Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.
User reviews: Very Positive (10,432 reviews)
Release Date: Jun 30, 2014

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Buy Divinity Original Sin

Buy Divinity Original Sin Digital Collectors edition

Includes two copies of Divinity: Original Sin, one Source Hunter DLC pack, plus one Beyond Divinity and one Divine Divinity. Send your second Divinity Original Sin copy to a friend!

Buy Divinity Original Sin - Source Hunter DLC pack

Unlocks Divinity Original Sin: The Golden Grail DLC, Divinity Original Sin: Zandalor's Trunks DLC, Divinity: Original Sin Design Documents and Art Pack, and Soundtrack. (DLC will only be made available on release.)

 

Recommended By Curators

"A little obtuse in places, but otherwise this is the best new RPG in years. Demands your time and your brain, but it's worth it."
Read the full review here.

Recent updates View all (43)

March 19

Italian language available

Hi everyone,

The team at Larian is very happy to announce that -- thanks to the impressive efforts of the game's great fan community (Sciarada Team, specifically) -- Divinity: Original Sin is now officially available in Italian.

Larian put together a video to celebrate the occasion: https://www.youtube.com/watch?v=GzgR9cWhADE (you can turn on the Italian subtitles)

Work on the translation started in September, and the team has brought in four waves of testers throughout the process to ensure the translation is of high quality. Team leader Giuseppe "Chantalion" Cappariello told us that translating the orc language, finding the right words to make rhymes in Italian, and trying to preserve Larian's "surreal" humour throughout the game has been "delightfully hard and terribly fascinating." Other members of the team include Giuseppe's second-in-command Chris "Patarimanno" Benassi, as well as Marco "Malkot", Luigi "Jakelr", Enrico "Goatboy" and Enrico "Tanosblood".

You can find out more about the translation effort on the Facebook page: https://www.facebook.com/TraduzioneDivinityOriginalSinITA
or on the RPGItalia forums:
http://forum.rpgitalia.net/topic/24798-traduzione-italiana-divinity-original-sin/

66 comments Read more

Reviews

“Hands down the best classic-style RPG in years”
9/10 – Eurogamer

“An incredible title that provides many hours of entertainment”
9/10 – Game Informer

“Outstanding tactical combat and engaging quests make Divinity: Original Sin one of the most rewarding RPGs in years.”
9/10 – IGN

About This Game



Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.

In Divinity: Original Sin you take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. When you embark on what should have been a routine murder investigation, you suddenly find yourself in the middle of a plot that will rattle the very fabric of time.

Divinity: Original Sin is a game that gives you a lot of freedom and plenty of gameplay mechanics to use or abuse. The game's epic story may drive you toward your ultimate end-goal, but how you get there is entirely up to you.

Or up to you and a friend, because Divinity: Original Sin can be played completely cooperatively, and features both online and local drop-in/drop-out multiplayer. Great adventures become even greater when shared with a trusted comrade-in-arms!

Key Features

  • Become part of a reactive, living and vast open world. Explore many different environments, fight all kinds of fantastical creatures and discover tons of desirable items.
  • Experience gripping party- and turn-based combat. Manipulate the environment and use skill & spell combos to overcome your many foes: Use magic to make it rain on your enemies, then cast a lightning spell to fry them to a crisp. Experiment with different skill combinations to ruin the day for enemies and townspeople alike.
  • Play with a friend in co-op multiplayer. Make decisions together (or disagree entirely), as your interactions and relationship with your partner influence the game.
  • Unravel a deep and epic story, set in the early days of the Divinity universe. No prior experience with other Divinity games is necessary, however. The game takes place well before its predecessors, Divine Divinity and Divinity II: The Dragon Knight Saga, but will still feel familiar to fans.
  • Classless character creation lets you design the character of your choice. Endless item interaction and combinations take exploration and experimentation to another level of freedom.
  • Create your own adventures and share them online. With Original Sin comes the powerful toolset used by the game's designers. Yours are endless new stories to make and share with other players!

