Create & destroy on an unimaginable scale... with a space simulator that merges real-time gravity, climate, collision, and material interactions to reveal the beauty of our universe and the fragility of our planet. Now includes Vive VR support.
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Дата выхода: 24 авг. 2015

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Игра в раннем доступе

Приобретите игру и начните играть — примите участие в ее развитии

Примечание: Данная игра в раннем доступе находится на стадии разработки. Она может измениться в будущем, а может остаться в текущем состоянии, так что, если вам не по вкусу то, что игра может предложить сейчас, рекомендуем дождаться её дальнейшего развития. Узнать больше

Сообщение от разработчиков

Почему ранний доступ?

“Universe Sandbox ² is in active development, but it's already a fully-featured, stable, and smooth-running space simulator. And it now officially supports VR with an HTC Vive.

We're proud of what we have to show, and we know many fans are eager to explore and experiment with the universe.

We're constantly working on features, improvements, and bug fixes, and we release frequent updates.”

Сколько примерно эта игра будет в раннем доступе?

“It's hard to give an accurate estimate. Building a universe simulator is a job that's never complete.

We have a long list of features and improvements that we're very excited about implementing, and which will keep us busy for a long time to come.”

Чем планируемая полная версия будет отличаться от версии в раннем доступе?

“Some of the features and improvements we'd like to add:
  • Space megastructures
  • Basic life simulation
  • More dynamic terraforming & improved climate simulation
  • Better collisions on a wider range of scales
  • Missions and objectives
  • Steam Workshop support
  • Achievements
  • Language localization
  • Improved human scale mode
  • More intuitive VR experience with features equal to desktop version

Каково текущее состояние версии в раннем доступе?

“Universe Sandbox ² has been in development for almost five years, and for the past two years, we've had users pouring hours into testing, exploring, and enjoying the sandbox. It is already a fully-featured, stable, and smooth-running simulator.

We've fixed most of the serious issues and have made a lot of progress on optimizations for a range of hardware. Because it is a large-scale sandbox, though, it does have its share of bugs and could use polish in some areas.

The VR version of Universe Sandbox ² is a relatively recent update, and we are working to add many of the features and optimizations already found in the latest desktop version. Our next VR update should address this. After that, these two versions will be merged and shouldn't require separate updates.”

Будет ли разница в цене до и после раннего доступа?

“We have no plans for changing the base price of Universe Sandbox ² at this time.”

Как вы планируете вовлекать сообщество в развитие игры?

“We actively seek community feedback from the in-game feedback as well as from our forums and social media.

Community feedback helps us prioritize our long list of planned features and focus on fixing the worst bugs and issues. We make an effort to address every issue that comes our way.

We also add simulations and features based on community requests, like the recent addition of custom-colored planets, and an index for the likelihood of life on planets. We also recently added a tool for easily recording and sharing GIFs on social media.

In the future, we plan to integrate Steam Workshop for user-generated content, like custom models, and for easily sharing simulations.”
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22 июня

A New Foundation & VR 2.0 | Update 20



June 26: Updates 20.0.1-.20.0.4 have fixed the reported issues with the magnetic axis and magnetosphere, impact marks, clouds, database search in Add panel, and material cutaway.

A New Foundation
Imagine Universe Sandbox ² is a house that we're building, and each update adds something new. Many of our updates so far have made fancy, noticeable additions to the house — a garage, a balcony, a new roof with some nice solar panels, etc. But with Update 20, we've completely lifted the house and made some major renovations to the foundation.

This means that there may not be many obviously big changes (unless you're in VR! see below), but we've done considerable behind-the-scenes work. How much is "considerable," you ask? In our task management system, we've closed over 560 tasks. That's a lot. And for most of this work, the best sign that we’ve done our job well is if you can’t tell much of a difference.

But like a new foundation, these are very important changes which set us up for future features, improvements, and optimizations that would have been difficult or even impossible to implement with the old Universe Sandbox ² groundwork. (Or using another established metaphor: We have now paid off much of our technical debt which has accrued as our project continually evolves and heads further down roads no one has been down before.)

 
1. Rewritten User Interface


The rewritten interface in Update 20 is a big chunk of the new foundation for Universe Sandbox ².  Currently, this is largely a behind-the-scenes change in the tech we're using, but if you’re paying attention, you’ll notice some small changes to the design aesthetic as well.

