Tired of invading dungeons? It's time you build your own! War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. Carve out your Dungeon and conquer the Overworld!
User reviews:
Recent:
Very Positive (143 reviews) - 86% of the 143 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (2,337 reviews) - 76% of the 2,337 user reviews for this game are positive.
Release Date: Apr 2, 2015

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Underlord Edition includes additional content, see below for more details

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Gold Edition includes all content from the Underlord Edition and the Heart of Gold expansion

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Recent updates View all (175)

June 20

Celebrate Summer with Aloha Worker!



Brightest greetings Underlord!

While you’ve been tunnelling your way through the molten dukedom of Phaestus, summer has arrived (though barely if you live in the UK). Now you step forth onto the northern shores of the world, witnessing golden sands and turquoise seas, flush from the heat of Mount Phaestus!

Your Workers haven’t seen the sun in aeons, and while most skulk away from the light and back away into your dungeon, Aloha Worker is unpacking his suitcase - bucket and spade? Check! Flip-flops? Check! Hawaiian shirt? Most certainly, check!



Though judging by his skin tone, he might have forgotten to pack the sunscreen ... Anyway, you’ll need to be careful, Underlord - if this craze catches on the next thing you know you’ll have an entire dungeon full of flowery-coloured minions, more dazzling even than Kasita’s Home Realm!

https://youtu.be/pgGa0gqsl1g

Unpack your Aloha Worker skin on Steam and receive a special summer discount for a limited time - then bask with him in Skirmish, Sandbox, Scenario, and Multiplayer modes!

Priced at just £0.79 / $0.99 / 0.99€, the Aloha Worker is waiting for you on the Steam store.

You can also pick up all our current Worker Skins as part of a single bundle for a small discount!

In addition, backers of our original Kickstarter campaign using the Steam version of the game will receive this skin for free!

Have a lovely summer, Underlord ... And don’t forget the sunscreen.

Cheers!

– Brightrock Games Team


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June 17

Patch 1.4.1 Now Available



Darkest Greetings Underlord,

Reception to Heart of Gold and patch 1.4 has been absolutely fantastic, we’re pleased to see so many of you enjoying the latest iteration of War for the Overworld. As we promised yesterday we have a new minor but not insubstantial patch for you today, chocked full of features and fixes based off community feedback.

It’s also a good day to be a DRM-Free player as we’re finally updating the build from v1.2.3 to this very patch. That means you can finally put the map editor to use and experience all the improvements we delivered in Patch 1.4.

We’re sure you’re eager to see what’s changed so without further ado read on Underlord!

Major Changes

DRM Free Version Updated
  • The DRM-Free build of War for the Overworld has been updated to v1.4.1, if you own the DRM-Free version you can download it via Humble
  • Achievements & Unlockables have been added to the DRM-Free version
  • Be aware Heart of Gold, Steam Workshop, and several other features are not present in the DRM-Free build as they rely on the Steamworks API (see the DRM-Free FAQ)

Cosmetic Fog of War Improvements
  • Revealed areas that are not actively part of current gameplay (such as the top of neutral terrain) are now darkened
  • Important gameplay elements such as gold and claimed territory remain lit
  • This causes these elements of the game pop more compared to the background and helps to reinforce a darker atmosphere while allowing lighting to shine
  • https://youtu.be/GSFm0pTdf5Y

Normalized Unit Spawning
  • We’ve normalized the unit spawning values so you can more reliably figure out how large a room needs to be to attract a certain number of units.
  • 1 Prop per unit:
    • Sanctuary - Cultist or Priestess
    • Archive - Cultist or Priestess
    • Foundry - Chunder or Warden
    • Barracks - Gnarling or Templar
  • 1.5 Props per unit:
    • Spirit Chamber - Witch Doctor
    • Alchemy Lab - Crackpot or Firebreather
    • Torture Chamber - Succubus or Inquisitor
    • Crypt - Necromancer or Matriarch
  • 2 Props per unit
    • Garrison - Augre or Juggernaut
  • 4 Props per unit
    • Arena - Beastmaster or Huntress (Every flat edge tile counts as a ‘prop’)
  • Room tooltips have been updated to display this information.

