Create & destroy on an unimaginable scale... with a space simulator that merges real-time gravity, climate, collision, and material interactions to reveal the beauty of our universe and the fragility of our planet. Now includes Vive VR support.
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Väldigt positivt (99 recensioner) - 85% av de 99 användarrecensionerna från de senaste 30 dagarna är positiva.
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Väldigt positivt (3,450 recensioner) - 94% av 3,450 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 24 aug, 2015

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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Notera: Detta Early Access-spel är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att spela spelet i sin nuvarande form bör du vänta för att se om spelet fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

Varför Early Access?

“Universe Sandbox ² is in active development, but it's already a fully-featured, stable, and smooth-running space simulator. And it now officially supports VR with an HTC Vive.

We're proud of what we have to show, and we know many fans are eager to explore and experiment with the universe.

We're constantly working on features, improvements, and bug fixes, and we release frequent updates.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“It's hard to give an accurate estimate. Building a universe simulator is a job that's never complete.

We have a long list of features and improvements that we're very excited about implementing, and which will keep us busy for a long time to come.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“Some of the features and improvements we'd like to add:
  • Space megastructures
  • Basic life simulation
  • More dynamic terraforming & improved climate simulation
  • Better collisions on a wider range of scales
  • Missions and objectives
  • Steam Workshop support
  • Achievements
  • Language localization
  • Improved human scale mode
  • More intuitive VR experience with features equal to desktop version

Hur är det nuvarande läget i versionen med Early Access?

“Universe Sandbox ² has been in development for almost five years, and for the past two years, we've had users pouring hours into testing, exploring, and enjoying the sandbox. It is already a fully-featured, stable, and smooth-running simulator.

We've fixed most of the serious issues and have made a lot of progress on optimizations for a range of hardware. Because it is a large-scale sandbox, though, it does have its share of bugs and could use polish in some areas.

The VR version of Universe Sandbox ² is a relatively recent update, and we are working to add many of the features and optimizations already found in the latest desktop version. Our next VR update should address this. After that, these two versions will be merged and shouldn't require separate updates.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“We have no plans for changing the base price of Universe Sandbox ² at this time.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“We actively seek community feedback from the in-game feedback as well as from our forums and social media.

Community feedback helps us prioritize our long list of planned features and focus on fixing the worst bugs and issues. We make an effort to address every issue that comes our way.

We also add simulations and features based on community requests, like the recent addition of custom-colored planets, and an index for the likelihood of life on planets. We also recently added a tool for easily recording and sharing GIFs on social media.

In the future, we plan to integrate Steam Workshop for user-generated content, like custom models, and for easily sharing simulations.”
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23 februari

TRAPPIST-1 & the Seven Planets | Alpha 19.6



Welcome, TRAPPIST-1 system! NASA announced yesterday the discovery of seven Earth-sized planets orbiting the ultra-cool dwarf star, TRAPPIST-1.

Check out the new simulation of the TRAPPIST-1 system:
Home > Open > Core tab > TRAPPIST-1

Three of the seven planets are within the star’s habitable zone, which means that they are in an area where rocky planets have the highest likelihood of having liquid water. This also means that they have a chance of supporting life as we know it.

The TRAPPIST-1 system is relatively close to us at about 40 light-years from Earth. It is named after The Transiting Planets and Planetesimals Small Telescope (TRAPPIST) in Chile, which discovered three of the planets announced in May 2016. Then in the fall of 2016, NASA's Spitzer Space Telescope observed TRAPPIST-1 for 500 continuous hours, confirming the original discovery and uncovering the rest of the seven planets. This is the greatest number of potentially habitable planets ever discovered around a single star.

All seven of the planets have orbits closer to their star than Mercury is to the Sun. Scientists suspect that, because of these tight orbits, they are all likely tidally-locked, as well. This means that the same side of the planet always faces the star, just as one side of the Moon always faces the Earth. But despite this proximity and being tidally-locked, they all have a chance of harboring liquid water due to the parent star’s very low temperature. Scientists say this system is a promising place to search for life, and they will continue to observe the system and its planets.


Check out the full list of What's New.

For the latest Universe Sandbox ² news, follow us on Twitter and Facebook.

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15 februari

Universe Sandbox ² 2017 Roadmap | Part I


(Set the background in Universe Sandbox ² by clicking View > Background. Click "Open Advanced Settings" on a preset to set a custom color.)


What Was New in 2016?

Before we get into our 2017 roadmap, let's look at the progress we made last year. The updates weren't numerous, but each was a big step forward for Universe Sandbox ².

