Will you fall prey to deadly traps or unravel the secrets of LA-MULANA? LA-MULANA is an “Archaeological Ruin Exploration Action Game” in which you search inside ancient ruins, seeking out the “Secret Treasure of Life” – which sleeps in the sprawling ruins of “LA-MULANA” and is said to be the beginning of all civilization.
User reviews: Very Positive (1,081 reviews)
Release Date: Apr 15, 2013

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Recommended By Curators

"Challenging and mysterious, an updated remake of a classic freeware game that will keep you entralled. Bring a notepad or a FAQ."

Reviews

“La Mulana delivers on a fun, challenging and rewarding exploration experience that is presented with polish.”
Greenlit Gaming

"Beyond the seemingly insurmountable wall of challenge, La-Mulana is a brilliant title that exceeds in just about every category. Art, music, breadth of content, game length -- La-Mulana gets the highest marks. But there's simply no denying that the difficulty, as fair as Nigoro purports it to be, is a major deterrent. If you are willing to suffer, though, you will be blown away. I guarantee it."
8/10 – Destructoid

"Nigoro’s La-Mulana is like Castlevania: Symphony of The Night spliced with Dark Souls. It is long, it is tough, it is involved and it has puzzles that’ll make your brain bleed."
93/100 – Indie Game Mag

"I look back on my time with La-Mulana with plenty of frustration at the challenging platforming, enemies, bosses, and puzzles. But I’m also amazed at the time, thought, and talent that went into creating this experience. There may never be another game like La-Mulana."
8.5/10 – Game Informer

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La-Mulana 2 Kickstarter

About This Game

Will you fall prey to deadly traps or unravel the secrets of LA-MULANA?


LA-MULANA is an “Archaeological Ruin Exploration Action Game” in which you search inside ancient ruins, seeking out the “Secret Treasure of Life” – which sleeps in the sprawling ruins of “LA-MULANA” and is said to be the beginning of all civilization. Apart from the plethora of traps lying in wait to stop intruders, there are also monsters on the prowl, protecting the ruins. Head for the innermost depths of the ruins while solving a variety of mysteries, fending off monsters, and disarming traps.
Forging ahead will be no simple task – the further into the depths you reach, the more difficult the mysteries become.


The first run of NIGORO games. Created back in the creators’ “amateur” days and renowned worldwide, it was remade for WiiWare. This is the PC port version.
This game, which originated from the creators’ wish to play the sort of games that enthralled them back in the day – only with more volume – was created based on “that old-time feeling”. The operability and difficulty level are certainly not “new school”. However, this game is highly recommended to gamers seeking out that feeling of total immersion that allows you to go full-on head-to-head with a game not found in somewhat lighter fare.


Please consider this game to be our challenge to you.


Play through the entire game till your fingers bleed, give up and throw it out the window, or get help from strategy guides. The choice is yours.

System Requirements

    Minimum:
    • OS:Windows XP
    • Processor:Intel® Pentium 4 / 2.0GHz
    • Memory:1 GB RAM
    • Graphics:DirectX 9.0c compatible card, 128MB of VRAM
    • DirectX®:9.0c
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0c compatible card
Helpful customer reviews
20 of 22 people (91%) found this review helpful
46.8 hrs on record
Posted: October 27, 2014
La-Mulana is the truly realized potential of the adventure genre. The story is strong and the lore is rich, but none of it is forcibly shoved down your throat. The puzzles are deep and meaningful, and every puzzle in the game has a hint or two hidden away somewhere among the game's many ancient tablets, but nothing is ever spelled out completely. The variety of intimidating bosses are tough and require practice to beat, but there's always a way to make them easier if you're stuck, by exploring and finding items that give you an advantage. The controls are restrictive and will require effort to master, but the platforming never demands anything unreasonable.

That's the key word when it comes to La-Mulana: effort. Absolutely nothing is given to you for free. Anything you get out of La-Mulana, even how much fun you have playing it, is dependent on how much effort you're willing to put into it. And no game rewards effort quite like La-Mulana. When you finally solve that deeply meaningful puzzle that spans the entire ruins, you feel like a genius, and when your reward is an incredibly powerful weapon, you feel like a god. When you finally obliterate, yes, obliterate the guardian of that treasure, you feel like a boss, and when your reward is nothing less than the second half of the bloody game, you feel like you really are the Chosen One.

