Tired of invading dungeons? It's time you build your own! War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. Carve out your Dungeon and conquer the Overworld!
User reviews:
Recent:
Positive (47 reviews) - 80% of the 47 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (2,170 reviews) - 75% of the 2,170 user reviews for this game are positive.
Release Date: Apr 2, 2015

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Recent updates View all (163)

April 27

Heart of Gold preview: A Constructive Review



Darkest greetings Underlord,

It’s been a little over a week since our reveal of the new Titan mechanics in patch 1.4, and we’re sure you must be salivating at the prospect of getting your hands on that and the Heart of Gold expansion.

Today we’re going to look at one of the new Aspects being introduced in Heart of Gold - the Aureate Monolith, we also have a new short story for you. But first we have an unfortunate announcement regarding the release date.


The Bad News

In the Heart of Gold announcement post we stated that Heart of Gold would be releasing this month. However, based on the current state of Heart of Gold we don’t believe it will be ready for the original target. As such we are pushing the release back to May.

We know that this news will be disappointing to the many of you who are excited to see Heart of Gold grace your Steam libraries - we’ve seen regular calls from you for a clear and set release date.

So far we have tried to avoid being specific with our release dates on all content since release, as we feel that announcing specific dates will lead to greater disappointment if we decide that upcoming content requires more work. As a general principle we try to stick to the “done when it’s done” philosophy of development, and when circumstances have forced us away from this it has proven extremely damaging.

The good news is that this delay will give us time to further develop and polish all the content coming in Heart of Gold. It will give us another session with Richard Ridings to record more voice-over for the mentor, and give us more time with other third parties to deliver on areas such as cinematics, translation and more. It’ll also give us the chance to integrate, test and polish more features internally and make sure the campaign stands out as the best WFTO experience yet!


New Construct: Aureate Monolith

https://youtu.be/D00-7rBcNIo

A glimmering totem of awesome power, the Aureate Monolith is a powerful construct that will certainly help you keep your coffers well stocked. Friends and foes foolish enough to fall unconscious within it’s influence will never awaken again, trapped forever as golden statues.

The Aureate Monolith is a new construct that will be slotting neatly into the Veins at the end of the neutral tree. It occupies a unique role of enhancing the result of combat by instantly turning fallen friends and foes into golden statues to be mined. It’s also capable of stealing gold directly from the earth, statues, or even your rivals.



Once placed an Aureate Monolith will project a small field around itself; any unit that is rendered unconscious in this field is instantly turned into a gold statue. Setting up killzones with Aureate Monoliths and Bombards, or other defences, will certainly provide a useful source of income.

When clicked the Aureate Monolith will draw in all gold within its radius and deposit it within your Vaults. This includes gold from wall tiles, statues, piles and even gold from enemy Vaults! Stick one of these next to your enemy’s Vaults and watch all their shiny treasures disappear from their possession. However, once the Monolith has drawn in all the surrounding gold, it will explode.

The Aureate Monolith is positioned to be used as both a defensive and offensive tool if you want to turn over a frightful profit when facing down an enemy.


Short Story: The Aureate Artisan

We know how much you loved our previous short story that released alongside the Sentinel Preview, so we thought we'd once again dive into the world of Kairos and explore the adventures of Gidro, a particularly unfortunate dwarf who is currently making his way to the southern Phaestian border.

To save space we're going to preview the story here, but if you want to read the full version then head on over to it's thread on the forum!

    The gold dust swirled in front of him. He wobbled, his eyes watering in the heat, and squinted through the blinding orange glow. Steadying himself, he focused hard and watched the golden dust whoosh away down the tunnel and out of sight.

    Gidro put one foot gingerly in front of the other, and tried not to look over the edge of the road ... at the bottomless pit of lava-coloured doom. Dwarves were never meant to scale such heights. How could anyone live in this god-forsaken land? No wonder he’d never heard of Phaestus - it was nothing but a volcanic ruin!

Read the full story on our forums!


Decorate your Dungeon

Given the subject of this week’s teaser we felt that we should remind you of a little known feature in WFTO: decorative statues! We originally introduced this upon fan request when we implemented the Blood Money spell, but we feel it will have special relevance within the Heart of Gold expansion.



To turn your golden statues into permanent fixtures with which to showcase your domination, simply cast Lightning on any golden statue within your dungeon. As part of patch 1.4 we’re adding bases to these statues to better differentiate them from the ones you want melted down for scrap!

That covers our teaser for this week. We’ll be back in the near future for more previews, so keep your eyes peeled and don’t forget to sign up to our newsletter to make sure you never miss an update!



Until next time Underlord,

– WFTO Team




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April 18

Kickstarter Update - Shipping Now



Hello Backers,

It’s been a long time coming but it’s finally happening. Our fulfillment provider began shipping your physical rewards to you late last week - some of you (in the UK) should have already begun to receive your rewards.

We know that you’ve had to wait a long time for this and we can only apologise for the regular delays in shipping your rewards. We’ve learned a lot of lessons from this campaign and if we ever do this again we’ll be sure to carry those on!

Regardless, we hope that the end result will have been worth the wait and that you enjoy your physical goodies, whatever they may be.



We here at Brightrock Games (yup that’s a new name, full announcement soon ;) ) would like to thank you all for your continued support and patience. Without your backing and dedication we could never have brought War for the Overworld to market, and certainly never continued to support it through dozens of free updates as well as the upcoming expansion Heart of Gold!

Your generosity has helped us to transition our operation from a group of plucky fans distributed across the world into a studio centred in the heart of Brighton, with big plans for both the present and future. Together with you we’ve celebrated our successes while weathering and learning from our failures. We hope that our commitment to you has shined through during the project and beyond.

