Will you fall prey to deadly traps or unravel the secrets of LA-MULANA? LA-MULANA is an “Archaeological Ruin Exploration Action Game” in which you search inside ancient ruins, seeking out the “Secret Treasure of Life” – which sleeps in the sprawling ruins of “LA-MULANA” and is said to be the beginning of all civilization.
User reviews: Very Positive (1,177 reviews)
Release Date: Apr 15, 2013

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Recommended By Curators

"Challenging and mysterious, an updated remake of a classic freeware game that will keep you entralled. Bring a notepad or a FAQ."

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July 27

To all Indie Fans

To all Indie Fans
PLAYISM is happy to announce a new game release.
Starchaser: Priestess of the Night Sky is out now on Steam with a 10% launch discount. Grab it now for $8.99.

http://store.steampowered.com/app/365850

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June 12

Steam Summer Sale - 67% off

Unravel all the secrets in La-Mulana this summer. The Steam Summer Sale has brought a shocking 67% off La-Mulana, go make sure you grab it now!

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Reviews

“La Mulana delivers on a fun, challenging and rewarding exploration experience that is presented with polish.”
Greenlit Gaming

"Beyond the seemingly insurmountable wall of challenge, La-Mulana is a brilliant title that exceeds in just about every category. Art, music, breadth of content, game length -- La-Mulana gets the highest marks. But there's simply no denying that the difficulty, as fair as Nigoro purports it to be, is a major deterrent. If you are willing to suffer, though, you will be blown away. I guarantee it."
8/10 – Destructoid

"Nigoro’s La-Mulana is like Castlevania: Symphony of The Night spliced with Dark Souls. It is long, it is tough, it is involved and it has puzzles that’ll make your brain bleed."
93/100 – Indie Game Mag

"I look back on my time with La-Mulana with plenty of frustration at the challenging platforming, enemies, bosses, and puzzles. But I’m also amazed at the time, thought, and talent that went into creating this experience. There may never be another game like La-Mulana."
8.5/10 – Game Informer

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La-Mulana 2 Kickstarter

About This Game

Will you fall prey to deadly traps or unravel the secrets of LA-MULANA?


LA-MULANA is an “Archaeological Ruin Exploration Action Game” in which you search inside ancient ruins, seeking out the “Secret Treasure of Life” – which sleeps in the sprawling ruins of “LA-MULANA” and is said to be the beginning of all civilization. Apart from the plethora of traps lying in wait to stop intruders, there are also monsters on the prowl, protecting the ruins. Head for the innermost depths of the ruins while solving a variety of mysteries, fending off monsters, and disarming traps.
Forging ahead will be no simple task – the further into the depths you reach, the more difficult the mysteries become.


The first run of NIGORO games. Created back in the creators’ “amateur” days and renowned worldwide, it was remade for WiiWare. This is the PC port version.
This game, which originated from the creators’ wish to play the sort of games that enthralled them back in the day – only with more volume – was created based on “that old-time feeling”. The operability and difficulty level are certainly not “new school”. However, this game is highly recommended to gamers seeking out that feeling of total immersion that allows you to go full-on head-to-head with a game not found in somewhat lighter fare.


Please consider this game to be our challenge to you.


Play through the entire game till your fingers bleed, give up and throw it out the window, or get help from strategy guides. The choice is yours.

System Requirements

    Minimum:
    • OS:Windows XP
    • Processor:Intel® Pentium 4 / 2.0GHz
    • Memory:1 GB RAM
    • Graphics:DirectX 9.0c compatible card, 128MB of VRAM
    • DirectX®:9.0c
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0c compatible card
Helpful customer reviews
31 of 32 people (97%) found this review helpful
1 person found this review funny
59.1 hrs on record
Posted: February 16
La-Mulana is two things: a profound work of art, and a monumental "screw you" to every modern game design philosophy.

The game does not ease you into experience; it demands your full attention and investment from the moment you turn it on. It then throws you, a small and powerless character, into a huge, dangerous world without any sort of guidance or sense of direction, forcing you to spend dozens of hours reading text, deciphering cryptic riddles, memorizing the map layouts, and learning the world's lore if you wish to progress.

To call the difficulty "retro" would be a disservice; the gameplay consists of all the worst parts of Castlevania backtracking, Myst puzzles, trial-and-error gameplay, and punishing NES-style platforming. Every room is filled with the most irritating enemies imaginable. The main character's controls are stiff and terrible, resembling Donkey Kong or Speulunker. You lose complete control of your movement when falling or taking damage, so one wrong jump or a hit from an enemy could knock you down several screens and force you to do everything all over again. Sometimes the game will drop you through an invisible trapdoor to the same effect, and expect you to remember where it was, or an enemy will hit you immediately after a screen transition, and you will just have to learn to enter the room from a different way next time. The gameplay can only be described as emotionally draining, and it only ever gets harder and never apologizes for itself.

