Tired of invading dungeons? It's time you build your own! War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. Carve out your Dungeon and conquer the Overworld!
User reviews: Mostly Positive (1,301 reviews)
Release Date: Apr 2, 2015

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Recommended By Curators

"A game that continues the legacy of the Dungeon Keeper series spectacularly. A superb campaign and multiplayer makes this game great."

Recent updates View all (109)

April 16

War for the Overworld v1.0.23 Patch Notes

Hi all,

We've managed to rub our collective bandwidth together and squeeze another small patch down the series of tubes. This patch brings with it more performance improvements and fixes some of the more uncommon issues facing users.

Read on for the patch notes, it's a small patch but the improvements should fix some noticeable issues none the less.

  • More performance improvements related to fog of war
  • Several fixes to UI & main menu localisation
  • Fixed not being able to select unit abilities after the first 6
  • Fixed a rare error that caused projectiles to break outside of the map on C13
  • Fixed missing unit names for various bosses and other units

As always we're keen to hear about any issues you're experiencing, please report bugs directly to us on our official forums as this will help us keep track of reports much better.

Cheers,

Lee

11 comments Read more

April 15

WFTO Wednesday #119: "War for the Internet"




Hey folks,

The latest edition of WFTO Wednesday has just been posted on our website, be sure to check it out!

- WFTO Team

1 comments Read more

Reviews

“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“If you yearn for an old-school dungeon management game with modern trimmings, look no further than War for the Overworld.”
Big Red Barrel

“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
The Sixth Axis

Early Adopter Bonus, Underlord edition & Future Updates (Click for More)



We are happy to announce our “Early Adopter” bonus! Everyone who purchases the game before the 2nd of May 2015 will be given WFTO’s first Campaign DLC for free.

This expansion will be a short campaign that supplements the story of the main campaign. It also contains a new Dungeon Theme for use in Multiplayer. We plan to release this DLC later this year.

See the Early Adopter FAQ for more details!

Underlord Edition


Purchase the Underlord Edition to receive these additional features:

Sovereign Dungeon Theme


In War for the Overworld, each and every Underlord is their own unique being. A dungeon is a direct reflection of an Underlord’s presence and individuality.

By purchasing the Underlord Edition, you can don the Sovereign Dungeon Theme in Multiplayer and Skirmish to demonstrate your dedication to evil!

The Sovereign Theme contains unique models and textures for:

  • Dungeon Core including unique VFX and SFX
  • Walls and Tiles
  • Tile and Door Toppers
  • Workers

Soundtrack Download

We’ve assembled the complete collection of all 16 music tracks used in the game. All of which can be yours to listen to in the comfort of your own Underground Lair or Torture Chamber.

The Dungeoneer’s Guide to the Underworld (When Complete)

There’s still more to come for the Underlord Edition, we’re working on compiling a collection of our concept art with some snippets of lore for you in our “Dungeoneer’s Guide to the Underworld”, which will help give you a small insight into the realm of Kairos.

Future Updates


War for the Overworld is in a state of constant evolution. For the team here at Subterranean Games, this project is a labour of love, and we still feel there is plenty of room to expand the game. With this in mind, we’ll be continuing to patch War for the Overworld for many months to come.

Alongside regular bug fixes and feature improvements, you can also expect to see new content introduced to the game, in the form of both Free Updates and Paid DLC. The world of Kairos has plenty of room for expansion and we can’t wait to explore more of the story.

Planned features include:

  • Survival Mode
  • Basic Map Editor (Which we can improve later!)
  • Spin-off campaign stories
  • And more!

The first Paid DLC will be a short campaign that supplements the story of the original campaign. This DLC will be released later this year and will be free to everyone who purchased the game before the 2nd of May 2015.

Survival Mode



Survival mode will be receiving some improvements with some truly fleshed out features. This DLC will be completely free to everyone, regardless of when you purchase the game and will be released later this year.

Survival Mode will feature:

  • Survival Challenges - Compete against pre-set challenges, or create your own and share them with your friends!
  • Leaderboards - Prove you are the greatest Underlord of our time and climb to the top of the Leaderboards!
  • More Levels - More Survival Levels for you to try your evil hand at!
  • Mutators - Change up the game to make it harder, easier, to just plain weirder through a number of pre-set mutators and even design your own!

About This Game

Tired of invading dungeons? It's time you build your own!

Do you feel you are in a slump? Monotonously disemboweling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld!

War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivaled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!

In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.

In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!

