Tired of invading dungeons? It's time you build your own! War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. Carve out your Dungeon and conquer the Overworld!
User reviews: Mostly Positive (1,761 reviews)
Release Date: Apr 2, 2015

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Buy War for the Overworld Underlord Edition

Underlord Edition includes additional content, see below for more details

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Recommended By Curators

"A game that continues the legacy of the Dungeon Keeper series spectacularly. A superb campaign and multiplayer makes this game great."

Recent updates View all (132)

August 26

Patch 1.2 "Tipping the Scales" Available for Testing!



Darkest Greetings Underlords,

Patch 1.2 "Tipping the Scales" is approaching completion and we're sure that you're eager to get your hands on it. With the changes in the patch being so huge we've taken the decision to extend the testing period, but much like 1.1, we didn't want to keep it from you any longer. As such we're uploading the build to the public testing branch as we write this!

If you'd like to help us nail down any issues or offer feedback on the changes before the full patch goes live then please opt-in to the public test you can do so by following the instructions in our announcement thread!

You can read the full patch notes for 1.2 here.

If you'd like to talk about the patch with our community you can head on over to this forum to discuss it. We look forward to hearing what you think of the latest patch!

Until next time Underlord,

- WFTO Team

Click here to discuss this update on our forums.

3 comments Read more

August 20

Patch 1.2 Preview - Quality of Life



Greetings most loyal Underlords,

The candles in the sanctuary have been snuffed, the light fades as the ancient ritual ends, the portal has closed and your cultists are left scurrying in the dark. With a sequel one grips a second sacrificial piglet and within seconds the ritual is restarted!

With a blazing fury the portal opens a new, this time spewing forth information "Game speed adjustment, New maps, Warbands in Possession!" the information overloads a cultist and he collapses onto the floor, questing his own existence. Well he's expendable anyway...

Patch 1.2 is coming soon and we've got yet another amazing preview for you today! Head on over to our latest blog post to find out more!

All of the changes coming in the patch are based on feedback we've received over the last few months since release, to whet your appetite here's some of what to expect in the post:

  • Game Speed can be dynamically adjusted
  • It's now possible to make Warbands in Possession
  • New maps, assets and unlockables!

Click here to read the full post, Patch 1.2 is due with the next week or two!

Until next time Underlords,

- WFTO Team

8 comments Read more

Reviews

“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
The Sixth Axis

Latest Major Update (1.1), Future Updates & Underlord Edition (Click for More)


We're pleased to announce that patch 1.1, our first major update since release is now available to download and play! Patch 1.1 represents a significant overhaul to the game with new features, system overhauls and improvements as well as plenty of bug fixes!

Key Update Features

  • 4-Player Skirmish & Multiplayer
  • Improved Information Display
  • OVerhauled Possession Mode
  • 87% Decreased initial load times compared to 1.0.25
  • Tonnes of Fixes (10 Pages of release notes!)

Click here to read the full list of patch notes!

Underlord Edition


Purchase the Underlord Edition to receive these additional features:

Sovereign Dungeon Theme


In War for the Overworld, each and every Underlord is their own unique being. A dungeon is a direct reflection of an Underlord’s presence and individuality.

By purchasing the Underlord Edition, you can don the Sovereign Dungeon Theme in Multiplayer and Skirmish to demonstrate your dedication to evil!

The Sovereign Theme contains unique models and textures for:

  • Dungeon Core including unique VFX and SFX
  • Walls and Tiles
  • Tile and Door Toppers
  • Workers

Soundtrack Download

We’ve assembled the complete collection of all 16 music tracks used in the game. All of which can be yours to listen to in the comfort of your own Underground Lair or Torture Chamber.

The Dungeoneer’s Guide to the Underworld (When Complete)

There’s still more to come for the Underlord Edition, we’re working on compiling a collection of our concept art with some snippets of lore for you in our “Dungeoneer’s Guide to the Underworld”, which will help give you a small insight into the realm of Kairos.

