Create, organize and communicate your game vision. Welcome to the first professional game design tool, articy:draft. You can now create interactive stories, characters, objects and locations in one highly visual and versatile game design tool.
User reviews:
Overall:
Very Positive (57 reviews) - 89% of the 57 user reviews for this software are positive.
Release Date: Feb 27, 2013

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Buy articy:draft 2 SE

Includes 2 items: articy:draft SE, articy:draft SE - Upgrade to articy:draft 2 SE

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Recent updates View all (17)

March 23

[UPDATE version 2.4.6] - There's a new update available!

Just a short post to let you know...

With the update 2.4.6 we added some improvements and fixed
some bugs as well.

As usual, you can check out the recent changes of articy:draft 2 here:
here

Cheers,
-Peter

0 comments Read more

February 5

The Lunar New Year Sale 2016 is here - SAVE 60%!



+++ HAPPY NEW (Chinese) YEAR! +++

Today the Lunar Sale starts on Steam and runs until February 12th.

Some say that the monkey increases communication, humor and jokes. It's on our side in stressful times and provides us with grace and ease. Business is growing and risks just resolve themselves. The monkey's gift is the ability to find free-spirited solutions for old problems. Daring can lead to success!

You see, it's the best time to get your articy:draft copy NOW! :)

2 comments Read more

Reviews

“The sheer power of articy:draft has enormous capabilities for our games and we're super excited to make ANYTHING easier in our development pipeline!”
Paul Trowe, Replay Games

“With articy:draft I manage to stay on top of the complex stories I work on. It's the ideal tool for interactive storytelling. I wouldn't start a project without it anymore.”
Mattias Filler, Story Writer, Gothic series, Risen and Risen 2

“Congratulations for such an amazing product! articy:draft really rocks. It instantly hit me after I tried out the trial for about 30 minutes.”
Alexander Grunert, Lead Designer, A Crowd Apart

About This Software

Create, organize and communicate your game vision.

Welcome to the first professional game design tool, articy:draft.

You can now create interactive stories, characters, objects and locations in one highly visual and versatile game design tool. With a strong focus on non-linear storytelling, articy:draft makes writing for games blindingly easy. Build branching story or dialogue flows and at the same time manage dramaturgy and player experience. You can create mission trees, game state graphs, and skill or tech trees with our unique flow editor. articy:draft also allows planning your levels and game worlds, designing all the objects in your game and even export the data for further use.

articy:draft SE is the single-user version of articy:draft and features everything from the professional single-user application (v1.5), so you too can benefit largely from the integrated workflow and asset management functionalities. articy:draft is the breakthrough tool for game design, drastically increasing efficiency and a joy to use throughout the entire production. The SE version is for non-commercial use only, unless you upgrade to the commercial license.

We ask you to upgrade to the full version of articy:draft some time after the release of your game. Once revenues are coming in, your rent is paid and family fed, we ask you to help pay our rent and feed our families. We count on your fairness to find the right time to upgrade. Just buy the upgrade here on Steam when you're ready.

Key Features:

  • Dare to branch out: Manage complexity in non-linear story structures with choices.
  • Write exciting dialogue: Write screenplay-like dialogue scripts and convert them into branching structures.
  • Experience your game early: "Play" your story structure in an interactive, PowerPoint®-like presentation mode.
  • Know your characters well: Define visual "character sheets" and create meaningful characters with depth.
  • Design objects: Create templates for items, weapons, vehicles and fill your database.
  • Make less mistakes: Structure and validate your data as you create it, work visually and stay on top of everything.
  • Link to external assets: Import assets and connect them to your design data.
  • Export your data: Create XML files, Excel® spreadsheets, or Word® documents.

System Requirements

    Minimum:
    • Operating System:Windows XP SP3
    • Processor:2 GHz dual-core
    • Memory:2 GB RAM
    • Graphics:Latest graphics drivers
    • Hard Drive:300 MB HD Space
    • Additional:Windows 8 - 64 Bit, Windows 8 - 32 Bit, Windows 7 - Service Pack 1 - 64 Bit, Windows 7 - Service Pack 1 - 32 Bit, Windows 7 - 64 Bit, Windows 7 - 32 Bit, Windows Vista - Service Pack 2 - 64 Bit, Windows Vista - Service Pack 2 - 32 Bit, Windows XP - Service Pack 2 - 64 Bit, Windows XP - Service Pack 3 - 32 Bit
    Recommended:
    • Operating System:Windows 7+ (64-Bit)
    • Processor:Intel® Core™ i5 fourth generation or similar
    • Memory:8 GB RAM
    • Graphics:Dedicated nVidia or AMD graphcis card (no on-board graphics) with 1GB memory or more
    • Hard Drive:300 MB HD Space + space for created project data
    • Additional:Windows 8 - 64 Bit, Windows 8 - 32 Bit, Windows 7 - Service Pack 1 - 64 Bit, Windows 7 - Service Pack 1 - 32 Bit, Windows 7 - 64 Bit, Windows 7 - 32 Bit, Windows Vista - Service Pack 2 - 64 Bit, Windows Vista - Service Pack 2 - 32 Bit, Windows XP - Service Pack 2 - 64 Bit, Windows XP - Service Pack 3 - 32 Bit
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (57 reviews)
Recently Posted
ErnieTheMighty
( 138.3 hrs on record )
Posted: May 18
A true masterpiece of game design when it comes to planning, structure, character & level design. It's not a drawing tool, but rather something what comes before and after that. I'd recommend it to any indie or professional game developer/designer, to at least have one of these in their team. It saves time and most importantly is visually relaxing(darker theme), not cluttered, compared to similar programs of this function.

