboxing to the music is also a clever addition. The hand-drawn backgrounds have an element of Rayman to them, though they can get a little repetitive if you stop and stare for too long.

I don't really talk about controls much, but I have to say, play this game with a gamepad, or even a keyboard, because the mouse controls make a lot of the timing puzzles difficult to deal with. I spent a majority of my time playing with a mouse, and found it to be a bit detrimental to the experience, especially after I switched to a gamepad. The keyboard option is there as well, though the devs don't recommend using it.

The music is a big draw for the game, and while the levels could have benefited from a bit of fat trimming, they complement the music nicely. For a first effort, the guys at Threaks have certainly gotten off on the right foot. Hopefully they'll have more titles in the future that combine their excellent audio work with their well-crafted visuals.

Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
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6 of 8 people (75%) found this review helpful
1 person found this review funny
1.9 hrs on record
Posted: January 31
This is what happened when you mix beat into casual adventure video game.
You came out with this rocking game.

Man, my head keep bobbing while listening to the beat. I have become a real life Bobbleheads.
Truthfully, the game did bore me because yeah it's only a casual game but I did enjoy it.
Oh yeah, I really like the arts and extra too (Love seeing how the dev make this game from scratch).

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4 of 7 people (57%) found this review helpful
17.6 hrs on record
Posted: January 1
Suprisingly solid game, with just a few problems that bring it down. First off, the main character and his friend are awesome. Little things like leaving him to stand still prompt him to choose one of multiple dance moves that align to the beat, are a nice touch. There is some awesome music and having gameplay and mechanics align with the music and beat are a new and inventive touch. Some of the middle levels lose the quality music and just seem like opera music that doesn't really fit the level and the gameplay doesn't rely as much on it which is disappointing. Also multiple different beats and songs per level would have been better than just one. Problems are a lack of difference as levels, as each one looks and feels the exact same. Another problem is the game uses the same few puzzle, enemies, and game mechanics for the entire game, leading to way too much repeition. There are also numerous reported bugs, some of which you must restart the entire level over again for, such as I had to, which can lead to 20-30 minutes of lost time. Seeing as how the game has been out a while not as many bugs should persist as you see reported on the message boards. The ending is anticlimactic. More of the game should have been spent platforming/fighting enemies etc as opposed to just breaking barriers which bouncers and moving gateway triggers. The levels are big and have multiple branching paths which can be confusing because you have to spend way too much time solving similar puzzles. Some levels such as running from something, or guiding the way for someone, break up the monotony, but are too few and far between. I would there would have been more of those different type of levels. Each level boils down to using the ship and the guy, each of which feels like the last time you used them. Still a fun game and inventive way to incorporate music into it all. Also there is the cuteness factor. 7.5/10
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91 of 113 people (81%) found this review helpful
3.4 hrs on record
Posted: March 12, 2014
Very fun,cute and pretty little game! The gameplay is kinda simple but the story still very enjoyable. The house/jazzy soundtrack is really nice to hear while playing; it creates a relaxing atmosphere. This game is addictive somehow ^^
8/10.
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53 of 61 people (87%) found this review helpful
5.9 hrs on record
Posted: August 15, 2013
Beatbuddy... The title suggests this game is all about music and in a way it is, but don't expect something like Bit.Trip Runner, Symphony or Audiosurf here. Beatbuddy is an action adventure where your enemies produce the sounds resulting in a track for each of the six levels. The levels themselves are big and should take you around 30-45 minutes to finish. So completing the game will take you about 5-6 hours. I can tell you that that's more than enough because Beatbuddy just doesn't have enough variety to keep things interesting for much longer than that. True, it introduces new puzzles and enemies in every level that you play, like so many other games really, but for Beatbuddy is just isn't enough.

Plus, the fact that I experienced 2 game breaking bugs made me realize that Beatbuddy is a good game, but nothing groundbreaking. I can understand that a game has bugs, as long as they don't break the game but for a game that's 2D and somewhat linear it's unforgiving. Especially if it's such a short experience.
On the other hand; the levels are well made and have beautiful art so it's not all bad.

My advice to you: grab it when it's on sale.

[Rating: 65/100]
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51 of 63 people (81%) found this review helpful
3.8 hrs on record
Posted: March 30, 2014
I really, REALLY wanted to love Beatbuddy. Games that incorporate music into their gameplay are kind of my thing, and to the game's credit it does start out VERY strong. The first half hour or so is incredibly fun and inventive as you experience how the game layers beats on top of each other to create the main song of the level, and discovering each new creature and how it interacts with the soundtrack and Beatbuddy gameplay wise is incredibly novel. Sadly the gameplay fails to stay fresh for very long, relying on the same bounce pad and reflector tile gameplay for the majority of the game, which is pretty disappointing for a game that's only 3 hours long.