Key Features

  • Build Your Dungeon - Excavate and build your dungeon beneath the earth of the Overworld. Design it’s layout as you see fit, creating an underground fortress filled with a wide variety of rooms, each with a unique use and purpose.

  • Evil Is Back - Play as an Underlord who has awakened from a deep slumber after countless years drifting in the Aether. This realm hosts a variety of enemies — both Heroes and Underlords will stand in your path as you fight for dominance of the Overworld

  • Veins of Evil - Choose from over 60 rooms, spells, potions, rituals, defenses and constructs in the Veins of Evil as you progress through the game. There are a plethora of possible Vein combinations you can use to conquer the Overworld. Create your own unique flavour of evil!

  • Fortify Your Domain - Build a wide variety of defenses within your walls to defend against — and destroy — those who seek to invade your domain.

  • Cast Wicked Spells - Call down unholy magic to strengthen your dungeon, route enemy forces, flood corridors with Micropiglets, or simply turn a meddlesome Hero into a geyser of giblets.

  • Unleash Devastating Rituals - Punish your foes or empower your own forces with game-changing Rituals that can do anything from raising an undead army, to instantly fortifying your entire dungeon.

  • Command Powerful Minions - Over 20 minions await your call, and will gladly work and fight under your banner... if you provide them with all the creature comforts they demand.

  • Conquer the Overworld - Play through a feature-length campaign, facing off against the Emperor of the Overworld as you fight for complete supremacy inthe Realm of Kairos

  • Destroy your Rivals - Take the fight to your rival Underlords in Skirmish or Multiplayer matches! (four player support coming soon!)

  • Test your Mettle - Run the gauntlet of the prototype Survival mode and see if you can top the high score against waves of enemies!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, Windows 8
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Windows 7, Windows 8
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
Helpful customer reviews
35 of 47 people (74%) found this review helpful
2 people found this review funny
26.5 hrs on record
Posted: April 13
You know... I WANT to love this game. Like most players i came from the old DK series and jumped on WFTO as soon as it was announced. I stuck with it through Early Access waiting for the final release. Now that it has been released and i have played through the campaign i am left with a 'is that it' feeling.

The Campaign levels mostly relied upon rushes, there was none of the patient 'build, probe, attack and assimilate' of the DK series. This was more of a 'build a few rooms, cap out your army then rush'.
Some of the levels required it, you could not beat them otherwise. The lack of thought needed to beat the campaign was a real turn-off for me.

There were so many spells, potions and rituals that i had no need for.
I basically beat the game with just 3 of the available defences (door, bombard and lotus trap), 3 of the spells (heal, lightning and summon imp) and the required Ritual in the last level. That meant that > 75% of the available buffs were unnecessary!
The voice overs were often repeated with machinegun regularity and i wished for a way to turn them off.

It is a lovely game (plagued by stuttering) and i hope the devs can change its course back to what they were clearly aiming for.
At the moment i cannot possibly recommend it either for old DK players or new players.
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16 of 25 people (64%) found this review helpful
13.7 hrs on record
Posted: April 14
Genre - Fantasy Dungeon Management/RTS

I played the original 'Dungeon Keeper' and add on pack to the end back in the day, enjoying them greatly. I bought a game called 'Dungeons' on Steam a few years ago and was dissappointed. It played more like 'the Sims - Dungeon Keeper'.

When I saw this game was out and saw a high proportion of negative reviews I had low expectations. However, with a 10% discount and free DLC and some positive reviews I gave them my money and booted it up, with fingers crossed. Oh I am so glad I did!

This is the Dungeon Keeper clone we have been waiting for. It stays true to the original game whilst adding enough new stuff to keep it fresh. Also this is just an early build with active work taking place, but it still plays great. The game mechanics work here and I didn't realise how important the RTS element was, making the game more competitive and challenging. True you don't really design a dungeon for adventurers to explore (Sword Coast: Legends will allow you to do this I am sure).

You are basically an evil master who encourages minions and sets the hordes against your foes, sometimes stubborn Dwarves and other times your similar skilled brethren. The game plays at a fast enough pace so you don't get bored. I have already gone back to previous campaign missions to chase missing achievements as they are all so much fun. I still have the final two campaign levels to go, and am looking forward to my free DLC

If you are a retro gamer who enjoyed Dungeon Keeper you should like this game; if you are into Fantasy and RTS games you will enjoy this game and if you are both you will LOVE this game!
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21 of 35 people (60%) found this review helpful
2 people found this review funny
8.7 hrs on record
Posted: April 14
Caling this game finished should be a crime. Im shocked that steam let them go from beta. This game is redicolously unfinished, and i would suggest to everyone who isn't as patient as ghandi to stay away from this.
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6 of 7 people (86%) found this review helpful
28.9 hrs on record
Posted: April 14
Have supported this game since early access, and its amazing how far its come.

