Will you fall prey to deadly traps or unravel the secrets of LA-MULANA? LA-MULANA is an “Archaeological Ruin Exploration Action Game” in which you search inside ancient ruins, seeking out the “Secret Treasure of Life” – which sleeps in the sprawling ruins of “LA-MULANA” and is said to be the beginning of all civilization.
User reviews: Very Positive (1,007 reviews)
Release Date: Apr 15, 2013

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Recommended By Curators

"Really hard Metroidvania. The gameplay is solid, the jump-mechanics a bit clunky and the puzzles are hard without the use of a guide."
Read the full review here.

Reviews

“La Mulana delivers on a fun, challenging and rewarding exploration experience that is presented with polish.”
Greenlit Gaming

"Beyond the seemingly insurmountable wall of challenge, La-Mulana is a brilliant title that exceeds in just about every category. Art, music, breadth of content, game length -- La-Mulana gets the highest marks. But there's simply no denying that the difficulty, as fair as Nigoro purports it to be, is a major deterrent. If you are willing to suffer, though, you will be blown away. I guarantee it."
8/10 – Destructoid

"Nigoro’s La-Mulana is like Castlevania: Symphony of The Night spliced with Dark Souls. It is long, it is tough, it is involved and it has puzzles that’ll make your brain bleed."
93/100 – Indie Game Mag

"I look back on my time with La-Mulana with plenty of frustration at the challenging platforming, enemies, bosses, and puzzles. But I’m also amazed at the time, thought, and talent that went into creating this experience. There may never be another game like La-Mulana."
8.5/10 – Game Informer

Steam Greenlight

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La-Mulana 2 Kickstarter

About This Game

Will you fall prey to deadly traps or unravel the secrets of LA-MULANA?


LA-MULANA is an “Archaeological Ruin Exploration Action Game” in which you search inside ancient ruins, seeking out the “Secret Treasure of Life” – which sleeps in the sprawling ruins of “LA-MULANA” and is said to be the beginning of all civilization. Apart from the plethora of traps lying in wait to stop intruders, there are also monsters on the prowl, protecting the ruins. Head for the innermost depths of the ruins while solving a variety of mysteries, fending off monsters, and disarming traps.
Forging ahead will be no simple task – the further into the depths you reach, the more difficult the mysteries become.


The first run of NIGORO games. Created back in the creators’ “amateur” days and renowned worldwide, it was remade for WiiWare. This is the PC port version.
This game, which originated from the creators’ wish to play the sort of games that enthralled them back in the day – only with more volume – was created based on “that old-time feeling”. The operability and difficulty level are certainly not “new school”. However, this game is highly recommended to gamers seeking out that feeling of total immersion that allows you to go full-on head-to-head with a game not found in somewhat lighter fare.


Please consider this game to be our challenge to you.


Play through the entire game till your fingers bleed, give up and throw it out the window, or get help from strategy guides. The choice is yours.

System Requirements

    Minimum:
    • OS:Windows XP
    • Processor:Intel® Pentium 4 / 2.0GHz
    • Memory:1 GB RAM
    • Graphics:DirectX 9.0c compatible card, 128MB of VRAM
    • DirectX®:9.0c
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0c compatible card
Helpful customer reviews
28 of 32 people (88%) found this review helpful
27.6 hrs on record
Posted: July 5
If you've ever wanted a game where you absolutely need a pen and notepad to keep track of clever and well thought out clues you find on your adventure, this is for you.
With that said the game is a huge challenge that many wont make it through. You will get stuck on a boss, you will get hopelessly lost, you will be thinking of clues when you're not even exploring.
La-Mulana offers a truly great and fulfilling gameplay experience to any player that dares enter.

The is a remake, the original is out there for free.
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17 of 18 people (94%) found this review helpful
60.7 hrs on record
Posted: August 17
Your usual Metroidvania platformer on the outside, much more inside.

La-Mulana is extremely hard. Not even do you require good platforming skills, but you also need to be good at puzzle solving. Taking notes on your adventure is highly recommended, even if some things don't seem to be important.