A Few Reminders

With all that said the War for the Overworld Kickstarter is now nearly complete, with almost all rewards fulfilled to the best of our capabilities. But there’s still a few more things to remind you of and assure you that we’ve not forgotten:

  • The Dungeoneer’s Guide is still in production and is nearing completion. We hope to have this released and into your Steam folders during the summer.
  • Just before release you voted on what flex-goal you would like to see. You voted for an enhanced Survival mode, so expect to see that in a free update after Heart of Gold.
  • The DRM-Free build will be updated sometime after Heart of Gold, though as always with the standard caveats (limited updates, no Steamworks features, no DLC).
  • We’re looking to start community translations post Heart of Gold. If you want to see translations into your language or just want to see better ones, drop by this thread and sign up!
  • Finally, we’d like to remind you all that Heart of Gold is free to you as backers once it releases, and you should already see it linked to your Steam Account. If you’ve not played in awhile this will be the perfect time to jump back in!

To close we’d like to issue one last thank you to everyone who has worked with us on War for the Overworld, including contractors and colleagues from across the world, and our team of dedicated volunteers who help to QA the game. Without your hard work this would not have been possible.

Our deepest thanks to you all,

– Brightrock Games


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Reviews

“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
The Sixth Axis

Latest Update, Coming Soon & Underlord Edition



We're pleased to announce that Patch 1.3, the third major update to War for the Overworld, is now available. Patch 1.3 is bursting at the seams with new features including the much anticipated map editor, enabling players to create their own Skirmish, Multiplayer and Scenario levels before sharing them with others on the Steam Workshop!

Map Editor Features:

  • Create 1-4 player skirmish, multiplayer, sandbox and scenario maps.
  • Place Terrain, Units, Defences, Rooms, Artefacts & Shrines
  • Powerful mirroring tool to create balanced maps
  • Introduce Empire forces to your map for extra challenge
  • Inhibitors act as an additional win condition when destroyed, allowing you to create simple single-player scenarios.
  • Share your map on the Steam Workshop

Patch 1.3 Features:

  • Map Editor (Above)
  • New Ritual: Armageddon
  • Over a dozen new official multiplayer ,skirmish, sandbox and scenario levels
  • Even more fixes & improvements

Click here for the full announcement post
Click here to read the full list of patch notes![/url

Underlord Edition



Purchase the Underlord Edition to receive these additional features:

Sovereign Dungeon Theme


In War for the Overworld, each and every Underlord is their own unique being. A dungeon is a direct reflection of an Underlord’s presence and individuality.

By purchasing the Underlord Edition, you can don the Sovereign Dungeon Theme in Multiplayer and Skirmish to demonstrate your dedication to evil!

The Sovereign Theme contains unique models and textures for:

  • Dungeon Core including unique VFX and SFX
  • Walls and Tiles
  • Tile and Door Toppers
  • Workers

Soundtrack Download

We’ve assembled the complete collection of all 16 music tracks used in the game. All of which can be yours to listen to in the comfort of your own Underground Lair or Torture Chamber.

The Dungeoneer’s Guide to the Underworld (When Complete)

There’s still more to come for the Underlord Edition, we’re working on compiling a collection of our concept art with some snippets of lore for you in our “Dungeoneer’s Guide to the Underworld”, which will help give you a small insight into the realm of Kairos.

Future Updates


War for the Overworld is in a state of constant evolution. For the team here at Subterranean Games, this project is a labour of love, and we still feel there is plenty of room to expand the game. With this in mind, we’ll be continuing to patch War for the Overworld for many months to come.

Alongside regular bug fixes and feature improvements, you can also expect to see new content introduced to the game, in the form of both Free Updates and Paid DLC. The world of Kairos has plenty of room for expansion and we can’t wait to explore more of the story.

Planned features include:

  • Survival Mode
  • Spin-off campaign stories
  • And more!

The first Paid DLC will be a short campaign that supplements the story of the original campaign. This DLC will be released later this year and will be free to everyone who purchased the game before the 2nd of May 2015.

About This Game

Tired of invading dungeons? It's time you build your own!

Do you feel you are in a slump? Monotonously disembowelling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld!

War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivalled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!

In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.

In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!

Key Features

  • Build Your Dungeon - Excavate and build your dungeon beneath the earth of the Overworld. Design it’s layout as you see fit, creating an underground fortress filled with a wide variety of rooms, each with a unique use and purpose.

  • Evil Is Back - Play as an Underlord who has awakened from a deep slumber after countless years drifting in the Aether. This realm hosts a variety of enemies — both Heroes and Underlords will stand in your path as you fight for dominance of the Overworld

  • Veins of Evil - Choose from over 60 rooms, spells, potions, rituals, defences and constructs in the Veins of Evil as you progress through the game. There are a plethora of possible Vein combinations you can use to conquer the Overworld. Create your own unique flavour of evil!

  • Fortify Your Domain - Build a wide variety of defences within your walls to defend against — and destroy — those who seek to invade your domain.

  • Cast Wicked Spells - Call down unholy magic to strengthen your dungeon, route enemy forces, flood corridors with Micropiglets, or simply turn a meddlesome Hero into a geyser of giblets.

  • Unleash Devastating Rituals - Punish your foes or empower your own forces with game-changing Rituals that can do anything from raising an undead army, to instantly fortifying your entire dungeon.

  • Command Powerful Minions - Over 20 minions await your call, and will gladly work and fight under your banner... if you provide them with all the creature comforts they demand.

  • Conquer the Overworld - Play through a feature-length campaign, facing off against the Emperor of the Overworld as you fight for complete supremacy in the Realm of Kairos

  • Destroy Your Rivals - Take the fight to your rival Underlords in Skirmish or Multiplayer matches with up to four players.

  • Challenge Ruthless AI - Team up with a friend or fly solo and challenge devastatingly sophisticated AI Opponents in Skirmish or Multiplayer!

  • Shape the Underworld - Create entirely new Skirmish, Scenario, Sandbox and Multiplayer levels in the Map Editor and share them with other Underlords via Steam Workshop!

  • Test Your Mettle - Run the gauntlet of the prototype Survival mode and see if you can top the high score against waves of enemies!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 , Windows 8 , Windows 10
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
Customer reviews
Customer Review system updated! Learn more
Recent:
Positive (47 reviews)
Overall:
Mostly Positive (2,170 reviews)
Recently Posted
freakalert
( 5.6 hrs on record )
Posted: May 5
First, i bought the game for the multiplayer part. But i can't play bigger maps over LAN. While loading the map the client will crash to the main menu.