 
Universe Sandbox ² VR


In the beginning of 2016, Universe Sandbox ² VR was released as a featured launch title for the HTC Vive.  It was extremely well received; many users described the awe at the sheer sense of scale of planets, stars, and astronomical distances that has to be seen in VR to be believed. But our highest accolade? The Escapist's 2016 Winner of Best VR Experience: Universe Sandbox ².

We're currently working on a VR update with the help of our new, dedicated VR developer.

 
Alpha 19 | Disintegration Update



Then in early November, we released Alpha 19 | Disintegration Update. It was a long, winding, bumpy road to Alpha 19 with a number of unexpected snags, but we were incredibly proud of what we released. Alpha 19 was a massive update, with an 8-page list of new features, improvements, and fixes.

Here are the big changes which came with Alpha 19:
  • Tidal forces now tear apart planets
  • Planets are now vaporized by high temperatures & supernovae
  • Improved performance, appearance, & user control for fragments & particles
  • Explosions look more epic & cause expanding "shockwaves"
  • You can now record animated GIFs
  • "New" labels, stats, & sorting options for sims
  • New/updated models for the New Horizons probe, police box, Great Pyramid of Giza, & Saturn V third stage rocket
  • Two new music tracks
We've released a couple of smaller updates since then which have fixed a number of bugs and introduced a few smaller features, like a new model for the Juno spacecraft and the ability to upload and share GIFs via Facebook and Twitter. Our latest update, Alpha 19.5, is another round of small improvements and bug fixes, and we're now turning our complete attention to Alpha 20.

 
Six New Team Members

In mid-2016 we hired Dave to work full time on a mobile version of Universe Sandbox ². We're still a long way from launching on mobile, but we already have a functional version running on a few of our team's phones. (More info on a mobile version in Part II of our roadmap!)

In September, we hired Rahul to work alongside Thomas on some physics projects. He's currently working on rigid body collisions, which means that smaller-scale objects, like pool balls or the pyramid, will eventually no longer merge together when colliding, and will instead bounce off of each other or even break apart. And a bit after Rahul, we hired Sergey to work on some new 3D models for Universe Sandbox ². Sergey created the recent Juno spacecraft model for us and is currently working on the Voyager.

Then in October, we hired our producer, David. David came just in time keep us corraled on the home stretch toward Alpha 19. Without him, it's quite possible it would have taken us even longer to release Alpha 19. And as we move forward he has continued to wrangle all of the moving parts into one semi-coherent machine.

And while this isn't technically 2016... since we've rounded the bend into 2017, we've hired two new team members. Mat is our new QA Lead who has already helped hunt down and document bugs for our 19.5 release, and Jacob is our new VR developer who will focus exclusively on continuing to build and improve the Universe Sandbox ² VR experience. (More info on our next VR update in Part II of our roadmap!)

We're super excited to welcome Dave, Rahul, Sergey, David, Mat, and Jacob, and we're thrilled to have a continually growing team of talented enthusiasts -- we even have plans to hire a couple more this year. We're not slowing down.


 
What's Next?

In our updated roadmap released last year, we talked about a lot of big features we planned to include in Alpha 20. But in this same roadmap, which was published in June, we also said that we were rounding the corner on releasing Alpha 19. We said this because we thought it was true.

If we fast forward to the release date of Alpha 19, November 8, almost 5 months after we thought we were rounding the bend, it becomes clear that things don't always go as planned. Which is why we try to be transparent and not make promises about our development schedule. We simply can't know. Maybe this could be an area of improvement for our team, or maybe it's simply the fact that we're trying to simulate the universe and that's a complicated task that no one has solved before... Who can say for sure?

Regardless, this is why we're changing our plans for Alpha 20 a bit, and why we want to focus on smaller updates moving forward.

Let's say you go out to eat with a big group of people. You can ask your server to bring out each dish as soon as it's ready, or everyone can wait patiently, hungrily, until the chef crams in the last dish under the heat lamp and it's time to bring everything out. Maybe you're the polite type, but we know you're hungry, so we're going to try to roll things out in smaller updates, rather than all at once. Features are better fresh.

 
Alpha 20

As mentioned above, our plans for Alpha 20 are a little bit different than they were in our 2016 roadmap. It may not be as feature-packed as originally planned, but there are still some exciting changes coming.

