Take a deep breath and prepare for a tranquil journey through the seasons with Storm, an atmospheric, ethereal experience where you use natural phenomena to guide a simple seed to fertile soil so it can take root and spring to life.
User reviews:
Overall:
Mostly Positive (73 reviews) - 72% of the 73 user reviews for this game are positive.
Release Date: Jun 27, 2013

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Reviews

Storm is one such independent game that brings something fascinating, fun, and different to the video game industry
86/100;Family Friendly Gaming

Even in the rare moments when the puzzles frustrated me, I was still completely in love with the beauty of Storm.
9/10;LevelSave

A great game that offers a unique challenge
8.5/10;Pixel Related

About This Game

Take a deep breath and prepare for a tranquil journey through the seasons with Storm, an atmospheric, ethereal experience where you use natural phenomena to guide a simple seed to fertile soil so it can take root and spring to life.

Embrace the subtleties and strengths of nature to move a broken branch, fill a small pond or make snow fall to solve puzzles and create natural paths. Take your time and explore nature's nooks or simply enjoy the ambiance as you float, blow and bounce a seed to the perfect place to take root. Relax and enjoy Adventure, Challenge or Spirit modes, each set in gorgeous environments and enhanced by soothing, nature-inspired soundscapes.

  • Gorgeous Environments: Interactive environments react to your every move as you make a path for your seed's journey through 49 lush levels.
  • Background Soundtrack: Enjoy the soothing soundscapes created by indie developer and musician Terence Lee, who also came up with the original concept for the game.
  • Three Modes Over Four Seasons: Choose between Adventure, Challenge and Spirit modes for multiple levels of enjoyment.
  • Natural Controls: Use either an Xbox 360 Controller for Windows or a mouse and keyboard to manipulate the elements at your own pace.

System Requirements

    Minimum:
    • OS:Windows XP, Vista, 7 and 8 (32 or 64)
    • Processor:Dual Core 2 GHz
    • Memory:2 GB RAM
    • Graphics:Memory 256 Mb, ATI Radeon HD 2600 XT or NVIDIA GeForce 7900 GTX or more recent model
    • DirectX®:9.0c
    • Hard Drive:1300 MB HD space
    Recommended:
    • OS:Windows XP, Vista, 7 and 8 (32 or 64)
    • Processor:Dual Core 2 GHz
    • Memory:2 GB RAM
    • Graphics:Memory 512 Mb, ATI Radeon HD 2600 XT or NVIDIA GeForce 7900 GTX or more recent model
    • DirectX®:9.0c
    • Hard Drive:1300 MB HD space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (73 reviews)
Recently Posted
Y2Jus10B
( 3.8 hrs on record )
Posted: April 10
I like it, Thumbs Up!
Helpful? Yes No Funny
Waynooski
( 9.9 hrs on record )
Posted: November 22, 2015
This is a surprisingly clever and satisfying puzzle game with simple mechanics. I'm up to autumn now, and I'm really enjoying the twist on mechanics each season brings. The challenges each stage are familiar (good conveyance of mechanics), without being repetitive. As others have noted: it is a bit of an annoyance that the keys can't be rebound, but this is such a minor nitpick, as keyboard interaction is infrequent anyway. Fairly unique take on a physics puzzler, and I am happy with this purchase.
Helpful? Yes No Funny
avadakedalek
( 0.3 hrs on record )
Posted: November 16, 2015
A good game for relaxing and working your mind simultaneously!
Helpful? Yes No Funny
Bracdis
( 0.1 hrs on record )
Posted: November 5, 2015
Fresh and inspiring!
Helpful? Yes No Funny
Luckspeare
( 11.6 hrs on record )
Posted: October 4, 2015
Review of Storm, also referred to here as the "Rain Cooldown Waiting Simulator"

Though it's touted as "family-friendly" and "serene," it is only so thematically. In terms of actual gameplay, it is anything but serene, and far beyond what any but the most obsessive-compulsive and patient kids will tolerate. In a nutshell, it is eye-poppingly, hair-tearingly, crying-out-loud frustrating, featuring arbitrary, artificial difficulty, abysmal controls, and more than anything, lots of waiting for the 10-second rain cooldown to go, go, GO. Come ON, do I have to wait another 8 seconds to try something else on the 23rd try, again? Really?