But if you want to play a dungeon keeper like game for the singleplayer part you should buy the game.
Helpful? Yes No Funny
intotherain000
( 26.5 hrs on record )
Posted: May 5
Was debating pulling the trigger on this one for a long time and finally did so. I heard that the release was rough and so I gave it some time to get fixed but with the Doom wait wiping me out, I needed something new.

In a nutshell, game is amazing if you enjoyed DK2. It's not perfect, but the devs are extremely active and dedicated even now and there is always new content and modes coming out. Plenty to do and see even now.

If you can get around the downsides like mediocre ai, a few performance issues and one or two overtuned or frustrating missions, highly recommended.
Helpful? Yes No Funny
Emblis
( 17.7 hrs on record )
Posted: May 4
When War for the Overworld was released it was a mess with crashes, stuttering, bugs and performance issues. Over time the game has been patched, updated and stabilized to the point you can play it without any frustration from the technical side.

The gameplay itself is, well, a Dungeon Keeper clone. In this management game you are tasked with building a dungeon, attract evil minions and eventually send them to destroy the forces of good. It is a decent game, nothing that will blow you away but it can be very fun at times.
Helpful? Yes No Funny
Anger Apparatus
( 18.5 hrs on record )
Posted: May 3
overwhelmingly the best successor to dungeon keeper. as it continues to be polished and added to, i could see this eventually overtaking it.
Helpful? Yes No Funny
vur_y
( 23.1 hrs on record )
Posted: May 2
I would like to state that my whole review will be extremely biased, offensive and discriminative against game types, publishers and developers so if you become easily offended please do not read this review. But I believe the hard-core gamers will understand me even if they will not agree with me.
First: I don’t think that there will be ever any middle level or above Dungeon Keeper (DK) fun that will be pleased with this game. You know that for most of us, our scariest nightmare is either the developer or the game itself to be bought by the company gamEs for retArts (gEAy games). It is usually means either the death of the series, or the idea, or the product or the any original thing in that production or the producer group. We are already not expecting any creative or exotic or extreme ideas or games from a company who only focuses on sales thus only produces football, basketball and f. king racing games that have no atmosphere, no story, no emotion, no idea, no intelligence, for shosers. Yes these people are not gamers they are definite anti-social shosers who are not able to pick a ball and play at their garden, (or they can be minors but again same brain age) whatever… Hence we were not expecting anything that can satisfy us from the gEAy or any company controlled by gEAy as a sequel of DK, or Black and White (BW). That company is created for rounded games and for rounded people to kick so no offense for them.
Second: On the other hand, you emerged from nothing in order to revive a cult game. Yes DK is a cult game with no similar and especially the first one was not designed for everyone. With the music, difficulty, ideas, strategies… it was unique.
- It was far serious than the DK2
- Even the names of the spells and the narrator were the part of the dark atmosphere
- Game was not too short and there were strategic options on the map.
- Blood-gore level was far more higher
- The player and its dark army was the evil part however was not the strongest, there were characters like Avatar who can take your whole horde down at least 3 times.
- The game was difficult. It was not possible to finish the game in few days.
- The map and the ongoing story were far more darker and had a perfect atmosphere
- Music were dark and suitable to the environment
- The creatures were giving the feeling of the intelligence
- Even there were conflicts between some creatures such as wizards and vampires, bile demons and skeletons...etc. so it was difficult to organise the dungeon.
- There were many details for captives, it was required different procedures to make them ghost, skeleton, vampire.. etc.
- There were more torture machines and screams than the WAR for Overword and this was the main concept of the game so F… you.
- Was not automatically finishing the level when you win the map
Third: Yes DK2 was different. It has not got some of the above characteristics however it had some other things that made it acceptable as a sequel and successful for fanatics like me.
- This time we had black humour and the deep darkness of the game was a bit broken by the jokes and short clips.
- However the gore was there with more colourful wars, aggressive atmosphere and action.
- The music was gone crazy. It was best experience I ever had with intelligence system that changes the music with increasing aggression in the game. The music was sometimes the war atmosphere itself. Many times forced me to possess and join to the bathe with them.
- Ok spells were not mystical and powerful like DK… No plague, no armaggedon, no shield.. but still they were colourful and functional. Yes they really lack when you compare with DK but yes as long as you can have bile demons behind you and go to battle as a dark knight or dark angel aside with horned reaper…. Yes still acceptable
- Horned reaper become an exceptional creature/character with a call function but hey that was fun. It was amazing to feel that artificial intelligence of heroes make you feel their fear they felt against horned reaper.
- The game was not short again. She story was more colourful and rich. There were lots of levels with various difficulties.
- Narrator was more active bit funny but was not NPC of the game who intends be the secret antagonist in the game.
- Was not automatically finishing the level when you win the map
- The king with two blades and stone guardians were epic at the end of the game. And it was a real feeling of shame when the game ended. We all wanted and desired for more.
- Still we were the evil side there were no “corrupted king” that yells as “kill me hahaha take the flesh on me set me free because developers are bunch of story f…ing unintelligent midiots”
Fourth: Ok we all know about copyright issues, difficulties of being an independent company, trying to develop something on a heritage of a good game etc. However If you are going to use the name “War for the Overworld” it means you have come up with something that can really be a continuation of DK games with higher quality and more offerings. Otherwise you can change the name of the game as “Dungeons” do not claim anything from the DK heritage, make a funny and rubbish game like this than we never blame you.
On War for the Overworld
- We haven’t see any war above the ground. That name was intended for that purpose, you remember? DK3 was planned to be the story of rising over the ground from the dungeons… Even the funny game “Dungeons 2” made it with a way which combines Warcraft 3 and DK2, but you… nope sorry…
- Game was ridiculously short.
- Other underlords and their jokes were disgusting.
- The creatures… Yes you have to offer new ones I can completely understand. And a succubus was a good substitute for the mistress. And ogre was a good idea. Beast master was different but not functional. But what the f… is a Chunder? Do you think that what you placed a ♥♥♥♥♥♥♥♥ troll in game and make it fart like a bile demon it will become a substitute for both of them? It is not even a Bileroll or Trol Demon.
- Yes it became really fancy to summon a vampire and to feed them. Necromancers were good too and that ghouls may replace skeletons. But sorry you still lack of black knights and dark angels (or something that can be substitute of them)
- Bile demons and horned reaper were signature creatures. I understand that you cannot replace them easily with something else. But you had chance to reference them in game. They were the atmosphere of DK and DK2. Not even a easter egg … f.. you!
- Titans…. No, sorry. They are neither unique nor add something to the gameplay or the atmosphere. Neither scary nor have a character.
- Music? F… you! What music?
- Story? F… you! What story? “the story of evil king that emerges suddenly and explodes all you dungeon and a traitor narrator voice”…. wow
- Atmosphere? F… you! What darkness? What aggression?... none of them were available in this game.
- That torture chambers are just a disappointment. You are the disappointment…
- Spells… F… you!
- Traps… I hope you someone sticks that blade lotus in your…. Nose.
- … just tell me what do you offer more than DK and DK2?
You see if you are not able to do something good without Peter Douglas Molyneux why in the world you are over forcing your brains to do something that they are not capable of and ruin all of the product, idea? You see that that guy was in same conditions with you and created a game which is called GODUS and with that he may not be trying to revive another legend which is Black and White series however he created something at least as beautiful as B and W and made the fanatics happy.

