Tired of invading dungeons? It's time you build your own! War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. Carve out your Dungeon and conquer the Overworld!
User reviews: Mostly Positive (1,405 reviews)
Release Date: Apr 2, 2015

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Recommended By Curators

"A game that continues the legacy of the Dungeon Keeper series spectacularly. A superb campaign and multiplayer makes this game great."

Recent updates View all (111)

April 22

WFTO Wednesday #120: A Patch in Time




Hey folks,

The latest edition of WFTO Wednesday has just been posted on our website, be sure to check it out!

- WFTO Team

0 comments Read more

April 21

War for the Overworld v1.0.25 Patch Notes & "Too many threads" Crash workaround

Hey folks,

We're mostly back up and running again, the internet has been mostly stable with some occasional drops here and there. Thank you all for your patience!

"Too many threads" crash potential workaround
We're still investigating the "Too many threads" crash as a matter of priority and we believe we may be getting closer to the root cause. Thanks in no small part to Anialator100 on our forums who has dedicated time to help us nail it down.

As part of the investigation into the issue we found that his crash was caused by V-Sync being disabled, when V-Sync is enabled the crash no longer occurs. This would seem to indicate some code is firing incorrectly when there is a significant jump in Frame Rate.

For now we believe that enabling V-Sync may be a potential work-around while we continue to hunt the errant code. Please let us know if this does or does not work for you!

WFTO v1.0.25 Patch Notes

Performance Optimisations
  • Another major optimisation to the rendering of Fog of War, roughly a 40% speed increase for FoW rendering and should improve unity's performance overall
  • Other minor performance improvements to backend systems

Bug Fixes
  • Fixed an issue where enemy units wouldn't show level up VFX
  • Fixed an incorrect camera position in the level 8 intro
  • Fixed an issue when returning to posession after a cutsene
  • The first highlight in level 1 no longer overstays it's welcome after objective completition
  • Fixed an issue where the height of objects would be incorrect on the first map loaded
  • Enemy props will no longer show highlights (Especially the torture racks on level 6)
  • Numerous fixes to home realm
  • Fixed an issue where defences on level 13 were not being properly rebuilt whne furnaces were active
  • Fixed an issue where small gaps were appearing between certain types of Empire theme tiles
  • Fixed a bug where a large square would appear when a Witch Doctor was affected by Blood Money
  • Several backend Multiplayer fixes
  • Fixed an issue where Fog of War revealers that had a growing radius were not working correctly
  • Beasts who have recently fought in the Arena will now correctly respond to their rally groups
  • Workers will no longer continue attempting to build the warding totem for ever.
  • Fixed a bug where dropping a unit next to an AI controlled dungeon could result in the unit getting struck by lightning mid-air, preventing a correct drop
  • Fixed a bug which caused prisoners and tortured units to scream for all eternity, the gods are pleased with the silence
  • Fixed an issue where the Vampire would constantly become angry faster, meaning it wasn't possible to keep him maintained on prisoners
  • Fixed an issue where language settings were not remembered for the options menu
  • Fixed GTA being unplayed by anyone on the team


Graphical & UI Changes
  • Increased height of Gargoyle health shield so it's now always visible
  • Default textures are now set to half resolution (Can be returned to full in the options menu)

Level Changes
  • It is now possible to spawn enemy waves in your Home Realm

Gameplay Changes
  • Brimstone can now store and drop gold
  • Arena kill state is now set to incapacitate by default rather than kill

Misc Changes
  • Clients should now correctly quit the game if the host leaves
  • AI will now ignore grabbed units for the purposes of threat
  • New Settings have been added to the options menu

We'll be detailing some of the things coming in the next major patch in our weekly news tomorrow so keep your eyes peeled!

Until next time Underlords!

Cheers,

Lee

8 comments Read more

Reviews

“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“If you yearn for an old-school dungeon management game with modern trimmings, look no further than War for the Overworld.”
Big Red Barrel

“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
The Sixth Axis

Future Updates & Underlord Edition (Click for More)


War for the Overworld is in a state of constant evolution. For the team here at Subterranean Games, this project is a labour of love, and we still feel there is plenty of room to expand the game. With this in mind, we’ll be continuing to patch War for the Overworld for many months to come.