The first thing you'll notice are how floaty the controls feel. The game (appears) to be set underwater, so that point can be somewhat forgiven, but if you're playing with a keyboard and mouse the poor controls are really put front and center. The majority of the game is based upon interacting with your environment, using keys in locks, hitting things to the beat, etc. However this quickly becomes INFURIATING when Beatbuddy simply refuses to pick up an object or swim a certain direction, ESPECIALLY in time sensitive situations. I can count on one hand the times during my playthrough that Beatbuddy picked up or placed an object where I wanted to the first time without having to click the mouse repeatedly. Another totally bizarre control issue is that Beatbuddy will occasionally just stop listening to your commands altogether and swim in completely random directions, sometimes coinciding with your mouse being over the foreground art but sometimes due to nothing at all. All this leads to a very obnoxious gameplay experience at best, and a potentially maddening one at worst. Eventually you get used to it (about 30 minutes before the end, unfortunately) but when the game throws handfuls of enemies at you at once and you're being helplessly knocked around while the game ignores mouse input, or given a time sensitive puzzle and Beatbuddy flat out REFUSES to pick up an essential piece of the puzzle in a timely manner, you can't help but feel let down.

Thankfully Beatbuddy is forgiven some of its gameplay missteps with a very charming art style, which is a 3D character model on top of very beautiful layered 2D art, although for a musically driven game the soundtrack is surprisingly mediocre, save for a few standouts. While the first level is designed extremely well in regards to introducing not only the layers of song throughout the level in a gradual and fun way, but also the creatures of the world and how they interact with you and the song, that detail seems to go out the window past the first few levels. The soundtrack becomes just the backdrop as the game progresses instead of a major gameplay element, with a few exceptions of course. The fact that the game forgoes a lot of these fun ways to introduce the song of the level compounded with the hit or miss controls and the fact that you see most of what the gameplay has to offer very early on makes the Beatbuddy segments seem like filler until you get to the next vehicle sequence, which is when you get to hear the level's song in its entirety (or as much as they were allowed to play, as the "level's song in its entirety" actually only ever ends up being maybe a 15 second loop of a chunk of the chorus). It began to feel like I was just chugging through the same old bounce pad, reflector tile and collect the gems sequences as Beatbuddy until I got to play the next vehicle segment, which turned out to be the game I ACTUALLY wanted to play.

As for the story, it serves its purpose. For a 3 hour game it does its job. The characters are all very likeable and cute, too. Their designs are pretty unique and fit the world well, and they all speak in their own style of beatbox which is pretty endearing. The game has some decent humor in the way of your companion, Clef, dismissing the very clearly falling apart vehicle you both ride in and the Prince character doing some very tongue-in-cheek villain things. Slight spoiler alert here, but the ending seems to happen all at once and with very little fanfare which is very disappointing. For a big, boisterous music game I was expecting a large boss battle with some rousing music, but the ending really comes out of nowhere and happens very quietly. For a short little music game like this I suppose it's fine, I was just hoping for more.

Even with all that being said, there's still something about Beatbuddy. I'd be totally lying if I said a few of the songs weren't still stuck in my head, and I beat it in one sitting and didn't want to stop, which is saying a lot nowadays. Maybe it was because I wanted to see what the next level was going to look like, or what new mechanic they would introduce, or maybe I just wanted to hear what the next song would be. Unfortunately with the gameplay flaws and short gametime Beatbuddy comes off as less of a good videogame and more of a really enjoyable interactive music video. If that's fine to you, by all means pick up this game. If you're really pining for a new music game, pick up this game. For everyone else I'd say maybe avoid this one. Pick up some of the greats (Audiosurf, Beat Hazard, etc.) or maybe get it on sale.
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74 of 107 people (69%) found this review helpful
0.5 hrs on record
Posted: March 1, 2014
Get this on sale, watch a "let's play", perhaps buy the soundtrack - Beatbuddy excels at everything it does, except the "game" part.
Beatbuddy offers great visual design, richly drawn assets and fluid animations.
Beatbuddy offers an exceptional soundtrack that will certainly keep you listening.
Beatbuddy has apparently been painstakingly patched by dedicated developers.
Beatbuddy, however, is broken by design, at least gameplay-wise.

The game seems to attempt to relate its gameplay formula to rhythmic cues and boy does everything seem really nice, in theory, until you actually start to move around. The issue is very simple, and very hard to fix for a complete game.

Automatic actions happen between set intervals, following the beat of the song - but your movements don't. This is partially fixed by the vehicular sections, that set your movements to the beat, although not responding reliably to input.

Dashes, punches and other actions happen in their own time and generate offsetting audible feedback, making controls feel even less responsive than they already are. This becomes clear since the start of the game, as soon as color-changing bubbles and spiked crabs appear.