With that being said about the game, let's go a little more into detail:

Story: There's barely anything to say here. You play as Lemeza Kosugi and explore ancient ruins. You find a few people close to the ruins, but only talk to their elder ever so often, he provides some advice, and later explains a few things. But there barely is more to say about the plot. But there's a lot of additional lore, and nearly every single area of the ruins has their own story to tell, if you're careful around your surroundings. After some game time, you find out that you have to kill the 8 guardians and apparently the "Mother", and that's about all you get as your target.

Gameplay: Lemeza Kosugi controls pretty precisely, once you get the hang of it. Only downside is that if you walk as you jump, you can't control the jump at all anymore. If you jump while standing still it's possible though, so once you get used to it, it's okay.
Over the course of the game, you'll find different upgrades, such as a double jump, stronger attacks, new weapons and sub-weapons. The usual things you can expect from a Metroidvania.
There are no lifes, once you die, it's game over. The only way to refill your HP is by either resting in the hot springs, or collecting a certain amount of life orbs, and once that life orb meter fills completely, your HP are filled up completely, and your orb meter is back to 0. You also need to collect more orbs the more HP you have.
There is no such thing as Experience Points and level ups, the only way to get more HP is to find their respective upgrades.
The normal enemies, and the areas aren't too difficult, especially once you get the ability to teleport, and you can always teleport back to the first area and refill your HP in the hot springs, though it is a little annoying.
Speaking of teleporting, you can teleport to certain checkpoints, where you can also save your game, pretty early in the game, so it helps moving through the ruins, since backtracking is also quite a thing here.
There are many mini- and mainbosses, and most of them are really, really challenging.
Enemies also drop gold, and you actually need it to buy necessary items in the game.

Those are your usual metroidvania things, but there's more here:
First of all, you've got a virtual computer with you. and as you play you find software for it. You can only activate a few softwares at once. Those softwares allow simple things such as having a map, or being able to read the ancient language, up to helpful things as having more invincibility frames after being hit, or doing more damage with certain weapons.
Then there are puzzles... They start off from rather simple things as destroying walls to reach new objects or your usual switch puzzles... up to things like understanding the ancient language partly yourself. And that's rather difficult. And saying any more would be spoiling too much. Let me just say, some of the puzzles can be extremely cryptic, and will take some time to figure out, especially because you need to solve nearly all of them to finish the game.

Graphics: Nothing special, but it all looks very well done in the 16-bit style the game is.

Sound: The background music is very nice and sets the tone for each area and situation. The sound effects aren't anything special, they're okay.


The game will probably take about 30-40 hours in your first playthrough if you don't look anything up.
So, if you like the genre in any way, I'd recommend to try La-Mulana at least out for the rather cheap price!
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11 of 12 people (92%) found this review helpful
46.6 hrs on record
Posted: October 27
La-Mulana is the truly realized potential of the adventure genre. The story is strong and the lore is rich, but none of it is forcibly shoved down your throat. The puzzles are deep and meaningful, and every puzzle in the game has a hint or two hidden away somewhere among the game's many ancient tablets, but nothing is ever spelled out completely. The variety of intimidating bosses are tough and require practice to beat, but there's always a way to make them easier if you're stuck, by exploring and finding items that give you an advantage. The controls are restrictive and will require effort to master, but the platforming never demands anything unreasonable.

That's the key word when it comes to La-Mulana: effort. Absolutely nothing is given to you for free. Anything you get out of La-Mulana, even how much fun you have playing it, is dependent on how much effort you're willing to put into it. And no game rewards effort quite like La-Mulana. When you finally solve that deeply meaningful puzzle that spans the entire ruins, you feel like a genius, and when your reward is an incredibly powerful weapon, you feel like a god. When you finally obliterate, yes, obliterate the guardian of that treasure, you feel like a boss, and when your reward is nothing less than the second half of the bloody game, you feel like you really are the Chosen One.

La-Mulana is not just an adventure, it's a full-scale epic. This is one of the longest indie games you'll ever play, yet it remains engaging throughout and retains its replay value without leaning on any rogue-like elements whatsoever. The game's art and soundtrack embrace this, making everything seem larger than you, but also setting a very driving and elevating mood. If you're a master of Metroidvanias and think the game is too easy, there's a kinda sorta but not really hidden Hard Mode, and an actually hidden optional dungeon, recommended for masochists only; that's not a facetious remark. Luckily for most of you, you don't miss out on any of the game's good points by passing it up.

