Hints of Little Red Riding Hood combine with Japanese folklore and illustrated in Spicy Horse's unique dark fantasy style, "Akaneiro: Demon Hunters" is an action-roleplaying game (ARPG) that lets players hunt mythical monsters in Edo-era Japan.
Data de lançamento: 13 Jun 2013
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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

O que os desenvolvedores têm a dizer:

“Thank you for participating with Akaneiro: Demon Hunters Early Access. While currently in a launched state, we are still introducing many new features. We would like your feedback on the experience, everything from current features to ideas on future features will help us prioritize and develop upcoming content for the game.





In order for Akaneiro to reach the potential we want for quality as well as reaching a broader audience, we have made the game free to play with in-game purchases available for players who have the means to support the developer. We deeply appreciate the purchases made to access Akaneiro on Early Access, and with this reason we have supplied over $30 value to help you experience as much of the game as possible, including exclusive items.”
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Bring out your Dead!

16 abril 2014

Greetings Hunters!

Writing this update I'm reminded of the "Bring out your dead!" scene from "Monty Python and the Holy Grail," wherein an old man, not wanting to go on the dead-cart, protests, "I'm not dead!" "I'm getting better!" "I feel happy!" Meanwhile, John Cleese insists, "You'll be stone dead in a moment."

Well, we're not dead.

Based on the silence around here since our last mega-news generating update, you might have got that impression. I wouldn't blame you. Truth is, when the BS gets that deep, it's best to ignore it and just plow forward. The "failed Kickstarter," "Spicy Horse in debt," "we can't report facts, so let's just make up shit," headlines now seem like a distant, laughable hallucination.

In the meantime our "little Akaneiro team," which mainly consists of one guy (thank you, Muhammad), has continued development on Akaneiro. Everyone else at Spicy Horse has been focused on "The Gate," our 3D Action-CCG game. Thankfully, for Akaneiro and our studio in general, that title's doing very, very well. Yay!

So, here we are today with proof of life: An updated version of Akaneiro and news on continued development. First, the patch notes for the version being posted to Steam, Kongregate, and SpicyWorld:

* Fixed the assignment of Skills at Level Up
* Fixed bug that allows bypassing of a fence in town.
* Fixed bug to prevent accidental purchasing of items.
* Invisible wall removed from Reap as you Sow mission as well as other major bugs that prevent level from being complete-able.
* Invisible enemies and stages with invisible items in should now be fixed. (Still appears on some items and certain video cards).
* Skill training exploit patched.
* Fixed 3D model to display worn armor correctly.
* Map hotkey 'M' should now be functional
* Fixed bug with mini-map opening settings
* Plum wine and Red tea items should now be usable.

Going forward, development on Akaneiro will continue. There's a long list of bugs that still need to be squashed and improvements to be made. If you have anything you'd like to report, please submit a ticket to us via our ZenDesk Support Channel. Beyond bug fixing, efforts are also being made to bring Akaneiro to tablets - that's the next big goal on our list. Longer term, we need to make significant adjustments to Akaneiro in recognition of its failure as a F2P game - either improving the F2P systems or removing them completely. Your thoughts on this topic are welcome and can be shared with us here in the Steam community.

With that out of the way...

I posted (a version of) this note regarding transparency in the games industry with a recent update to the Alice: Otherlands KS project. Copying it here because it touches on issues that were brought to light by my transparency with the Akaneiro campaign.

/vent on

After the most recent major announcement about our Akaneiro project - specifically the fact that we were "in the hole 1.7 million dollars" - a lot of people speculated on the stability of our finances and ability to deliver on campaign promises. So much of what was being reported was so outlandish that I felt it better to ignore the BS, move forward, and provide proof of our health with tangible results. I hope this update answers your concerns about this campaign.

To be clear, Spicy Horse was in a tight spot financially during January of this year. The studio was only weeks away from certain death. Not a fun spot, but also not an unusual spot for an indie developer. It's also not unusual for a developer to spend their own money towards making a game - and then be "out" that money - but the way it was reported... Perhaps the oddest part was that I was (and am still) willing to reveal these facts about our business to the public. Thankfully, our investors saved the day with another infusion of capital. Since then our latest game, The Gate, has found significant success, and things are better than ever.

None of this was ever about our inability to manage our budgets or schedules. Yes, we spent 1.7 million USD on development of Akaneiro. At the peak of development we burned around 60kUSD per month on salaries for the development staff. Our spending and development pace followed preset budgets and schedules - and, for the most part, we kept spending and/or scheduling on track throughout development. Given the amount of content was that produced and the scope of the game upon launch, most industry insiders would label Akaneiro a success in terms of its efficiency in converting dollars into content and features. That it failed to generate income post-launch is another, oft repeated, story.