Pros:

> A true spiritual successor to the dungeon management games of yore
> Interesting rooms and features totally unique to this game add a ton of complexity.
> Skill tree progression is really good.
> Plenty of unique minions!
> Lovely graphics
> Developers are incredibly open, honest and dedicated
> A ton of updates since launch

Cons:

> Needs a few more weeks in the cooking pot before it can be considered a finished game, with multiplayer and skirmish features working properly. However, the developers are actively addressing issues and personally I'd rather see the game release not quite finished than get cancelled due to lack of funding.
> The posession system needs a lot of work right now, hope that this is addressed down the line.
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6 of 8 people (75%) found this review helpful
7.7 hrs on record
Posted: April 12
It's finally been released and it's still a bit buggy and is missing some of the content promised however they are working on it and have been patching it repeatedly since it came out. The game works better than some AAA titles do this soon after launch and I for one am glad they released it in a working if not perfect state rather than delaying it more for multiplayer.
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4 of 5 people (80%) found this review helpful
5.4 hrs on record
Posted: April 13
There is a lot that needs to be finished, but this game is kickass! If you were a fan of DK and DK2 and wanted more, here ya go. No more having to run countless fanmade patches on DK2 in order to play this beloved game.

pimp slap an imp/10
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3 of 4 people (75%) found this review helpful
22.8 hrs on record
Posted: April 14
I have to say that I wonder about the people not enjoying this game. I just finished playing through the campaign and I only ran into one "bug" the whole time (would requiring spoiling to explain). That record is _FAR_ better than what I experienced with DKII. This game has all of the style of DKII that I was expecting and it has far more units, rooms, spells, and other creative features. The game is not just a "good" spiritual successor, IMO it is better than the original.
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11 of 20 people (55%) found this review helpful
0.9 hrs on record
Posted: April 14
These are really good developers who are caring people who love this game. I've read their posts on why the game was in such disarray on release and they were very candid and honest; something you don't see in many developers such as the Elite: Dangerous people or Godus idiots.

Anyway, I recommend this game because they really put their hearts and souls into this game and I know in a month after this review, it will be the game they wanted it to be.

Give good developers a chance. Punish bad ones, like Frontier aka Elite: Dangerous.
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2 of 4 people (50%) found this review helpful
4.0 hrs on record
Posted: April 12
For those who loved Dungeon Keeper, this game is for you. There are a few bugs to be worked out... and I believe the game probably should have stayed in Beta for a few months longer to work them out. It's small things really, information about units/tiles which isn't fully there, no capability for more than 2+ opponents in multiplayer/skirmish and the odd random crash due to things I'm not even sure of. These however are being worked on by the Dev's from what I can read.

But the game itself is still pretty good regardless of all that I've mentioned. A plethora of minions, the voice over/game tutor with attitude, the spells and good use of the Unity engine presents the game in a very graphically pleasing way. It's a very worthy spiritual successor to Dungeon Keeper that's for sure... and if like myself you still have a bad taste in your mouth from EA's attempt to milk money from the name, this should help wash it away.

I'd be lying though if I would call this a "complete game". As I said earlier, it probably could've done with staying in Beta a little while longer and I have a feeling you'll feel the same if you buy this game now. That being said I would still recommend it, it is very deserving of your money, but be prepared to ignore a few incomplete aspects of the game.
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3 of 6 people (50%) found this review helpful
3.8 hrs on record
Posted: April 16
I have tried really hard to love this game at when I was able to play it I sorta enjoyed it, when it worked... The game has been released however is definately not finished and game ruining bugs are EVERYWHERE. I found myself constantly re-starting the game in an attempt to get round the campaign not working however sometimes the level had to be restarted and my load ignored.

The latest patch 16/04/2015 has rendered the game unplayable with the game crashing and closing when the main menu appears.

I am sure that these problems will be fixed however for now I would advise that you hold onto your money and wait for the game to be completed!
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A developer has responded on Apr 18 @ 7:43pm
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477 of 582 people (82%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: April 2
Wait, for the love of god, wait with picking this game up.

I have had my eyes on this game for a long time, since I loved the original DK games, and this one seems like it was going to stay true to the formula. I did, however, want to wait until it was finished, as to not get my view on it damaged by playing an unfinished product. I was glad when I saw it on the recently released list, because I had been waiting for it for a while.