There’s also a big change for users: You now have the ability to scale the interface. This was not possible with our old system. So if you're running at a high resolution, like 4k, then no more squinting your eyes to see what exactly your exoplanet's radius is! Our upcoming mobile version of Universe Sandbox ² also would not be possible without this scalable interface. And if that's not enough, this new interface makes possible ourplans to support on-the-fly switching between multiple languages.


Scalable Interface
Home > Settings > Set User Interface Scale

 

2. New Code Architecture
Our new code architecture in Update 20 is the other chunk of the replaced foundation. With this update, we've moved to a proper entity-component system, or ECS. Without getting too technical, this change is effectively a major reorganization that will make it easier for us to maintain our code, track down bugs, and develop and iterate on features.

Let's compare our previous architecture to a tangled bundle of threads, where a system like temperature-control might twist and turn throughout and prove impossible to adjust or remove individually without messing with the rest of the bundle. With ECS, we've untangled and separated all the major systems which make Universe Sandbox ² run. Now we can take out a system, add a system, move a system around, whatever we like -- the rest will remain intact.

The image above, taken in Unity, our development tool, shows a full list on the far right of our systems in place with ECS.

 
3. Disintegration, Teleportation, and a Lot More in VR


Update 20 VR is our first major VR update since we released it last year, and it's a huge step up.  First, it adds all the new simulation features, improvements, and fixes from the Disintegration desktop updates, including tidal forces, improved explosions, and the new fragment and particle system. There's also a completely rewritten locomotion system for more responsive and smoother panning, scaling, and the all new rotation.  To go along with this, there's a new HUD interface that displays information automatically while scaling and rotating.

Make sure you check out the new Experience as well. The Experience will take you through a cinematic "What if...?" demonstration of Universe Sandbox ² VR.

Update 20 VR also marks the beginning of a unified Desktop/VR build, which will allow simulation improvements in the desktop version to be immediately available in the VR version as well. There is now also Save and Load support across Desktop and VR.
 

Teleportation
Tools > Teleport > Point at an object and pull trigger to instantly teleport to it

Rotation
Hold both grip buttons and move controllers around the center point between controllers

Experience
Menu (Vive) or B/Y (Rift) > Experience


 
4. Oculus Rift+Touch Support


No need to explain this one. Unless you're someone who owns an Oculus Rift+Touch and doesn't yet own Universe Sandbox ². Then you'll need to explain that one to your friends.

 
5. Dozens of Smaller Improvements and Fixes


It wouldn't be a big Universe Sandbox ² update without a pages-long list of improvements and bug fixes. Most notably, there's a new Mercury texture, more cinematic control with camera smoothing and overlay settings, internal analytics, which will help us focus our efforts on making the best possible improvements to the user interface and user experience (these are anonymous; you may opt-out via Home > Settings > General > Allow Usage Statistics), a new Volume (quantity of space) property for objects, simulation stats for Mass Lost and Momentum Lost, and much more.


Camera Smoothing
Home > Settings > General > Camera Smoothing Multiplier


 
What's coming next?
While these changes and new possibilities are exciting, we're even more excited to move on to some big, new features again (it's time for that indoor pool!). During our work on Update 20, we've made considerable progress on both planet-melting lasers and our rewritten stellar evolution model. They're not ready for the spotlight just yet, but we're now giving them our undivided attention. Also coming soon are some contributions to the improved foundation from Thomas, our physics programmer. His new physics system should introduce some substantial performance improvements as well as set the stage for rigid body collisions. Stay tuned!

 

Check out the full list of What’s New.

Комментариев: 55 Подробнее

19 апреля

Voyager & Two Icy Moons | Alpha 19.7



Alpha 19.7 is the last minor release before our next major planned update, Alpha 20, which has been in development since the beginning of the year.
Alpha 20

Run Steam to update to Alpha 19.7.

In 1977, NASA launched the twin spacecraft Voyager 1 and 2 with the primary mission of exploring Jupiter and Saturn. The spacecraft sent back data and images that led to many discoveries about the two gas giants and their moons, rings, and magnetic fields. Then Voyager 2 went on to study Uranus and Neptune as Voyager 1 headed toward interstellar space. Today, the spacecraft continue to relay important scientific data as Voyager 2 explores the heliosheath and Voyager 1 heads farther than any human-made object in history.