 
A Hertzsprung-Russell diagram in Universe Sandbox ² using the new stellar evolution model.
  • Stellar Evolution
    • Previously, we weren't expecting this until after Alpha 20, but now it's looking like we'll have our new stellar evolution model ready for this update. With the rewritten model, Universe Sandbox ² will support 16 evolutionary star types versus the previous 5.  Jenn, our astrophysicist, based the model on these papers; it is primarily a function of mass and age or metallicity, and will work for evolutionary types outside of main-sequence stars.
    • The results will be more dynamic and accurate properties for stars, as well as smoother transitions from type to type. It will also now account for mass loss from solar winds, and be able to differentiate envelope from core.
  • New User Interface system
    • This is mostly just a change in the tech we're using, but if you're paying attention, you'll notice some small changes to the design aesthetic as well. Also, if you're on a 4k monitor and you've noticed that the text is a little hard to read at that resolution, then good news -- the new interface is scalable for higher resolutions. It's also an important step toward supporting language localization further down the road, and we know this is often requested.
  • Analytics
    • Analytics won't change anything for users (at least not immediately), but it will help us better understand how people play Universe Sandbox ². We receive a lot of great feedback every day from our forums, social media, and in-game feedback system, but improving our analytics will allow us to see things like which sims are opened the most and which never are, or which options and features are never seen because they're too hard to find or are confusing to use, or how many users close out of the tutorial after the second step. We'll look at the data as a whole to see where our strengths and weaknesses are so we can focus our efforts on making the best possible improvements to the user interface and user experience. (And if you'd prefer to opt out of sending analytics, you can certainly do that as well.)
  • Merged Desktop/VR builds
    • A small change for users (who will simply see one executable instead of two separate ones for desktop and VR), but an important step for the team. Along with merging these two separate "projects" internally on our development side, this will help keep the two versions up to par with each other in terms of features and improvements. And also with the help of Jacob, our new VR dev, this will make future VR updates a much smoother process.
  • First stage of planetary grids/detail/automata
    • This is admittedly just a tease. You won't see anything different on this front in Alpha 20. Our plan is just to take the first step in bringing in the necessary tech for this, which has existed in a separate development branch. But what is this nameless feature? Well, it's actually a system that will open up the doors for a bunch of exciting features that will make planets visually more detailed and responsive to interactions. But we'll have to wait until after Alpha 20 to see the first of these features in Universe Sandbox ².
 
What's Coming After Alpha 20?

Find out in Part II of our 2017 roadmap, coming next week!

And we really can't say it enough -- thanks to all of our fans for continuing to support Universe Sandbox ² as we enter another year. We're very excited with all of the changes coming in 2017, and we're incredibly grateful to our growing community for hunting down bugs and for helping define and prioritize our roadmap. Thank you for joining us on this crazy ride.

 

For the latest Universe Sandbox ² news, follow us on Twitter and Facebook.

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Om detta spel

Universe Sandbox ² is a physics-based space simulator that allows you to create, destroy, and interact on an unimaginable scale.

It merges real-time gravity, climate, collision, and material interactions to reveal the beauty of our universe and the fragility of our planet. Universe Sandbox ² is the long awaited sequel to the original Universe Sandbox.

Universe Sandbox ² includes the desktop version and a new VR mode with support for the HTC Vive. This is a free, automatic update.

Simulate Gravity

N-body simulation at almost any speed using Newtonian mechanics. Real science, real physics, no supercomputer required.

Collide Planets & Stars

Epic, mind blowing collisions of massive planetary bodies.

Model Earth's Climate

Watch sea ice grow and recede with the seasons because of the tilt of the Earth: change the tilt and change the seasons. Or move the Earth farther from the Sun and freeze the entire planet.
Learn more...

Terraform Planets

Add carbon dioxide to a planet's atmosphere to heat it up. Then add water...

Deform Surfaces

Impact planets with asteroids and comets and leave behind massive, molten craters.

Supernova a Star

Make a star evolve by cranking up its age or mass, then watch a supernova unfold.

And more...

  • Material System - build planets out of Hydrogen, Iron, Rock, & Water
  • Solar flares & volatile trails
  • Procedurally generated stars & planets
  • Pulsars
  • Light-warping black holes
  • Dark matter

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Processor: 1.6GHz dual-core
    • Minne: 1 GB RAM
    • Grafik: 512 MB Video Memory, Shader Model 3.0
    • DirectX: Version 9.0c
    • Lagring: 1 GB ledigt utrymme
    Rekommenderade:
    • Processor: 2.6GHz quad-core
    • Minne: 4 GB RAM
    • Grafik: 1 GB Video Memory
    • DirectX: Version 9.0c
    • Lagring: 1 GB ledigt utrymme
    • Ytterligare anmärkningar: For VR mode, see recommended Vive requirements
    Minimum:
    • OS: OS X 10.9+
    • Processor: 1.6GHz dual core
    • Minne: 1 GB RAM
    • Grafik: OpenGL, 512 MB Video Memory, Shader Model 3.0
    • Lagring: 1 GB ledigt utrymme
    Minimum:
    • Processor: 1.6GHz dual core
    • Minne: 1 GB RAM
    • Grafik: OpenGL, 512 MB Video Memory, Shader Model 3.0
    • Lagring: 1 GB ledigt utrymme
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