At first glance, this game looked very promising. Decent music and graphics (comparable to Deponia series) and voice acting wasn't bad either. From a pure technical point this game is comparable to other Daedalic titles, so I picked it up as I've enjoyed every one of them so far.
BUT the story turns out very weak. The main character is like a toddler Guybrush Threepwood, the story weak and shallow. Dialogue lines don't change after the first conversation, which makes it tedious if you have to explore more deeply.
The biggest problem I had with the game was its puzzles. The puzzles mostly make or break a game of that kind. Puzzles of this game often times don't follow the story and you have to talk to random people or try random stuff to progress. Some puzzles are illogical and often times the solution is set in strict trails. Two simple examples:
- for one puzzle you have to polish a trophy and put it on a window sill. The only way to solve the puzzle is to put the unpolished trophy first and polish it after it won't be accepted. You cant polish it beforehand although it's obvious you'll have to.
- for another puzzle you have to plant a tree that will soak up water. If you try that at night, you wont be able to and get a generic message. You have to change to daytime to plant the tree and it will work.
I've run across this kind of stuff all game long, making it a very tedious experience. Good point & click games will give you hints, so you stay on track. This game will give you nothing , even if you did everything right and didn't follow some stupid random rule.
Some puzzles have week puzzles, some a week story, but this has both. It was the first daedalic and first p&c I won't finish.