Alongside regular bug fixes and feature improvements, you can also expect to see new content introduced to the game, in the form of both Free Updates and Paid DLC. The world of Kairos has plenty of room for expansion and we can’t wait to explore more of the story.

Planned features include:

  • Survival Mode
  • Basic Map Editor (Which we can improve later!)
  • Spin-off campaign stories
  • And more!

The first Paid DLC will be a short campaign that supplements the story of the original campaign. This DLC will be released later this year and will be free to everyone who purchased the game before the 2nd of May 2015.

Survival Mode



Survival mode will be receiving some improvements with some truly fleshed out features. This DLC will be completely free to everyone, regardless of when you purchase the game and will be released later this year.

Survival Mode will feature:

  • Survival Challenges - Compete against pre-set challenges, or create your own and share them with your friends!
  • Leaderboards - Prove you are the greatest Underlord of our time and climb to the top of the Leaderboards!
  • More Levels - More Survival Levels for you to try your evil hand at!
  • Mutators - Change up the game to make it harder, easier, to just plain weirder through a number of pre-set mutators and even design your own!

Underlord Edition


Purchase the Underlord Edition to receive these additional features:

Sovereign Dungeon Theme


In War for the Overworld, each and every Underlord is their own unique being. A dungeon is a direct reflection of an Underlord’s presence and individuality.

By purchasing the Underlord Edition, you can don the Sovereign Dungeon Theme in Multiplayer and Skirmish to demonstrate your dedication to evil!

The Sovereign Theme contains unique models and textures for:

  • Dungeon Core including unique VFX and SFX
  • Walls and Tiles
  • Tile and Door Toppers
  • Workers

Soundtrack Download

We’ve assembled the complete collection of all 16 music tracks used in the game. All of which can be yours to listen to in the comfort of your own Underground Lair or Torture Chamber.

The Dungeoneer’s Guide to the Underworld (When Complete)

There’s still more to come for the Underlord Edition, we’re working on compiling a collection of our concept art with some snippets of lore for you in our “Dungeoneer’s Guide to the Underworld”, which will help give you a small insight into the realm of Kairos.

About This Game

Tired of invading dungeons? It's time you build your own!

Do you feel you are in a slump? Monotonously disemboweling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld!

War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivaled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!

In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.

In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!

Key Features

  • Build Your Dungeon - Excavate and build your dungeon beneath the earth of the Overworld. Design it’s layout as you see fit, creating an underground fortress filled with a wide variety of rooms, each with a unique use and purpose.

  • Evil Is Back - Play as an Underlord who has awakened from a deep slumber after countless years drifting in the Aether. This realm hosts a variety of enemies — both Heroes and Underlords will stand in your path as you fight for dominance of the Overworld

  • Veins of Evil - Choose from over 60 rooms, spells, potions, rituals, defenses and constructs in the Veins of Evil as you progress through the game. There are a plethora of possible Vein combinations you can use to conquer the Overworld. Create your own unique flavour of evil!

  • Fortify Your Domain - Build a wide variety of defenses within your walls to defend against — and destroy — those who seek to invade your domain.

  • Cast Wicked Spells - Call down unholy magic to strengthen your dungeon, route enemy forces, flood corridors with Micropiglets, or simply turn a meddlesome Hero into a geyser of giblets.

  • Unleash Devastating Rituals - Punish your foes or empower your own forces with game-changing Rituals that can do anything from raising an undead army, to instantly fortifying your entire dungeon.

  • Command Powerful Minions - Over 20 minions await your call, and will gladly work and fight under your banner... if you provide them with all the creature comforts they demand.

  • Conquer the Overworld - Play through a feature-length campaign, facing off against the Emperor of the Overworld as you fight for complete supremacy inthe Realm of Kairos

  • Destroy your Rivals - Take the fight to your rival Underlords in Skirmish or Multiplayer matches! (four player support coming soon!)

  • Test your Mettle - Run the gauntlet of the prototype Survival mode and see if you can top the high score against waves of enemies!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, Windows 8
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Windows 7, Windows 8
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
Helpful customer reviews
77 of 104 people (74%) found this review helpful
1 person found this review funny
26.5 hrs on record
Posted: April 13
You know... I WANT to love this game. Like most players i came from the old DK series and jumped on WFTO as soon as it was announced. I stuck with it through Early Access waiting for the final release. Now that it has been released and i have played through the campaign i am left with a 'is that it' feeling.