Obstacles clear their paths within the song's rhythmic call, as you dash through 0.3 seconds later causing annoying dissonance.
Crabs swing to the beat, as you punch them as fast as you can click, ignoring any sort of timing or planning there could ever be.
Vehicle dashes are timed to the second beat! Except holding the button does the same thing, while attempting to click on-beat results in failed half-dashes.
Jellyfishes move to the beat! Move along with them in synchronicity so you can survive! Except they move less per beat than you do, forcing you to either ignore the song or smash your face every sixth beat.

The issues pile up as new elements are added, it seems.
Playing only with visual cues might actually be more helpful than attempting to follow the song.
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30 of 36 people (83%) found this review helpful
1.4 hrs on record
Posted: March 2, 2014
Tedious gameplay. 90% of each stage is the same type of puzzle, the other 10% is collecting collectables. Boring.

The music is too reliant on loops in order to turn a 50 second clip into the only thing you will hear for 30 minutes.
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42 of 57 people (74%) found this review helpful
9.9 hrs on record
Posted: December 18, 2013
If you enjoy a good platformer. Buy me.
This game comes very close to rayman origins/legends quality.
Rather impressive given the obvious developer team size/funds difference.

Decent enough story that you don't feel inclined to skip it. Well paced game with each level taking around 30-60minutes, depending on how much you explore. Game length is around 6-10hrs.
Soundtrack and controls are top notch.

A+
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25 of 31 people (81%) found this review helpful
0.7 hrs on record
Posted: March 9, 2014
In theory, this game should be a perfect match for me: 2D handpainted graphics and an electronic soundtrack. But if you look at the awards Beatbuddy has won, one thing's apparent. They are all for audio, not a single one is for gameplay.

As such, the actual game isn't very fun. When swimming "on foot", half the time you're going through tight spaces, which gets tiring very quickly. The controls have a laggy feel, since you are supposed to be under water. They should in reality be much tighter for this kind of game.

It gets even worse when you're in the vehicle. Suddenly you jump synchronized to the beat and have to press the button every 2/4th to get a little boost. This isn't very fun either. Trying to move synchronized with huge bubbles that are slower than you is really a pain in the ♥♥♥.

If you want to play a fun platformer with musical elements, you NEED to check out Sound Shapes on PSN, which does control much better, even sounds better and is so beautiful, it made me cry!
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21 of 29 people (72%) found this review helpful
5.5 hrs on record
Posted: November 26, 2013
Great Soundtrack, nice gameplay - gets you busy for about 3-6h in one playthrough. Not much but really nice considering the feeling you get while playing it.
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16 of 20 people (80%) found this review helpful
1.5 hrs on record
Posted: January 10, 2014
Music loving gamers--both hardcore and casual--will likely be happier with games like Audiosurf, Beat Hazard, and Symphony. It is an excellent addition to your library if you like a very casual slow paced puzzler or if you have kids. I got this game thinking it was more music driven "crazy arcade adventure" than it really is. The music is more of an ambiance thing than the driving force it is presented as. Don't purchase this for the music or the platforming (of which there is none). I would consider this more of a puzzle game than anything else.
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19 of 26 people (73%) found this review helpful
1 person found this review funny
5.9 hrs on record
Posted: August 21, 2014
I can't recommend this game at full price. Fun for the first couple levels, then gets tedious and repetitive. Several level breaking bugs on the last couple levels of the game that require complete restarts, buggy controls (using xobx 360), final game breaking bug that doesn't fix even with restart on last level keeping me from being able to complete the story. The soundtrack is good, along with the level backgrounds, and overall aesthetic but I found myself just trying to finish for the sake of finishing rather than because I was having fun. Couple this with the numerous bugs I ran into and I can't justify $10. Pick it up for $2-$3 or less to have a little fun. Other than that save your money. Mediocre at best. 3/5
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15 of 21 people (71%) found this review helpful
5.6 hrs on record
Posted: December 18, 2013
If you like electronic music, this is the game for you.

The soundtrack is amazing, and the way it ties up with objects and creatures on and off screen is quite impressive.

The levels are masterfully designed and puzzles are not that complicated, so progression flows really well. I'd say the pacing is perfect.