Future Updates


War for the Overworld is in a state of constant evolution. For the team here at Subterranean Games, this project is a labour of love, and we still feel there is plenty of room to expand the game. With this in mind, we’ll be continuing to patch War for the Overworld for many months to come.

Alongside regular bug fixes and feature improvements, you can also expect to see new content introduced to the game, in the form of both Free Updates and Paid DLC. The world of Kairos has plenty of room for expansion and we can’t wait to explore more of the story.

Planned features include:

  • Survival Mode
  • Basic Map Editor (Which we can improve later!)
  • Spin-off campaign stories
  • And more!

The first Paid DLC will be a short campaign that supplements the story of the original campaign. This DLC will be released later this year and will be free to everyone who purchased the game before the 2nd of May 2015.

Survival Mode



Survival mode will be receiving some improvements with some truly fleshed out features. This DLC will be completely free to everyone, regardless of when you purchase the game and will be released later this year.

Survival Mode will feature:

  • Survival Challenges - Compete against pre-set challenges, or create your own and share them with your friends!
  • Leaderboards - Prove you are the greatest Underlord of our time and climb to the top of the Leaderboards!
  • More Levels - More Survival Levels for you to try your evil hand at!
  • Mutators - Change up the game to make it harder, easier, to just plain weirder through a number of pre-set mutators and even design your own!

About This Game

Tired of invading dungeons? It's time you build your own!

Do you feel you are in a slump? Monotonously disemboweling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld!

War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivaled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!

In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.

In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!

Key Features

  • Build Your Dungeon - Excavate and build your dungeon beneath the earth of the Overworld. Design it’s layout as you see fit, creating an underground fortress filled with a wide variety of rooms, each with a unique use and purpose.

  • Evil Is Back - Play as an Underlord who has awakened from a deep slumber after countless years drifting in the Aether. This realm hosts a variety of enemies — both Heroes and Underlords will stand in your path as you fight for dominance of the Overworld

  • Veins of Evil - Choose from over 60 rooms, spells, potions, rituals, defenses and constructs in the Veins of Evil as you progress through the game. There are a plethora of possible Vein combinations you can use to conquer the Overworld. Create your own unique flavour of evil!

  • Fortify Your Domain - Build a wide variety of defenses within your walls to defend against — and destroy — those who seek to invade your domain.

  • Cast Wicked Spells - Call down unholy magic to strengthen your dungeon, route enemy forces, flood corridors with Micropiglets, or simply turn a meddlesome Hero into a geyser of giblets.

  • Unleash Devastating Rituals - Punish your foes or empower your own forces with game-changing Rituals that can do anything from raising an undead army, to instantly fortifying your entire dungeon.

  • Command Powerful Minions - Over 20 minions await your call, and will gladly work and fight under your banner... if you provide them with all the creature comforts they demand.

  • Conquer the Overworld - Play through a feature-length campaign, facing off against the Emperor of the Overworld as you fight for complete supremacy inthe Realm of Kairos

  • Destroy your Rivals - Take the fight to your rival Underlords in Skirmish or Multiplayer matches in matches with up to four players.

  • Challenge Ruthless AI - Team up with a friend or fly solo and challenge devastatingly sophisticated AI Opponents in Skirmish or Multiplayer!

  • Test your Mettle - Run the gauntlet of the prototype Survival mode and see if you can top the high score against waves of enemies!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 , Windows 8 , Windows 10
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
Helpful customer reviews
195 of 215 people (91%) found this review helpful
18.8 hrs on record
Posted: June 10
TL;DR - One of your minions wants to get off Mr. Bones Wild Ride.

10/10 would not get on.


I could not recommend this game in its' previous release state. However, now I actually can. After its' 1.1 patch, the majority of what this game was missing in its release verison has finally been added.