UI Changes

In-Game UI
  • Added a glow effect to active rally flags, making it clear which flags are currently active
  • Warbands are now automatically expanded when active, displaying the cancel button
  • Improved look of the ability selection in possession UI and added a little number above each ability to show their associated hotkey
  • Room tooltips now show how many units the room has attracted versus how many units it can possibly attract at its current size
  • It is now possible to switch abilities in Possession with the scrollwheel
  • Improved accuracy of the “Zoom To” function eg. when a unit portrait or any other button is right clicked.

Menus
  • The “Heart of Gold Now Available” and “Access Heart of Gold” arrows can now be dismissed permanently by clicking a small X button
  • Updated the descriptions of several Skirmish maps

Tooltips
  • Construction Ritual will now explain that it cannot construct Outposts on certain maps
  • Upgraded Barracks Tooltip now correctly accounts for training support slots which can be used by Gnarlings to support other minions

Map Editor Changes
  • Unidentified artefacts are now random by default, if no weight is set for any effect (previously these would always identify as gold artefacts)
  • Neutral defences can no longer be placed (they were not fully supported and resulted in various issues)
  • Existing Neutral defences on custom maps will self-destruct upon map start

Campaign Changes
Level 11
  • Removed a sequence in Level 11 where the player was forced to view the introduction of a summoning stone

Level 12
  • Delayed the initial rush by Underlord Draven by an additional 4 minutes. Allowing the player more time to prepare

Heart of Gold Level 3
  • Resolved an issue that prevented roaming parties of heroes from attacking your dungeon and providing a steady source of bodies to turn to gold...

Heart of Gold Level 4
  • Reduced the level and number of units that attack the player as they defeat enemy bosses


Other Changes
Gameplay
  • Sentinels and Stone Knights can now be dismissed by throwing them into a Gateway
  • It is now possible to transform critters (micropiglets and rats) into golden statues with the Blood Money spell

Performance Improvements
  • Improved the memory and processor footprint of critters (micropiglets and rats)

Audio Improvements
  • Added sounds to Lava, Lava Falls and Water

Bug Fixes
  • “You have found a neutral minion” alert now correctly plays only when a unit joints your side rather than when it is just visible to any player
  • Fixed Taverns in Seastead II and Flood
  • Fixed HoG outro narrator line could play too fast if user was had game speed set to 150%
  • HoG2 - Empire forces no longer scream when leaving the combat zone peacefully… how disappointing...
  • Disabled one of the Matriarch’s abilities in the Arena to prevent incorrect behaviour
  • Sappers no longer require sleep, enhancing their performance in several campaign levels. The same cannot be said for coders.
  • Fixed a repeating voice line on level 2
  • Fixed level 13 waves being blocked by the main siege door
  • Fixed an issue with the Glacial door which could occur upon loading a saved game
  • While chatting in multiplayer games the spacebar won’t skip our beloved narrator’s lines
  • Beds are once again correctly removed in multiplayer games
  • Clients in multiplayer games will now see units XP correctly
  • Clients in multiplayer games will now correctly see units training in Barracks
  • Titan Stone spawning VFX will now disappear if the stone is destroyed early
  • All clients in multiplayer are now correctly informed if a titan has been slain
  • Fixed the Spirit Chamber flooring issue under the prop
  • Fixed an issue which caused barracks to produce noise even when concealed by fog of war
  • Fixed an issue where Stone Knights would not use the full range of available attack animations
  • Beds are now correctly only shown if their tile is visible
  • Fixed an odd case where a spirit could survive when dropped onto a Spirit Chamber prop
  • Fixed a visual glitch that occured when viewing allied Sanctuaries
  • Fixed a deserialization process in MightyQuest (Which impacted quite a small portion of campaign players)
  • Fixed Survival not finishing on Core death
  • Fixed a rare case where a Unit could still damage another while in Hand or outside Arena
  • Adjusted win condition on C9 to prevent occurrences where it was not possible to win, despite achieving objectives
  • Fixed and issue where the Bonechiller VFX could remain after the bonechiller is destroyed
  • Fixed an issue where unit shields could get left behind if the unit was teleported away and then revived
  • “Unit lost” alerts no longer play when Blood Money is cast on a minion
  • Fixed an issue where Rituals were greyed out, when new Rituals were started and canceled, while a current Ritual was active
  • Fixed an issue where doors would close automatically while a worker is fortifying an adjacent wall from inside the door, which pushed the worker, causing them to restart the task and thereby trapping them in a never ending circle of fortifying hell
  • Fixed an issue where Constructs placed on higher terrain than ground zero (eg. Volcanic bridge) could never be sold
  • Fixed an issue where the barracks in older saved games only had one training slot and only attracted half the correct amount of Gnarlings
  • Fixed an issue where flying units fruitlessly tried to fly on the top of walls, causing no visible issues but a few background errors which in turn lead to lag
  • The Sin Orb will now correctly flash when Mendechaus reminds the player they have a sin available
  • Clients in multiplayer can now correctly see the units current activity in tooltip, unit panel and warband detail panels
  • Fixed an issue where clients in multiplayer were unable to add units to the peace band/group
  • Fixed an issue which didn’t inform the UI for clients in multiplayer about an active rally flag, preventing the rally flag cancel button from being correctly highlighted
  • Fixed several issues found in user logs which may resolve some unreported bugs or lag issues
  • Fixed an issue where loading an original campaign level while playing heart of gold or vice versa would cause the player to load with an incorrect Underlord colour
  • Fixed an issue where enemies killed in the arena would take an extended period of time (to rot and disappear) before their fight slot was once again made available. Enemies slain in the arena now disappear after 3 seconds (down from 120)
  • Fixed an issue on Heart of Gold level 4 where the work slot of a prop could be moved outside of map bounds, making minions unable to find them
  • Fixed an issue where minions that are immune to lava damage were still taking damage from lava if dropped directly onto it from the Underlord’s hand.

