I love Dungeon Keeper Gold and was excited for the release, but sadly I was rather disappointed. The game if far too buggy to recommand quite yet, and personally I preferred the style of DK1 over DK2, which obviously seems to have been the main source of inspiration.
Nevertheless, here's a list of noteworthy bugs, issues etc. I encountered while playing the campaign:
- Options. No settings for controls, especially mouse. Also the graphics options are slightly limited.
- Cursor. Its size and the animations, often make it difficult to click precisely. It's also a bit laggy at times.
- UserInterface. Most tooltips contain a lot of unformatted placeholder data. Some of the buttons etc. are a bit too bulky (Add UI scaling option?). Sometimes clicking the buttons won't register, or they're otherwise a bit unresponsive.
- Performance. Frequent lag spikes after a while, and in the bigger levels the game begins to slow down quite notably.
- AI. The minions act just plain stupid at times. Ignoring enemies right in front of them, fleeing while having plenty of health, stuck somehow unwilling to attack while in combat, imps selecting task far away when there's stuff to do right next to them, and the list going on.
- Voiceover. The periodic taunts get annoying really fast. Having a very limited number of variations and starts repeating pretty quickly.
- Pace. For whatever reason, the game seems a bit sluggish.
- Map. There is no fullscreen map and the minimap isn't really informative enough.
- Crashes. Some stability issues. Nothing recurring or gamebreaking yet.
- Glitches. Some of the 3d models get stuck on the user interface. Such as while holding a minion, dragging the cursor over the minimap.
I'll check back later and edit this review to reflect on the game's state at the time.
Next I'd like to do a little comparison for those that might deem it helpful. As said before, WftO is far closer to DK2 than DK1, what's the difference. Well I certainly can't break it all down here, but here's some things from the top of my head.
- Mana. DK Gold used gold for everything.
- Imps. In DK Gold they were unlimited, limited only by their increasing price.
- Graphical tone. DK Gold was darker, grittier and in general more sinister.
- Overall feel. With verything combined, the music, the visuals, the narration, the jokes and the gameplay, in my opinion DK Gold had far superior athmosphere.
- Language. Apart from the occasional taunt and the narrator, there was no real language. Now, for example the cultists speak and in plain english.
- Voiceover. It's great to hear a familiar voice, but it just seems too cheerful and cheesy.
- Upkeep. In DK Gold imps and traps require no upkeep.
- Statistic. Such as the mood and task of minions, was clearly modelled after DK2 rather than DK Gold. Especially the combat log in DK Gold was invaluable in making sense of the chaos. No such feature here.
- Walls. In DK Gold, fortified wall were indestructible, except by a special spell, making quick land grabbing and fortifying of key locations, an important part of the strategy. Also walls could not be recovered once dug out, forcing you to really pick and choose.
- Handling of minions. DK1 didn't add any penalty to manually moving minions around, nor was there a limit to where you can pick them up from as long as were alive and not in the enemy's custody.
These may seem like minor details, but put together they drastically affect the gameplay and the overall feel. I'm making this point, just in case you were expecting more DK1-like feel rather than the DK2 that this game currently has.
Do you prefer?
- DK2: Wait for patches, and buy the game.
- DK1: Wait for patches, consider carefully.