La-Mulana is not just an adventure, it's a full-scale epic. This is one of the longest indie games you'll ever play, yet it remains engaging throughout and retains its replay value without leaning on any rogue-like elements whatsoever. The game's art and soundtrack embrace this, making everything seem larger than you, but also setting a very driving and elevating mood. If you're a master of Metroidvanias and think the game is too easy, there's a kinda sorta but not really hidden Hard Mode, and an actually hidden optional dungeon, recommended for masochists only; that's not a facetious remark. Luckily for most of you, you don't miss out on any of the game's good points by passing it up.

Often, you'll see people describe any indie platformer that's even slightly harder than Mario Bros. as being like "2D Dark Souls." It's stupid, I hate it, and I stop reading reviews when I see it, but if there ever were a game that deserved that title, it would be La-Mulana. But unlike Dark Souls, I would recommend everyone play this game, not just people who want to be able to brag to all of their internet non-friends about how they "beat 2D Dark Souls."
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16 of 17 people (94%) found this review helpful
118.3 hrs on record
Posted: November 2, 2014
La-Mulana is brutal. It will do nothing to help you if you are stuck; everything you need is in the game in the form of tablets marked with obscure riddles or prose that you either need to find or need to decipher in the same manner as an actual archaeologist would.

A great example is how I played the game for about 10 hours on my first playthrough without having found the warping item (which is in the very first area) that's absolutely necessary for decent progress. The game didn't stop my progress and inform me that I was missing something. In fact, aside from one dead end, I could have stumbled through the whole game without this warping item (and I'm fairly certain that with planning you could even circumvent this).

Even in the midst of those 10 grueling hours (where I had to grind on enemies to heal instead of warping to the hot springs which heal you fully), I still felt La-Mulana was something very special, and that feeling greatly intensified when I started a fresh second playthrough and went further into the game. I think it might actually be my absolute favorite 2D adventure game, and I say that as a very encompassing statement (including all your Zelda's, Metroid's, etc.).

It made me think more than even any cut-and-dry puzzle game I've ever played has made me think. I couldn't solve all the puzzles on my own- I will readily admit that. It doesn't do anything to diminish my opinion of the game- everything you need to solve anything is available if you have the brain and willpower to figure it out. Some of it is incredibly obscure and difficult to figure out, but I'd imagine if you asked an actual archaeologist how hard his job is, they'd say it's a lot harder than La-Mulana (maybe this is actually a sim game?)

Add a layer of amazing combat and action on top of that, with lots of huge boss battles, and it's what I'd consider perfection. People criticize the jumping mechanic. That would be like criticizing the jumping in Castlevania; it's a short-sighted complaint, because the game is 100% built around the limited control. Everything in La-Mulana is hand-crafted beauty, please buy this.
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14 of 16 people (88%) found this review helpful
97.5 hrs on record
Posted: November 4, 2014
LA-MULANA

La-Mulana is a 2D side scrolling adventure game with a heavy emphasis on exploration, puzzle solving and action elements commonly referred to as "Metroidvania" by gaming enthusiasts.

Despite its appearances La-Mulana isn't a mere tribute to classic games. The developers of La-Mulana wondered how games like Super Metroid, Castlevania: Symphony of the Night and a plethora of other adventure games on other systems such as the MSX Home Computer would be like now if they were still in production today. (Dark/Demon's Souls is a great example of this genre in a 3D format albeit not nearly as intricate as La-Mulana) While none of the ideas in La-Mulana are exactly innovative or ground breaking the game excels as it takes the best qualities of its precursors and builds upon them while doing its best to rid itself of the negative qualities that plagued its predecessors. The best comparison would be to that of a Quentin Tarantino movie, a film buff making movies for movie fans the topics and concepts of which not original, however it takes the best aspects of its influences, constructs upon them and adds a dash of personality to them which in the end makes the experience feel fresh and gratifying as opposed to a copy paste.