Price is just about right for what comes with it. It might seem expensive because it's on Steam. We're all used to video game prices which are 2-5 times lower than this product, but we forget to understand that we play each game for around 12 hours and then throw it away in the drawer(this case, Steam library). Articy is the universal tool, so it doesn't have any 'gameplay' value, you can't just throw it away. If this is the career path you're taking(game design, web comics, film industry, etc. etc.), you will get used to this tool easily.

The features are awesome, but one flaw which bugs me out a lot is that I can't use the templates to have a lot of properties; I'm limited to a specific amount of rows. And since I focus a lot on character design and need to use lots of properties, I need to think of a way to cut it down in size. I'm using the first SE, not the second one, maybe it's fixed there, but other than that I don't have many reasons to upgrade to SE2 right now as I have all the features I need for game design and the web comic.

Not to mention incredible politeness of some of the developers I had a chance to speak to. Customer Support is a top-notch Yes.

I'll rate Articy 9.8 out of 10.
Helpful? Yes No Funny
navin prithvi
( 0.3 hrs on record )
Posted: February 29
good one for game design
Helpful? Yes No Funny
CCL sama
( 53.9 hrs on record )
Posted: February 13
articy:draft SE v1.5.6 Review
articy:draft SE is a great tool to keep your game design stuff like ideas, storylines, character concept, dialogs and so on organized. The powerful dynamic node system works like a mindmap but with much more extras and custom modificiations.

Sure, you need to invest time to learn the software and create your own custom assets first but once you are done. It will be much easier to sort out and update your game design stuff later since everything is now organized. Definitely worth the money imo!
Helpful? Yes No Funny
Ninjabuntu
( 2.7 hrs on record )
Posted: February 10
I bought this software to help with organizing my Story, Props, Scenes and Characters as awhole project. and I am pleased to say that after a few hours with it. I can see me using this software for a good long time.

However, My mistake was that I forgot to buy the Commercial Use Upgrade when I bought Both articy:draft SE and the upgrade to articy:draft 2 SE.

Dumb me went and spent the rest of my tax return before I realized my mistake and now I am going to miss the sale price to have a product that I can used for commercial projects.

Honestly, If we are to be paying out that much (Full Price) for this stuff, The Commercial Use License should be included forever from the start.

$100 bucks does not seem like much in the long run but that is three installments of $100 to get the full pizza with the ability to make money off our hardwork atfer we make it if in the software.

Nevigo, please reconcideder this fee milking installment scheme that you have going one here. The Upgrade is the same price as the base and then we have to be popped again for the right to use it Commercially? For now you have me by the short hairs but if articy:draft 3 SE is released and I had to pay the same price to upgrade from articy:draft 2 SE, I going to strongly reconcider recommending this to anyone else.