Often, you'll see people describe any indie platformer that's even slightly harder than Mario Bros. as being like "2D Dark Souls." It's stupid, I hate it, and I stop reading reviews when I see it, but if there ever were a game that deserved that title, it would be La-Mulana. But unlike Dark Souls, I would recommend everyone play this game, not just people who want to be able to brag to all of their internet non-friends about how they "beat 2D Dark Souls."
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11 of 12 people (92%) found this review helpful
25.4 hrs on record
Posted: June 25
this is a fun game that's hard (not too hard) and kind of obtuse at times but it has an excellent soundtrack, fun movement and a nice atmosphere. i'd recommend it if you're in the market for a metrovania and for some reason you haven't played this yet
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11 of 13 people (85%) found this review helpful
97.5 hrs on record
Posted: November 4
LA-MULANA

La-Mulana is a 2D side scrolling adventure game with a heavy emphasis on exploration, puzzle solving and action elements commonly referred to as "Metroidvania" by gaming enthusiasts.

Despite its appearances La-Mulana isn't a mere tribute to classic games. The developers of La-Mulana wondered how games like Super Metroid, Castlevania: Symphony of the Night and a plethora of other adventure games on other systems such as the MSX Home Computer would be like now if they were still in production today. (Dark/Demon's Souls is a great example of this genre in a 3D format albeit not nearly as intricate as La-Mulana) While none of the ideas in La-Mulana are exactly innovative or ground breaking the game excels as it takes the best qualities of its precursors and builds upon them while doing its best to rid itself of the negative qualities that plagued its predecessors. The best comparison would be to that of a Quentin Tarantino movie, a film buff making movies for movie fans the topics and concepts of which not original, however it takes the best aspects of its influences, constructs upon them and adds a dash of personality to them which in the end makes the experience feel fresh and gratifying as opposed to a copy paste.

The controls for La-Mulana are tight and responsive yet not free-form and allowing for correction like Super Castlevania IV, instead each action must be deliberate and precise. Boss fights follow a pattern design and can be prove to be challenging however the game provides an option for players that lack the motor skills to overcome the boss battles, by collecting the in-game currency the player can purchase a revolver and some ammunition which can be used to dispatch the tougher baddies rather easily. The lore is infused with the puzzles of the game and the back story explains itself as you go about playing the game. What makes La-Mulana such a great game is its exploration and brilliant puzzle design. This is very much so a pen and paper game, the player must have keen attention to detail and write notes on every discrepancy in order to solve its demanding puzzles. La-Mulana is not a direct game, it does not hold your hand, it thrusts you out into the game where you are required absorb information at your own pace. The puzzles may not seem coherent at first due to how little guidance the player is given on top of how cryptic the puzzles tend to be, I often found myself rubbing my head wondering if I missed a detail or whether I was just thick but eventually with enough perseverance and dedication I was able to get the gears spinning in my brain once more. This game will stick with you as you go about your daily activities mulling over what detail you may have missed in La-Mulana. It's hard to call La-Mulana a difficult game as it is more demanding and challenging. It won't beat you into the ground until you achieve victory covered in your own guts like Ninja Gaiden on the NES (or the 3D iterations). Instead you'll find yourself bewildered and confused trying to figure out what it is you need to do in order to get your head out of your keister and progress.

La-Mulana is up there in my favorite games of all time and has been one of the most enjoyable experiences I've ever had in gaming. I would have to say the target audience for La-Mulana would be gaming aficionados who have been at the hobby for a long time and have surpassed every other obstacle placed in front of them. While I wouldn't suggest this for a more casual or leisure player I do believe it is a game everyone should try at least once.
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7 of 7 people (100%) found this review helpful
41.4 hrs on record
Posted: August 30
You read the description, you think: "Oh alright it is going to have some pretty tough puzzles but it is a 2D slasher RPG/Metroid thing...I'll eventually fight my way through.

NO.

NO.

You will die, you will be lost for ages. You will forget which way is up, what progress feels like, and dream of air control when jumping straight up. I played this game for 40+ hours, WITHOUT using a guide once. I eventually broke down and looked up the very next step I had to take. After that, I progressed and got stuck AGAIN. Looked up the guide for one more push and got stuck AGAIN. I felt defeated as when I found something out and moved forward, I would be stuck for another countless amount of hours.