So please go find and internship somewhere close to the Peter Douglas Molyneux and don’t touch the DK series again.

Helpful? Yes No Funny
GoZ
( 56.1 hrs on record )
Posted: May 2
Yes I've given it a thumbs down but that isn't because the game isn't good. Single player missions, skirmishes and so on are great and I highly recommend this as a single player game... The reason for the thumbs down is that there is practically ZERO online players... After many times of trying to host a game, only ONCE have I ever actually had someone join. I would happily join somebody elses game but there are NEVER any games to join.. Usually I just sit there for 15-20 minutes waiting for nothing... Real shame as single player is very good and the one time I actually managed to play online it ran perfectly with no lag and was thoroughly enjoyable too.... Such a shame...
Helpful? Yes No Funny
 
A developer has responded on May 2 @ 11:51am
(view response)
NoticeMeSenpai ♥♥♥
( 3.5 hrs on record )
Posted: May 1
i love this game. Dungeon Keeper ftw.
but i need more. not just the same Dungeon Keeper with better graphic.

don't get me wrong i love this game, just i need more then the original.
Helpful? Yes No Funny
Goblin
( 44.7 hrs on record )
Posted: April 30
LOVE this game. LOVE IT. but i do wish they'd give us non-Kickstarters a way of buying the Kickstarter content at a premium... a HumbleBundle Charity Auction was suggested for those of us that missed it on Kickstarter and want the extra skins, and personally i still love the idea.. but it looks doubtful it will happen.
Helpful? Yes No Funny
 
A developer has responded on May 1 @ 11:04am
(view response)
Taste the Magic
( 130.4 hrs on record )
Posted: April 29
Dungeon Keeper was a fantastic game and I applaud WFTO for picking up the gauntlet that had been discarded for far too long.

The game is what you make of it.
Dont expect to be fed Blizzard/Square Enix/EA, boundary pushing extravaganzas.

This is a game made by serious fans of the genre for the enjoyment of everyone.

What's even more commendable is that it is still evolving and being expanded into something more feature rich and polished. The developer has demonstrated a dedication to WFTO and listens to the community.

So yes it does require a few more tweaks to some features, but these minor details dont outweigh what is already there to be enjoyed.

I will be clocking up many more hours and building many more dungeons.
Helpful? Yes No Funny
gregtiwald
( 21.2 hrs on record )
Posted: April 28
Basically a remake of Dungeon Keeper 2 with updated graphics - but worse art direction. Also, and this is important, there are STILL parts of the game that aren't complete. Placeholder options in the menu, a buggy and messy possession mode, etc. There was a point where I had hope for this game, but after a year of being out of early access I see that it does nothing to improve upon it's spiritual predecessor, and does in fact do several things worse. I wanted this game to be good, but it has let me down.
Helpful? Yes No Funny
 
A developer has responded on May 1 @ 11:06am
(view response)
Fnord
( 9.8 hrs on record )
Posted: April 28
This is the dungeon keeper clone that we've been waiting for!
War for the Overworld is an attempt at creating a modern Dungeon Keeper. For those who are not familiar with Dungeon Keeper, it was a game released in 1997, where you played an evil dungeon overlord. You would build a dungeon with different rooms that attracted different creature types, and you would use those to fight the heroes of the land and rival dungeons. Controls were indirect, you could not give orders to individual creatures, but you could pick them up and move them about, and you could use other means to make your creatures go where you wanted them to go, but unlike a regular RTS, you could not give direct orders. You could also not recruit specific creatures, but instead creatures would be drawn to your dungeon based on what was in it. War for the Overworld does not change any of this. At its core, it's basically Dungeon Keeper with a fresh coat of paint.
Several attempts have been made in the past to make a "modern Dungeon Keeper", but most of them have, quite frankly, not been very good. As this game is so similar to Dungeon Keeper, there will be a lot of comparisons between the two.

Graphics & Sound
The graphics in War for the Overworld is actually quite good for an indie game. The models are detailed enough, and the textures are also relatively detailed. It won't rival the latest AAA games, but as long as you don't expect that, it won't disappoint. The game also has a very cohesive art style, nothing looks out of place, despite the different creatures looking radically different from each other. One thing I would complain about is the game being a bit too dark. It's not a major issue, and a dungeon should be dark, but some more light would have made the game look more pleasing.
The sound felt a bit weak. Nothing had much impact, and you don't get enough feedback from the sound to really feel like you're doing things. It's nothing game breaking, but it is one of the areas in which the game could stand to be improved.