As it sits I am going to give you a very soft and tentitive Yes (I do Recommend this software) until we see what happens with the next release.
Helpful? Yes No Funny
Caesar Loki
( 22.4 hrs on record )
Posted: February 7
I have found this software to be extreamly helpful while think tanking game ideas. I needed a bit of oganization to my creative process and this is accomidating that perfectly. I highly recommend this to anyone looking to layout their game ideas, story and structure. It really helps put things into picture so the game will make sense. It is also rather costly software but I feel happy getting it on sale. The more I delve into this software the more I delve into my game. It is an extreamly handy and efficient brain storming tool IMO.
Helpful? Yes No Funny
patrik
( 292.5 hrs on record )
Posted: January 4
First of all, this review assumes that you have the update to version 2. Also, the template features were broken (though they are working now after applying a fix supplied by their support), so I did not have time to try out these yet. Before, I was using tools like Scrivener and Twine, that are both really great. What I like about Articy Draft is that it allows you to write in screenplay format similar to Scrivener and then convert the script to a node based format like Twine. This is the only application I am aware of that allows this workflow. Also, the (screenplay format) scripts and (flow/dialog) nodes are integrated with a database, so if you change the name of a character, it is instantly reflected everywhere. Really nice. Though, there is still room for improvements. The application only runs on Windows, and if you are a Mac user like me, you have to find some workaround like using Steam streaming or dual boot. Unfortunately, it does not work in CrossOver. Also, the scripts you can write are a bit limited, so you can't intermix dialog fragments with actions or camera angle switches, and the conversion works one way only, so you can't edit the nodes and then continue editing the script. Full freedom to work in parallel from both node and script point of views would make this an amazing application. Also, the node graphs are inherently flowing from left to right, so unlike Twine, it is not intuitive to create a spacial map where each location is represented by a node. Overall, I highly recommend Articy Draft.
Helpful? Yes No Funny
☆ Naruchinchin ☆
( 161.2 hrs on record )
Posted: November 28, 2015
Great tool to develop a story!
I got the DLC update thanks to Black Friday and I'm pretty pleased with the improved features. Filling out the various categories with entities, characters and whatnot helps with the structure. I got a nice clear overview. I love the flow function, it's a life saver for interactive stories, since you can test out your variables.
Definitely a must for everyone passionate about storytelling :)
Helpful? Yes No Funny
ionside
( 180.1 hrs on record )
Posted: November 27, 2015
If I knew about this application much earlier, I would have stopped trying to develop my own. Mine sucks, this rocks. Designing a game? This makes game design fun.
From Dialogue to flow, set multipaths and whatever else you imagine you need. Set up Global variables to test your game's timing and structure, and dynamics.

Me likey!
Helpful? Yes No Funny
DangDut is TheMusic of MyCountry
( 266.2 hrs on record )
Posted: November 26, 2015
There is bigger discount compared when I bought this, so I taking risk for this software. I bought the 'articy:draft SE' and minutes after playing with it I decide to also bought the DLC 'Upgrade to articy:draft 2 SE'.

Yes, I still taking risk on how well this software can help me with my game design. I try to have zero refund reputation to Steam and I try not to break it.

So far the software has release my headache more than any medicine can do. I love it, just saving my times and I keep releasing lots of new ideas. Thankfully the software can handle it and the truth I still not using it's all features.

Love it !!!
Helpful? Yes No Funny
Snowfox
( 1.6 hrs on record )
Posted: October 24, 2015
Key provided by developer/publisher. This does not effect my review.
Create, organize and communicate your game vision. Welcome to the first professional game design tool, articy:draft. You can now create interactive stories, characters, objects and locations in one highly visual and versatile game design tool.
    My comments
  • Great way to orginizatize thoughts and ideas during game development
  • Helpful demo projects to get started if you are confused about how this program works
  • Coming from someone who has never used a game design tool of any kind, I found the tutorial viewer to be very helpful; it helped me understand navigation and components
  • A bit pricey, but you get alot of options and a streamlined way to express your ideas
Summary
Recommended for anyone interested in making a game that is story based who is willing to pay extra, but will recieve an indispensable development tool that is not only fun, but useful at the same time.

Curator review for Vantom giveaways. You can follow our curator page here.
Helpful? Yes No Funny
Ace♡
( 218.9 hrs on record )
Posted: September 19, 2015
I decided to rewrite my review to actually be a review.

So primarily: what is Articy, and who would want to use it?

Articy is a game and story design tool (operative word: design. There are some things you can do with the export tools, but it is for the most part an outlining tool, not an actual development tool.) used to outline and plan player/plot interactions and events. It can be used as broadly or as specific as is required for the project, and is flexible enough for just about any type of project.

The second question is one of the more common questions regarding high-priced software like this. Why would I want this for that price; what would it have to do for me to buy it at that price?

This is most certainly not for the average user. This is for something that has a lot of different assets that need to be organized in one concise place. For example, a story-rich game, or an asset-rich game, a visual novel, an elaborate tabletop game; even a regular novel can all be organized using this tool. If you think you yourself 'why do I need this if I can just use wordpad or openoffice/ms word?' when you read about this program, then your project isn't big enough to require software like this and you shouldn't buy it lest you waste $100-200 on something you'll never use.

The main issues, if you still feel this software might be useful to you, involve a lack of autosave (in the works, allegedly, but I'm pretty sure nevigo works on valvetime), some clunky ui features that take getting used to, and a somewhat poor asset interface that gets confusing when asset numbers get large; even just small thumbnails would be useful. The templates you use to define different aspects of items or characters could use with more effective design that makes it easier to customize parts of it.