The Campaign levels mostly relied upon rushes, there was none of the patient 'build, probe, attack and assimilate' of the DK series. This was more of a 'build a few rooms, cap out your army then rush'.
Some of the levels required it, you could not beat them otherwise. The lack of thought needed to beat the campaign was a real turn-off for me.

There were so many spells, potions and rituals that i had no need for.
I basically beat the game with just 3 of the available defences (door, bombard and lotus trap), 3 of the spells (heal, lightning and summon imp) and the required Ritual in the last level. That meant that > 75% of the available buffs were unnecessary!
The voice overs were often repeated with machinegun regularity and i wished for a way to turn them off.

It is a lovely game (plagued by stuttering) and i hope the devs can change its course back to what they were clearly aiming for.
At the moment i cannot possibly recommend it either for old DK players or new players.
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43 of 51 people (84%) found this review helpful
1 person found this review funny
17.7 hrs on record
Posted: April 21
Buying this game is buying a work in progress. I understand the many folks who were dissapointed that the game is 'unfinished'. The thing that keeps me in the dev's camp on this one is reading their posts. This is a group of little guys, who are being honest and forthright about what's been going on with them, why things are the way they are, and what they are working on for the future. This isn't EA or Blizzard with obfuscation and double talk, this is by the fans, for the fans, and that kind of real honesty is uncommon in both gaming and life in general!

So, to the game. They have masterfully captured the 'flavor' of DK. I have enjoyed the mechanics of the different rooms, and figuring out the spells, rituals, and potions. The graphics are good, they favor the old game without looking dated. I'm playing often, but not constantly, as I enjoy coming back after patches and seeing how they are continuing to put polish on things. Personally am highly looking forward to more Skirmish maps, particularly larger ones! If you like DK, buy this game, and learn to love the progress and the game as is. If you like God mode games, and the idea of being Bad for the first time, well, come give evil a try! ;-)
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106 of 157 people (68%) found this review helpful
3 people found this review funny
21.9 hrs on record
Posted: April 7
(SUMMARY: Great potential, asshat launch. DO NOT BUY UNTILL ITS FINISHED)

(Elaborate review)
ITS ARRIVED and your super exited to finally be able to buy that brand spanking new car you've been practically drooling over for the past few years. You throw your money at the car dealer with such force you break the sound barrier, and you still manage to speed off in the car before his face is turned into Queen Elizabeth shaped paste. (Britfag)

You have an amazing drive for 30 minutes until you notice the car has a few notches on the dashboard, then you realize the dashboard isn't the real dashboard its actually a spare part used as a "placeholder" until the real dashboard is installed.

That doesn’t phase you though since your so stoked to finally be driving it after decades of waiting and your slam your foot on the accelerator to try and recapture your past memories of racing... promptly snapping it in half since the real accelerator is also still being manufactured. Wildly you skid into a brick wall but not before the car, almost seconds from collision, breaks down entirely.

You wouldn't accept a half finished car, or a half filled coffee so why a half finnished game?
_____________________________________________

That’s basically the game for me, ages of waiting and being given this chunk of pleasing yet unfinished code bundle is tantamount to a slap in the face. LETS BE HONEST! if this was ANY OTHER game we would be outraged at paying full price for this.

If not for its reputation, the nostalgia of playing DK again and the travesty of EA we would be seeing negative reviews across the board, with possible 2/3 stars from those that only played the functional parts of the game. I could list hundreds more problems but I wouldn't have enough time left in the day and previous reviews detail them already.

Dont get me wrong, i LOVED the game for the first few missions and put up with the unfinished mechanics and mood-killing placeholders but when teh campaign collapses and you find out that every other function of the game is also non-functional or gamebreakingly bugged, I start to think whether that 20 pounds was better spend on some quality alcohol for the night and WFTO left in the wishlist until further notice.
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82 of 120 people (68%) found this review helpful
13.2 hrs on record
Posted: April 5
The game IS NOT DONE. The state that the game as been released in is entirely unacceptable. There are placeholders everywhere, gamebreaking bugs, including one entir elevel where the core mechanic is buggy and broken. This game is not at a state that it should be to be considered a release. When all of your tooltips still have placeholders in them, there is seriously something wrong.