What I mean by "arbitrary" and "artificial" difficulty is that, too often, because of some minor quirk, the right solution doesn't work. In fact, there have been a number of levels where I did the correct solution to no avail, then spent another 30 minutes waiting for the rain cooldown timer over and over as I tried different solutions. When I checked the solution, it just worked differently -- like, for example, using lightning to destroy a land formation to free a boulder, but the boulder falls the wrong way for whatever reason.

The worst is when you're on a multi-step puzzle with really fussy steps that are time-consuming (mostly because of that awful rain timer) and unreliable, and the nature of the puzzle means that a messup in timing or pixel clicking accuracy (especially with the clunky, imprecise controls and UI) on step 2 or 3 means you get knocked back to step 1. I'm pretty patient with these sorts of things, but this just beat the hell out of my patience. It's just infuriating when you've finally gotten it to work right on step two of a conceptually-simple three-step puzzle after 20 minutes, only to be sunk by some quirk of the third step and have to start all over. My kids (10 and 13) scrunched their face and lost interest after giving a genuine, hours-long try.

You should not have to utter the words "life is too short for this" for a supposedly tranquility-inducing game.


I really want to like this game. I like the idea, I like the intent. But playing it is like threading a needle with an excessively thick and frayed thread, with a mandatory 10-second retry timer and a 75% chance that something will come and randomly knock the thread back out every time you've gotten it almost through, so you have to start over. It genuinely feels random all too often -- waiting for sparks from the grass fires to float in just the right way to a log somewhat nearby, waiting for the seed to float just right, etc. And then you're constantly fighting with the UI, since the mouse-scrolling is hyper sensitive and quickly shifts the screen whenever you get within two inches of one side or the other -- which you will do constantly as you try to drag the mouse just right to generate a wind path.

It's a puzzle game where the right solution depends not only on whether you did the right thing, but a confluence of factors, half of them outside your effective control, that sometimes really don't quite come together for many tries, forcing you to start over and repeat the frustrating sequence of these puzzles again.

Again, I want to like it, but the developers have made it just punishing because of artificial difficulty and poor controls -- it's not difficult because it requires cleverness, but because it requires a confluence of things that feel random and/or not practicably controllable (i.e., will the wind carry one of these sparks that long distance just right? I had to do the same action 10-20 times before it did it just right... etc.).

Developers, difficulty is good. Replay value is good. But the game being difficult because your controls are poor and because the structure of the game itself blocks successful interactions most of the time, even though the player does the right things, is bad. And forcing the player to repeat the right solution over and over and over, waiting patiently for that long rain cooldown timer, is not replay value.

While I appreciate the music and art style, I have come to be highly irritated by these problems in the game, and I can't but strongly recommend against it.

IF the rain cooldown timer was shortened reasonably and some of the more nose-scrunching puzzles (Winter days 3 and 4, for example) were made less unreliable, I might be more forgiving of its other faults. As it stands, I find that every time I quit this game, it's a rage-quit. Aaarghghgh and all that.

Side Note: I am clearly obsessive-compulsive myself, as else why would I have twelve hours in the game? I guess I feel I have to give it a run all the way through if I'm going to give it a review as unfriendly as this...? Maybe masochism. But you can't say I haven't given it a really solid look.
Helpful? Yes No Funny
Lexers615
( 13.6 hrs on record )
Posted: September 28, 2015
Cute and zen puzzle-like game. Very relaxing and challenging!
Helpful? Yes No Funny
HelixOblivion
( 2.5 hrs on record )
Posted: July 15, 2015
A seed based puzzle solving game, using the elements to get the seed from the tree to the prime plot for it to grow sometimes doing this multiple times per level, you control the rain, the wind, and lightening all to get the seed where it needs to go, i have enjoyed playing this game its rather slow paced and sometimes frustratingly hard but its a fun game to play to while away a bit of time.
Helpful? Yes No Funny
Djinnifer
( 0.5 hrs on record )
Posted: June 18, 2015
Not far into the tutorial, I discovered that in order to play the game you need a mouse with a "middle button." I can't comment on the gameplay, only the fact that you might need a new mouse to play the game. Yes I am aware that some people can download software and reconfigure their mouse, but I wasn't one of those people and this information wasn't provided up front prior to purchasing.

In addition, even though my hardware and OS was much better than the recommended system requirements, there was a great deal of flickering and other issues that required closing and restarting the game several times each time I played.