Overall, if you need this software, then you'll know it. If you're not sold on the idea, then it's probably just not very useful for your purposes, and there's no point to buying it.
Helpful? Yes No Funny
lykanthrope
( 102.1 hrs on record )
Posted: August 25, 2015
Definitely a fantastic weapon for your game development arsenal.

Articy:Draft 2 has been instrumental for helping develop a narrative driven game. Especially since it's thoroughly supported by other tools that I'm using down the pipeline (namely Dialogue System for Unity). That aside, as a foundation for creating Dialogue, Plot, and general Prototyping of the game nature Articy:Draft does it masterfully.

I'd highly recommend it for anyone who wants to craft a game, even if they're not heavily reliant on telling a story. It's great for rapidly putting down your ideas in various Flows to help concept what you're working on. If you are making a game where story and plot are essential, then Articy:Draft is a must.

The pricing can be confusing and on the expensive side, but it's cut down on a lot of hours of work that would have otherwise been spent muddling trying to achieve the same results that would have taken minutes in Articy:Draft to set up. Ultimately, it's cut the time spent on managing all the information. As an independant developer? Your time is highly valuable, which makes using Articy:Draft an invaluable resource.
Helpful? Yes No Funny
Santino
( 799.5 hrs on record )
Posted: July 25, 2015
This software has been developed with great care and effort. At first I didn't really like it for planning out my game but now I've come back to test out the new features and I must say this software is awesome.

If you're a game studio or indie game developer then this software will help you to lay down and plan out your ideas. I recommend this gem.

Well done devs
Helpful? Yes No Funny
≼ƧƹƞƮ℩ƹƝƬ≽
( 220.0 hrs on record )
Posted: June 26, 2015
Absolutely amazing software. I cannot comment on the SE version, as I have SE2. From what other people are saying, if you are really serious about requiring a very in-depth 'story-boarding' software with a whole host of additional features that can be utilised far beyond just games and stories, then get the upgrade; it will be invaluable.

Its versatility as a 'story-boarding' software is seemingly unlimited. I use this to write reports, plot stories, create a game before it has been made, create programming process trees (OOP), conduct and evaluate research, plan complicated sequences of componants for woodwork/metalwork/and the like, and the list goes on. Resource management at its finest!

It's an easily accessible professional software that has a pleasing GUI, Articy:SE 2 removes the need for 3-4-5+ drab looking "functional" software, and combines them into something that is pleasing on the eye and a pleasure to work within.

EDIT:
Customer and community support is second to none! Just take a browse through the "Community Hub"! You're not just getting a well supported software, the customer is supported well too!

10/10 with cherries on top!
Helpful? Yes No Funny
burglar bill
( 26.0 hrs on record )
Posted: June 15, 2015
Excellent software that provides good design and planning functions for game design or anything else of a similar nature. The list of features is huge too.
Helpful? Yes No Funny
Snow
( 110.7 hrs on record )
Posted: June 3, 2015
it is vary usefull keeps people like me organised but by bigest problam with this software is that the spell cheak realy needs to be fixed it is not good at all i hope they fix it but i know they wont
Helpful? Yes No Funny
Sparrow
( 9.0 hrs on record )
Posted: May 2, 2015
It isn't that useful to someone not working on text/plot heavy RPG. For instance, if I wanted to create a basic tile-based map, there isn't an especially good way to 1) define the type of map tiles and 2) list their properties and 3) associate the properties with the definitions.

It is just my opinion, but I think that they really need to consider the needs other gaming genres. As it stands, it appears to be a fine tool for writers of plot-centric games, but someone working on a rogue-like or a platformer will find notepad.exe equally up to the task.

Then again, this is really supposed to assist teams working on larger RPGs and I suspect it is awesome in the role. But it isn't sold that way, hence the negative review.
Helpful? Yes No Funny
Stave Darksabre
( 315.8 hrs on record )
Posted: April 8, 2015
Okay so I have used this program for a while now and I can say its superb. I use it for developing my games and for writing my novel and it does pretty much everything I want. Its excelent at helping to plan out whatever you are doing. You can start anywhere within the program (personaly I start by writing notes in the documents section) and create entities like characters, weapons, places, ships or anything else you consider of importance and needs lots of info thats all about that one thing. Then you can create a location using a combination of photoshop and in app elements you can create a rough or detailed idea of how a level or environment will look. It can even be used to plan out menues and the such which is very usefull for swift ideas that you just want to have down for later refinement. The Flows section is where it becomes interesting. When you are writing a series of conversations or speach choices, this is where this program excells, you can create a simple question with many possible answers and each answer can take you to a different responce or a single one, its up to you.