Story
The story in this game is nothing to write home about. You're awoken and told about the emperor of the land, and that you should go and kill him. There's a bit more to it, but that's basically all you need to know. The story is basically just an excuse for "go kill good guys".
Where Dungeon Keeper 1 played up the contrast between the good guys and the bad guys (that is, you and your creatures) for comedic effect, War for the Overworld plays it more straight, similar to how Dungeon Keeper 2 did it. Which one is better is a matter of taste, but I preferred Dungeon Keeper 1. The game is not devoid of humor, but it's not as much of it as in DK1.

Gameplay
As mentioned above, War for the Overworld plays very similar to Dungeon Keeper. Build your dungeon, attract the creatures you want, and then attack. Everything feels a bit faster in War for the Overworld than it did in Dungeon Keeper. Your creatures level up faster in the training room, claiming land feels faster and so on. I would say that this is an improvement. Unlike Dungeon Keeper, where you had to research the "Call to Arms" spell in order to attract your creatures to a certain point on the map, you have access to a similar thing right from the get-go in War for the Overworld.
Going into enemy territory is a bit more dangerous than you might expect. You can't pick up creatures that are not on your territory, so if one is in danger, you'll have to use magic to save it, and hope that it is able to make it out of there on its own. And the game encourages you to use your magic liberally. You have a separate mana pool, and it is refilled quite fast, so using spells in combat is almost a must.
Creatures are also handled differently than in Dungeon Keeper. Now you have two broad categories that can basically be seen as intelligent creatures and animals. Intelligent creatures will be this games counterparts to goblins, warlocks, trolls and so on, while animals will be things like giant spiders and other more animal-like beings. Intelligent creatures requires regular pay, can work in different rooms, and can use your training room. Animals will wander about, and the only rooms they can use is the portal that attracts them (you need to build this one, while the portal that attracts intelligent creatures is already on the map), an arena (this is how you level them up outside of combat, but they are damaged in the process) and the room they get their food from.
If the game has one flaw, it is its difficulty, or lack thereof. While Dungeon Keeper was not a hard game, the only way you would realistically lose in that game was if you ran out of gold, War for the Overworld is even easier, giving you plenty of gold to spend, and far less to spend it on (training creatures, for an example, is free). Gold is used to build new rooms, and when it's payday (at which point all your intelligent creatures will go to the nearest treasury and take some money). Not once during the campaign did it feel like I was running short on cash.

Final thoughts
War for the Overworld is a really good game. It sticks really close to the Dungeon Keeper formula, but does a few things to speed up the gameplay. Is it better than Dungeon Keeper? Well, that's a matter of taste. I would have an easier time recommending this game, but due to nostalgia, I still think I like Dungeon Keeper a bit more. But anyone who wants to play a game like Dungeon Keeper, or who want an interesting take on the RTS genre should check it out. Just beware that the game still has some bugs (nothing game breaking, but they were common enough to be annoying).
Helpful? Yes No Funny
joeharg
( 49.3 hrs on record )
Posted: April 25
Good game
Helpful? Yes No Funny
darrenjzy
( 28.0 hrs on record )
Posted: April 25
Love DK2 and it is a DK3 but still so buggy.

Creatures will just stop in enemy territory.
the icons above creatures disappear.
imps will freeze.

the level where you must fight 4 AIs has it where one of them comes at you with lvl 10's. I had my whole army next to one of their cores and only 2 of my creatures were attacking it. The enemy army had a 1/10 of what i had...buggy.

will change to a yes if they patch the bugs.
Helpful? Yes No Funny
 
A developer has responded on Apr 27 @ 10:26am
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Valaryon (Utile Dulci)
( 67.1 hrs on record )
Posted: April 24
Much better than the infamous "remake" from EA, yet has a lot of beginner-studio-mistakes, however, the devs are amazing. A great example of how you should communicate with a community. Obligatory for a Dungeon Keeper fan, otherwise, sadly, don't bother.
Helpful? Yes No Funny
 
A developer has responded on Apr 25 @ 4:28am
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andyk_
( 18.4 hrs on record )
Posted: April 22
Played through a few times while still in Early Access. It was a little light on depth and strategy for a game like this, but ultimately this was a solid purchase as a big fan of sim and RTS games
Helpful? Yes No Funny
CPTMorganrum
( 26.6 hrs on record )
Posted: April 19
To all you ex-Dungeon Keeper 2 players looking to reignite your love of the game....Buy this game! But beware things are a little different this time.....

At first, I was weary of the deviations from DK2 (of which there are many), and wasn't exactly sure if I liked it or not, but over time, I've come to believe this game is actually an improvement on the original.

Pros:
+Relive DK2 fun in a new and challenging way.
+Map editors
+Great game mechanics (skills trees, mana locking, sanctuarys etc.)
+Multiplayer

Cons:
-Relentless AI (surely this can be toned down?)
-The add crash or glitch (particulary on multiplayer)

The single player is great fun, and a great way to learn how the new game functions. My main grievance is just how relentless the AI is. It really is ridiculously hard sometimes.

Features such as mana locking and skills tree seem annoying at first, but you begin to realise that it's a mechanic that actually makes gameplay far more enjoyable in the long run.

For me the multiplayer is the best (and sometime worst) part of the game. This is the closest I've come to reliving those glory days of LAN'ing DK2 with friends, so I can't recommend this game enough for this reason alone. My main frustration comes from the odd crash when a large battle starts (which lets be honest, was far more regular on the orginal DK2). The game is far less geared toward defence (compared with DK2), so rather than lengthly stalemates, games can be won/lost within half an hour or so.

In short, this game is will delight those familiar with DK2, but will still provide a new challenge with it's tweaking on the mechanics. There are still the odd glitches which need to be ironed out, but these are few and far between, and don't effect the overall enjoyment of the game.

Helpful? Yes No Funny
MikeTheAngel
( 12.3 hrs on record )
Posted: April 19
This game really brings back great memories of Dungeon Keeper 2.

So if you were a fan of the original DK and loved the sequel, this game is for you!