The controls for La-Mulana are tight and responsive yet not free-form and allowing for correction like Super Castlevania IV, instead each action must be deliberate and precise. Boss fights follow a pattern design and can be prove to be challenging however the game provides an option for players that lack the motor skills to overcome the boss battles, by collecting the in-game currency the player can purchase a revolver and some ammunition which can be used to dispatch the tougher baddies rather easily. The lore is infused with the puzzles of the game and the back story explains itself as you go about playing the game. What makes La-Mulana such a great game is its exploration and brilliant puzzle design. This is very much so a pen and paper game, the player must have keen attention to detail and write notes on every discrepancy in order to solve its demanding puzzles. La-Mulana is not a direct game, it does not hold your hand, it thrusts you out into the game where you are required absorb information at your own pace. The puzzles may not seem coherent at first due to how little guidance the player is given on top of how cryptic the puzzles tend to be, I often found myself rubbing my head wondering if I missed a detail or whether I was just thick but eventually with enough perseverance and dedication I was able to get the gears spinning in my brain once more. This game will stick with you as you go about your daily activities mulling over what detail you may have missed in La-Mulana. It's hard to call La-Mulana a difficult game as it is more demanding and challenging. It won't beat you into the ground until you achieve victory covered in your own guts like Ninja Gaiden on the NES (or the 3D iterations). Instead you'll find yourself bewildered and confused trying to figure out what it is you need to do in order to get your head out of your keister and progress.

La-Mulana is up there in my favorite games of all time and has been one of the most enjoyable experiences I've ever had in gaming. I would have to say the target audience for La-Mulana would be gaming aficionados who have been at the hobby for a long time and have surpassed every other obstacle placed in front of them. While I wouldn't suggest this for a more casual or leisure player I do believe it is a game everyone should try at least once.
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12 of 14 people (86%) found this review helpful
48.3 hrs on record
Posted: December 29, 2014
In two words: hard and japanese. Perhaps, that wasn’t eloquent enough. Excruciatingly, unbelievably hard and amusingly delightfully japanese. And if you think it’s “Dark Souls hard”, think again. La-Mulana does to Dark Souls what Dark Souls does to your typical AAA-game. It is an impossible cocktail, where a tiny drop of pleasure is dissolved in a full glass of pain. So you have to work your way to your reward and it will be more of a faint tone than a full-scale experience. But it’s still worth it. Even though you’ll have to deal with those impossible wall-jumps and remorseless bosses, and complete vagueness of the right direction to go. Such outright brutality is so old-school that the game becomes not just an homage to The Maze of Galious like UnEpic did, but a proper successor.
This uncompromisingly torturing game-design is a perfect match for an originally freeware game for Windows, made by two enthusiasts inspired by MSX era in gaming. It’s that level of difficulty that accepts a placing of an unkillable (until you find a certain item of course) boss just a few screens to the left from the starting point. But then again what would you expect from a game that tries to recreate an atmosphere of obscure predecessor of modern metroidvanias? If you think now that La-Mulana has a suitably absurd fantasy story, you’re only half right. It still has its background, one of a very grim mythology, but on the surface it’s the story of an archaeologist named Lemeza Kosugi. He’s wearing a fedora, carrying a whip and a revolver and is going inside a prehistoric underground tomb. Of course inside the tomb he will find all sorts of dangers, including venomous snakes, aggressive bats, walking skeletons and all kinds of deadly traps. So, yes, it’s Indiana Jones, but with some additional weirdness. The deeper you venture inside game’s vast dungeon the more horrible truths you will discover about the world’s history and (seemingly) inevitable doom. This doesn’t mean though that there won’t be a whole bunch of comical stereotypic japanese NPCs with their humorous dialogues. They’ll always cheer you up just when you’re about to be soaked in a muddy swamp of depressing events of the past. Of course I mean game’s fictional past, not your pathetic chain of events called life (or mine for that matter).
About how the dungeoneering is made I must say that it looks fairly simple on the surface. You can move in four directions, jump like someone recovering from a car incident and whip those nasty snakes and bats ‘till they die and (hopefully) drop some gold coins. Then there’s the inventory screen with lots of frightening empty space. And a special tab for software management of your notebook. No, not that real one, but an in-game one, which Kosugi uses in his adventures. There’s lots of different software throughout the game that you will pick up in dark corners, but only few may be active at a time, because Mobile Super X has only 1 gigabyte of storage. Player has to choose from such stuff as map display, email client for receiving messages from certain NPC or even decrypt ancient glyphs. To make things even worse, there are 12 program combinations with extra properties like additional invincibility frames after receiving damage. And believe me, you’ll want those frames by the time you’ll get both so-important apps.
Actually you’ll want anything that’ll help even a bit. Oh, those precious bullets for your gun, that almighty destroyer of bosses, they’ll cost a pretty penny, but are so worth it. So, you’ll save and collect, get better weapons, protective items, learn better tricks. And every bit will seem so tiny and insignificant, but in the end you’ll face the hardest challenges and overcome them. And that will be rewarding. La-Mulana isn’t something I would recommend to a stranger. It’s easy to overlook the game’s virtues, especially when learning curve is rather steep. Nonetheless it’s a masterpiece on its own merits. Engaging story, gloomy setting, stupendous world and painstakingly hard puzzles make a combination so monolithic and grandiose, that I just have no other choice but admire it.
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12 of 18 people (67%) found this review helpful
7.6 hrs on record
Posted: February 5
La-Mulana is an exploration based sidescroller platforming Metroidvania that was the inspiration for one of my favorite games, Spelunky, so I knew I had to give it a play.