The possibilities that you have within this program are limited by your imagination and design abilities. I would recomend attempting to use stock images or temp images as much as possible it helps to bring each part to life and when you can see your characters it helps the creative juices to flow.(this program does NOT create images but uses ones you already have)

So in round up, if you are looking for a planning program to help keep all your ideas and thoughts in one organised and easy to navigate location then this is what you want. Its not cheap but if you are serious about writing or developing then I would highly recomened the financial output and get this program. If you are just messing around and want to create a small game and are creating it of the top of your head or with a small amount of notes then there is little point spending the money.

p.s. This is based on using v2. V1 has many of the features that v2 has however its text abilities are considerably reduced, so I would always recomend going for V2
Helpful? Yes No Funny
Itaros
( 584.6 hrs on record )
Posted: April 7, 2015
Great software. As you can see by my usage time I rely on it quite heavily, but I am not a designer or writer - I am software developer and I use it from that perspective. This is a software based on a very simple concept - to represent data in visual form. This can be skills tree, game story, location guidelines for artists, assortment of relations between narrative, everything. Game design and story design is major scope of this tool, but I use it in quite different manner:
1)It is good milestones organizer. You have development plan? Make it in Flow while attaching some guidelines for team. Make screenshots of each step to display. Nice and clean. Much better than generic issue tracking solutions as those don't track relations and have no associations. I wonder how this can be optimized by using multi-user version.
2)Need to understand your client? Easy enough - give him articy:draft and he will express his desires in neat standartized form using flow, location editor or even feature editor if he needs interface(that way client can properly describe data relations).
3)Writing short story? Well... Actually it is designed for it. Contains everything you will ever need especially with new document editor with links'n'stuff.
4)Designers don't want to touch you monstrous tools and abstractions? Well, articy:draft supports xml export out of the box. If you are coding in C# you will just make an export job into easy task with LINQ to parse data and get out safely without angering designers inner demons.

Problems: most of the problems reside in the version 1. Version 2 seems to be more performant with large amount of stuff on screen and doesn't freak out when multiple articy windows are opened(which annoyed me like hell before), but presentation tools are, well, "boring". There is no indication of dynamic and user responce. It is much easier to traverse flow using manual control in its editor instead. That way it will present relations and references with ability to go check those on demand while presenting. That is the only uncomfortable part of articy for me.

Recommended for every type of developer and any case.
Helpful? Yes No Funny
richard.cosgrove
( 20.7 hrs on record )
Posted: March 17, 2015
This package is an excellent choice for designing complex games, such as story or consequence-driven FPS and RPGs, or other multi-strand narratives.

Its interface and workflow could do with improving to ease workflows and reduce the learning curve, but overall this makes designing games easier.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
138.3 hrs on record
Posted: May 18
A true masterpiece of game design when it comes to planning, structure, character & level design. It's not a drawing tool, but rather something what comes before and after that. I'd recommend it to any indie or professional game developer/designer, to at least have one of these in their team. It saves time and most importantly is visually relaxing(darker theme), not cluttered, compared to similar programs of this function.

Price is just about right for what comes with it. It might seem expensive because it's on Steam. We're all used to video game prices which are 2-5 times lower than this product, but we forget to understand that we play each game for around 12 hours and then throw it away in the drawer(this case, Steam library). Articy is the universal tool, so it doesn't have any 'gameplay' value, you can't just throw it away. If this is the career path you're taking(game design, web comics, film industry, etc. etc.), you will get used to this tool easily.

The features are awesome, but one flaw which bugs me out a lot is that I can't use the templates to have a lot of properties; I'm limited to a specific amount of rows. And since I focus a lot on character design and need to use lots of properties, I need to think of a way to cut it down in size. I'm using the first SE, not the second one, maybe it's fixed there, but other than that I don't have many reasons to upgrade to SE2 right now as I have all the features I need for game design and the web comic.

Not to mention incredible politeness of some of the developers I had a chance to speak to. Customer Support is a top-notch Yes.

I'll rate Articy 9.8 out of 10.
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Most Helpful Reviews  In the past 90 days
3 of 3 people (100%) found this review helpful
Recommended
0.3 hrs on record
Posted: February 29
good one for game design
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
9 of 9 people (100%) found this review helpful
Recommended
292.5 hrs on record
Posted: January 4
First of all, this review assumes that you have the update to version 2. Also, the template features were broken (though they are working now after applying a fix supplied by their support), so I did not have time to try out these yet. Before, I was using tools like Scrivener and Twine, that are both really great. What I like about Articy Draft is that it allows you to write in screenplay format similar to Scrivener and then convert the script to a node based format like Twine. This is the only application I am aware of that allows this workflow. Also, the (screenplay format) scripts and (flow/dialog) nodes are integrated with a database, so if you change the name of a character, it is instantly reflected everywhere. Really nice. Though, there is still room for improvements. The application only runs on Windows, and if you are a Mac user like me, you have to find some workaround like using Steam streaming or dual boot. Unfortunately, it does not work in CrossOver. Also, the scripts you can write are a bit limited, so you can't intermix dialog fragments with actions or camera angle switches, and the conversion works one way only, so you can't edit the nodes and then continue editing the script. Full freedom to work in parallel from both node and script point of views would make this an amazing application. Also, the node graphs are inherently flowing from left to right, so unlike Twine, it is not intuitive to create a spacial map where each location is represented by a node. Overall, I highly recommend Articy Draft.
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
1 person found this review funny
Recommended
2.7 hrs on record
Posted: February 10
I bought this software to help with organizing my Story, Props, Scenes and Characters as awhole project. and I am pleased to say that after a few hours with it. I can see me using this software for a good long time.

