Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.
User reviews:
Very Positive (11,005 reviews) - 91% of the 11,005 user reviews for this game are positive.
Release Date: Jun 30, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Divinity: Original Sin Enhanced Edition

Buy Divinity: Original Sin Enhanced Edition - Collector's Edition

Includes: Two copies of Divinity: Original Sin – Enhanced Edition, Classic games Divine Divinity and Beyond Divinity, Design Documents, Art Pack and Soundtrack.



“Hands down the best classic-style RPG in years”
9/10 – Eurogamer

“An incredible title that provides many hours of entertainment”
9/10 – Game Informer

“Outstanding tactical combat and engaging quests make Divinity: Original Sin one of the most rewarding RPGs in years.”
9/10 – IGN

About This Game

Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.

In Divinity: Original Sin you take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. When you embark on what should have been a routine murder investigation, you suddenly find yourself in the middle of a plot that will rattle the very fabric of time.

Divinity: Original Sin is a game that gives you a lot of freedom and plenty of gameplay mechanics to use or abuse. The game's epic story may drive you toward your ultimate end-goal, but how you get there is entirely up to you.

Or up to you and a friend, because Divinity: Original Sin can be played completely cooperatively, and features both online and local drop-in/drop-out multiplayer. Great adventures become even greater when shared with a trusted comrade-in-arms!

Key Features

  • Become part of a reactive, living and vast open world. Explore many different environments, fight all kinds of fantastical creatures and discover tons of desirable items.
  • Experience gripping party- and turn-based combat. Manipulate the environment and use skill & spell combos to overcome your many foes: Use magic to make it rain on your enemies, then cast a lightning spell to fry them to a crisp. Experiment with different skill combinations to ruin the day for enemies and townspeople alike.
  • Play with a friend in co-op multiplayer. Make decisions together (or disagree entirely), as your interactions and relationship with your partner influence the game.
  • Unravel a deep and epic story, set in the early days of the Divinity universe. No prior experience with other Divinity games is necessary, however. The game takes place well before its predecessors, Divine Divinity and Divinity II: The Dragon Knight Saga, but will still feel familiar to fans.
  • Classless character creation lets you design the character of your choice. Endless item interaction and combinations take exploration and experimentation to another level of freedom.
  • Create your own adventures and share them online. With Original Sin comes the powerful toolset used by the game's designers. Yours are endless new stories to make and share with other players!

Digital Collector's Edition

The Digital Collector's Edition contains:

  • 2 copies of Divinity: Original Sin: one for you and pass on the second key to a friend
  • Award-winning Divine Divinity and Beyond Divinity
  • The Golden Grail DLC: an in-game item that allows you to colour your items in gold and sell them for more.
  • Zandalor's Trunks DLC: enjoy a unique in-game undergarment as rare as it is opinionated.
  • Design Documents
  • Art Pack
  • Soundtrack

System Requirements

Mac OS X
    • OS: Windows XP SP3 or higher
    • Processor: Intel Core2 Duo E6600 or equivalent
    • Memory: 2048 MB RAM
    • Graphics: HD Intel Graphics 4000 or NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850 or equivalent
    • DirectX: Version 9.0c
    • Storage: 10 GB available space
    • Sound Card: DirectX9c compliant
    • OS: Windows 7 SP1 or Windows 8.1
    • Processor: Intel i5 2400 or higher
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0c
    • Storage: 10 GB available space
    • Sound Card: DirectX9c compliant
    • OS: OS X 10.8.5
    • Processor: Intel Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 3000/4000
    • Storage: 10 GB available space
    • Additional Notes: HD3000 & HD4000 benefit from 8Gb of memory
    • OS: OS X 10.9.3
    • Processor: Intel i5 or higher
    • Memory: 4 GB RAM
    • Graphics: Intel Iris (Iris Pro) or ATI™ Radeon™ HD 6XXX or higher or NVidia 6xx series or higher
    • Storage: 10 GB available space
    • Additional Notes: HFS+ filesystem with case-sensitivity is not yet supported
Helpful customer reviews
42 of 45 people (93%) found this review helpful
2 people found this review funny
12.6 hrs on record
Posted: January 13
Divinity: Original Sin (Classic) is a beautiful role playing game featuring strategic turned based party combat in an imaginative medieval setting, all while introducing you to a unique dual-dialouge system between 2 heroes you create at the beginning of the game and play through the game with.

What is a "Dual-Dialogue" System? Imagine playing the game as 2 characters, you prioritize one character as your main character, so you think for him/her and make decisions for them on their behalf but there is what makes it different from other role playing games - your secondary character has a say in your choices, they can agree with you or disagree with you and if they disagree with you, then that choice can change the out come of the quest or the storyline as a whole. You cannot control them but they may change the mind of an npc for example which may make you angry. So think of it as simulating playing co-op with a real human and being able to communicate with them on making choices throughout the game's timeline. Similar to old school dungeons and dragons pen and paper games in that respect.