However, this game is very clearly not finished. There are placeholder texts everywhere, there's missing animations, and the UI feels clunky, sluggish, and at times unresponsive.
The foundations for a good game are clearly here, but it should not have been pushed out of the door this early. It's very much still an Early Access game.

So please, if you want to have a good experience with this game, wait until the game is actually, properly, finished. I cannot recommend it in its current state.
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157 of 188 people (84%) found this review helpful
2 people found this review funny
8.0 hrs on record
Posted: April 3
Game itself is VERY fun. Dungeon Keeper 2.0(less of a dark theme though, voice overs are good but a bit goofball humor)

Initially there were alot of bugs/glitches but the developers have been releasing patches EVERY 2-3 hours, amazing, 7-8 patches so far

+++++++++++++ support these guys, bug fixing at midnight on a saturday and releasing a patch. This is how game companies should behave (SUPPORT YOUR PRODUCTS!!!!!)
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119 of 140 people (85%) found this review helpful
40.4 hrs on record
Posted: April 3
Let's be blunt. As the game stands now, it should have remained in early access for a bit longer so that the devs could finish polishing everything up. However, having already set back the release date a whole year, I can see why they would have felt obligated to release it on time, however many holes it still has.

That being said, this game has done what many have tried yet failed to do. Make a sucessor to Dungeon Keeper, and in my opinion they have succeeded spectacularly. Mechanics are mostly solid, graphics are significant step up from Dungeon Keepers one and two, and best of all, they've even got the original voice actor from one and two playing his old role as the sinister mentor.

I've been playing this game since it was first released on Early Access, back when it didn't have such features as saves, a mini map, or any UI for that matter. It has come a long way since then and I fully feel I have gotten my money's worth. I think it captures the spirt of dungeon keeper particularly well, and I've wasted hours on this game. It's got its flaws and its bugs, but I am fully confident that the dev team will address them in due time, and not leave everything hanging.

If you are a fan of Dungeon Keeper 1 and 2. I would fully recommed this game as the one that (finally) succeeded in recreating the spirt of dungeon keeper.

EDIT: As of April 14th the dev team has worked their asses off patching the game almost daily. Most issues have been fixed and if this keeps up, I expect many of the shortcomings to be fully addressed before the month is out.
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120 of 145 people (83%) found this review helpful
1 person found this review funny
15.2 hrs on record
Posted: April 4
the dev are dishing out patch like there's no tomorrow, if they keep on the pace pretty sure all the bugs will be iron out in a day or two. kudos to them, and for those who loves dungeon keeper there's no question, BUY IT.
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221 of 293 people (75%) found this review helpful
2 people found this review funny
2.1 hrs on record
Posted: April 2
I loved Dungeon Keeper and this game has high potential. However despite being "released" it's far from that state and until it is finished I can not really recommend it. Full of bugs, useless Mini map, just feels very unfinished overall. Once those things are fixed it's definitely a recomendation, but releasing unfinished games just has to stop.
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A developer has responded on Apr 3 @ 3:45pm
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76 of 91 people (84%) found this review helpful
2 people found this review funny
13.4 hrs on record
Posted: December 28, 2014
Early Access Review
I nearly ♥♥♥♥ myself when I heard that someone was making a spiritual successor to the Dungeon Keeper series. Dungeon Keeper II stands as one of my favorite games of all time, and I still remember my disappointment when I heard Dungeon Keeper III had been cancelled. After playing several beta builds of War for the Overworld, I think I can comfortably say that this game is the one I've been waiting for.

Stepping into the game, I was amazed with what these guys have accomplished so far. The creature and level design does sway a bit "grittier" than Dungeon Keeper, but it doesn't detract from the feel of the game. The rooms are exquisitely detailed, which comes across especially well in the first-person view. The creatures are also gorgeously and creatively rendered, and each unit is fairly easy to pick out among the throng of minions churning around your dungeon. The interface is already fairly intuitive, with a few ♥♥♥♥les here and there. It can be difficult to select the right minion out of a crowd, and certain vital functions--the "rally" command, for example--can be a hassle to get to. The game could also benefit from remappable hotkeys, or any hotkeys whatsoever, for that matter. The devs have stated that hotkeys and remapping are coming in a later patch, though, so I wouldn't dock any points over it.

The tech tree is extensive and well-done, with some solid improvements over the Warlock research tree from Dungeon Keeper II. The tree is sorted into three "veins of evil," with your cultist accruing "sins"--research points, basically--which allow you to unlock "aspects," granting access to new rooms, minions, spells, and rituals. It's all pretty straightforward once you get used to it, but the tutorial doesn't do a great job of explaining how the tech tree works. You can fumble about with trying to attract a specific minion, only to find out later that the minion's specific room and requirements are tied up somewhere in the Veins. It's not a huge problem, however, and I'm confident the devs will add a better tutorial in the future.