However, My mistake was that I forgot to buy the Commercial Use Upgrade when I bought Both articy:draft SE and the upgrade to articy:draft 2 SE.

Dumb me went and spent the rest of my tax return before I realized my mistake and now I am going to miss the sale price to have a product that I can used for commercial projects.

Honestly, If we are to be paying out that much (Full Price) for this stuff, The Commercial Use License should be included forever from the start.

$100 bucks does not seem like much in the long run but that is three installments of $100 to get the full pizza with the ability to make money off our hardwork atfer we make it if in the software.

Nevigo, please reconcideder this fee milking installment scheme that you have going one here. The Upgrade is the same price as the base and then we have to be popped again for the right to use it Commercially? For now you have me by the short hairs but if articy:draft 3 SE is released and I had to pay the same price to upgrade from articy:draft 2 SE, I going to strongly reconcider recommending this to anyone else.

As it sits I am going to give you a very soft and tentitive Yes (I do Recommend this software) until we see what happens with the next release.
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5 of 5 people (100%) found this review helpful
Recommended
22.4 hrs on record
Posted: February 7
I have found this software to be extreamly helpful while think tanking game ideas. I needed a bit of oganization to my creative process and this is accomidating that perfectly. I highly recommend this to anyone looking to layout their game ideas, story and structure. It really helps put things into picture so the game will make sense. It is also rather costly software but I feel happy getting it on sale. The more I delve into this software the more I delve into my game. It is an extreamly handy and efficient brain storming tool IMO.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
53.9 hrs on record
Posted: February 13
articy:draft SE v1.5.6 Review
articy:draft SE is a great tool to keep your game design stuff like ideas, storylines, character concept, dialogs and so on organized. The powerful dynamic node system works like a mindmap but with much more extras and custom modificiations.

Sure, you need to invest time to learn the software and create your own custom assets first but once you are done. It will be much easier to sort out and update your game design stuff later since everything is now organized. Definitely worth the money imo!
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Most Helpful Reviews  Overall
69 of 73 people (95%) found this review helpful
Recommended
450.1 hrs on record
Posted: November 26, 2013
Articy:Draft is a must have product for anyone interested in game design. Make no mistake; there is a learning curve to this tool as with any professional grade software. Once you've learned it, the productivity you'll gain will more than make up the initial learning time. I used the team version of Articy:Draft 2.1 in my Game World Creation class, and what it enabled the class to create is beyond anything I was expecting.

Pros:
It can handle just about any game design task you can throw at it. Complex branching dialogs? Easy. Detailed NPCs with complex relationships? No problem. Have a massive game world with many areas interconnecting? Have at it. And once you're all done, hit the export button and get a nice XML file with all your text content ready for use in your game engine of choice.

Cons:
* Price. You get what you pay for, but you will pay for it. Regardless of how awesome it is, $200 is a steep price to pay if you're doing this as a hobby. Knock that up to $300 if you want to go commercial.
* Export Formats. While I did list this in the Pro section, it's also a con as well. The docx export is difficult to read, almost to the point of being useless as a general purpose document. The xml format will take some serious digging through and studying to fully understand how Articy:Draft is linking things together. The product could really use some polish on this aspect.
* No resizing of areas. When you draw a zone in a location, there's no resizing it, other than grabbing it point by point and moving them around. This was a major source of headaches in my class as many groups discovered they had scale problems and needed to resize things. Much gnashing of teeth was done that day.

Bottom Line:
If you're serious about game design, buy this software. You will not regret it.
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25 of 28 people (89%) found this review helpful
Recommended
234.9 hrs on record
Posted: December 9, 2013
This is one awesome tool which I use to detail my RPG campaigns. I can create character sheets & monster sheets with ease, detail the flow of the campaign using Flow Fragments, and using the nesting feature, I can detail the scenarios with supporting documentation.

The best and most important feature for me is cross referencing. This allows me to link my maps, NPC locations, NPC images as well as monster images to all the campaign information previously created. Audio & video can also be linked, providing previously recorded dialogue/movies to be used as a gaming session is played.