Also, if you remember the DK2 Trailer for DK3, this is technically DK3.
Helpful? Yes No Funny
Noob_Noober_Noobest
( 0.6 hrs on record )
Posted: April 16
Cant play :<
CTD before reach the title menu
Helpful? Yes No Funny
 
A developer has responded on Apr 17 @ 8:45am
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Greiztoph Titanhammer
( 6.1 hrs on record )
Pre-Release Review
Posted: April 15
Yes
Helpful? Yes No Funny
executeu
( 28.5 hrs on record )
Posted: April 13
You know which game this is coming from right ? i wont mention the name bcz i have been told its better not to -

However the game is getting developed, support it by purchasing it - im following the updates on patchs and loving the new addition, i think soon enough this game is gonna reach a great peak !
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
10 of 11 people (91%) found this review helpful
Recommended
9.8 hrs on record
Posted: April 28
This is the dungeon keeper clone that we've been waiting for!
War for the Overworld is an attempt at creating a modern Dungeon Keeper. For those who are not familiar with Dungeon Keeper, it was a game released in 1997, where you played an evil dungeon overlord. You would build a dungeon with different rooms that attracted different creature types, and you would use those to fight the heroes of the land and rival dungeons. Controls were indirect, you could not give orders to individual creatures, but you could pick them up and move them about, and you could use other means to make your creatures go where you wanted them to go, but unlike a regular RTS, you could not give direct orders. You could also not recruit specific creatures, but instead creatures would be drawn to your dungeon based on what was in it. War for the Overworld does not change any of this. At its core, it's basically Dungeon Keeper with a fresh coat of paint.
Several attempts have been made in the past to make a "modern Dungeon Keeper", but most of them have, quite frankly, not been very good. As this game is so similar to Dungeon Keeper, there will be a lot of comparisons between the two.

Graphics & Sound
The graphics in War for the Overworld is actually quite good for an indie game. The models are detailed enough, and the textures are also relatively detailed. It won't rival the latest AAA games, but as long as you don't expect that, it won't disappoint. The game also has a very cohesive art style, nothing looks out of place, despite the different creatures looking radically different from each other. One thing I would complain about is the game being a bit too dark. It's not a major issue, and a dungeon should be dark, but some more light would have made the game look more pleasing.
The sound felt a bit weak. Nothing had much impact, and you don't get enough feedback from the sound to really feel like you're doing things. It's nothing game breaking, but it is one of the areas in which the game could stand to be improved.

Story
The story in this game is nothing to write home about. You're awoken and told about the emperor of the land, and that you should go and kill him. There's a bit more to it, but that's basically all you need to know. The story is basically just an excuse for "go kill good guys".
Where Dungeon Keeper 1 played up the contrast between the good guys and the bad guys (that is, you and your creatures) for comedic effect, War for the Overworld plays it more straight, similar to how Dungeon Keeper 2 did it. Which one is better is a matter of taste, but I preferred Dungeon Keeper 1. The game is not devoid of humor, but it's not as much of it as in DK1.

Gameplay
As mentioned above, War for the Overworld plays very similar to Dungeon Keeper. Build your dungeon, attract the creatures you want, and then attack. Everything feels a bit faster in War for the Overworld than it did in Dungeon Keeper. Your creatures level up faster in the training room, claiming land feels faster and so on. I would say that this is an improvement. Unlike Dungeon Keeper, where you had to research the "Call to Arms" spell in order to attract your creatures to a certain point on the map, you have access to a similar thing right from the get-go in War for the Overworld.
Going into enemy territory is a bit more dangerous than you might expect. You can't pick up creatures that are not on your territory, so if one is in danger, you'll have to use magic to save it, and hope that it is able to make it out of there on its own. And the game encourages you to use your magic liberally. You have a separate mana pool, and it is refilled quite fast, so using spells in combat is almost a must.
Creatures are also handled differently than in Dungeon Keeper. Now you have two broad categories that can basically be seen as intelligent creatures and animals. Intelligent creatures will be this games counterparts to goblins, warlocks, trolls and so on, while animals will be things like giant spiders and other more animal-like beings. Intelligent creatures requires regular pay, can work in different rooms, and can use your training room. Animals will wander about, and the only rooms they can use is the portal that attracts them (you need to build this one, while the portal that attracts intelligent creatures is already on the map), an arena (this is how you level them up outside of combat, but they are damaged in the process) and the room they get their food from.
If the game has one flaw, it is its difficulty, or lack thereof. While Dungeon Keeper was not a hard game, the only way you would realistically lose in that game was if you ran out of gold, War for the Overworld is even easier, giving you plenty of gold to spend, and far less to spend it on (training creatures, for an example, is free). Gold is used to build new rooms, and when it's payday (at which point all your intelligent creatures will go to the nearest treasury and take some money). Not once during the campaign did it feel like I was running short on cash.

Final thoughts
War for the Overworld is a really good game. It sticks really close to the Dungeon Keeper formula, but does a few things to speed up the gameplay. Is it better than Dungeon Keeper? Well, that's a matter of taste. I would have an easier time recommending this game, but due to nostalgia, I still think I like Dungeon Keeper a bit more. But anyone who wants to play a game like Dungeon Keeper, or who want an interesting take on the RTS genre should check it out. Just beware that the game still has some bugs (nothing game breaking, but they were common enough to be annoying).
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3 of 3 people (100%) found this review helpful
Recommended
12.3 hrs on record
Posted: April 19
This game really brings back great memories of Dungeon Keeper 2.

So if you were a fan of the original DK and loved the sequel, this game is for you!

Also, if you remember the DK2 Trailer for DK3, this is technically DK3.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
26.6 hrs on record
Posted: April 19
To all you ex-Dungeon Keeper 2 players looking to reignite your love of the game....Buy this game! But beware things are a little different this time.....

At first, I was weary of the deviations from DK2 (of which there are many), and wasn't exactly sure if I liked it or not, but over time, I've come to believe this game is actually an improvement on the original.