After a fairly slow start I found the game to be pretty engaging. The controls are very strange, with movement being very jerky and not my usual thing, but I got used to it and was enjoying it despite. I was happily wandering the ruins, solving puzzles, and slaying monsters.

I fought a boss while riding through caves on a cart, Ellmac, which was pretty difficult and frustrating but I figure that was my fault for doing it (probably) so early with such poor gear, so it gets a pass. I die after him though in the new area so I figure I'll come back later.

So far the game was shaping up to be better than I expected! I was wondering where I should go next, so I figured I'd head to the Temple of Moonlight. I'd found it before but always died early inside it, so I was putting it off.

In I go and I get to dungeoneering. Can't attack while inside? Got it. New items, puzzles, and all that jazz... great! But where's the save point? I was very close to death when I finally found it. Phew!

Now how do I get out of this place? I spend maybe an hour or so wandering the areas I'd already been, finding a secret weapon, but can't for the life of me figure out how to escape. I love playing games blind, so I leave the game for a bit to ruminate on the area and see if I can think of something I missed.

When I come back, I explore everything one last time, smacking all the walls and trying my best to find anything I missed. Eventually I break, and I have to look up what the deal is. It shouldn't be so hard to leave the area - after all, I have the map, so I know where all the rooms are...

I'm permanently stuck in the Temple of Moonlight because I didn't pick up the Holy Grail earlier. Apparently there are several locations in the game where this can happen. In a game about exploration, you can get permanently stuck for apparently exploring in the wrong order. The game doesn't indicate that one area should be explored before another, or that you have to have this item before you should continue on. The item is hidden too, a puzzle that I had seen but was unable to solve and put off until later.

How is this acceptable design? I was enjoying the game despite the other flaws, but that crosses a line. Maybe it's a fundamental difference in the way Japanese and Westerners design and enjoy their games, but I don't have the time or want to be forced to restart a long-winded game due to game breaking scenarios that are beyond my control.

If you are new to La-Mulana, get the Holy Grail before you explore anywhere, or your game might just end early... and you'll be left very wanting.
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6 of 7 people (86%) found this review helpful
3.7 hrs on record
Posted: November 6, 2014
La-Mulana started life as an 8-bit game reminiscent of MSX games. An homage, if you will. In 2010, it was remade for WiiWare, then ported back to PC.

I have not played the original, so I cannot compare the two versions.