War for the Overworld, as a game, is...dungeon keeper 3. There really isn't another way to describe it. If Peter Molyneaux and the Bullfrog team were still around today, I feel the game we would have gotten would not be too far off from this. Are there flaws in this game? Obviously. Every game has flaws. But as far as managing to capture the feel of dungeon keeper and make an all-round fun game, this kickstarter title succeeds where higher-budget games such as the Dungeons series failed. With EA making no attempt to actually capitalize on a once great series, and in fact ruining it for a new generation by slamming a free to play business model that shames the series GREATLY (even paying off reviewers EA style couldn't keep dungeon keeper mobile's critic rating up high enough to appear worthwhile), it's nice to see we still have fans of the old game out there who want to see it made new.

Am I rambling a lot on what Dungeon Keeper was? Yep. For those of you unfamiliar with what I'm talking about, this is a game where you manage a...well, dungeon, from the perspective of an evil overlord. Throughout the campaign, rather than being the hero who explores and brings death to dungeons, you build the dungeon and fight back against the good. You can accomplish this through the use of powerful minions as well as various traps and such that your enemy won't (hopefully) see coming, and of course a little bit of god power for good measure (*zap*). You have minimal control over your minions, so this isn't exactly an RTS and it sure as all hell is NOT an actions per minute game - in fact, trying to go all MLG clicky-clicky on this game would likely just hinder you more than anything else. Your control consists of picking minions or imps up and throwing them where you want them to be and...well, hoping they do what you want. You can lay down rally flags to get everyone's attention to a specific spot, but if you try to keep them out for too long you'll end up with a bunch of unhappy minions telling the flag to ♥♥♥♥ off and going to bed. You also have to keep them regularly paid with gold, which handily is also the resource you use for literally everything else. Fail in this aspect, and minions will just pack up shop and leave to go elsewhere.

Map design is what made Dungeon Keeper and, as a result, War for the Overworld, extremely unique. There is not a lot of map when you actually get in - it's just a bunch of dirt, some impenetrable rocks, water, lava, maybe a chasm, and gold in the dirt. Oh, and your central dungeon core. Don't lose that...seriously. You have to dig out your own map, tile by tile, and lay down rooms in areas to correspond with what you want and your minions' needs - a lair to sleep, a slaughterpen to eat, a tavern to provide money for you and make people happy, a barracks to train, etc...and of course the arena where you can have minions fight to the death for no reason outside of entertainment. It appears to entertain the other minions to watch their brethren get slaughtered too...and of course, the other benefit to building your own map is deciding when and where to dig to place down traps and such, and if you happen to sight enemy traps...you can dig around them.

By now you may think this is a twisted, evil game where everything is gruesome and terrible. And you'd be right and wrong. While you do play as evil, this is a very lighthearted game as the original dungeon keeper games were. Featuring awesome voice narration from the original DK's narrator, you'll find yourself often having a lot of fun just from hearing some of the things minions have to say, or the random (but amusing) pop culture references made by the narrator.

And when you're done with the campaign, you'll find it is still very fun to play in skirmish or multiplayer modes. In these modes, you and up to 3 other AI or players will duke it out, each building their own dungeons and attacking one another for no reason other than ♥♥♥♥ you, my ground. Unlike the original dungeon keeper, War for the Overworld actually does a decent job of working properly in skirmish and multiplayer. While it was possible in Dungeon Keeper 2 to do the same, the game just didn't quite feel the same as it was very campaign-oriented. WFTO implements some new systems that help the game to work properly in either situation. There is also sandbox mode where you just build in a big, empty map free of gold or mana issues, and survival mode which is...honestly still being worked on and I have very little experience in it, but it's self explanatory.

Overall, this game is easily worth your $30. Hell, go the extra $10 and get the $40 version just for the soundtrack if nothing else - the soundtrack is pure evil and outstanding and it fits PERFECTLY with a game of this theme. This kickstarted game more than deserves your money (after a rocky launch).

GET DIS GAME
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A developer has responded on Jun 11 @ 3:38am
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567 of 748 people (76%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: April 2
-EDIT- This review was made when the game was freshly released, and from what I've gathered it seems that a lot of the issues I wrote about has been fixed. For now, just disregard this review, I will probably go back and try the game again in the near future when I find the time.