That covers this patch for now. Rest assured we’ll be keeping our eyes on your feedback and there’s plenty more to come in the oncoming weeks and months.

Cheers!

– Brightrock Games Team


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Reviews

“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
The Sixth Axis

Patch 1.4 & More



Heart of Gold will release alongside patch 1.4, which will introduce a huge range of changes and improvements to the base game including:

  • Dynamic tutorial system
  • Revamped Titan system
  • Revamped combat
  • New unit voices, VFX, animations and behaviours
  • Significant performance improvements
  • New systems such as the peace warband to keep specific units out of combat
  • Improved AI which makes use of Titans and Artefacts properly
  • Improved UI including a new payday overlay
  • Many balance improvements including a revamp of the unit leveling system, making high level units more valuable
  • New localisation into French and German

Underlord Edition



Purchase the Underlord Edition to receive these additional features:

Sovereign Dungeon Theme


In War for the Overworld, each and every Underlord is their own unique being. A dungeon is a direct reflection of an Underlord’s presence and individuality.

By purchasing the Underlord Edition, you can don the Sovereign Dungeon Theme in Multiplayer and Skirmish to demonstrate your dedication to evil!

The Sovereign Theme contains unique models and textures for:

  • Dungeon Core including unique VFX and SFX
  • Walls and Tiles
  • Tile and Door Toppers
  • Workers

Soundtrack Download

We’ve assembled the complete collection of all 16 music tracks used in the game. All of which can be yours to listen to in the comfort of your own Underground Lair or Torture Chamber.

The Dungeoneer’s Guide to the Underworld (When Complete)

There’s still more to come for the Underlord Edition, we’re working on compiling a collection of our concept art with some snippets of lore for you in our “Dungeoneer’s Guide to the Underworld”, which will help give you a small insight into the realm of Kairos.

About This Game

Tired of invading dungeons? It's time you build your own!

Do you feel you are in a slump? Monotonously disembowelling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld!

War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivalled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!

In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.

In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!

Key Features

  • Build Your Dungeon - Excavate and build your dungeon beneath the earth of the Overworld. Design its layout as you see fit, creating an underground fortress filled with a wide variety of rooms, each with a unique use and purpose.

  • Evil Is Back - Play as an Underlord who has awakened from a deep slumber after countless years drifting in the Aether. This realm hosts a variety of enemies — both Heroes and Underlords will stand in your path as you fight for dominance of the Overworld

  • Veins of Evil - Choose from over 60 rooms, spells, potions, rituals, defences and constructs in the Veins of Evil as you progress through the game. There are a plethora of possible Vein combinations you can use to conquer the Overworld. Create your own unique flavour of evil!

  • Fortify Your Domain - Build a wide variety of defences within your walls to defend against — and destroy — those who seek to invade your domain.