Both Voyager 1 and 2 carry a copy of the famous "Golden Record." These phonograph records contain a selection of images, sounds, and music meant to represent the breadth of life on Earth. As one of the curators for the record’s content, Carl Sagan noted, “The spacecraft will be encountered and the record played only if there are advanced spacefaring civilizations in interstellar space. But the launching of this bottle into the cosmic ocean says something very hopeful about life on this planet.”

Check out the new Voyager model and sims in Universe Sandbox ²:
Add > Objects > Voyager 1
Add > Objects > Voyager 2
Home > Open > Historical > Voyager 1 & Jupiter in 1979
Home > Open > Historical > Voyager 2 & Jupiter in 1979
Home > Open > Historical > Voyager 1 & Saturn in 1980
Home > Open > Historical > Voyager 2 & Saturn in 1981
Home > Open > Historical > Voyager 2 & Uranus in 1986
Home > Open > Historical > Voyager 2 & Neptune in 1989
Home > Open > Historical > Voyager 1 & 2 + Solar System in 2017



Another spacecraft, Cassini, entered Saturn’s orbit in 2004 to continue studying the planet and its moons. And on April 13, 2017 NASA announced that they found evidence in Cassini’s data for some of the ingredients for life on Saturn's icy, ocean-bearing moon Enceladus. NASA will continue to study Enceladus and other "ocean worlds” in the ongoing search for signs of life beyond Earth.

Check out the new high-res texture for Enceladus:
Home > Open > Saturn & Moons
Add > Moons > Enceladus

Also included in 19.7 is a new high-res texture for Jupiter's moon Callisto, along with a few small improvements and fixes.


Check out the full list of What’s New.

For the latest Universe Sandbox ² news, follow us on Twitter and Facebook.

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Об этой игре

Universe Sandbox ² is a physics-based space simulator that allows you to create, destroy, and interact on an unimaginable scale.

It merges real-time gravity, climate, collision, and material interactions to reveal the beauty of our universe and the fragility of our planet. Universe Sandbox ² is the long awaited sequel to the original Universe Sandbox.

Universe Sandbox ² includes the desktop version and a new VR mode with support for the HTC Vive. This is a free, automatic update.

Simulate Gravity

N-body simulation at almost any speed using Newtonian mechanics. Real science, real physics, no supercomputer required.

Collide Planets & Stars

Epic, mind blowing collisions of massive planetary bodies.

Model Earth's Climate

Watch sea ice grow and recede with the seasons because of the tilt of the Earth: change the tilt and change the seasons. Or move the Earth farther from the Sun and freeze the entire planet.
Learn more...

Terraform Planets

Add carbon dioxide to a planet's atmosphere to heat it up. Then add water...

Deform Surfaces

Impact planets with asteroids and comets and leave behind massive, molten craters.

Supernova a Star

Make a star evolve by cranking up its age or mass, then watch a supernova unfold.

And more...

  • Material System - build planets out of Hydrogen, Iron, Rock, & Water
  • Solar flares & volatile trails
  • Procedurally generated stars & planets
  • Pulsars
  • Light-warping black holes
  • Dark matter

Системные требования

Windows
Mac OS X
SteamOS + Linux
    Минимальные:
    • Процессор: 1.6GHz dual-core
    • Оперативная память: 1 GB ОЗУ
    • Видеокарта: 512 MB Video Memory, Shader Model 3.0
    • DirectX: Версии 9.0c
    • Место на диске: 2 GB
    Рекомендованные:
    • Процессор: 2.6GHz quad-core
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: 1 GB Video Memory
    • DirectX: Версии 9.0c
    • Дополнительно: For VR mode, see recommended Vive requirements
    Минимальные:
    • ОС: OS X 10.9+
    • Процессор: 1.6GHz dual core
    • Оперативная память: 1 GB ОЗУ
    • Видеокарта: OpenGL, 512 MB Video Memory, Shader Model 3.0
    • Место на диске: 1 GB
    Минимальные:
    • Процессор: 1.6GHz dual core
    • Оперативная память: 1 GB ОЗУ
    • Видеокарта: OpenGL, 512 MB Video Memory, Shader Model 3.0
    • Место на диске: 1 GB
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