On the flip side, the game is a little short and the story is a bit silly. However, the entertaining gameplay more than makes up for this.
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16 of 25 people (64%) found this review helpful
7.2 hrs on record
Posted: August 24, 2014
I would really like to recommend Beatbuddy, but I just can't... at least, not fully. While it's got a lot going for it, I just can't get past how buggy it is. Although I did manage to complete it, it wasn't without some serious issues. Several times I got stuck in various ways that prevented further progress - sometimes it was a matter of a game event not triggering properly, and sometimes it was due to going some way the game wasn't expecting me to (apparently). I also encountered issues where the controls would just stop working for no reason. Restoring to the last checkpoint sometimes fixes the issue, but this is rarely the case. Most times, there is no choice but to start the level (or entire chapter) from scratch. Do you know how annoying it is to have 30-40 minutes of progress wiped out, have to start over again, and hope you don’t make the same game-breaking mistake again (whatever it was)? Let me tell you - it's really f%@*&g annoying. I ended up having to do that multiple times. And would you believe, as a final bug-ridden cherry on top, the very end of the game also glitched out on me as well? Well, believe it. So on top of all the other frustration I experienced just getting through the game, I didn’t even get to see the full conclusion of the story.

Now, putting all of that aside, what’s actually good about Beatbuddy? Quite a bit, actually. The hand-drawn layered 2D graphics look great, the controls are responsive, the puzzles are generally well-designed, and the music is decent. And that’s a good thing, because the music plays a large part in the gameplay - the environment works in time with the beat of the music, requiring specific timing to pass obstacles or solve puzzles. The first couple of hours are great, as the basic mechanics are introduced. Unfortunately, it starts to lose its luster a little bit after that, as most of the subsequent puzzles are pretty much variations on things you’ve already done several times. So you might start to get tired of it after a while (or maybe I was just burned out from having to replay several areas). I would estimate the overall playtime to be somewhere around 4-6 hours.

Overall, the game is not bad, and I enjoyed it while it was working properly. The frustration from all of the technical issues I had just ended up being too much for me to give it a full recommendation. If you enjoy action/puzzle sidescrollers, music-themed games, and/or games with pretty 2D artwork, it’s definitely worth a look. Just be aware of the potential issues. I suppose it could very well be possible that you'd encounter no glitches at all… but I doubt it (several posts in the Steam forums seem to corroborate my experience). At the very least, don’t buy it at full price unless the developers hire more QA people and/or release a patch that fixes the game-breaking issues.
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9 of 12 people (75%) found this review helpful
5.5 hrs on record
Posted: May 14, 2014
Beatbuddy is a cool game. It is not very difficult as long as you keep to the beat. The level design is cute and the main character evolves with some new abilities to keep floating to its goal. The music is also entertaining and is definitely a big part in the game.
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9 of 12 people (75%) found this review helpful
7.3 hrs on record
Posted: December 7, 2013
Damn shame this game seems to be selling badly. You can see that it was made with love.
It had some bugs on release but they seem to be fixed now. That's the techincal part.
As for the actual game part: it's good. You feel the rhytm, you play the rhytm. And the soundtrack? It's awesome. What makes it even better is how the music builds up through the level. It's the same track, but different bits of it.
And charaters' dialogs are funny. Relly now, it's a good game.
Also, there's a demo, you should try it.
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15 of 24 people (63%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: November 2, 2014
Beatbuddy pairs great music and wonderful art with poor execution. I have encountered multiple bugs (Mac version) while playing and the controls can sometimes be a bit frustrating. The difficulty level swings abruptly between way too easy and maddeningly difficult pretty regularly, and it can sometimes be hard to tell if it's the software bugs or level design that causes it.
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5 of 5 people (100%) found this review helpful
4.3 hrs on record
Posted: July 21, 2014
Aquaria: the Musical!

More words? Okay. It's a puzzle game about finding your way through labrynth-style caverns and dealing with various timing based boundaries as well as some enemies. It's not a bad game by any stretch but within the first hour you will have a very good idea as to whether it is "your jam". The artwork is absolutely sublime but the gameplay is excessively repetitive and the controls can be quite unwieldy at times. The vehicle sections are particularly obnoxious but are thankfully beaten by force alone.

I would not buy this game on it's own. If it's in a bundle or extremely cheap on sale and it sounds appealing then you should give it a shot. It's a short and unique game: with even a little bit of patience you can probably finish it in about four hours and not feel robbed.
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17 of 28 people (61%) found this review helpful
1.1 hrs on record
Posted: December 12, 2013
After only playing 1 hour of this game, im absolutely HOOKED!!! This is easily one of the greatest puzzle/platformers ive played in a long long time. There was a few others i had played and was amazed by, but this here completely blows them out of the water. Im a bit of an audiophile, so im not sure if that makes me a bit biased towards this game with its music theme and everything, but either way, im done. It has me, and its not going to let go.
The way the controls and the actions you take just blend seamlessly with the music is so great. I was sitting here bobbin my head the whole time i was playing, and the tunes are great. Kinda hypnotizing really. If you ever want to distract me and steal my wallet just turn this on and hand me a controller.

so, i HIGHLY reccomend this game, i give it a 10/10 with ease. And im not one to do such a thing after only playing an hour. BUY IT!
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