Has great potential, I can see this being very fun, currently 7 missions in and it could become great once fixed. Wait a couple more months to see if the game has been fixed, until then, stay away.
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A developer has responded on Apr 5 @ 6:52pm
(view response)
100 of 153 people (65%) found this review helpful
1 person found this review funny
42.8 hrs on record
Posted: April 5
Update April 11, 2015:

THE memory leak has been fixed, but the game has such poor performance across the board that the game is unplayable. Still crashes. Still many many bugs and unfinished things. I am way too frustrated trying to play through the broken, unfinished stuff with awful performance.

Beating the final "boss" doesn't even make sense in the campaign. Maybe there's supposed to be some more cutscenes that explain it that aren't finished/added yet? The overall story is very poorly written.

The campaign is very short, only extended by game crashes or not being able to load game saves because of a "gc too many threads" error. I'm guessing they beefed up the garbage collection to help with the memory leak but caused another bug in the process??

I can't spawn heroes from the hero gate in the "My Pet Dungeon" level. I guess they didn't add that functionality yet? Also, I can't get any more of the errr experience points? So I can't unlock all the things. It's just so buggy. There's no real reason to play that level :/

I do not call this a "spiritual successor" to Dungeon Keeper because DK1 & 2 were actually good whereas this is not. It is not worthy of such a name or comparison.

  • Visuals: Poor. Low poly models and blah textures without any kind of shading (lighting effects and whatnot) on them. Environment art is better than the character art, but still doesn't feel that great.
  • Audio: Meh. They got the original DK voice actor, but he doesn't sound as good as I remember him being. He used to have a deeper more sinister or demonic voice. I miss that rumble in his voice when he said "Keeper".
  • Gameplay: Poor. Campaign mission design is weak. Just drop your flag on the enemies heart and it's over. Or get rekt by the AI while you're (graphically) lagging out.

Do NOT buy this game. Your money is better spent elsewhere. I kind of wish I could get a refund :/




-------------------------------------
Original Review April 6, 2015:
I recommend NO only because the game was released in a very unfinished state.

  • There's lots of placeholder text.
  • Multiplayer lobby is broken.
  • Part of the "Possession" spell's tooltip says that attacking and using the unit's abilities doesn't work yet. (It doesn't)
  • The first level bugged out for me. I killed the group of dwarves in the island but the objective never updated. I probably used the rally flag too many times or something. I don't know. I had to restart it and carefully follow the instruction and then it worked.
  • Straight up hard crash on the 4th level. It just finished the intro bit about how I have beasts and I was moving the camera around and mining stuff and building things and then suddenly the screen turned white and everything was unresponsive. Had to hard reboot my desktop.
  • I can't complete the 4th level. After reaching the other keeper, everything gets super choppy and eventually hard crashes my computer. This time with a bright green screen instead of white screen. I'm thinking there's an extra hard memory leak in it :/

Also, the textures aren't that high res and the geometry feels very low poly for a game being released in 2015. Maybe they're trying to really get that Dungeon Keeper 2 feel and visuals. ¯\_(ツ)_/¯

Once the game gets patched up to how it should have been when it was released, I'll reevalute this review. I know the devs are trying hard (multiple patches per day since release), but I just can't recommend the given product right now.
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49 of 69 people (71%) found this review helpful
1 person found this review funny
41.7 hrs on record
Posted: April 7
There have been a lot of comments about how buggy / unfinished this game is. Currently, I have to agree. That said, the Dev's are pushing out patches like ther is no tomorrow! Almost every day since launch, there has been a patch with noticeable gameplay improvements. At this pace I have every confidence that the dev's will get the game to where it should be within a week or two.