The campaign's still on the way, which is the part I was especially looking forward to, so it's impossible to give a solid score at the moment. However, what the devs have accomplished so far is incredible, and very much in the spirit of the original games. If you're a fan of the Dungeon Keeper series, or a fan of base-management games in general, I would definitely recommend checking out War for the Overworld.
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86 of 107 people (80%) found this review helpful
39.7 hrs on record
Posted: April 5
Like all other reviews say, if you're looking for a Dungeon Keeper 2 experience, than this might be the game for you.
But you might consider waiting a few days till most of the bugs are fixed (devs are working hard on it and I've never seen another company putting so much effort in a game).

Back story
I've backed this game in early access on steam and have enjoyed it during the early access period most of the time. Since the launch I've started playing the game again and had,like a lot of other people, problems with campaign breaking bugs. At a point, it even felt like the release was more buggy and glitched than the early access version what actually made me sad seeing a great concept going getting thrown away. (I've been here before with Castle Story)

But one of the main differences was that after a few days I noticed that the devs were putting out daily patches, what made me happy to see them putting effort in fixing it during the weekend. I've never played dungeon keeper (I've seen a lot of game play and play troughs about DK) but I enjoy the game a hell of a lot despite the current bugs.


Positive
  • Great art style
  • Concept has been worked out great (Dungeon Keeper style with adding their own twist to it)
  • Challenging campaign
  • Lots of variety character and strategy wise
  • Great voice acting and dialogues
  • Gameplay


Negative
  • Bugs and glitches like mentioned before Most game/gameplay breaking bugs are fixed
  • Just a few skirmish maps (they promised to put out more later on)
  • Unfinished multiplayer (will be completed later on)
  • Missing information about buildings and characters (they get explained in the campaign)
  • It feels unfinished/rushed out of early access (and as an early access player I find this disappointing)
  • Useless minimap

TL;DR
You might want to wait if you never played dungeon keeper before or feel a bit unsure of the current state of the game. But of what I can tell, the devs are putting a ton of a work in it to make it a better game and I would recommend it.

I will update this review while the game keeps changing

EDIT: Notification about game/gameplay bugs being fixed
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84 of 104 people (81%) found this review helpful
2 people found this review funny
15.3 hrs on record
Posted: March 4
Early Access Review
This game touts itself as the spiritual successor of Dungeon Keeper, but it’s so much more than that. As an avid fan of the Dungeon Keeper franchise since the first release in 1995, I have been very picky about my “evil minion master” games. In all the years since Dungeon Keeper 2, no game has come as close to capturing the essence of what made the original as well as War for the Overworld. Not only does it pay a near flawless tribute to the old mechanics, it has added some very useful ones of its own.

This, ladies and gentlemen is how you make a sequel. In its current state, there isn’t much to play aside form multiplayer and two skirmish maps, but with the release date only a month away and a big update just around the corner, there really isn’t a reason that a Dungeon Keeper fan wouldn’t bet this game. I never write reviews on here, but I couldn’t pass this up. This is the game you have been looking for.
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148 of 206 people (72%) found this review helpful
1 person found this review funny
13.4 hrs on record
Posted: April 2
Can't recommend it in its current state. The concept is there, there is also passion but it is not finished. If you buy now, expect to see a lot of placeholders, bugs and tedious issues that take away from the feel of the game.

Besides all that unpolishedness the biggest glaring problem is with the pacing of the game. There is very little time to actually build and manage your dungeon and the minions before AI starts sending in wave after wave of units at you. I sincerely hope they stop trying to make this into RTS game and instead focus on the original idea of God-game, management and building. Fighting is certainly part of Dungeon Keeper games but I never thought it was the main focus of it.

Buy it now if you are willing to gamble whether devs actually finish and fix the game and take it where you want them to take. I find it unlikely that they will change the pacing. So if you are interested in (simple) RTS game with (very) little building/management featues on the side, and don't mind it being unfinished, go for it.

Don't buy it if you don't want to risk it. It is very much unfinished.

I'm stuck with the game. Hoping they finalize the game.
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A developer has responded on Apr 3 @ 4:18pm
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125 of 174 people (72%) found this review helpful
27 people found this review funny
18.8 hrs on record
Posted: February 21
Early Access Review
This game made me a jackpot winner. Also, suck my balls EA.
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