I challenge anyone who reads this and hasn't played the game: Attempt the game without using a guide for as long as you can and truly feel what is is like to be helpless. I say to you, as a gamer this:

I personally believe one CANNOT beat this game without ever using a guide for assistance no matter how small the step.

The music, presentation, pull, exploration is top notch however! Buy this ♥♥♥♥ and experience utter hell (And maybe some enjoyment)
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8 of 9 people (89%) found this review helpful
118.3 hrs on record
Posted: November 2
La-Mulana is brutal. It will do nothing to help you if you are stuck; everything you need is in the game in the form of tablets marked with obscure riddles or prose that you either need to find or need to decipher in the same manner as an actual archaeologist would.

A great example is how I played the game for about 10 hours on my first playthrough without having found the warping item (which is in the very first area) that's absolutely necessary for decent progress. The game didn't stop my progress and inform me that I was missing something. In fact, aside from one dead end, I could have stumbled through the whole game without this warping item (and I'm fairly certain that with planning you could even circumvent this).

Even in the midst of those 10 grueling hours (where I had to grind on enemies to heal instead of warping to the hot springs which heal you fully), I still felt La-Mulana was something very special, and that feeling greatly intensified when I started a fresh second playthrough and went further into the game. I think it might actually be my absolute favorite 2D adventure game, and I say that as a very encompassing statement (including all your Zelda's, Metroid's, etc.).

It made me think more than even any cut-and-dry puzzle game I've ever played has made me think. I couldn't solve all the puzzles on my own- I will readily admit that. It doesn't do anything to diminish my opinion of the game- everything you need to solve anything is available if you have the brain and willpower to figure it out. Some of it is incredibly obscure and difficult to figure out, but I'd imagine if you asked an actual archaeologist how hard his job is, they'd say it's a lot harder than La-Mulana (maybe this is actually a sim game?)

Add a layer of amazing combat and action on top of that, with lots of huge boss battles, and it's what I'd consider perfection. People criticize the jumping mechanic. That would be like criticizing the jumping in Castlevania; it's a short-sighted complaint, because the game is 100% built around the limited control. Everything in La-Mulana is hand-crafted beauty, please buy this.
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5 of 5 people (100%) found this review helpful
79.5 hrs on record
Posted: September 1
This is on my top... 3 games of all time. It's definitely not for everyone. Its a great action platformer, and a great puzzler, but the combination of the two is what makes it genius. If difficult, often-bizzare puzzles are not for you, the game stands on it's own as an action platformer, as you can just look up the solutions to the puzzles (this should be avoided though, if possible - the puzzles are part of the greatness).

The music is gorgeous. The artwork is gorgeous (particularly minibosses/bosses). Animation is great. Writing is great - game is both very dark, yet full of humor.

This game is literally worth $200. $15 is a steal. If you enjoy platformers, and don't mind putting on your thinking cap (and bringing along a pen and paper to take notes!), you should stop reading this and just buy it, you won't regret it.

There are not many games of this genre that truly last 30-50 hours. I cannot think of one. The value is immense.
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5 of 6 people (83%) found this review helpful
3.7 hrs on record
Posted: November 6
La-Mulana started life as an 8-bit game reminiscent of MSX games. An homage, if you will. In 2010, it was remade for WiiWare, then ported back to PC.

I have not played the original, so I cannot compare the two versions.

In La-Mulana you play as Lemeza Kosugi, professional Indiana Jones-style archaeologist. He was goaded by his father, Shorn, to travel to the ruins of La-Mulana in search of a legendary treasure hidden within. Lemeza arrives at the town just outside the ruin with nothing but a whip and a laptop (The Mobile Super X, totally not the MSX). Everything else he intended to bring was confiscated by airport security. Thankfully, the ruins are filled with various other treasures that serve Lemeza much better than a grappling hook and some rope ever would.

I will say this now: The game is hard. Very hard. There is no hand-holding in this game. You have to purchase the ability to scan signposts, tablets, and pretty much everything else in the ruins, then a software to translate the tablets within the ruins.

However, every puzzle's solution appears on a tablet somewhere in the ruins, though the tablet and the puzzle it relates to may not be anywhere near each other.