  • Cast Wicked Spells - Call down unholy magic to strengthen your dungeon, route enemy forces, flood corridors with Micropiglets, or simply turn a meddlesome Hero into a geyser of giblets.

  • Unleash Devastating Rituals - Punish your foes or empower your own forces with game-changing Rituals that can do anything from raising an undead army, to instantly fortifying your entire dungeon.

  • Command Powerful Minions - Over 20 minions await your call, and will gladly work and fight under your banner... if you provide them with all the creature comforts they demand.

  • Conquer the Overworld - Play through a feature-length campaign, facing off against the Emperor of the Overworld as you fight for complete supremacy in the Realm of Kairos

  • Destroy Your Rivals - Take the fight to your rival Underlords in Skirmish or Multiplayer matches with up to four players.

  • Challenge Ruthless AI - Team up with a friend or fly solo and challenge devastatingly sophisticated AI Opponents in Skirmish or Multiplayer!

  • Shape the Underworld - Create entirely new Skirmish, Scenario, Sandbox and Multiplayer levels in the Map Editor and share them with other Underlords via Steam Workshop!

  • Test Your Mettle - Run the gauntlet of the prototype Survival mode and see if you can top the high score against waves of enemies!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 , Windows 8 , Windows 10
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (143 reviews)
Overall:
Mostly Positive (2,337 reviews)
Recently Posted
Thulium
( 51.7 hrs on record )
Posted: June 28
Very, -VERY- well done spiritual successor to that one game we all know and love :-)

GOOD:
++ Great support on the forums and bug tracker by the devs
+ Good humor
+ Original Narration by Richard Ridings!!!
+ Innovative in it's own way, it's the same genre, not the same game! It really has it's own spirit!

BAD:
Before naming them, this only reflects current state!

- Multiplayer is a bit buggy from time to time, this is a known issue and the devs are bloodhunting the bugs that cause it. It can range from crashes to minor visual bugs
- Doesn't run as smooth at all times. My AMD 8-core/GTX970 sometimes has issues handling is, but the devs are also really working on this.

For a reference: https://wftogame.com/patch-1-4-1-release-notes/

VERDICT:
I really recommend this game to people who want to improve on their nostalgia with a game that looks familiar, but still is refreshing!
Helpful? Yes No Funny
megancoriale
( 11.1 hrs on record )
Posted: June 27
Yes. Yes. Yes. Yes.

The spiritual successor of Dungeon Keeper. It's great!
Helpful? Yes No Funny
GoodHumor
( 11.2 hrs on record )
Posted: June 27
Pros: Feels like Dungeon Keeper. Sounds like Dungeon Keeper. Looks like Dungeon Keeper.

Cons: Game will sometimes crash, and when it does, you lose all your progress in the level you are currently playing.

Bottom Line: It is a fun game, I am enjoying my play through of it. The crashing is making it very difficult to play through the entire game. I hope the game becomes more stable with future patches. I would still recommend this game to anyone who enjoyed playing the old Dungeon Keeper series.
Helpful? Yes No Funny
Lightmeow
( 3.5 hrs on record )
Posted: June 27
If you have ever played the old Dungeon Keeper game then this will feel like an old friend with some new tricks. You play the overlord of your dungeon, commanding your minions to dig, build, and kill RTS style. Thumbs up for sure, this is a great game, bringing back fond memories and still keeping the gameplay fresh with it's own version of units. And the voice acting is wonderful and humerous!
Helpful? Yes No Funny
lovethebanana
( 13.7 hrs on record )
Posted: June 27
its a worthy replacement for dk!
Helpful? Yes No Funny
I Smoked Your Nanna's Ashes
( 35.6 hrs on record )
Posted: June 27
I love this game, at first it was abit buggy (earlier versions) and with every patch they make this game better and better. There are still bugs yes but this is still in ALPHA/BETA and honestly I think they are doing a great job. They fix bugs more or less instantly when you report them and constantly add new content or improve old content to give it a better design via listening to users in the community. You know DayZ? Five years and only added one car and two new weapons? Yeah not these guys. Serious fans of the DK series and do their best to make this game the best it can be.

Also if you do want to speak to the developers we have a Discord chat where the QA team and Development team are online constantly and always talk to the community in real time. Good luck finding another game with these kind of guys behind it, interact with the community, listen to you, and actually respond. I wish all developers were like these as they are so in-touch with their fan base.