Lots* of games get made, then fail to turn of profit. (*I think "lots" could truthfully be replaced with "most"). A lot of development studios go under as a result of investment into games that ultimately fail to deliver expected financial results. It seems beyond odd to me that this concept would need to be explained to the press (and audience) who consume the industry's products. It's not a bizarre model unique to the game industry either...

To any person or "reporter" wanting to snipe at me from the anonymity and security of their Internet sofa: Please take a moment to ask yourself why companies don't normally reveal detailed information about their operations and struggles. Consider your reaction when privileged information is shared; and your power to shape the relationship that exists between gamers, press, and publisher/developers.

Do you like secretive publishing entities that operate like black boxes: taking your money, vanishing it into canceled projects nobody's ever heard of, and treating you like you can't handle the truth of how the industry functions? Based on my read of your internet chatter, you'd prefer a more transparent system in which your opinions mattered and development happened in collaboration with the audience. Then again, based on your reaction to the truth of my studio's struggles, honesty should be answered with pitchforks and torches.

You create your own monsters.

For the more rational and supportive of you, once again, many thanks for your continued kindness and support.

/vent off

I'll post more Akaneiro news as it happens. And I expect the next news will be regarding another patch - then, hopefully, a tablet version. Difficult to estimate when (if ever) we might get multi-player into the game, as that will require effort by our network team (who are currently 100% occupied with The Gate). As I said before, the success of The Gate will largely determine our ability to devote resources to Akaneiro. The good news today is that The Gate is doing really well, so the future is looking much brighter for Akaneiro and Spicy Horse.

From "The Hole" in Shanghai,

American

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Análises

“There's life in the movements of the characters on the screen and real appeal in the combat even though it's from the dungeon-grinder school that I'm normally very fatigued by.”
Massively by Joystiq

“Akaneiro: Demon Hunters is a free to play action online RPG from Shanghai-based Spicy Horse. The game takes on the mix of Little Red Riding Hood – a European fairy tale- and The Lost Wolves of Japan -a book about Japanese history, literature and folklore.”
8.9/10 – MMOHUT

“Akaneiro provides players with a free to play ARPG of depth, blended seamlessly with the speed and intensity of a pure action title.”
3/5 – Bloody Disgusting

Early Access Pack

Purchase the Starter Pack now and receive early access to Akaneiro: Demon Hunters, bonus currency, consumables and exclusive items for Steam Early Access players!

  • Exclusive Steam Necklace. Boosts all base attributes.
  • Exclusive Raging Steam Blast Katana.
  • 25,000 Karma Shards. Karma Shards are the raw currency formed from the blood of the fallen Yokai.
  • 300 Karma Crystals. Karma Crystals are the highly valued currency refined from Karma in its most pure state.
  • 20 Shinigami Scroll consumables. Used to revive and smite surrounding enemies.
  • 3 Sea Urchin Sushi consumables. Boosts base Power stat
  • 3 Kagami Mochi consumables. Boosts base Skill stat
  • 3 Dorayaki consumables. Boosts base Defense stat
  • 3 Fugu Tempura consumables. Boosts Movement Speed
  • 3 Sukiyaki consumables. Boosts Critical Chance
  • 3 Sochu consumables. Boosts XP earned from monsters.
  • 3 Awamori consumables. Boosts loot drop quality.
  • 3 Hojicha Tea consumables. Boots Energy regeneration rate.
  • 3 Chrysanthemum Tea consumables. Boosts health Regeneration rate.
  • 10 Large Health potions. Recover 800 Energy per second for 10 seconds
  • 10 Large Energy potions. Recover 1600 Health per second for 5 seconds

Sobre o jogo

Hints of Little Red Riding Hood combine with Japanese folklore and illustrated in Spicy Horse's unique dark fantasy style, "Akaneiro: Demon Hunters" is an action-roleplaying game (ARPG) that lets players hunt mythical monsters in Edo-era Japan.