In La-Mulana you play as Lemeza Kosugi, professional Indiana Jones-style archaeologist. He was goaded by his father, Shorn, to travel to the ruins of La-Mulana in search of a legendary treasure hidden within. Lemeza arrives at the town just outside the ruin with nothing but a whip and a laptop (The Mobile Super X, totally not the MSX). Everything else he intended to bring was confiscated by airport security. Thankfully, the ruins are filled with various other treasures that serve Lemeza much better than a grappling hook and some rope ever would.

I will say this now: The game is hard. Very hard. There is no hand-holding in this game. You have to purchase the ability to scan signposts, tablets, and pretty much everything else in the ruins, then a software to translate the tablets within the ruins.

However, every puzzle's solution appears on a tablet somewhere in the ruins, though the tablet and the puzzle it relates to may not be anywhere near each other.

The controls, however, require a lot of getting used to. Lemeza controls well when he's grounded, but the midair controls are rather awkward. You have very little air control when you jump angled to the left or right. If you jump straight up, you can start moving in a direction when you reach the apex of the jump. Jumping into a wall will allow you to turn around, which makes jumping to platforms directly above or below the one you're currently on simple. Walking off of a platform without jumping prevents you from controlling your fall.

Getting hit flings Lemeza backwards, and you do not regain control of him until he lands on solid ground. It's pretty annoying, because more than a few segments of the game require you to ascend. Getting hit can and will send you down several screens. Luckily, you can still use your item menu and laptop while in hitstun.

And the most annoying: Lemeza cannot grab onto ladders in midair. You can only start climbing a ladder from the top or bottom, and getting hit while on a ladder knocks you off of it. You can abuse this to fall down a ladder quicker, but no such luck going back up.

Despite the aerial movement flaws, the game is very solid. It's entertaining, and deciphering the riddles of the ruins actually requires the player to think. If you're looking for a highly challenging platformer, look no further than La-Mulana.
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5 of 6 people (83%) found this review helpful
7.3 hrs on record
Posted: January 12
A puzzle platformer, La-Mulana is a remake of an old classic, which obviously means it's halfway incomprehensible, hard as hell, and also a hell of a lot of fun.

The puzzles are difficult, the gameplay is tricky, and the music is fantastic. Totally worth it.

Kouen & Lasharus rate this game 8/10

http://steamcommunity.com/sharedfiles/filedetails/?id=374265051
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3 of 3 people (100%) found this review helpful
210.4 hrs on record
Posted: February 14
La Mulana Is a awesome Game, with great Music and cool 2D graphics. Great game for persistence players. The high difficult, "Simon Belmont jump" and strange Puzzles can stuck many players. Sometimes I need see guides for continue my quest.
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9 of 15 people (60%) found this review helpful
22.2 hrs on record
Posted: October 15, 2014
after deafeating a very hard boss that took me +`10 try's i go to claim my reward only to get crused by a falling platform richt above my well earned reward...only to make me die and do it over again.

la-mulana in a nutshell

10/10 would get crused again.
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33 of 62 people (53%) found this review helpful
2 people found this review funny
50.2 hrs on record
Posted: October 2, 2014
I've been putting this review off for such a long time that the .txt file on my desktop has been gathering dust. But that's just the thing: This game, despite my utter hatred for it, still left a deep impact (or stab wound rather) on me and it has become essential for me to voice my opinion.

What is there to say that hasn't already been said about the controls? They're downright awful. Lemeza floats like a butterfly when he jumps, but carries the momentum of a cannonball when you flutter over to the next screen. Often times, this led me to smash the arrow keys in the opposite direction in a futile attempt to correct my ever so graceful jump and avoid unforseen hazards. Unfortuantely for Lemeza, he would only look the other direction as he was flung into a lava pool or spike pit.

However, strangely enough, if you jump straight up into the air, then use WASD mid jump, you become liberated from these cruel forces of momentum. Apparently, Nigoro wasn't going for realistic jump physics then, so what's the point of punishing the player for taking mandated leaps of faith?