I feel that is one of the game's main selling features as it makes the game very unique.

The graphics of Divinity: Original Sin are beautiful, it's a modern looking rpg with an old soul and it reflects on the art style it possesses. I love Larian for this.

A stealth element. The game features alot of sneaking, lock-picking and diversions. I found it very entertaining to find I could enter a shop with one character, start a conversation with the shop owner and while in mid-conversation, switch to the other character and sneak in to steal weapons and other items because the shop owner was distracted.  Small things like this make me really enjoy this game.

The combat is difficult but fair. You must think about your moves ahead of time of you want to survive. Know when to preserve energy or run.

The storyline doesn't take itself to seriously, there are animals to talk to and alot of moments that might make you laugh out loud. There is alot of depth here though.

This game features crafting. You can craft items such as different kinds of arrows. So if you are a lovecraftian, you will feel at home here. But don't worry you don't HAVE to craft there is tons of items already in the game as well.

To close this review before I keep talking about how great this game is all morning long, this game has everything you might want from a western rpg, mixing modern gameplay aesthetics wiith old-school traits of the genre as well. It's a great game I think any rpg fan will enjoy!
Was this review helpful? Yes No Funny
23 of 31 people (74%) found this review helpful
22 people found this review funny
45.8 hrs on record
Posted: February 8
I remember the time that me and my friend came across these two sick and dying patients in a doctor's house. The nurse there had a healing stone, but it had only enough charge to cure one of the patients.

The other would die.

We realised this was no light choice. We had these two people lives in our hands, and one of them was about to slip away.

We spent the next few minutes gathering information about both of these people. Anything that might help us decide.

The answer became clearer.

I figured we should save the man with a family, who is well loved and respected around the town. I was, in fact, surprised to learn that my friend felt differently. He though that we should save the young travelling merchant because he "liked the way he looked".

How arbitrary.

It seemed we weren't going to reach an agreement. It seems we would have to agree to disagree and then leave it up to the flip of a coin to see who to save.

But my friend wasn't content with that.

He drew his bow and walked right up to the older man's bed and threatened to shoot unless we did things his way.

I knew he wasn't bluffing.

Unwilling to compromise for the sake of a merchant without a family who risked his life every time he left the town gates, I knocked my friend to the ground, thereby eliminating the immediate threat he posed.

I had only a few moments to convince him to do this the fair way... But I failed.

We both knew I had superior equipment, and so I hoped that would deter my friend from attacking me. The problem was that he would do anything to get his way most times, and I knew this.

And so we fought.

"Don't make me do this!"
"I'm not."
"If you keep trying to kill that man, I'll have no choice!"
"Just let him die! He's useless!"
"Stop it! I don't want to have to waste another resurrection scroll on you, but if you die I'll be the only one to make the call!"
"You wouldn't do that!"
"And why not? Besides, your guy still has a chance to live! As big a chance as my guy!"
"Ok! Ok... You have a point. We'll do it the "fair" way."

Relief! I had convinced him. It was a lucky thing, too. He was on the ground, about to die.

We played a game of scissors paper rock. Honestly... I cheated. We were in the same room and I waited to hear the sound effect that indicated which option he chose. He didn't notice and I didn't tell him until the ordeal was over.

And so the well-known, loved and respected man was the one who was healed. I could tell my friend was annoyed but his clutching his hair and saying "No!"

And that was that.

Except it wasn't.

I couldn't believe what I was seeing... The man was just about to walk out of the house when my friend shot him! He didn't die immediately, but I knew I couldn't stop him this time. Even if I killed him, I'd just be wasting a resurrection scroll... My friend wouldn't stop until the other man was dead.

And so I said "Fine!"

I drew my dagger and went to the side of the other man's bed. I thrust the dagger down once, twice, and it was over. There was blood all over the floor, and all over the bed. We looked at each other. "You monster..." I said.

And then we burst out into laughter.

Was this review helpful? Yes No Funny
58 of 99 people (59%) found this review helpful
2 people found this review funny
48.8 hrs on record
Posted: December 24, 2015
The Larian sense of humor is not for everyone. It goes beyond the narratives in the game and extends to 'practical jokes' in the game mechanisms. Where some may find scenes 'charming' I often found them irritating. Where some may find OP enemies 'challenging' I simply thought they were filler forcing the player to waste a lot of time seperating mobs to pick them off one by one. My playtime here is not long because it wasn't much fun. The character builder was joyless. The 'crafting system' was a migraine. Presumably if you persevere and get out of the first town the game should improve. After all this, why a thumbs up? Because we have a duty as gamers to taste all the fruit in the garden. Just because I didn't enjoy it doesn't mean you won't.
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
4 people found this review funny
11.3 hrs on record
Posted: January 9
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
3 people found this review funny
54.8 hrs on record
Posted: November 25, 2015
i killed a guy by dropping his friend on him
Was this review helpful? Yes No Funny