Digital Collector's Edition

The Digital Collector's Edition contains:


  • 2 copies of Divinity: Original Sin: one for you and pass on the second key to a friend
  • Award-winning Divine Divinity and Beyond Divinity
  • The Golden Grail DLC: an in-game item that allows you to colour your items in gold and sell them for more.
  • Zandalor's Trunks DLC: enjoy a unique in-game undergarment as rare as it is opinionated.
  • Design Documents
  • Art Pack
  • Soundtrack
  • [/list]

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP3 or higher
    • Processor: Intel Core2 Duo E6600 or equivalent
    • Memory: 2048 MB RAM
    • Graphics: HD Intel Graphics 4000 or NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX9c compliant
    Recommended:
    • OS: Windows 7 SP1 or Windows 8.1
    • Processor: Intel i5 2400 or higher
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX9c compliant
    Minimum:
    • OS: OS X 10.8.5
    • Processor: Intel Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 3000/4000
    • Hard Drive: 10 GB available space
    • Additional Notes: HD3000 & HD4000 benefit from 8Gb of memory
    Recommended:
    • OS: OS X 10.9.3
    • Processor: Intel i5 or higher
    • Memory: 4 GB RAM
    • Graphics: Intel Iris (Iris Pro) or ATI™ Radeon™ HD 6XXX or higher or NVidia 6xx series or higher
    • Hard Drive: 10 GB available space
    • Additional Notes: HFS+ filesystem with case-sensitivity is not yet supported
Helpful customer reviews
27 of 29 people (93%) found this review helpful
101.3 hrs on record
Posted: June 16
Divinity: Original Sin is a classic example of how old-school RPG is made anew. It is the product of old-school gameplay coupled with its own niche and original features.

Old-School Features (Present in most CRPGS):
- Slow-paced tactical turn based combat
- Widespread treasures in the form of clickable debris and vessels (barrels and the like)
- Multiple non-linear quests completion
- Multiple character builds and party compositions
- Free roam and exploration
- Massive lore and dialogue

What Makes Divinity:Original Sin fresh:
- Use of elements and Terrain where they cooperate and collide as a gameplay mechanic (water channels electricity and such): Imagine Magicka meets tactics
- Conflicting opinions of Main Characters determine the outcome of a quest (only applicable if you play co-op).

Negative:
- Bad interface
- Starts strong with many things presented as well as a variety of quests, but severely diminishes against the end, content feels rushed.
- Story drags out.
- Little or non-existant voice acting for games with pre-made characters (story-wise).
- Certain decisions/negotiations with NPC revolves on the result of rock-paper-scissors match with the NPC, this absolutely destroys immersion where whether the decision of walking away unscathed or ended up massacring them rests on luck.

Personal Experience
Overall, I had a blast playing this game with a partner and there are many memorable moments throughout the game. However, I do feel that this game is highly overrated and it is nowhere at the top of my list. It is still a game that I would recommend to RPG fans out there simply because there are not many well-thought out and engaging RPG games that you can play with your friends out there in the market.
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26 of 28 people (93%) found this review helpful
2 people found this review funny
52.6 hrs on record
Posted: June 8
"Not in the mood for cheese? That excuse has more holes than a slice of this fine Gorgombert!"

Playing co-op as a wizard and teleporting my friend into mobs and then running away will never get old.

Best Game of the Year 2014

+ Feels like a proper RPG
+ Beautiful world
+ Beautiful graphics (bright colors, excellent level of detail, atmospheric nuances, weather, terrain, all very beautiful to watch)
+ Environmental effects (e.g. You can wet the grounds and cast air spells to electrify all enemies who stand above it or cast oil spell and burn the grounds.)
+ Many possibilities when creating a character
+ Innovative spells
+ Character interactions with each other are well made and bring nice touch to game. It's too seldom when you can argue with your co-op partner in these games.
+ Excellent Co-op experience
+ Great combat system and game mechanics
+ Challenging
+ Awesome story line
+ Non-linear progression
+ Heaps of freedom of choice
+ Lots of content, areas to explores, NPCs (A single, completist playthrough is well over 100 hours.)
+ Side quests, a large diversity of different quests
+ Not a single "fetch" quest
+ Puzzles are challenging and it is fun to complete them
+ Humor galore. Easter eggs, puns, funny remarks everywhere. (I recommend you pay attention to achivements. e.g. Sleeping Village, Live Undead, No More Mr Nice Guy)
+ Remarkable soundtrack
+ Replayability

- Characters are devoid of any real personality (You don't really get attached to your main character as you would have done with Dragon Age, or even with Baldur's Gate.)
- Rock Paper Scissors
- Annoying NPC especially in villages. They keep talking, shouting and mumbling the same dialogues over and over.
- If you're not so experienced with similar games, the first 5-6 levels can be a very rough start
- Crafting could have been fleshed out a lot more
- Too big adventage for elemental users

10/10

★★★★★
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17 of 19 people (89%) found this review helpful
1 person found this review funny
65.7 hrs on record
Posted: April 20
I started to forget why i played games and how i didnt enjoy them anymore. This game is what made me remember why i love games.
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22 of 29 people (76%) found this review helpful
1 person found this review funny
77.9 hrs on record
Posted: April 26
After completing the main story line, I can honestly say this was really good game. My thoughts are based on co-op game from top to bottom.