In short, If you liked DK2 as much as I did, you should deffinitely give this game a go! It is by far the closest thing to the DK series that you can get your hands on today, and manages to carry the soul (Richard Ridings) of DK into a great dungeon management game of today.
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32 of 44 people (73%) found this review helpful
1.2 hrs on record
Posted: April 6
Fellow Steam users don't even bother buying War For The Overworld just yet; not even for its promotional price including Early Adopter Bonus and DLC; until they finally give us a patch that will allow us to load, run, and play it passed startup and it's loading screen. Instead of freezing and crashing back to Windows; rest assure it was released off Early Access far too soon.
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51 of 80 people (64%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: April 6
Despite being released the game still plays like it's in early access. There's still a bunch of placeholders and a lot of bugs. I honestly don't think it's worth the asking price right now.
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40 of 62 people (65%) found this review helpful
2 people found this review funny
29.5 hrs on record
Posted: April 11
I've written two reviews, one bad over the bugs and glitches, after a few days when they fixed many bugs I deleted that and wrote a good one. I removed them both for this one.

I am completely and utterly enraged by how the story develops and ends and even if there will be a DLC to twist the plot somehow, this is utterly inexcusable.
This of course is accompanied by my struggle (yes, struggle) against the game-breaking bugs, memory leaks, crashes, freezes, save-corruption and many others.

SPOILER ALERT SPOILER ALERT SPOILER ALERT SPOILER ALERT SPOILER ALERT


Right, so by mission 10 or 11 you are starting to realize that the disembodied voice is not your helper, but rather your master, as opposed to being a tyrant, you're just an executive clerk doing whatever your strong and powerful masturr is telling you to do.

This is reflected by the fact he repeatedly tells jokes "If your minions ask for your superior, tell them I'm taking a nap.", by the fact he apparently "controls the aether" hence controls you, by Mira saying you're his tool and by him calling you "My Underlord", as if a pawn of his. And, by mission 13's outro, which will be elaborated further next. Unlike the intro video sequence where you might mistake to think he found your presence and revived it, he is in fact your master.

Alright, that is a bit crappy - but not story-breaking for me.

Oh, but then comes mission 13. The final mission. You besiege and break through the last hero compound in order to butcher the emperor himself. Pretty neat mission, 3-4 optional objectives - a bit of a droll but wrapping things up knowing the world is pretty much doomed by your hand and will be ripe for the taking by you makes it worthwhile.

You breach the inner chamber, kill off the emperor's guards and the emperor, but then MAJIQ! his corpse disappears and then proceeding sequence loads you into your home realm, your main core, where the wretched scum just pops out of nowhere while that ♥♥♥♥♥♥♥♥ Mendechaus (w/e his name) says how he found a new pawn and how you're no longer of use to him and that sort of generic crap, then you die.

tl;dr Game over.
No conquest, no "cliffhanger" for an upcoming campaign in the overworld, no outro depicting how terror and misery have struck the goodlies. Not even a chance to fight. Just sit there and watch how the pompous ♥♥♥♥♥ just kills you and tyvm for playing. How your campaign ends with a defeaning silence of helplessness. That's the antithesis of being a Dungeon Keeper/Underlord.

I've fought against game-breaking bugs, I've triumphed terribly long loading-screens and save-destroying bugs (wall tiles changing nonstop causing FPS to drop to 5 on a mission vs 3 enemy Underlords)... This is the last straw. This game has the mechanics of its spiritual father, Dungeon Keeper, but not the essence. Maybe multiplayer fans will rejoice in this, but in that case, GL waiting a couple of months until that function will be released properly.

I've uninstalled this game and hopefully this review will be noticed so other people won't feel cheated like I do.

edit: spelling
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43 of 69 people (62%) found this review helpful
1 person found this review funny
18.9 hrs on record
Posted: April 8
While a nice blast of nostalgia the idea that this game should be out of early access is a complete lie.
Playing it you can expect:
Random frame rate drops, glitches, terrible performance and for the game to lock up your computer intermittently requiring restarts and losing progress.

I like you guys, but you should of made sure the game ran acceptably before you pushed it out of early access. You can't say this is an Alpha and excuse this kind of crap.
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48 of 80 people (60%) found this review helpful
1 person found this review funny
6.8 hrs on record
Posted: April 8
broken, still in development it seems. should never of left early access until it is finished. only campaign, sandbox and 1v1 skirmish work on tiny maps with poor ai. dont buy it untl significant updates have been implemented!!! poorly executed on such a great sequel
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13 of 16 people (81%) found this review helpful
1 person found this review funny
31.1 hrs on record
Posted: April 14
Have supported this game since early access, and its amazing how far its come.