The controls, however, require a lot of getting used to. Lemeza controls well when he's grounded, but the midair controls are rather awkward. You have very little air control when you jump angled to the left or right. If you jump straight up, you can start moving in a direction when you reach the apex of the jump. Jumping into a wall will allow you to turn around, which makes jumping to platforms directly above or below the one you're currently on simple. Walking off of a platform without jumping prevents you from controlling your fall.

Getting hit flings Lemeza backwards, and you do not regain control of him until he lands on solid ground. It's pretty annoying, because more than a few segments of the game require you to ascend. Getting hit can and will send you down several screens. Luckily, you can still use your item menu and laptop while in hitstun.

And the most annoying: Lemeza cannot grab onto ladders in midair. You can only start climbing a ladder from the top or bottom, and getting hit while on a ladder knocks you off of it. You can abuse this to fall down a ladder quicker, but no such luck going back up.

Despite the aerial movement flaws, the game is very solid. It's entertaining, and deciphering the riddles of the ruins actually requires the player to think. If you're looking for a highly challenging platformer, look no further than La-Mulana.
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3 of 3 people (100%) found this review helpful
5.4 hrs on record
Posted: August 18
Hard as ♥♥♥♥ with some really abstract puzzles, this game has all the trappings of the Metroidvania style, but involves a lot more wandering around wondering what to do.

I recommend it if you don't mind a brain-testing platform/puzzler, but not if you're easily frustrated.
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9 of 15 people (60%) found this review helpful
22.2 hrs on record
Posted: October 15
after deafeating a very hard boss that took me +`10 try's i go to claim my reward only to get crused by a falling platform richt above my well earned reward...only to make me die and do it over again.

la-mulana in a nutshell

10/10 would get crused again.
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19 of 35 people (54%) found this review helpful
50.2 hrs on record
Posted: October 2
I've been putting this review off for such a long time that the .txt file on my desktop has been gathering dust. But that's just the thing: This game, despite my utter hatred for it, still left a deep impact (or stab wound rather) on me and it has become essential for me to voice my opinion.

What is there to say that hasn't already been said about the controls? They're downright awful. Lemeza floats like a butterfly when he jumps, but carries the momentum of a cannonball when you flutter over to the next screen. Often times, this led me to smash the arrow keys in the opposite direction in a futile attempt to correct my ever so graceful jump and avoid unforseen hazards. Unfortuantely for Lemeza, he would only look the other direction as he was flung into a lava pool or spike pit.

However, strangely enough, if you jump straight up into the air, then use WASD mid jump, you become liberated from these cruel forces of momentum. Apparently, Nigoro wasn't going for realistic jump physics then, so what's the point of punishing the player for taking mandated leaps of faith?

I could go on about the controls (frequently, I would reset from my last save point than try to get out of water or lava. It was just simpler than trying to jump out of the liquids) but I need to talk about the actual origin of this game. You see, I'm with Nigoro for bringing back challening, MSX-era puzzle platformers. I love games like this. However, if you want to resuscitate the genre (and do a remake no less!), there's no need to keep primitive controls, limited save points, unforgiveably bad physics, and, possibly the worst offender, long walks back to boss fights. When I lose to a boss, I want to get right back into the fight, not drag my knuckles in shame across seven screens (Usually taking damage before the fight, and maybe failing a few platform jumps) to have another go. There is so little polish in these details that it's offensive. They are hideous warts on an already dead and bloated frog.


As long as I'm talking about boss fights, why is it that they feel so unrewarding? Most games of this genre will offer you a new weapon or health upgrade after sticking it to one of these big baddies. What's the usual boss reward in La-Mulana? An unlocked door in a far flung corridor, or a shortcut leading to somewhere you've already been. Not to mention that nearly every boss in this game is a variation on "Equip best weapons and whack them in the face". Sure, the bosses are visually appealing and they terrifyingly tower over Lemeza, but when I can scour the ruins for all the health ups (or just use the ♥♥♥♥ing gun! Why on earth would you include a super powerful weapon like this? Once the player farms money, they can pay their way through boss fights!) and fling myself over and over at the guardins until they submit, it doesn't feel rewarding in the least. In fact, it proves again how little polish went into this game.

