Tired of invading dungeons? It's time you built your own! War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. Carve out your Dungeon and conquer the Overworld!
Recent Reviews:
Very Positive (61) - 80% of the 61 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (2,971) - 78% of the 2,971 user reviews for this game are positive.
Release Date:
Apr 2, 2015
Developer:
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Recent updates View all (217)

November 16

Spanish, Italian, Polish, and Russian Return Triumphantly



Darkest greetings Underlord,

You may recall in the not-too-distant past that we announced the return to War for the Overworld of the four languages we were unable to support post-launch; namely Spanish, Italian, Polish, and Russian. Well, our translators have been beavering away like a colony of Workers who’ve just had a Work-A-Lot potion smashed over their heads!

So lo and behold, with today’s release of Patch 1.6.66, the new localisations are now live in the game! It is our hope that they will be as well-received as our recent Chinese release.

What Has Been Localised?

All game content released after the initial April 2015 launch has been localised into Spanish, Italian, Polish, and Russian, by our professional localisation partner. This brings these languages up to speed with the English, French, German, and Chinese, and means that their translations are now 100% complete!

Naturally, this covers quite a sizeable amount of content, not least the three expansions that have come since launch: Heart of Gold, Crucible, and My Pet Dungeon!

But that’s not all. It also covers:

  • Subtitles for the voiced Dynamic Tutorial System
  • Closed captions for the pre-rendered cinematics
  • Names and descriptions for the full range of Skirmish and Sandbox maps
  • All the title-screen and miscellaneous narrator lines
  • Map Editor user-interfaces
  • Mutator user-interfaces
  • And more!

We’ve also updated all our major storefronts with new localisations for these languages, to appropriately reflect the up to date nature of the translations.

Moving forward towards WFTO’s final major update, we will continue to keep these languages updated. So you can rest assured that Patch 2.0 and Expansion 4 will be perfectly playable in all the languages that we support!

Why Did We Leave These Languages Languishing?

We talked about this in our previous post on the subject, and what it boils down to is that the initial translations were graciously handled and paid for by our physical-publishing partner; after launch, no additional funds were apportioned to support the ongoing localisation of content. We assessed the possibility of continued support for all languages, but unfortunately could not justify maintaining all of them at that time with the limited resources at our disposal.

We’ve never been happy that these languages fell by the wayside. But today they return to front-line service!

Community Translations

We must also once again take a moment to thank the stalwart bastion of community translators, who stepped up to fill the void left when support for Spanish, Italian, Polish, and Russian was withdrawn. Thanks to these people, there has still been an option for players of some of these languages - not to mention that they have also brought the game to languages we have never been able to support officially! So from the whole Brightrock Games team: thank you!

We cannot ever demonstrate enough our appreciation for all the hard work you’ve put in as community translators; but if you head on over to your personal developer forums on your Steam Workshop items, you will find codes for each listed member of your team. These will grant you access to the exclusive Golden Worker skin, awarded only to the most dedicated members of our community!



All community translations still exist, both on the Steam Workshop and in our own Foundry content repository; so if you as a player have a preferred fan translation, you can still happily load it in. We’re also more than happy to take feedback from our fans on the new official translations, so please feel free to share your thoughts!

Patch 1.6.66
The new official localisations were released today as part of the fiendishly named, Patch 1.6.66, which also contains a number of bug fixes. We have prepared full release notes for your perusal (English only).

Now we must leave you, and return to the depths of the Underworld; Patch 2.0 and Expansion 4 won’t unearth themselves, after all. So until next time, Underlord: Keep it evil.

Cheers,

– Brightrock Games Team


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November 16

Patch 1.6.66 Release Notes



Darkest greetings Underlord,

The patch number of the beast marks an auspicious occasion for our fans in a number of countries over on the continent! At long last we’re in a position to update our unsupported but not forgotten European languages, and bring them in line with the English, French, German, and Chinese localisations.

You can read our full announcement post here.


European Languages Return!

As announced in our previous post, and in today’s announcement, we’re proud to reveal that the discontinued European languages are now updated and back in the game, and we’ll be continuing their support into the future! We welcome your feedback!
  • Updated previously deprecated European Languages to include all the game’s text updates since Patch 1.0.1:
    • Spanish
    • Italian
    • Polish
    • Russian
  • Added subtitles in various pre-rendered cinematics throughout the game for the above languages

Gameplay Changes

Units

Spirit
  • Can no longer pass through Possession Doors

Spirit Worker
  • Can no longer pass through Possession Doors

Constructs
  • Constructs may no longer be placed inside shrines or Dungeon Cores

Rituals

Assembly
  • Now has an effect if used twice on the same defence.

AI Improvements
  • Workers will no longer attack anything except rival Workers, regardless of how high their chances are to win. This is to keep them on task when working near low-threat objects such as doors.