Pros:
+Relive DK2 fun in a new and challenging way.
+Map editors
+Great game mechanics (skills trees, mana locking, sanctuarys etc.)
+Multiplayer

Cons:
-Relentless AI (surely this can be toned down?)
-The add crash or glitch (particulary on multiplayer)

The single player is great fun, and a great way to learn how the new game functions. My main grievance is just how relentless the AI is. It really is ridiculously hard sometimes.

Features such as mana locking and skills tree seem annoying at first, but you begin to realise that it's a mechanic that actually makes gameplay far more enjoyable in the long run.

For me the multiplayer is the best (and sometime worst) part of the game. This is the closest I've come to reliving those glory days of LAN'ing DK2 with friends, so I can't recommend this game enough for this reason alone. My main frustration comes from the odd crash when a large battle starts (which lets be honest, was far more regular on the orginal DK2). The game is far less geared toward defence (compared with DK2), so rather than lengthly stalemates, games can be won/lost within half an hour or so.

In short, this game is will delight those familiar with DK2, but will still provide a new challenge with it's tweaking on the mechanics. There are still the odd glitches which need to be ironed out, but these are few and far between, and don't effect the overall enjoyment of the game.

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6 of 9 people (67%) found this review helpful
Not Recommended
5.9 hrs on record
Posted: April 11
Superficially Dungeon Keeper, but not spiritually Dungeon Keeper. This game strips out far too much in the way of micromanagement and fun in favor of a misunderstood idea of what the games were about.
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2 of 2 people (100%) found this review helpful
Recommended
130.4 hrs on record
Posted: April 29
Dungeon Keeper was a fantastic game and I applaud WFTO for picking up the gauntlet that had been discarded for far too long.

The game is what you make of it.
Dont expect to be fed Blizzard/Square Enix/EA, boundary pushing extravaganzas.

This is a game made by serious fans of the genre for the enjoyment of everyone.

What's even more commendable is that it is still evolving and being expanded into something more feature rich and polished. The developer has demonstrated a dedication to WFTO and listens to the community.

So yes it does require a few more tweaks to some features, but these minor details dont outweigh what is already there to be enjoyed.

I will be clocking up many more hours and building many more dungeons.
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1 of 1 people (100%) found this review helpful
Recommended
18.5 hrs on record
Posted: May 3
overwhelmingly the best successor to dungeon keeper. as it continues to be polished and added to, i could see this eventually overtaking it.
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1 of 1 people (100%) found this review helpful
Recommended
17.7 hrs on record
Posted: May 4
When War for the Overworld was released it was a mess with crashes, stuttering, bugs and performance issues. Over time the game has been patched, updated and stabilized to the point you can play it without any frustration from the technical side.

The gameplay itself is, well, a Dungeon Keeper clone. In this management game you are tasked with building a dungeon, attract evil minions and eventually send them to destroy the forces of good. It is a decent game, nothing that will blow you away but it can be very fun at times.
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3 of 6 people (50%) found this review helpful
1 person found this review funny
Not Recommended
67.1 hrs on record
Posted: April 24
Much better than the infamous "remake" from EA, yet has a lot of beginner-studio-mistakes, however, the devs are amazing. A great example of how you should communicate with a community. Obligatory for a Dungeon Keeper fan, otherwise, sadly, don't bother.
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A developer has responded on Apr 25 @ 4:28am
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1 of 2 people (50%) found this review helpful
Not Recommended
5.6 hrs on record
Posted: May 5
First, i bought the game for the multiplayer part. But i can't play bigger maps over LAN. While loading the map the client will crash to the main menu.

But if you want to play a dungeon keeper like game for the singleplayer part you should buy the game.
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Most Helpful Reviews  In the past 90 days
42 of 77 people (55%) found this review helpful
4 people found this review funny
Not Recommended
103.2 hrs on record
Posted: February 11
This is not a worthy successor to the Dungeon Keeper franchise. The parts are all there, but they're either faulty or shoddily put together. Even if you're an RTS or Dungeon Keeper fan, "War for the Overworld" will be an exercise in frustration and annoyance.

First and foremost, the game is lacking in terms of presenting the player with useful and sometimes necessary information. What can this creature do? How strong is that creature? What skill will they get and what do they do? What can the heroes do? Who knows? I certainly don't, because the game never bothers to tell you. I've played it for over 60 hours and have no idea of the relative power levels between creatures in the game. Not that you really need a balanced army or anything, but it'd be nice to know what your guys can or can't do. In Dungeon Keeper, you knew bugs were crap, bile demons were badass and that mistresses and vampires could wreck most things in 1v1. Here, I have zero clues what my gnarlings can take, what beasts are good or what the chunder actually does. No clue whatsoever. Just mass creatures and call to arms to their base, then hope for the best.

In terms of the story itself, you've been relegated to the role of underling to the narrator, who's the main character of the game. He's the one interacting with the overlords and heroes of the game, he's the one telling you what to do and he's the one setting the agenda. You're just along for the ride. Now I know how my imps feel, always getting told exactly where to go and what to do. Maybe you can find enjoyment in that, and if so then this is the story for you, but I couldn't. I want to be the main character in the game I play.

The game is horribly optimized, to the point where I can't tab out and back in without it grinding to a screeching halt and you need to restart. I've been able to play Starcraft 2 with the highest settings, skyping and having a browser up at the same time without performance issues. I've played Crusader Kings 2 grand campaigns with no real issue. I've played Grey Goo and Planetary Annihilation without it killing my computer, but War for the Overworld is slow and sluggish. It's incredibly slow and sluggish. You will also run into a lot of lag-related issues ingame, like the fog of war not dissolving when you explore, your creatures losing their focus and just standing around like idiots, creatures seemingly starting to teleport all over the map or even creatures starting to ghost (by which I mean they stand still and you can hover your mouse over them to see their info, but you can't interact with them because they're not really there, but the game just hasn't updated their location, so you're stuck with their ghost for a couple of seconds before the game eventually rectifies this). You're also going to see visual bugs, like creatures freezing mid-animation. You can also run into visual problems where the minimap doesn't load, where the UI doesn't load or where certain rooms and backgrounds won't load, so you're stuck with black nothingness in the middle of your dungeon.
Lastly, the game starts to suffers from increasingly heavy UI lag, where you press a button and sometimes need to wait for a couple of seconds before it actually interacts. Sometimes you have to press a button three or four times before it actually gets pressed. In stressful situation, I don't need to tell you how annoying it can be to try and reposition your creatures whilst casting spells and fighting your own UI and the game's lag.

