"Not in the mood for cheese? That excuse has more holes than a slice of this fine Gorgombert!"
Playing co-op as a wizard and teleporting my friend into mobs and then running away will never get old.
Best Game of the Year 2014
+ Feels like a proper RPG
+ Beautiful world
+ Beautiful graphics (bright colors, excellent level of detail, atmospheric nuances, weather, terrain, all very beautiful to watch)
+ Environmental effects (e.g. You can wet the grounds and cast air spells to electrify all enemies who stand above it or cast oil spell and burn the grounds.)
+ Many possibilities when creating a character
+ Innovative spells
+ Character interactions with each other are well made and bring nice touch to game. It's too seldom when you can argue with your co-op partner in these games.
+ Excellent Co-op experience
+ Great combat system and game mechanics
+ Awesome story line
+ Non-linear progression
+ Heaps of freedom of choice
+ Lots of content, areas to explores, NPCs (A single, completist playthrough is well over 100 hours.)
+ Side quests, a large diversity of different quests
+ Not a single "fetch" quest
+ Puzzles are challenging and it is fun to complete them
+ Humor galore. Easter eggs, puns, funny remarks everywhere. (I recommend you pay attention to achivements. e.g. Sleeping Village, Live Undead, No More Mr Nice Guy)
+ Remarkable soundtrack
- Characters are devoid of any real personality (You don't really get attached to your main character as you would have done with Dragon Age, or even with Baldur's Gate.)
- Rock Paper Scissors
- Annoying NPC especially in villages. They keep talking, shouting and mumbling the same dialogues over and over.
- If you're not so experienced with similar games, the first 5-6 levels can be a very rough start
- Crafting could have been fleshed out a lot more
- Too big adventage for elemental users