Pros:

> A true spiritual successor to the dungeon management games of yore
> Interesting rooms and features totally unique to this game add a ton of complexity.
> Skill tree progression is really good.
> Plenty of unique minions!
> Lovely graphics
> Developers are incredibly open, honest and dedicated
> A ton of updates since launch

Cons:

> Needs a few more weeks in the cooking pot before it can be considered a finished game, with multiplayer and skirmish features working properly. However, the developers are actively addressing issues and personally I'd rather see the game release not quite finished than get cancelled due to lack of funding.
> The posession system needs a lot of work right now, hope that this is addressed down the line.
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27 of 42 people (64%) found this review helpful
1 person found this review funny
17.2 hrs on record
Posted: April 10
War for the Overworld serves as the spiritual successor to Bullfrog's old classic Dungeon Keeper 2. It features plenty of the relic's features, while introducing plenty of new ones to keep it fresh and interesting.

However, the game do not feel complete. It spent plenty of time in Early Access in a beta phase, letting people play and help the developers find bugs and issues. Between the crashes, lag spikes, odd resolution choices (like no 1280x720 for example) and memory leaks, War for the Overworld could have used a few more months in the Early Access cooker to iron out some more issues.

All in all, in the state that game currently is in, I am not going to recommend this game.
Sorry, Subterrainean Games, but if you raise an old DK2 veterans hopes and end up releasing a bug riddled mess as a "finished game", you are going to end up with negative feedback.
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15 of 20 people (75%) found this review helpful
1 person found this review funny
15.5 hrs on record
Posted: April 9
i do reccomend this game , BUUUUT wait .

even though they say they released the game , it still functions as a game that would be in early beta ?
a lot of isseus stil occur. they are working hard , but i suggest you wait for a bit before you buy , when most of buggs are out
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23 of 36 people (64%) found this review helpful
1 person found this review funny
8.6 hrs on record
Posted: April 6
I do recommend this game... tentatively.

Pros:
It's got pretty solid gameplay overall, great sound design, and it's every bit as much fun as running a dungeon as a cackling villain should be.

Cons:
I bought what was ostensibly the release version, and it's still got a fair number of issues. It's still (as of 6 April) pretty buggy, the doors, shrines, traps, etc don't have any hover descriptions (it shows Prop ID's, but no real description of what you're looking at), there are a fair number of visual glitches, and overall the game really feels unfinished. I knew it was going to be like that at the start so it doesn't really bother me, but it's something to keep in mind before you go to buy it.
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11 of 14 people (79%) found this review helpful
33.6 hrs on record
Posted: April 25
Always been a fan of Dungeon Keeper and I have high hopes still this game will deliver once the developers have gotten over their initial launch. I think a lot of people are under the impression this game is ready to play right now but in reality this is still a solid work in progress so you should expect to face some problems.

Outside of the launch issues there are some gameplays critiques. The AI is not the most intelligent, generally i found it easy to fool or work out what triggered a certian event to progress a level forward so i had more time to build up an unbeatable force. In end i managed to complete the game in less than a day without too much effort. So sadly i got a bit bored of this by time i reached end, seemed all too repeatative.

In comparison to the oringal DK games however I think they have got the interface and general balance of characters down to a tee. The traps and potential options on dungeon layouts etc make it more interesting than it has been before.

I reckon the multiplayer will be real key to this games success, if the can get that right then this will boom, but sadly i would be concerned that they will be able to address enough of the current performance issues before interest is lost and then who would be left to play multiplyer anyway?

All round i think its a fun game and really enjoyed strolling down memory lane, but if i was new to this game id be highly frustrated by no wand probably thrown it out the window and never looked back. Lets hope new gamers can be patient enough to see this game be the success it deserves.
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13 of 18 people (72%) found this review helpful
1 person found this review funny
103.9 hrs on record
Posted: April 22
It feels like the old Game in that good ol times.
The performance still need to improve a bit.

it runs fast on my system
3hgz 6 core 16 GB Ram and a GTX 760
As a huge Fan of the Dungeon Keeper Series i feel like home. Many aspects they copied... and i love it. traps are same,torture room is the same but they dont die anymore if u dont heal them.