These guys/girls are a fine example of exactly how to develop a game from ALPHA and keep your community strong and enertained, and bring in new content very very regularly. Abit of effort and hard work - Well done to you guys, a shining example of how it should be.
Helpful? Yes No Funny
✵ Contessa ✵
( 20.3 hrs on record )
Posted: June 27
As a major fan of the old Dungeon Keeper games, all I can say is that...
THIS IS SO FREAKING AWESOME!

I was alittle unsure after reading some reviews but then decided to give it a try and truly see if it's what I was expecting.
It was much more. So many memories this game brought back and so many fun moments while playing.
There are a few different things, obviously, but they make the game more enjoyable in my opinion.
I've only tried the campaign so far and it doesn't disappoint at all. Some levels are fast paces others are chill and you can enjoy your stay.

I would fully recommend this game!
It's Good to be Bad ;D
Helpful? Yes No Funny
ThePCGamer101
( 4.8 hrs on record )
Posted: June 26
DISCLAIMER: This is a first impressions review, and NOT a full review, if you want a full review, then please read better reviews then mine

Good evening Underlord, it's payday

I loved the classic Bullfrog Production Dungeon Keeper series, except the disaster of the "game" which is Dungeon Keeper Mobile. The basic premise of Dungeon Keeper was to build a dungeon and try and survive the human scum and I've always wanted a modern remake of the classic game, and thankfully there is, War for the Overworld!

The game is mostly the same as the Dungeon Keeper series, you order your minions to build a dungeon and train your soldiers and such to prepare to attack the enemy

The graphics still too is mostly the same as the Dungeon Keeper series, as a matter of fact, there isn't any changes between the Dungeon Keeper series and War for the Overworld which is a shame as I excpected some new game mechanics to be introduced

At first, the game ran like poop, but after a while, the game ran well and I have no complaints with the AI although many people complained about the AI before I purchased the game so it seems as if the developers patch the game regularly and fixed the issues many people complained about before my purchase of the game

And of course, the original voice actor from the Dungeon Keeper series makes a return in War for the Overworld!

War for the Overworld is a good game but for people who played the living hell (no pun intended) out of the Dungeon Keeper series, there isn't much difference between this game and Dungeon Keeper but for people who like strategy games then this is the game for you!

Now Underlord, get back to work!

RECOMMENDED :)
Helpful? Yes No Funny
Yoshijoshi
( 6.3 hrs on record )
Posted: June 26
Got the game for just under £10 on sale and it has been by far one of the most enjoyable games I have played over the past few years, if you love dungeon siege style games with a mix of base building than this game if for you.

I do have a few issues where my fps drops blew 10 for a few seconds than goes back to normal but this is the only issue I have had with the game thus far.

At the time of righting this review I have put just over 2 hours into the game and can feel myself putting many more hours in the coming weeks and months and I'll update the review once I have played more of the game
Helpful? Yes No Funny
ForgeDrake
( 2.0 hrs on record )
Posted: June 26
pretty standard dungeon builder - fun campain cool make your own map function but in the end pretty much the same as other games of the kind - mind you that doesn't mean its not fun - the research system is a bit different and new forms of minions and some cool functions but pretty standard fair - I got it for 13$ and I'm happy with my purchase - they are adding on extra content so maybe we will see some really unique play
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
65 of 70 people (93%) found this review helpful
2 people found this review funny
Recommended
153.4 hrs on record
Posted: May 29
This is my first Steam review, so i'll try to make it a good one; it might be a bit longwinded (TL;DR is at the bottom), but i'd like to make it as thorough as possible becouse the game and it's devs deserve as much.
First off, my PC specs so you'll know what i play it on:

• Windows 7 64 bit
• Intel Core i5 4570 @3.20 GHz
• AMD Radeon R7 200 Series, 2GB RAM
• 8GB RAM

My history with the genre
I've played Dungeon Keeper 1 + The deeper dungeons & Dungeon Keeper 2 on multiple occasions & systems over the years.
Being a fan of both originals, i was quite sad when EA first purchased the franchise and then made their intentions clear by releasing that mobile DK game... My hopes for the franchises' rebirth were only raised when i found out about a team of independant DK enthusiasts trying to make a true spiritual successor to the original games.
I've followed the games' progress through it's kickstarter campaign and it's first appearance on Steam, but i didn't put any money in to it until it's official release.