I hate to give a negative review, because it looks like a beautiful game with a teriffic concept, but if I can't play it, even at the sale price it's a waste of my money.
Helpful? Yes No Funny
GameplayJenny
( 1.6 hrs on record )
Posted: April 12, 2015
Put simply, this doesn't run. I get to the language select screen and that's that. Sometimes I get an error message about not being able to find a file (in French) and sometimes I get nothing.

Other people are reporting similar errors and no one seems to have a solution. If you've ever got it working, I'd be very grateful to hear from you!
Helpful? Yes No Funny
Theron
( 11.9 hrs on record )
Posted: March 17, 2015
A calm and peaceful game with a nice soundtrack. I'm enjoying it so far.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
32 of 36 people (89%) found this review helpful
Recommended
8.2 hrs on record
Posted: December 21, 2013
The description says it all, Its quite a tranquil journey. Sometimes you just need to get away from the zombies and guns to deflate. Storm has brought me that calmness i wanted. I'm really picky about puzzle games, but this just had me interested. I love the nature setting, it looks beautiful and has good music. I'm a sucker for good music. If you've played Flower you'll probably like Storm.
Was this review helpful? Yes No Funny
22 of 26 people (85%) found this review helpful
Recommended
1.1 hrs on record
Posted: November 28, 2013
While I'm only on Day 8 of Spring, this game has a unique combination of serene calmness and "what the f--k" difficulty. I'm quite surprised that this game isn't more popular.
Was this review helpful? Yes No Funny
38 of 56 people (68%) found this review helpful
Not Recommended
3.3 hrs on record
Posted: June 22, 2014
The idea is very good, but:
- controls are atrocious, especially autumn tornadoes, it feels like pure random luck with them.
- cannot set sensitivity or rebind keys, menu controlled by keyboard only, game is mostly mouse.
- the places where the seed is suppose to go are sometimes same color as everything else, and you have to guess.

Overall it feels like better Bad Rats.
Was this review helpful? Yes No Funny
15 of 19 people (79%) found this review helpful
3 people found this review funny
Not Recommended
11.6 hrs on record
Posted: October 4, 2015
Review of Storm, also referred to here as the "Rain Cooldown Waiting Simulator"

Though it's touted as "family-friendly" and "serene," it is only so thematically. In terms of actual gameplay, it is anything but serene, and far beyond what any but the most obsessive-compulsive and patient kids will tolerate. In a nutshell, it is eye-poppingly, hair-tearingly, crying-out-loud frustrating, featuring arbitrary, artificial difficulty, abysmal controls, and more than anything, lots of waiting for the 10-second rain cooldown to go, go, GO. Come ON, do I have to wait another 8 seconds to try something else on the 23rd try, again? Really?

What I mean by "arbitrary" and "artificial" difficulty is that, too often, because of some minor quirk, the right solution doesn't work. In fact, there have been a number of levels where I did the correct solution to no avail, then spent another 30 minutes waiting for the rain cooldown timer over and over as I tried different solutions. When I checked the solution, it just worked differently -- like, for example, using lightning to destroy a land formation to free a boulder, but the boulder falls the wrong way for whatever reason.

The worst is when you're on a multi-step puzzle with really fussy steps that are time-consuming (mostly because of that awful rain timer) and unreliable, and the nature of the puzzle means that a messup in timing or pixel clicking accuracy (especially with the clunky, imprecise controls and UI) on step 2 or 3 means you get knocked back to step 1. I'm pretty patient with these sorts of things, but this just beat the hell out of my patience. It's just infuriating when you've finally gotten it to work right on step two of a conceptually-simple three-step puzzle after 20 minutes, only to be sunk by some quirk of the third step and have to start all over. My kids (10 and 13) scrunched their face and lost interest after giving a genuine, hours-long try.

You should not have to utter the words "life is too short for this" for a supposedly tranquility-inducing game.


I really want to like this game. I like the idea, I like the intent. But playing it is like threading a needle with an excessively thick and frayed thread, with a mandatory 10-second retry timer and a 75% chance that something will come and randomly knock the thread back out every time you've gotten it almost through, so you have to start over. It genuinely feels random all too often -- waiting for sparks from the grass fires to float in just the right way to a log somewhat nearby, waiting for the seed to float just right, etc. And then you're constantly fighting with the UI, since the mouse-scrolling is hyper sensitive and quickly shifts the screen whenever you get within two inches of one side or the other -- which you will do constantly as you try to drag the mouse just right to generate a wind path.

It's a puzzle game where the right solution depends not only on whether you did the right thing, but a confluence of factors, half of them outside your effective control, that sometimes really don't quite come together for many tries, forcing you to start over and repeat the frustrating sequence of these puzzles again.