The AI doesn't work. In Dungeon Keeper, you told your imps to do something and eventually they'd come around to finishing it. Not so much in War for the Overworld. Your imps will start a diggin task, stop and run to the other side of your dungeon, stop again, run to a random room and turn, run and chop once at a gold square, run back with the handful of gold, start reinforcing some random wall for a bit, then stop and run back to the original position and claim a square or two before going back to digging for a bit. It's beyond frustrating. At first I thought I just overloaded them with tasks, but no matter how little you give them to do, they won't ever do it faster or more efficiently. I tried maxing out the number of imps, but it made literally no difference. You keep your five original imps, but just ignore them and do everything yourself. It'll save you time and headache. This is a kiss of death for a dungeon building game, in my opinion.
Imps are not the only ones with a severely lacking AI, though. Some creatures won't ever do what you tell them to, ever. Beastmasters will not train in your training room unless you stand over them and cast spells to force them. They won't fight in combat more than occationally, instead going to the back of the fight and walking around in circles. You will also have creatures that get so sleepy, hungry and are so greedy, that you will never see them do anything but beeline between their beds, the tavern and the pig pens, trying to satiate their desires.
Sometimes, when the game slows down too much, the AI stops working altogether, and you will have to restart before fighting any battles. This is because your creatures won't actually fight, the AI can't use any skills in this state, but will opt to stand around, walk back and forth and sometimes losing and regaining the call to arms flag trigger.
Finally, I need to bring up the one way you can control your creatures in this game when not standing on your own lands, the call to arms flag. Sometimes there will be areas in the game where your call to arms won't work. You place it like always and everything seems fine, but your creatures will suddenly lose interest and walk away. It's beyond frustrating.

In conclusion, I recommend against getting this game. Don't buy War for the Overworld if you're a fan of Dungeon Keeper, because this is such a poor substitute you'll be pulling your hair in frustration. Don't buy it if it's on sale, it's not worth a dollar of your money. It's not fun. It's not challenging. It's buggy, it's simplistic and it's been done before and done better. The AI doesn't work, the UI is slow and unresponsive, the story is not even revolving around the player and you'll play the game from beginning til end without ever having to learn anything about it. Just go through the motions, call to arms in their base, rinse repeat. Do yourself a favour and play something else.
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6 of 8 people (75%) found this review helpful
1 person found this review funny
Recommended
5.5 hrs on record
Posted: March 22
The only thing missing is the loud thud noise when you place a room tile. 99/100
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3 of 4 people (75%) found this review helpful
Recommended
70.3 hrs on record
Posted: March 12
It's a great game, reminds me of the good old days of DK2. But if you want to play multiplayer and don't want to mess around with your ports then i would wait.You can't host games but you can still join them, might be waiting a while for one to pop up though. Ashame really, hopefully they can come up with a solution soon cause i really want to play it again.
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1 of 1 people (100%) found this review helpful
Recommended
67.7 hrs on record
Posted: March 1
"It would be a fun game that I would like to play, it's Dungeon Keeper with better graphics, who wouldn't like that? But only IF they can fix the lagging and crashing and disappearing save file... for now I don't seen that happening... so I am not reccomending this game... no! don't buy it."

Updated: After receiving a response from the developer in the forum, it was concluded that my pc did not have the required specs to allow the game to run properly. I really didn't think this game would require such high specs.

So now I have revised my review and changed it to "I would RECOMMEND this game", with the condition that the pc specs need to be high enough (Windows # 64 bit + 8 GB of RAM + decent GPU).

IMO this game is definately fun, I just wish I had a pc that has high enough specs to play it. :)
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A developer has responded on Mar 1 @ 6:31am
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1 of 1 people (100%) found this review helpful
Recommended
20.0 hrs on record
Posted: March 6
It is a brilliant game with many choices and rooms just not as many as the original dungeon keeper
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1 of 1 people (100%) found this review helpful
Recommended
46.4 hrs on record
Posted: March 3
Fun but more challenging spiritual successor to Dungeon Keeper 2. Highly strategic and twitchy when you get into multiplayer.
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1 of 1 people (100%) found this review helpful
Recommended
20.8 hrs on record
Posted: February 28
So, some mixed feelings on this one.

It doesn't drop the ball hard and it had the potential to. There have been a lot of attempts at making games like Dungeon Keeper and many of them failed. War for the Overworld doesn't fail so much as I feel like they could have done more.

Mostly, the campaign is a bit short. Took me 20 hours and a lot of that was me choosing to make things harder for myself than I had to. Ending is a bit weird, but seems like they're setting themselves up for DLC.
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1 of 1 people (100%) found this review helpful
Recommended
7.7 hrs on record
Posted: March 1
Most bugs have been fixed and an excellent dungeon keeper spiritual successor.
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1 of 1 people (100%) found this review helpful
Recommended
63.1 hrs on record
Posted: February 18
Ok - so I have just completed the game and what can I say without spoiling it for others, other than when's War for the Overworld 2 coming out? The final video hints at it but doesn't confirm it with a woman's voice saying, welcome Overseer. Please tell me that the is number 2 in the pipeline?

I have had this game as an Early Access user and yes I got stuck, like any normal person would. I left it for a while and came back to it. Really enjoyed myself with this game. Possible improvements? Additional room; like a casino or some kind of gambling room that could boost moral (especially for the last level!)

I would serious recommend this game to others. Be Patient and enjoy.
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1 of 1 people (100%) found this review helpful
Recommended
18.7 hrs on record
Posted: February 19
Love it. With the newest patches things seem to be okay stable and playable.
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1 of 1 people (100%) found this review helpful
Recommended
9.0 hrs on record
Posted: February 24
This is a really good game!
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