I could go on about the controls (frequently, I would reset from my last save point than try to get out of water or lava. It was just simpler than trying to jump out of the liquids) but I need to talk about the actual origin of this game. You see, I'm with Nigoro for bringing back challening, MSX-era puzzle platformers. I love games like this. However, if you want to resuscitate the genre (and do a remake no less!), there's no need to keep primitive controls, limited save points, unforgiveably bad physics, and, possibly the worst offender, long walks back to boss fights. When I lose to a boss, I want to get right back into the fight, not drag my knuckles in shame across seven screens (Usually taking damage before the fight, and maybe failing a few platform jumps) to have another go. There is so little polish in these details that it's offensive. They are hideous warts on an already dead and bloated frog.


As long as I'm talking about boss fights, why is it that they feel so unrewarding? Most games of this genre will offer you a new weapon or health upgrade after sticking it to one of these big baddies. What's the usual boss reward in La-Mulana? An unlocked door in a far flung corridor, or a shortcut leading to somewhere you've already been. Not to mention that nearly every boss in this game is a variation on "Equip best weapons and whack them in the face". Sure, the bosses are visually appealing and they terrifyingly tower over Lemeza, but when I can scour the ruins for all the health ups (or just use the ♥♥♥♥ing gun! Why on earth would you include a super powerful weapon like this? Once the player farms money, they can pay their way through boss fights!) and fling myself over and over at the guardins until they submit, it doesn't feel rewarding in the least. In fact, it proves again how little polish went into this game.

I don't want to talk about the puzzles in the La-Mulana too much; The game itself certainly doesn't address them. If you want to solve most of these esoteric and far fetched enigmas, you're probably going to wind up on the FAQ, which, in adventure games, I consider to be the equivalent of inviting a sweaty man from the internet come over and help you pee. It IS indeed an apt comparision because puzzles should flow naturally into the game, not impede you until you figure out the solution. I get that this was common in past eras of gaming, but we've since grown up. It's another blemish on the bronze aged face of gaming that can remain in antiquity.

And when you do cave to use the FAQ, the solution to the puzzle in your way will cause you to exclaim one of two things:

"That's so simple, how could I not figure that out!?"

Or

"How are you supposed to know this!?"


All in all, La-Mulana will make your blood boil and fill your swear jar. It's not a game: It's a chore. A highly complicated chore that just doesn't feel worth doing. Like giving a playground bully an emergency appendectomy only to have him kick sand in your eye afterwards.

Play the original game on an emulator; You'll conserve a lot of time and frustration by using save states. Not to mention that the original has throwback graphics and 8 bit music. These are the things from old gaming that have actually aged well. And get this: With simplistic graphics, some of the puzzles are actually easier in the original version since there's less clutter. They're still hard, but at least you'll feel like you're walking through a piece of history than play this version.


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2 of 2 people (100%) found this review helpful
33.3 hrs on record
Posted: September 8, 2014
La-Mulana might be the best game I've played that I simply can't recommend to most people.

I say most because, while La-Mulana can be an incredibly fun and rewarding experience, getting the most out of it requires you to engage it with a very particular mindset, on its terms. While the game is usually fair, it can also be harsh and punishing; instant-death traps abound for the unwary and enemies are strategically placed in locations that will cause you to lose several minutes of progress at a time if you rush through the ruins carelessly. A few specific puzzles come across as unintuitive, and you are frequently required to track down crucial pieces of information which may be spread across many different locations in the ruins.

And yet, as you spend more time in the ruins of La-Mulana, you'll quickly begin to realize that it possesses a very deliberate structure - a logic and layout which makes sense only in the context of this mysterious place - and this realization is where the truest sense of reward comes into play. La-Mulana is perhaps best approached as an explorer, sketching out basic relational maps and taking notes on every significant detail, no matter how small. All of the pieces necessary to solving the puzzles are there, but putting them together requires you to become truly engaged in the experience.

However, it's important to know what you're getting into. This is not a game for the impatient or the short of temper, nor is it a game for people who want a relaxed, contemplative experience. The game can be controller-snappingly frustrating at times. Bosses are, generally, very dangerous encounters which require you to memorize their patterns and execute each action with extreme precision. If you become stuck on a puzzle, it may take hours scouring through the ruins to find the single, crucial piece of information you've missed. Options to recover your health are limited and generally require you to leave the ruins, abandoning your current objective.