Mutator Changes
  • Extra Workers granted by increasing the default minimum Worker amount no longer grant mana when sacrificed in the Dungeon Core
  • Undiggable walls can no longer be tagged
  • Wall tooltips will now update to correctly reflect if undiggable walls is enabled

Performance Optimisations
  • Improved the performance of Worker scouting behaviour
  • Optimised unit behaviour to significantly reduce “garbage” created on unit spawn

Game Text Updates
  • Clarified the mutator behaviour on tooltips for disabling Fortified Walls, and disabling the ability to dig them out, in relation to certain Aspects (prompted by a user forum issue)

Visual Changes
  • Small improvements to Slaughterpen lights
  • Increased brightness of Slaughterpen slightly

Miscellaneous
  • Gold Piles will now be placed up to 17 tiles from where they are dropped in the Vault, rather than 5
  • Achievements for My Pet Dungeon unlockable themes are now listed in level order on the unlocks screen

Bug Fixes

General
  • Fixed an issue that allowed units to teleport into walls/map border

Gameplay
  • When a Dungeon Core is claimed, the gold it held now correctly enters the new owner’s Vaults
  • The Garrison buff will no longer incorrectly stack for multiple activated props
  • Aureate Monoliths now correctly update the minimap after use
  • Removed Last Stand from Templar abilities list as the ability had been disabled for some time

Levels
  • Fixed an incorrectly rotated “corridor” on My Pet Dungeon level Ponygrasp

Visuals
  • Highlight effect on the Dwarven Dungeon Core should no longer present with visual artifacting
  • Garrison prop range corrected, now more representative of actual range
  • Corrected a minor clipping VFX in the Spirit Chamber

Audio
  • Removed duplicate line from War for the Overworld Level 3
  • Fixed some errors caused by missing audio on War for the Overworld Level 3
  • Arcane Chunder now correctly uses the Chunder voice
  • The Arcanist boss should now correctly play her post sleep voice-over
    Necromancer, Gnarling, and Chunder all now issue battle cries when in the Arena
  • Gave Duke and Duchess missing voice-over from their base unit
  • Vampire now correctly plays his eating voice-over when in the Tavern

Multiplayer
  • Fixed missing VFX and SFX for Lightning and Shockwave spells for clients
  • Fixed missing animation and effects on Bombards for clients

Text
  • Made "fortified wall" a proper noun on tooltips for Siege Shrine, Underminer, and Augrum Wall (consistency issue)
  • Fixed a tooltip typo for the Ember Demon Rally Flag
  • Fixed the time limit on the War for the Overworld Level 5 timed achievement, so that it now correctly reads 23 minutes, not 18 (in Simplified and Traditional Chinese)

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Reviews

“A deeply strategic and absorbing experience, and a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Brightrock Games haven't stopped supporting the game ... In fact, they rolled up their sleeves, listened to feedback, and polished those old dungeons to a shine.”
Indiegames

Celebrating Two Years of WFTO!

Underlord Edition



Purchase the Underlord Edition to receive these additional features:

Sovereign Dungeon Theme


In War for the Overworld, each and every Underlord is their own unique being. A dungeon is a direct reflection of an Underlord’s presence and individuality.

By purchasing the Underlord Edition you can don the Sovereign Dungeon Theme in all non-Campaign game modes, to demonstrate your dedication to evil!

The Sovereign Theme contains unique models and textures for:

  • Dungeon Core including unique VFX and SFX
  • Walls and Tiles
  • Tile and Door Toppers
  • Workers

Soundtrack Download

We’ve assembled the complete collection of all 16 music tracks used in the game, all of which can be yours to listen to in the comfort of your own Underground Lair or Torture Chamber.

The Dungeoneer’s Guide to the Underworld (English Only)

A 48-page PDF that serves as a love letter to the old-style manuals that you used to get with games. Filled to the brim with awesome art and lore about the world of Kairos and its denizens, there's no better way to discover the world you're going to conquer!

All That Is Gold - Short Story Compilation (English Only)

A PDF collection of three short stories that follow the adventures of a heroic dwarf during the events of the Heart of Gold expansion.

About This Game

Tired of invading dungeons? It's time you built your own!

Do you feel you’re in a slump, monotonously disembowelling evil guys in endless quests for gold and a slightly better pair of boots? Are you starting to wonder if heroics really are your calling? Then welcome to the War for the Overworld!

Dungeon Management Reincarnated



Excavate and build your dungeon beneath the overworld, in the modern dungeon management game that’s most faithful to the genre’s original DNA. Keep your dungeons, slap your minions, and forge underground fortresses filled with all the dastardly rooms, traps and heinous minions you desire. Do it all under the mentorship of the original and best voice of evil: Richard Ridings!

Wield the Arsenal of Evil



Evil loves options, and within the Veins of Evil there are plenty to go around! Choose from over sixty rooms, spells, potions, rituals, defences and constructs as you progress through the game. Deploy your fiendish tools against the goodly heroes of the overworld, and teach them the price of trespass.

Conquer a Myriad of Modes



With six game modes to choose from you can conquer your enemies in your own unique way. Choose from Campaign, Skirmish, Scenarios, Multiplayer, Survival, and the My Pet Dungeon expansion (free 2-level demo included in the base game), and discover what it truly means to be the bad guy.

Customise, Create, and Share with Your... Enemies



Build your own maps with the intuitive and powerful Map Editor, then share them on the Steam Workshop to join the ranks of nearly 3000 custom maps already created! Meddle further, and change the very rules themselves to your liking with dozens of mutators. Being evil has never been so creative!

Made by Cultists (Fanatics), for Cultists (Fanatics)



War for the Overworld is developed by an independent team of fanatical developers, each with a true love of the dungeon management genre. We have continued to update the game since launch, with countless patches, balancing, polish, and many new features - plus there’s more on the way! Our community has been vital to our success, so please join us, and let your voice be heard!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 , Windows 8 , Windows 10
    • Processor: Dual Core CPU @ 2.5GHz
    • Memory: 4GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Recommended:
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Minimum:
    • OS: OS X 10.10 or higher
    • Processor: Dual Core CPU @ 2.5GHz
    • Memory: 4GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Recommended:
    • OS: OS X 10.10 or higher
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: Dual Core CPU @ 2.5GHz
    • Memory: 4GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Recommended:
    • OS: Ubuntu 12.04 or higher
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
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