The initial release
As i'm sure some will already know, the initial release of WftO was a rocky one; as the developers explained, the game had to be either rushed out with bugs so they got enough funds to polish it later or scrapped altogether, which i'm sure no DK enthusiast would like to see.
I decided to purchase the Underlord edition anyway despite of the existing bugs, mostly becouse i had good faith in the devs; i guessed they wouldn't abandon their game after all the trouble they went through to make it in the first place; as it turned out in the following months, my faith was deserved.

The current state of the game, as of patch 1.4 & Heart of Gold release
I've now replayed the basic campaign twice and the Heart of Gold campaign once; by my second replay at patch 1.2 most of the bugs present at launch were fixed; by then also the performance had been improved notably.
By purchasing the Underlord edition at the games' release, i got the expansion for free (which is awesome btw); now having the full WftO expirience, here's my personal list of pro's & possible con's (if they bother you, that is).

PRO'S

  • Imho the closest thing to a spiritual successor to the original Dungeon Keeper series you can find on the gaming market today, including the look & sound of the game (i'll get to the »feel« a bit later)

  • the devs went out of their way to secure Richard Ridings (the original DK narrator) for the narrration of WftO and it definitely payed off – with audio being a large part of what made the DK games so good, just hearing his ramblings again gave me a lovely throwback to the good old days

  • the developers started out as a small team of DK enthusiasts with a dream; they've shown their dedication and love for the game throughout it's inception as well as through the rough parts; they didn't abandon it while it was at it's lowest point but worked hard to bring it to it's current good state

  • the artstyle & graphics are ofcourse more colorful and advanced than in DK, but that doesn't detriment to the games' general atmosphere; if you'll zoom in or even take a look in first person – another welcome throwback from DK – you'll find many nice details around your dungeon.

  • the gameplay is largely – although not exactly – similar to DK; you dig out your dungeon, train your minions and do battle in basicly the same manner as you did in DK 1 & 2; ofcourse the devs also had to try and bring some improvements and »fresh wind« in to the genre, where the games' Sin system and some new map & campaign mechanics come in to play (more on that a bit later)

  • useful gameplay & UI improvements, some of which had to be implemented becouse of certain new map & campaign mechanics; stuff like the gamespeed slider, the Impasse command and the »Peace army« option

  • integrated map editor and workshop support – you can make your own dungeon creations, share them and battle over them with other players

POSSIBLE CON'S

  • Many of the initial complaints were in regard to some of the original campaigns' parts being too »rushy« for a DK successor; indeed there are some missions during which you have to do certain stuff quickly, otherwise the enemy will win. But in the devs' defence, in the meantime most of those maps have been rebalanced and they also included the previously mentioned gamespeed slider, with which you can always slow your game down in case stuff should happen too quickly. Also, due to popular demand, the 4 new missions in the HoG campaign are much more akin to the original DK »explore & expand« playstyle.

  • Becouse of copyrights, WftO isn't an exact DK clone/successor; for instance, you won't find Horny, Bile Demons or the Casino in the game anymore, although all of those have their approximate counterparts in WftO. Some of them understandably behave a bit differently here, which may turn off some DK purists, but if you're willing to overlook certain details or are new to the genre, you should have no problem with the differences.

  • In combination with both points above, the overall gameplay feeling is mostly similar to DK but also distinctly different in certain areas and missions, which may again turn off some DK purists; if you have no problem with having some »fresh wind« in the genre or you haven't played the original Dungeon Keeper, you should be in the green.

  • Although Ridings is the undisputed main star in the voice acting area, there are certain parts of the game, where the voice-acting is a bit underwhelming; the other voice-actors probably did their best to do a proper job, but there's still a chance you'll get the occasional cringe if you're succeptible to such things.

  • There are still some bugs, crashes and performance issues present in the game. As usually, some people expirience one thing and others a different thing based on their PC; playing the HoG campaign (1.4) on the PC i specified in the beginning, i've encountered one notable bug and two crashes, but the vanilla campaign functioned flawlessly for me even back in version 1.2. Based on my expirience from the launch up to now, i'd say that the devs are devoted enough to guarantee most of the current HoG bugs gone in the near future, but you might encounter a problem even so (send a report, they definitely read them)
That's about it; if you've made it so far, thanks for reading and i hope i could help you with my review.

