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-----------This is my review account, because the low playtime.
Graphics:
+ beautiful hand drawn worlds
+ smooth animations
+ everything moves to the music
- level blocks are repeated
Atmosphere:
+ music brings the world to life
+ attention to detail
+ charming and sympathetic humor
- static text cutscenes
Sound:
+ varied, high-class electric Soundtrack
+ perfectly adapted to the game
+ beatbox end voice output
Balance:
+ perfect learning curve
+ tricky, but always logical puzzles
+ fair set reset points
- only one level of difficulty
Level Design:
+ balanced mix of puzzle and action passages
+ surprised to the end with new ideas
- little to discover
Puzzles:
+ clever physics and switch puzzles
+ always require rethinking
+ towards the end pleasantly challenging
- constructions sometimes a bit confusing
Weapons & Extras:
+ rhythm as the main weapon
+ fanning vehicle deposits
- just movement and combat maneuvers
- abilities are automatically unlocked
Story:
+ interesting basic idea
+ pleasant self-deprecating
+ sympathetic characters
- many clichés
- disappointing end
Game Size:
+ reasonably long campaign (solo playtime around 6 hours)
+ neither dilations or repeats
- runs strictly linear
- neither co-op multiplayer mode yet
Multiplayer: no multiplayer
You do not love music, to have fun with the action-adventure Beatbuddy. But it helps immensely to survive.
There is a story here, but it's about as much impact on the product as a whole has worked as an average album cover. You are Beatbuddy (Beat, short), one of a trinity of gods of music style, and your fellow musical harmony spirit you have to rescue your sister Melody from the clutches of the villainous Prince Maestro. Maestro wants the world to dance to its beat alone, and this is obviously a bad thing, because the poor guy did not even have the chops on a one-hit wonder.
The beautifully hand painted worlds are full of lovely details and funny ideas. During the five to six hours of play I was always curious about what to expect around the next corner and were surprised again and again. First and just with the equally abrupt as unspectacular final is Beatbuddy from the idea of breath.
From playful core outwards Beatbuddy is really just a thoroughly conventional action-adventure. We explore the floating caverns of the six worlds, from the mine to the jungle to the temple, avoid obstacles and traps, solve a lot of switches and physics puzzles and beat with our blue fists every now and again parasite-like opponents.
The great art of Beatbuddy is that the song while the focus at all, unlike pure music games like Guitar Hero or Audiosurf but never in the foreground. We do not play the music, but with the music. A smaller, but just as fine as fascinating difference. The music is unquestionably the highlight here, and even in Beatbuddy's weakest moments, you might have a hard time refraining from tapping your feet or bobbing your head to the rhythm.
Score: 82 / 100
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