Pros:
+ Character interactions with each other are well made and bring nice touch to game. It's too seldom when you can argue with your co-op partner in these games. But luckily Divinity delivers nicely with this.
+ Battles are well made and there are plenty of different aspects you need to take into account. Personally I was little disappointed that hardest battles where in the first 20 hours of playing. It might be that towards the end you know the battle system better, or you are overpowered, but I would have hoped last fights would have been a bit harder. All in all battles are still a huge plus for this game.
+ Puzzles are challenging and it is fun to complete them, you need to study the environment and lorebooks and talk to other characters. But puzzles are not too hard for you to complete, they just might take some time. Better have a character with good perception, it helps a LOT.
+Side quests, a large diversity of different quests, some totally random and some so obvious, but these side quests bring plenty of diversity and they challenge you on different ways than the main story.

Cons
- Maybe a bit sloppy main story, and it felt somewhat forced. Don't get me wrong, it could have been a lot worse.
- We completed the game with the same "sidekicks". Once we tried to hire a new hero to our party, but they seemed to be a bit useless, and changing from your normal sidekick to the new one was made little bit annoying, as all the stuff that the other one was carrying needed to be transfered first to your main characters inventory and from there to your new sidekicks inventory.
- SPOILER!!! You can't continue to play with your characters after beating the final boss. Personally i would have liked to return to town as hero and still keep doing some side quests.

Rating
****/*****
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180 of 328 people (55%) found this review helpful
1 person found this review funny
114.3 hrs on record
Posted: February 8
After over 100 hours of gameplay, I finally managed to slog through this game to the end, if only just to say that I completed it. Don't get me wrong, I don't absolutely hate the game; it's just that it more than overstayed its welcome in addition to having significant flaws.

First of all, the crafting system is just horrendous. It's extremely unintuitive and tedious. Let's say you want to create a magic scroll. You must first acquire yourself an ink pot and a quill. Good luck with that, because no vendors sell them. I ended up having to steal them from a friendly NPC. You must then combine them by dragging the icon for the quill over the icon for the ink pot, then stand by and watch a progress bar fill, in order to create an "Ink Pot & Quill". Now you have to get some pixie dust. Find a bone and grind it to dust using a mortar and pestle; oh yeah, you need one of those as well. Now find a stardust plant and throw it in the mortar and pestle to create stardust. Now combine the bonemeal and stardust to make pixie dust. Now sprinkle some pixie dust on the ink pot and quill to make "Magic Ink Pot and Quill"! Now find an axe and a log of wood. Hack up the log with the axe to get a few wood chips. Now find a bucket and search all over town for a well. Draw water from the well into the bucket. Combine the water and one pile of wood chips to make one "Mush of Wood". Now search all over town for a furnace. Throw the wood mush on the furnace; lo and behold: One sheet of paper! Now kill a dangerous Water Elemental and take its essence. Rub the water essence on the sheet of paper to make a "Blank Water Scroll". Now is the moment we've all been waiting for! Use the magic ink pot and quill on the blank water scroll to create... oh, no sorry, your crafting skill is too low. Now go kill dozens of insane demons and level up in order to increase your crafting. Great, can we craft the scroll now? As I was saying, use the magic ink pot and quill on the blank water scroll to create... wait for it... a random, low-level, one-time-use water magic scroll! You managed to do all of this without any indication in game of what you needed to do! Wasn't that worth it guys?

The loot in this game sucks. Mainly you will find more ingredients for crafting and lots and lots of vendor trash. It's hard to afford anything in the beginning, but keep picking up those garbage items and dozens of hours later you'll be swimming in gold! Which goes back to my previous point: why would you craft anything when the items you craft are inferior to the gear you will inevitably have already found by the time you figure out how to craft anything?

I like that this game avoids the "follow the pointer" trend in modern video games. However, the game world is quite large and it would be nice if there was some—any—indication of where you need to go without exploring every square inch of the map. Want to know where some place is in town? Too bad you can't just ask an NPC, because they don't have that interaction programmed in. Want to delve further into your current quest objective in order to understand what it is you're trying to accomplish? Too bad, because the one relevant NPC can only tell you some generic, fluff dialogue.

I could go on, but the final criticism that I want to raise is that the writing is just not compelling. It's one of the most ham-fisted and saccharine takes on the "world is ending" trope I've ever seen. It would have been nice if I could just go on adventures with some nuance and intrigue, rather than having to prevent existence from coming to an end by a contrived plot device.

Not recommended.
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