TL;DR - if you're a fan of the Dungeon Keeper series or you're new to the dungeon sim genre, i can recommend playing War for the Overworld. Although it is somewhat different to the DK series in certain parts, the overal playstyle, sound and look all borrow heavily on it, making it probably the closest thing to a DK3 on the current gaming market. The overall performance was stable on my rig; there are some issues and bugs present, but based on my past expirience the devs work dilligently on fixing them.
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16 of 16 people (100%) found this review helpful
Recommended
109.4 hrs on record
Posted: May 30
I've supported this game since I found out about it back when it was still in Kickstarter. It had some problems early on, but the developers have been active and their support of it has been strong. They've kept their word about everything they've promised, and this has become a game I truly love. If you loved either of the Dungeon Keeper games, you will absolutely love this game too. And if you ever feel the campaign missions are too fast paced for you, I encourage you to check out the Heart of Gold DLC. The campaign missions for it are exactly what you would be looking for.
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A developer has responded on May 30 @ 2:34pm
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30 of 45 people (67%) found this review helpful
Not Recommended
5.9 hrs on record
Posted: June 12
This game succeeds in replicating all of the fun we once had in the dungeon keeper titles. Unfortunately that is where the problem with this title is as well. I would not so much say that this game isn't recommended. It just is not worth the price that it currently goes for. When this goes on special (75% off at least)- take it.
It does have replayability in exactly the same sence as the old dungeon keeper games had - that is to say, doing exactly the same over and over again (because it was fun). For me, this doesn't translate so much in modern gaming.
Further more, it was a massive surprise to learn that coop wasn't available for the campaign. The campaign itself is rather easy and very short. Skirmish and sandbox modes are pretty much just free for all bash - ups being made moderately fun by the swathe of different map designs out there.

Does this game succeed in what it sets out to do? Absolutely. It brings an old, nostalgic experience into modern times. That in itself begs the question - do you buy this game or get Dungeon Keeper 2 to work on your current os? The latter wont cost you any money and all you sacrefice is the graphics.

Technically this game is a disaster. It chews up pc resources equal to something double its size and depth. The graphics are pretty, particles are sweet and animations are "okay" - yet this beast eats up more resources on both my pc's than just about anything I have. I'd go so far as to suspect that there may be some serious memory leakage going on or just not very clever design.

Again, this game isn't all that bad but I can find very few reasons to recommend it based on its current price. As someone who played dungeon keeper for years, this game could hardly provide me with any reason to do so beyond 5 hours (that is how long it took me to complete the campaign). Mind you, it appears the average playtime for the campaign varies between 6 to 12 hours, so do not use my time as the average. Some of us grind harder than others :)

Coupled with the lack of any kind of intelligable innovation, the technical presentation of this title is atrocious. Something "appearing" of this quality should at least be half way better designed. I'm not sure if it is bad resource management or perhaps bias towards more mainstream hardware combinations. What I can say is that between the group of friends I play with, all of us experience this kind of issue where the game is just hogging an inordinate amount of resources. Things like this can be polished out with further tweaks from the developers whom appear to be quite active in community engagement (although, i would note in a very quetionable manner not befitting PR).

Multiplayer:
Coop campaigns are not existing yet. It doesn't look like they will either.
Multiplayer is stock standard player vs player or player & player vs AI (this is what they deem coop - beware those steam tags).
The game devours resources so you can imagine what a horrible experience multiplayer becomes with 4 players on a large map. That is, IF you can get the game to work on multiplayer.
Multiplayer requires you to download their little guide (or just go read the resources) so as to unblock the required ports and the likes. Yes folks, we are talking peer to peer multiplayer. Not only is this problematic for a whole swathe of players to set up, but (do i need to say this really?) it is NOT SECURE. Not recommended (dont take my word for it - use google).

In closing,

The game is one of those "could have beens". It could have been great, it could have been really fun. And, hey, it still is for a few hours. But not at that price. You can buy 4 good indie games for the same price that would each provide you four to five times the play time.
Thus this is purely a title you'll invest in out of nostaliga and nothing else. Guaranteed.