Again, I want to like it, but the developers have made it just punishing because of artificial difficulty and poor controls -- it's not difficult because it requires cleverness, but because it requires a confluence of things that feel random and/or not practicably controllable (i.e., will the wind carry one of these sparks that long distance just right? I had to do the same action 10-20 times before it did it just right... etc.).

Developers, difficulty is good. Replay value is good. But the game being difficult because your controls are poor and because the structure of the game itself blocks successful interactions most of the time, even though the player does the right things, is bad. And forcing the player to repeat the right solution over and over and over, waiting patiently for that long rain cooldown timer, is not replay value.

While I appreciate the music and art style, I have come to be highly irritated by these problems in the game, and I can't but strongly recommend against it.

IF the rain cooldown timer was shortened reasonably and some of the more nose-scrunching puzzles (Winter days 3 and 4, for example) were made less unreliable, I might be more forgiving of its other faults. As it stands, I find that every time I quit this game, it's a rage-quit. Aaarghghgh and all that.

Side Note: I am clearly obsessive-compulsive myself, as else why would I have twelve hours in the game? I guess I feel I have to give it a run all the way through if I'm going to give it a review as unfriendly as this...? Maybe masochism. But you can't say I haven't given it a really solid look.
Was this review helpful? Yes No Funny
19 of 27 people (70%) found this review helpful
Recommended
10.1 hrs on record
Posted: March 17, 2014
This game is really fantastic ! Graphics are great, music is calm and controls are good enough to end the puzzles easily when you have the right solution. One of my favorite game.

Important note : for the Spirit mode, you can complete the levels even after chrono has reach zero. Time is for scoring only. No stress...
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13 of 16 people (81%) found this review helpful
Recommended
10.3 hrs on record
Posted: September 2, 2013
This game is so calm and relaxed it is a great way to blow off some steam after you have a tough day. Sometimes the puzzles are difficult to complete but your mind will be much clearer after seeing these great graphics and music. This game shows an accurate if not exact likeness of nature.
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9 of 10 people (90%) found this review helpful
Recommended
2.6 hrs on record
Posted: August 23, 2013
First thing I want to say about Storm is this; ignore the metascore. That score is coming from a bunch of stuffy cublicle workers who work for big, conglomerated gamging sites. This is not a game for them, so it only stands they wouldn't like it. Do you enjoy puzzle games? Storm is for you. Did you enjoy Journey, Flower, flOw, or Puddle? Storm is for you. Storm isn't perfect by any means, don't get me wrong. But it is whimsical, relaxing, and nowhere near as frustrating as critics complain it is. If you are on the fence, watch a few videos of gameplay on Youtube; I would still recommend snagging it on sale though.
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13 of 18 people (72%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: November 29, 2014
NOTE: For review with screenshots, please visit http://microfloppy.net/2014/08/12/storm/

Storm is a puzzle/platform game where you use the elements to guide your seed to good soil. I have tried this game a few times earlier but quit because of bad controls - I am allergic to badly ported games. Now I have an XBox-controller and gave this game one more try.

Unfortunately, Storm didn't convince me this time either. It's a shame because I really want to like this game. It's incredibly beautiful and has a great sountrack with relaxing sound effects. Also, it isn't developed by any big giants but by the much smaller Eko Software.

I love the charming graphics but beyond that there isn't much in this game for me. I just get frustrated over stuck seeds and unmanageable controls. I can theoretically solve the required puzzles, but making the controls do what I want is a completely different matter. Maybe it is something for you if you like this kind of challenge, but for me this game experience turns into a stressful, frustrating mess. And I have to say it is a shame because, again, I love the concept and the visuals.

2/10 seeds
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9 of 12 people (75%) found this review helpful
1 person found this review funny
Not Recommended
142.8 hrs on record
Posted: July 3, 2013
TL;DR- Don't buy this game.

I forced myself to finish this one in order to review it for IGN, but if I ever have to look at it again I'll hurt something. The puzzle mechanics are confusing and unresponsive, the abilities work 40% of the time, the objectives are unclear, and the game never looks as good as the trailers imply it does. Don't waste your time.
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9 of 15 people (60%) found this review helpful
Recommended
1.1 hrs on record
Posted: June 23, 2014
I love this game. The puzzles are pretty easy, but the sounds are relaxing. Nice to play after a long day at work to just unwind and give my mind a little break.
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