Planned Key Features:

  • Materials: June will see the introduction of material drops from enemies and significant drops from the Area bosses, with the chance and quality increasing with the difficulty of the Mission.
  • Crafting: With Materials dropping that means the Crafting vendor will open his doors, allowing players to upgrade the Element, Enchant and Gem attributes on the items.
  • More Areas: The Melon Fields (Area 7) will be releasing in the coming month with following planned content updates to include Temple Depths (Area 8), Survival Pits (horde style waves), as well as the Raid missions especially created for multiplayer.
  • Multiplayer: We have begun working on the multiplayer aspect of the game with internal testing expected in July.
  • Social: In-game Chat and Leaderboards to compare with the other Hunters out there.
  • Abilities and Masteries: More Abilities and Masteries to train based off of your base Discipline stats. Choosing your Discipline stats on level up will define your character in more meaningful ways.
  • Helpers: Easy access and use food and drink plus updates to Spirit Helpers through adding a leveling system to increase their effects on the player once summoned.
  • New Mission Types and Enemies: Expanding existing areas with new mission types over the next coming months to create a more broad experience for the player.
  • Achievements: Track your progress and show off your achievements with pride

Requisitos do sistema – PC

    Minimum:
    • OS:Windows XP or newer
    • Memory:1 GB RAM
    • Hard Drive:700 MB HD space
    Recommended:
    • Memory:2 GB RAM
    • Hard Drive:1 GB HD space
    • Other Requirements:Broadband Internet connection

Requisitos do sistema – Mac

    Minimum:
    • OS:Mac OS 10.6 or newer
    • Memory:1 GB RAM
    • Hard Drive:700 MB HD space
    Recommended:
    • Memory:2 GB RAM
    • Hard Drive:1 GB HD space
    • Other Requirements:Broadband Internet connection

Requisitos do sistema - Linux

    Minimum:
    • OS:xUbuntu 12.04
    • Memory:1 GB RAM
    • Hard Drive:700 MB HD space
    Recommended:
    • Memory:2 GB RAM
    • Hard Drive:1 GB HD space
    • Other Requirements:Broadband Internet connection
Análises úteis de usuários
31 de 38 pessoas (82%) acharam esta análise útil
1,845 produtos na conta
26 análises
10.3 hrs registradas
Análise de acesso antecipado
some shifty tactics. this game if free on desura & web browsers yet steam users have to pay to play it threw steam.

that said its somewhat a fun game but suffers HORRIBLY from the f2p=pay2win microtransactions. i'm about level 10+ and item drops can have a stat boost of about 1-12 for 1 to all 4 stat(s) (a all stats item is no higher than a +6 so far) but if you buy a pay item you get +25 all states and its level 0 (any level can equipt it). note: this is for single player so far. there is no pvp yet.

don't forget its early access so your PAYING for a buggy game that may never get finished and is free on other platforms.
STEAM REALLY NEEDS TO STOP CHARGING FOR BETAS!!!!!!! this isn't kickstarter!
Publicada: 3 março 2014
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11 de 16 pessoas (69%) acharam esta análise útil
1,526 produtos na conta
15 análises
9.8 hrs registradas
Análise de acesso antecipado
As 1 of the insignificant kickstarter of this project, i was hoping they would implement Co-op to accommodate online play with my friends... Now that news vendors are reporting the Company is facing major financial problems... I'm not sure anymore.
Publicada: 2 março 2014
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4 de 4 pessoas (100%) acharam esta análise útil
67 produtos na conta
2 análises
30.2 hrs registradas
Análise de acesso antecipado
I loved this game to bits in the beginning! Was looking forward to the promised co-op option. Sadly didn't happen. Was cool to have the option to summon a random character to help you out a bit, at least. I was shocked this game brought little to no profit to the developers. After the big changes that were made to the game, like changing the control keys (they used to be very well thought out, now they're confusing to use), I don't mind if a game is difficult, but the character is suddenly extremely weak physicaly and I have to heal every few seconds and constantly runaway from even one monster to avoid getting killed.. aaand ofc microtransactions.. I don't mind it as long as it's actually worth it, but here, it's not. Looked through everything and even though I was open to buy some of the karma crystals and/or shards, there's actually nothing really worth spending money on. Shame.. It used to be such an awesome and fun game in the beginning. *sad face* :(
Publicada: 20 junho 2014
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4 de 6 pessoas (67%) acharam esta análise útil
136 produtos na conta
17 análises
16.9 hrs registradas
Análise de acesso antecipado
It was fun for a short bit but it didn't last very long. Also this game has been in "early access" for I don't know how long.

Why there's a price tag on it at all is beyond me when their browser version is completely free and offers the same material. It just doesn't make sense, either put a tag on both or none at all.
Publicada: 4 fevereiro 2014
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3 de 5 pessoas (60%) acharam esta análise útil
11 produtos na conta
1 análise
0.5 hrs registradas
Análise de acesso antecipado
This game is now broken DONT BUY IT! U will not recieve any post level up bonuses, so u will not beat 16-17 level. And their support team just dont answer any mails, so if u want buy U just need to be very patient if u recieve the same bug as i did. The game is greate, but when someone just dont answer my rightfull clame to be service properly when i paid my private money i am ♥♥♥♥ed off. So again dont buy it now it is broken !
Publicada: 17 janeiro 2014
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