The rules and physics are not even consistent, as puzzles will often involve illusionary walls, invisible platforms, unclear objectives, mysterious event flags that trigger under arbitrary conditions and don't tell you what they changed, specific items or weapons you aren't guaranteed to have discovered yet, the understanding and abuse of the minute physics of said items and weapons, rooms which wrap around to other parts of the map in non-Euclidian ways, familiar objects that don't work the way they always have, inconspicuous background decorations that are actually important, and the ever-classic instant-death traps. Your only hope to solve the puzzles, aside from just "try everything", is to look for hints that could literally be anywhere else in the entire game with no rhyme or reason to their placement. The key hint could be on a tablet you might have read hours ago in another area. Sometimes a puzzle will require a dozen hints that are literally strewn all over the entire game. Your time means absolutely nothing to the game; the game assumes you have all the time in the world to study it like a college course, practice until you can defeat erratic and unfair enemies, perform long sections of brutally frustrating platforming, and bang your head against the wall as you wander around for hours because you have no earthy idea where to go next.

And yet...

If you stick with the game through all of the hardships, you will be rewarded with one of the most intricate, creepy, and powerful stories ever to be portrayed in a video game. The story starts out with perhaps hundreds of cryptic hints that will make absolutely no sense, until halfway through the game when some key revelations come to light. Suddenly, everything just clicks into place as the backstory becomes a stunning mosaic. Your mind might be blown as you realize that everything, from the position of every area, to the contents of nearly every room, to the words of every strange character and cryptic tablet, to the placement of every decoration, is there for a reason relevant to the narrative. Even the main character, as he stumbles clumsily through the cluttered and deathly labyrinths of the ruins, becomes relatable as he bears witness to the remnants of something ancient and tragic. There really is nothing else like La-Mulana's story in the way it is conveyed, and it must be experienced firsthand to be believed. It might even leave you hungering for a second playthrough just so you can breeze through the challenges with a sense of foresight and appreciate all the details you might have missed the first time.

Just be warned, it is not a game that expects you to beat it, to enjoy it, or even to play it in the first place. The motivation to push forward must come entirely from the player, as the game certainly has no regard for valuing your time or stringing you along with promises of fun and reward. But it demands to be witnessed, appreciated, and analyzed, much like a thick Shakespearean play or a picture in an art museum. If anything, it is deeply fascinating both as a work of art and as a bold statement about gameplay design, and it is highly satisfying to unravel and conquer its mysteries. But above all, it is definitely not for everybody.
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6 of 7 people (86%) found this review helpful
18.5 hrs on record
Posted: May 26
'Be sure to play through, or clear in hard mode, or give up.'

--excerpt from La-Mulana manual

This is in a nutshell what the devs think about this game and about you, the player. They don't care if you give up or dislike their game. They made their piece of art and it's up for grabs. Take it if you can stomach it.
Game is hardcore and doesn't hide it's true nature in any way. Game even tricks the player to activate HARD MODE if players behave 'business as usual' and ignore warnings and instructions. Many times the game anticipates the reactions of players and taunts you accordingly.

As for me i seriously doubt i will ever complete this game. i have beaten just 2 guardians and even then it was tough as nails and paid a heavy price for it which might just mean i won't be doing so well with later bosses. (revolver ammo is life)

Game is a very JPN thing even though protagonist looks and behaves like Indiana Jones. Punishing game play, punishing bosses show you that this is no cake-walk modern gamers are used to. And do you really think you are a good puzzle solver? this game will put you to the test. better bring your pen and paper as some notes are just so cryptic and they are all important in some way or other. In this level or the one next to this one.
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5 of 6 people (83%) found this review helpful
2.6 hrs on record
Posted: March 28
I wrote that I would recommend this game, but, in reality, I shouldn't.
Not because it's a bad game, or not an exemplary example of the Metroidvania genre, no no, but because IT WILL CONSUME YOU.
Especially if you don't resort to a wiki or a walkthrough.

Imagine, if you will, if Castlevania 2 for NES' cryptic puzzles made babies with Cave Story's ease of "pick up and play", and then had the difficulty raised a bit.
...
It says i've only got 2 hours on record, and that's true, I do only have 2 hours logged on the Steam/PC version...but i have something like 40+ logged on La Mulana EX on PS Vita...and ... i have no idea how much time logged on the original La Mulana.
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8 of 12 people (67%) found this review helpful
83.5 hrs on record
Posted: March 26
One of the best metroidvanias of these days. It has a lot of places to explore, a lot of puzzles(some will feel unfair but they aren't), it's fun all the time and has a few very good boss fights. The best about it? The freedom. You can go wherever you want and no one will stop you or tell you you're doing wrong.
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7 of 11 people (64%) found this review helpful
1 person found this review funny
210.4 hrs on record
Posted: February 14
La Mulana Is a awesome Game, with great Music and cool 2D graphics. Great game for persistence players. The high difficult, "Simon Belmont jump" and confuse Puzzles can stuck many players. Sometimes I need see guides for continue my quest.
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