Wait, for the love of god, wait with picking this game up.

I have had my eyes on this game for a long time, since I loved the original DK games, and this one seems like it was going to stay true to the formula. I did, however, want to wait until it was finished, as to not get my view on it damaged by playing an unfinished product. I was glad when I saw it on the recently released list, because I had been waiting for it for a while.

However, this game is very clearly not finished. There are placeholder texts everywhere, there's missing animations, and the UI feels clunky, sluggish, and at times unresponsive.
The foundations for a good game are clearly here, but it should not have been pushed out of the door this early. It's very much still an Early Access game.

So please, if you want to have a good experience with this game, wait until the game is actually, properly, finished. I cannot recommend it in its current state.
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A developer has responded on Jun 24 @ 6:19am
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193 of 236 people (82%) found this review helpful
1 person found this review funny
8.0 hrs on record
Posted: April 3
Game itself is VERY fun. Dungeon Keeper 2.0(less of a dark theme though, voice overs are good but a bit goofball humor)

Initially there were alot of bugs/glitches but the developers have been releasing patches EVERY 2-3 hours, amazing, 7-8 patches so far

+++++++++++++ support these guys, bug fixing at midnight on a saturday and releasing a patch. This is how game companies should behave (SUPPORT YOUR PRODUCTS!!!!!)
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140 of 177 people (79%) found this review helpful
1 person found this review funny
22.1 hrs on record
Posted: April 4
the dev are dishing out patch like there's no tomorrow, if they keep on the pace pretty sure all the bugs will be iron out in a day or two. kudos to them, and for those who loves dungeon keeper there's no question, BUY IT.
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101 of 129 people (78%) found this review helpful
59.8 hrs on record
Posted: April 5
Like all other reviews say, if you're looking for a Dungeon Keeper 2 experience, than this might be the game for you.
But you might consider waiting a few days till most of the bugs are fixed (devs are working hard on it and I've never seen another company putting so much effort in a game).
The developers of this game have put a ton of work in it to make the performance better and the overall gameplay, by now I can recommend this game without any problem (even for low-end rigs).

Back story
I've backed this game in early access on steam and have enjoyed it during the early access period most of the time. Since the launch I've started playing the game again and had,like a lot of other people, problems with campaign breaking bugs. At a point, it even felt like the release was more buggy and glitched than the early access version what actually made me sad seeing a great concept going getting thrown away. (I've been here before with Castle Story)

But one of the main differences was that after a few days I noticed that the devs were putting out daily patches, what made me happy to see them putting effort in fixing it during the weekend. I've never played dungeon keeper (I've seen a lot of game play and play troughs about DK) but I enjoy the game a hell of a lot despite the current bugs.


Positive
  • Great art style
  • Concept has been worked out great (Dungeon Keeper style with adding their own twist to it)
  • Challenging campaign
  • Lots of variety character and strategy wise
  • Great voice acting and dialogues
  • Gameplay


Negative
  • Bugs and glitches like mentioned before Most game/gameplay breaking bugs are fixed
  • Just a few skirmish maps (they promised to put out more later on) Version 1.1 has came out and contains more skirmish maps for up to 4 players
  • Unfinished multiplayer (will be completed later on) Has a nice interface now (I didn't test the multiplayer myself)
  • Missing information about buildings and characters (they get explained in the campaign) They've listened to the community and updated the information banner
  • It feels unfinished/rushed out of early access (and as an early access player I find this disappointing)
  • Useless minimap

TL;DR
You might want to wait if you never played dungeon keeper before or feel a bit unsure of the current state of the game. But of what I can tell, the devs are putting a ton of a work in it to make it a better game and I would recommend it.

I will update this review while the game keeps changing

EDIT: Notification about game/gameplay bugs being fixed
EDIT2: Version 1.1 update changes
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A developer has responded on Jun 11 @ 5:40am
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