Even tho i miss the iron maideden and the hornet reaper i can say u cant be wrong if u buy it when u liked the old Dungeon Keeper !!

Pro:
Skilltree
Multiplayer can be vary very much depending on the choice of the points you invest in your your skill tree
Many Units
Its good to be evil
Its really fun to play
The creater actually listen to the community and try to fix the bugs..... which is the major fact to buy it.
It get patched often and in the future im sure it will be a good game and much fun to play.
u can torture units and even burn them to death


Contra:
At the moment a bit buggy....but i never finished an multiplayer in Dungeon keeper 2 too. So this game is actually better.
To easy
To rushy
Some Units are not so funny like they could be.
No Cut Scenes like in the good old Dungeon Keeper.
I had to let it run with admin rights and in compatibility mode Windows Vista to get it running.
V-synch needs to be disabled to not get " to many treats error"
Performance can be worse if the FOV and Zoom is maxed out
There are big support units at the end. But no hornet reaper
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13 of 19 people (68%) found this review helpful
2.7 hrs on record
Posted: April 6
This review is as of April 6th. If you are looking for the next Dungeon Keeper, this is it. However as of this review there are still many bugs and "placeholder" items in place. Normally I would give a thumbs down because of this but I am willing to give the dev's a bit of slack here. However I would reccomend waiting a few months (Summer 2016) if you want a fuller, less buggy package. I however couldn't wait and jumped in the fun, but buggy pool.

Pros:
*Nice Graphics
*Excellent Voice Acting (yay Richard Ridings!)
*It's actually Dungeon Keeper!, not a tower defense, nor a Electronic Arts pay2win skinner box!, But straight up Dungeon Keeper!
*When it's working correctly, its pretty fun!

Cons:
*BUGS!
*Missing multiplayer/skirmish (as of April)
*Placeholder items here and there


7.5/10 (as of now)

I could see it easily being a 9/10 or 10/10 when its patched & finished.
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16 of 25 people (64%) found this review helpful
13.6 hrs on record
Posted: April 25
Just a shame really. What could've been, what should've been is left feeling hollow and rushed.

Campaign is kinda boring, very limited to build space and rooms feel lack luster / cloned. The veins of evil sucks, as it has no depth to it in the slightest.
Even tho its the same dude narrating, the scripting just doesn't feel as naturally evil as the DK series.

some really good ideas here, but none of them fleshed out or polished at all. People will say its because of small dev team blah blah, but i play and have played a lot of path of exile, GGG prove that you can be small and still be good at juggling business with craft.
Looks ok, plays ok, but i wanted so much more from this than a DK wanna be :(
stick to the originals
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17 of 27 people (63%) found this review helpful
14.4 hrs on record
Posted: April 14
Genre - Fantasy Dungeon Management/RTS

I played the original 'Dungeon Keeper' and add on pack to the end back in the day, enjoying them greatly. I bought a game called 'Dungeons' on Steam a few years ago and was dissappointed. It played more like 'the Sims - Dungeon Keeper'.

When I saw this game was out and saw a high proportion of negative reviews I had low expectations. However, with a 10% discount and free DLC and some positive reviews I gave them my money and booted it up, with fingers crossed. Oh I am so glad I did!

This is the Dungeon Keeper clone we have been waiting for. It stays true to the original game whilst adding enough new stuff to keep it fresh. Also this is just an early build with active work taking place, but it still plays great. The game mechanics work here and I didn't realise how important the RTS element was, making the game more competitive and challenging. True you don't really design a dungeon for adventurers to explore (Sword Coast: Legends will allow you to do this I am sure).

You are basically an evil master who encourages minions and sets the hordes against your foes, sometimes stubborn Dwarves and other times your similar skilled brethren. The game plays at a fast enough pace so you don't get bored. I have already gone back to previous campaign missions to chase missing achievements as they are all so much fun. I still have the final two campaign levels to go, and am looking forward to my free DLC

If you are a retro gamer who enjoyed Dungeon Keeper you should like this game; if you are into Fantasy and RTS games you will enjoy this game and if you are both you will LOVE this game!
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