I don't want to talk about the puzzles in the La-Mulana too much; The game itself certainly doesn't address them. If you want to solve most of these esoteric and far fetched enigmas, you're probably going to wind up on the FAQ, which, in adventure games, I consider to be the equivalent of inviting a sweaty man from the internet come over and help you pee. It IS indeed an apt comparision because puzzles should flow naturally into the game, not impede you until you figure out the solution. I get that this was common in past eras of gaming, but we've since grown up. It's another blemish on the bronze aged face of gaming that can remain in antiquity.

And when you do cave to use the FAQ, the solution to the puzzle in your way will cause you to exclaim one of two things:

"That's so simple, how could I not figure that out!?"

Or

"How are you supposed to know this!?"


All in all, La-Mulana will make your blood boil and fill your swear jar. It's not a game: It's a chore. A highly complicated chore that just doesn't feel worth doing. Like giving a playground bully an emergency appendectomy only to have him kick sand in your eye afterwards.

Play the original game on an emulator; You'll conserve a lot of time and frustration by using save states. Not to mention that the original has throwback graphics and 8 bit music. These are the things from old gaming that have actually aged well. And get this: With simplistic graphics, some of the puzzles are actually easier in the original version since there's less clutter. They're still hard, but at least you'll feel like you're walking through a piece of history than play this version.


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2 of 2 people (100%) found this review helpful
9.2 hrs on record
Posted: June 23
Fun but really hard! ^^
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2 of 2 people (100%) found this review helpful
23.2 hrs on record
Posted: July 16
"Wow! This reminds me of that one time I tried to explore a booby-trapped temple full of monsters!"

*Flashbacks to getting stuck in my next-door neighbor's doghouse*

"Yeah."
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2 of 2 people (100%) found this review helpful
48.9 hrs on record
Posted: October 19
With very elaborate puzzles and difficult bosses, this game is not for the weak. If you like games that teach you everything you need to know in minimal details, you should not play this game. At times, you may be completely lost/clueless on what to do next. Or you'll be stuck on a boss, dying over and over. That said, the game does provide several tips through an exploration experience, you will need to take notes in order to succeed.
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2 of 2 people (100%) found this review helpful
66.0 hrs on record
Posted: June 28
Awesome Game!!!
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2 of 2 people (100%) found this review helpful
11.0 hrs on record
Posted: July 2
i have no idea what is going on in this game, i really don't ! I made like 1% progress this entire time. I refuse to look at a strategy guide so i will never beat this game. However there is something about it that i really like, even though it really is impossible to advance without strategy guide. I can't quite put my finger on it, something just epic about it.

I can't put a score onto this game because as i said, i have no idea what is going on lol.

I think part of the reason i like it so much is because it simply is impossible, it really does not care that there is no way in heck you will figure things out. Perhaps that is what it is, it is fun becausse it is impossible, yes yes that is it !

Now i can give it a score, i give it a 100 out of 100 for being impossible and yet enjoyable at the same time !

being abused by a video game with 2 bit graphics turns me on
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2 of 2 people (100%) found this review helpful
40.5 hrs on record
Posted: July 8
To start: I normally add a header to these reviews describing my ethos on scoring a game on the four criterion I chose. Since I've been running out of space more and more, I'll just keep it on my Backloggery page.

Gameplay: Ah, La-Mulana. A game that I often wonder where it would be today if it weren't for the helpful proliferation of the original by a certain DeceasedCrab. This game can be described in short as a very open-ended Metroidvania-esque game, although that description certainly sells this game short. The ruins of La-Mulana are gargantuan and certainly give a considerable impression that prior civilizations did in fact live here.

There's three major aspects to this game: platforming, combat, and puzzles. Platforming is really weird at first, but you definitely get used to the controls. They're not bad controls; they just have a lot of weird quirks, such as not being able to jump off of a ladder and only having a good amount of movement control in air after the apex of the jump. Fortunately, a lot of the rooms in the game are designed around this control scheme, with Hell Temple being a perfect demonstration of just how good the controls and the level design synergize to produce very tight platforming.