My recommendation:
Buy it on special!
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7 of 7 people (100%) found this review helpful
1 person found this review funny
Recommended
22.4 hrs on record
Posted: June 1
Good game, no gamebreaking bugs. Wish you can have like 10 gates though so you can have like 100+ creatures under your control, although I don't think my computer will last :P

Back to the topic, the devs are very open and very sincere, and quick to help out with any bugs/problems. You can see from all the negative reviews having the devs wanting to know more about the bugs so they can fix them, and this is CONSISTENT and QUICK. So an extremely good customer support well done!
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7 of 7 people (100%) found this review helpful
Recommended
13.9 hrs on record
Posted: May 29
I held off getting this game for awhile because I figured it was another cheap Dungeon Keeper knockoff. Now that I've played it I can definitely say that it's a worthy successor to DK2. More than just a graphical upgrade, with the addition of quality of life improvements like Warbands and Impasses, useful spells like Replacement Earth, and new mechanics like rituals, alchemy, and titans, War for the Overworld is actually a nice improvement over the Dungeon Keeper games, pretty much fixing all the things that were annoying or hard to manage while still adding new complexities and strategies. Skirmish mode and multiplayer make a welcome return as well.

Some people report that the game is buggy, but I have only run into a couple small glitches, mostly in the form of minion animations that don't look quite right.
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6 of 6 people (100%) found this review helpful
Recommended
98.0 hrs on record
Posted: May 29
I renamed a shortcut of this game to "Dungeon Keeper 3". Because that's what it is. I waited for Dungeon Keeper 3 for a decade, and wasn't disappointed in WftO in the least.

It has the same core mechanics, the same dark humor and even the same voice actor for narration, while adding new elements into the mix, such as very nice visuals, new creatures, new rooms, new spells (+ rituals, really OP spells which cost no mana, but have to be channeled in a special room first), new story and sins system (think of a skill tree, but with rooms/spells/constructs instead of usual skills).

Also, there are skins for dungeons. And they all are amazing.
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6 of 6 people (100%) found this review helpful
Recommended
6.1 hrs on record
Posted: June 21
Standout Features: It's Dungeon Keeper. Branching tech tree allows for interesting decisions over the course of a match. It's Dungeon Keeper. Lengthy and varied campaign mode for single player experience. It's Dungeon Keeper.

Pros: It's Dungeon Keeper. Also, no microtransactions.

Cons: Emulates its source material a bit too well. Units are still guided more than controlled directly. Targetting specific units in a horde can get tricky.

Recommended to: Fans of Dungeon Keeper. RTS fans who enjoy the base building more than the combat. Gamers who enjoy city/town development games looking for something a bit darker and more dangerous.
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8 of 10 people (80%) found this review helpful
2 people found this review funny
Recommended
15.3 hrs on record
Posted: May 28
TLDR: Buy the game if you loved DK1 and / or DK2. If your new to the "franchise" buy it still, you won't regret it, especially if you love dark humour and room building.


As many others have written, this game brings the tear for nostalgia running down your cheek when you launch the first mission. The Dungeon Keeper and DK2 aspect of this game is there, the room building, even the imps have the same animation. I was so surprised how close to the "old thing" it was, and how well the old games bugs and glitches were fixed.

As I said, it's quite the nostalgia trip.

One thing to note though, and I'm sure the devs of this game are aware and trying to fix is that this game has a minor memory leak on longer sessions. Approx. 6 hours in you'll start to freeze lag etc, but is easily fixed through killing the program and starting again, just remember to save your progress. :)

One thing that I'd hope is that this game would somehow intertwine the story of where DK2 was headed, as the story was awesome, even though the animation was crap in todays world. But I did feel like the story did somehow intertwine a little with DK2 and DK1 especially.

Another request for the developers is the lack of Windowed Fullscreen mode :)
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5 of 5 people (100%) found this review helpful
Recommended
136.1 hrs on record
Posted: June 8
I must apologize; I wrote a review last year declaring how awful it was. YWar for the Overworld has come a very long way from it's humble beginnings. It's now fantastic. The development team has been actively improving it.

Heart of Gold made it even more fun to play. Being able to steal gold from your enemies, turning them into statues, and the sentinels are amazing.

The voice actors are hilarious. Richard Ridings has the voice of the God, or rather the Devil. Fantastic job well done Brightrock! You turned a hater into a lover.
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4 of 4 people (100%) found this review helpful
Recommended
11.8 hrs on record
Posted: June 20
It's come a long way since the initial release. If you're a fan of the Dungeon Keeper formula, you owe it to yourself to give this game a shot.
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