During game play, I constantly refer back to the articy: draft campaign document to keep me grounded in the campaign design while allowing me to create and record impromptu additions to the story and plot lines, as rquired by the PC's actions and motivations.
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15 of 16 people (94%) found this review helpful
Recommended
157.7 hrs on record
Posted: October 17, 2014
TL;DR: This tool has been amazing to work with and has really helped organize my content but is laggy on lower spec'd machines.

I had a system to managing my content, flows, and notes with a hierarchy of folders and files and that system was working to a degree. But it was still more effort than I wanted and keeping track of all the different files and documents was becoming a daunting task.

When I saw this tool I wasn't sure what it would do different for me, but even having a single organized source of all the data was a selling point. Then I looked more into the customizable templates, data validation options, visual maps, character maps, and most importantly the journey flows that you can create and was thrilled at the features.

That said, I use this on two machines; my dev machine while developing and a laptop when I am out and about and want to log thoughts/ideas. On the dev/gaming machine it runs incredibly smoothly, no issue whatsoever, but on my laptop it is laggy. I won't argue the minimum requirements, but it has not been a solid experience on my lower spec'd machine.

The sharing and collaboration options are also very exciting, though I have not had an opportunity to test those out yet.
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21 of 27 people (78%) found this review helpful
Recommended
58.2 hrs on record
Posted: June 21, 2014
This is a very powerful tool if you at all interested in video game story writing. You can create branching dialogue paths with ease, or if you want a script version of the story, this can do this as well. I would recommend getting the "DLC" for this software for the extra utilities that this brings. For as high of level of program as this is, and as much as you get, $100 is really not a bad price tag for a professional level design tool.
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17 of 20 people (85%) found this review helpful
Recommended
162.3 hrs on record
Posted: December 16, 2013
This software is a must have for any serious game designer. It has most of the tools you could ask for. One of the things i like the most is the color system. You can use colors to represent things and working with colors can (massively) boost your productivity. Not just that you can choose colors for every object you create (including npcs, story or locations) but also that there's a color scheme on the program itself and it's not just black & white, which again helps boost your productivity (black & white are boring colors).

I'm actively using it to develop games. And i've found various other uses for the flow chart system, for example i've designed my programming code with it (i.e. in what order i will write which parts of the program and how they are connected). The program is also excellent for story-writing, actually beyond excellent. It's perfect for that.

With the templates system you can apply whatever properties you like to anything you create.

The entities system is used to create NPCs, Monsters, Items and other such objects which can be referenced or linked to locations and flow fragments (story parts)

With a little out-of-the-box thinking, this program can be super useful in more things than just game design. The flowchart system could help you design virtually anything you'd like.

If you're interested in the program i highly recommend you try out the 2 week trial, the learning curve is there, but it's not steep so you can definitely learn to use the program in under a week just by doing.

If what you're designing is really important to you, this program is definitely worth it's price.
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12 of 12 people (100%) found this review helpful
Recommended
220.0 hrs on record
Posted: June 26, 2015
Absolutely amazing software. I cannot comment on the SE version, as I have SE2. From what other people are saying, if you are really serious about requiring a very in-depth 'story-boarding' software with a whole host of additional features that can be utilised far beyond just games and stories, then get the upgrade; it will be invaluable.

Its versatility as a 'story-boarding' software is seemingly unlimited. I use this to write reports, plot stories, create a game before it has been made, create programming process trees (OOP), conduct and evaluate research, plan complicated sequences of componants for woodwork/metalwork/and the like, and the list goes on. Resource management at its finest!

It's an easily accessible professional software that has a pleasing GUI, Articy:SE 2 removes the need for 3-4-5+ drab looking "functional" software, and combines them into something that is pleasing on the eye and a pleasure to work within.

EDIT:
Customer and community support is second to none! Just take a browse through the "Community Hub"! You're not just getting a well supported software, the customer is supported well too!

10/10 with cherries on top!
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12 of 13 people (92%) found this review helpful
Recommended
141.2 hrs on record
Posted: November 24, 2014
A bit of a learning curve for those new to this sort of set up, but I find it extremely useful. I can see this is very useful for other things aside from game making, though that's the main thing I'm using it for. I've yet to get into the scripting and complex/back end stuff, but the upfront storyline, characters, dialogue, locations and so forth are fairly quicker to learn to do and once you get started, it becomes much easier and faster to move along. I went and got the more advanced version because I may eventually get into more complex stuff later, but for now the simplier parts are easy to work with and do what I mainly need for now. I do highly recommend this program to others if they are wanting to do serious projects or personal projects seriously (especially if you're the only person doing the project), free or commercial.
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12 of 13 people (92%) found this review helpful
Recommended
799.5 hrs on record
Posted: July 25, 2015
This software has been developed with great care and effort. At first I didn't really like it for planning out my game but now I've come back to test out the new features and I must say this software is awesome.