Combat is pretty bare-bones at times, but once you start getting more and more weapons, it becomes a lot more enjoyable. There are also plenty of items and software combinations (you've got a computer thet you bring along with you) that change certain attributes of the weapon, such as damage and attack rate. Enemies that don't just walk along a path are surprisingly clever, and even the enemies that patrol a platform are still very fun to fight. There's quite the variety of enemies in the game. Even though there are a few reskins, the reskins typically have enough changes to differentiate themselves from their unskinned counterparts. There's also plenty of minibosses which can be rendered useless by a certain item, but I'd still recommend giving these bosses a couple of shots without that item. Bosses are certainly a lot more interesting here than they were in the original. With the exception of Palenque, there really isn't any boss you can troller-coaster your way through. There's ten bosses in total, counting the one at the end of the Hell Temple, and they're all memorable; especially the final boss. The only boss that I didn't think was that good design-wise was Sakit, but that's mainly because it was just a really boring and tedious boss that took too long.

Now it's time to talk about puzzles. This game has a lot of them. Fortunately, you'll hardly ever have to go into a puzzle completely blind, as there are at least a couple of hints for every puzzle scattered throughout the temple, usually within that particular area. Despite this, I did notice a surprising amount of times where I had an idea for a certain puzzle that didn't work in this game, but would've worked perfectly fine in the original. This may just be me thinking like the Nigoro staff; I dunno. Nine times out of ten, if I ever needed to look up a particular solution to a puzzle, it was because I didn't notice an element in the background, or a more specific case later on, I didn't see that there was a teleportation wall. I'll go over this in more detail in the Graphics section, but that was basically my biggest beef with the puzzle solving. Apart from that, I wish that weights were a multiple use item. It's pretty annoying whenever you have to exit an area and lose your progress just because you didn't buy enough weights.

Overall, there's only one room in the entire game that comes to mind as being terribly designed (the Witch Room in Hell Temple aka the only reason why I haven't beaten Hell Temple). However, for a game as big as La-Mulana, that's an incredible feat. 10/10.

Story: I mentioned earlier that the ruins of La-Mulana felt like actual ruins. This is mainly helped by the fact that nearly every bit of dialogue is written in an "ancient" fashion. The story itself pans out much like the Souls series in that your involvement with the story is as much as you want. On the surface, it's just you exploring a temple and killing God at the end. However, start digging deeper, and the story starts to really come together, with lore from various areas weaving as seamlessly as the areas themselves do physically. The biggest highlight story-wise for me came from when things went down in Eden (you know the bit if you've played the original/are reading this review post-mortem style). The game does give you a lot to think about, and if you wanna get the full scoop, you're gonna have to think like an archaeologist. Just like Lemeza. 10/10.

Graphics: Now, the adverts describe this game as being 16-bit, but I'd have to disagree with that. It actually looks a bit more 32-bit like Symphony of the Night. Whatever you wanna call it, though; it's freaking amazingly done. There is an absolutely absurd amount of detail in the areas; a bit too much for me at times. This is what I was talking about earlier with my issue of not seeing things in the background. Again, this is just me and not a mark against the game, but this seemed like a better place to bring it up. Regarding the technical aspects, it fullscreens to pretty much any resolution your monitor may be. It does have the sidebars, much like the 360 port of SotN and they cany be changed as well, which is always nice. Overall, I can tell that a lot of time went into making the areas look as great as they possibly can, even if the amount of detail can be a little bit overwhelming for me. 5/5.

Sound: Holy butts, this soundtrack owns. No, seriously, this soundtrack is absolutely top-notch. I definitely went and got the OST after playing the game. This is the kind of soundtrack that can get stuck in your head very easily, although the songs are so good that you won't mind it a bit. All I can say is go listen to Wonder of the Wonder, Interstice of the Dimension, and Grand History if you need convincing that the soundtrack is top notch. 5/5.

Overall scores are: 10/10/5/5; cumulative score of 10/10. Hey, another perfect score! This game has certainly earned it, though. I just wish I had played it sooner so that I would have been more willing to contribute to the La-Mulana 2 Kickstarter. Oh well; it got it's funding even without me..
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2 of 2 people (100%) found this review helpful
1.4 hrs on record
Posted: July 11
I hit a giant sun and it fell on me, killing me with no warning. WELCOME TO LA MULANA.
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2 of 2 people (100%) found this review helpful
7.1 hrs on record
Posted: July 11
This game is a wonderful mix of exploration, puzzle solving and platforming. Throw in amazingly tough boss battles, dirty traps, and the occasional heartfelt cry of "That is so unfair!" and you have a truly rewarding and fun game.
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