Simply put, La-Mulana is an extremely polarizing experience. I estimate that most people that play it will become frustrated and quit long before seeing everything the ruins have to offer. And yet, if you can push on past all of this, you may come to find the game to be one of the most enjoyable and challenging experiences in recent memory.
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2 of 2 people (100%) found this review helpful
19.5 hrs on record
Posted: September 23, 2014
Greatest of all time/10. My personal favorite metroidvania. Yours too if you play it. Probably the funnest exploration game to come out ever. The music is incredible, with an epic piece for over 18 areas chances are you'll find a track to add to your music collection. The remake has beautifully updated the graphics from the old and sexy 8-bit style. To new a cool modern day take on side scrolling style. If you like metroid, castlevania, Gun Girl II, Iji, or any other 2-d exploration game, you'll love La-Mulana.

Just don't try the Hell Temple.
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2 of 2 people (100%) found this review helpful
48.9 hrs on record
Posted: October 19, 2014
With very elaborate puzzles and difficult bosses, this game is not for the weak. If you like games that teach you everything you need to know in minimal details, you should not play this game. At times, you may be completely lost/clueless on what to do next. Or you'll be stuck on a boss, dying over and over. That said, the game does provide several tips through an exploration experience, you will need to take notes in order to succeed.
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2 of 2 people (100%) found this review helpful
69.4 hrs on record
Posted: December 24, 2014
Are you into genuine puzzle platformers and think FEZ is too pretentious? Then La-Mulana is for you.

Don't let the cute retro-style deceive you. There is deep lore hidden behind the surface, and you have to understand it in order to progress. Read all the stone tablets that are spread throughout the game, and take notes. There is no shame in asking other players for directions or even using a guide, if you have been hopelessly stuck for hours. But you will feel like an idiot afterwards, when you realize that the clues had all been laid out for you. You just didn't take them seriously. The platforming and fighting can also be very challenging at times, especially some of the later guardians.

There will be lots of backtracking, of course, but traveling through the different areas is still fun. Each area is unique. Each guardian bossfight is unique. And every puzzle is unique. You'll find yourself putting lots of weights on daises, but how you get to them is always different. Many puzzles require you to figure out clever gimmicks, only to never see them again. For other puzzles you'll have to do something in one area that affects something in a different area. The game world is also structured in a non-linear fashion. For example, you could skip the first guardian and fight the third one first, if you like (or if you simply haven't figured out, how to get to the first one...).

Let me just give you one tip for the sake of your enjoyment: In the first area, the Gate of Guidance, is a treasure which allows you to warp to savepoints, and you can get it immediately. It will save you a lot of traveling time.
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2 of 2 people (100%) found this review helpful
1.7 hrs on record
Posted: December 21, 2014
Great game, well I have to say this is the first action adventure that I have to resort to guide to even progress... Neverthe less it's a superb game, great music, lots of items and hard, HARD boss fights. The thing that makes this game hard is that the game is huge and it's not linear. You could do the dungeons in any order as long you get the key items. I have seen speedrun killing the boss after cleared nearly half of the game. Half of the time that you will have trouble to find where to go...
Also this game is coming on Vita too, be sure to buy it if you can!
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2 of 2 people (100%) found this review helpful
36.3 hrs on record
Posted: December 29, 2014
This game is simply amazing. Brutal, but amazing.
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2 of 2 people (100%) found this review helpful
84.4 hrs on record
Posted: December 23, 2014
this game's puzzles are so obscure, i thought leaving a positive review might unlock something
10/10 made me want to kill myself
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2 of 2 people (100%) found this review helpful
24.7 hrs on record
Posted: January 1
Incredibly challenging, but that just makes it more satisfying to win! Fortunately, the game is also fair enough to grant you the ability to warp away and save at almost any time, so you don't have to lose all your progress constantly.
The very catchy music and the attention to detail in the graphics ensures that your constant deaths will at least look and sound great.
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2 of 2 people (100%) found this review helpful
54.6 hrs on record
Posted: December 25, 2014
One of the best games on Steam. Probably the best platforms one. Period.
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2 of 2 people (100%) found this review helpful
61.4 hrs on record
Posted: December 21, 2014
An excellent choice if you're masochist.
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