If you're a game studio or indie game developer then this software will help you to lay down and plan out your ideas. I recommend this gem.

Well done devs
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15 of 19 people (79%) found this review helpful
Recommended
17.3 hrs on record
Posted: July 17, 2014
A very useful tool, especially for creating branching quests. But is too expensive for indies.
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15 of 19 people (79%) found this review helpful
Recommended
155.9 hrs on record
Posted: March 22, 2014
Absolutely love this software. Makes game creating and story writing a breeze! Seriously, forget Word or mindmaps, this is where it is at!
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19 of 27 people (70%) found this review helpful
Recommended
126.2 hrs on record
Posted: February 20, 2014
There are both good and bad things about Articey.

The good is that the program is very effeciant, easy to pick up and use, and can be used exactly how you need to use it. For that I am able to combile long list of cards for my cardgame projects, plan out complex dialogues for videogames or drama, and do other things that can be difficult without an all in one like this. I highly reccomend the basic edition of Articey for that.

Now for the bad, and why I say only buy Draft SE and not the DLC's. For one they are PATCHES. You are paying a hundred dollars for what every single other software on the market supplies for free. They are denying you content in a later patch and requiring you to pay more. For those with a bunch of capital and success it's not that bad; but for indie guys like me it's a complete ripoff. All the patches let you do is more features it should already have, including being able to use the exports (The base version only gives you a buggy microsoft file type as a choice)

If you want to try Articey, it's only a matter of time until their software is forked and availible for free somewhere else. So unless you have the money to pony up I would pass on this unless it's on sale. Don't get me wrong it's a great tool and I heartily reccomend getting it but the Dev's had made it clear they refuse to provide a quality product unless you buy the software three times (Which is effectivley what the DLC is)

AVOID UNLESS IT'S CHEAP
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15 of 20 people (75%) found this review helpful
Recommended
287.3 hrs on record
Posted: January 11, 2014
Very awesome software.. highly suggest it if you want to write a story. The node networks are very useful
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12 of 15 people (80%) found this review helpful
Recommended
37.4 hrs on record
Posted: February 25, 2014
This is a very interresting piece of software for any game developer of any sort and level of professionalism.
Beyond its clear usefulness for indy and professional realm, I would also highly recommend this software to all game design and game programmer schools to develop more constructive and critically thought games and that is for all domain of a video game, mechanics, designs, and more to achieve and emphasize on product fulfilement and quality.

The software is fully functional, it requires "some" learning curve but nothing from outer space. price is a bit steep to be honest, but this software could very quickly become a game development standard tool worldwide if people at Articydraft keep bringing more functionality and FLEXIBILITY that could and would supplant traditional GDD and TDD platforms and methods.
On my side and from the very little experience I have with this software, I can say with confidence I am more than ready to give Word, excel, or others like Open Office a kiss of goodbye, kick those out as Articydraft can make it happen.
I am moving a GDD and TDD onto a Articydraft as we speak.
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9 of 10 people (90%) found this review helpful
Recommended
218.9 hrs on record
Posted: September 19, 2015
I decided to rewrite my review to actually be a review.

So primarily: what is Articy, and who would want to use it?

Articy is a game and story design tool (operative word: design. There are some things you can do with the export tools, but it is for the most part an outlining tool, not an actual development tool.) used to outline and plan player/plot interactions and events. It can be used as broadly or as specific as is required for the project, and is flexible enough for just about any type of project.

The second question is one of the more common questions regarding high-priced software like this. Why would I want this for that price; what would it have to do for me to buy it at that price?

This is most certainly not for the average user. This is for something that has a lot of different assets that need to be organized in one concise place. For example, a story-rich game, or an asset-rich game, a visual novel, an elaborate tabletop game; even a regular novel can all be organized using this tool. If you think you yourself 'why do I need this if I can just use wordpad or openoffice/ms word?' when you read about this program, then your project isn't big enough to require software like this and you shouldn't buy it lest you waste $100-200 on something you'll never use.

The main issues, if you still feel this software might be useful to you, involve a lack of autosave (in the works, allegedly, but I'm pretty sure nevigo works on valvetime), some clunky ui features that take getting used to, and a somewhat poor asset interface that gets confusing when asset numbers get large; even just small thumbnails would be useful. The templates you use to define different aspects of items or characters could use with more effective design that makes it easier to customize parts of it.

Overall, if you need this software, then you'll know it. If you're not sold on the idea, then it's probably just not very useful for your purposes, and there's no point to buying it.
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