Tired of invading dungeons? It's time you built your own!War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. Carve out your Dungeon and conquer the Overworld!
User reviews:
Recent:
Very Positive (85 reviews) - 83% of the 85 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (2,748 reviews) - 78% of the 2,748 user reviews for this game are positive.
Release Date: Apr 2, 2015

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Buy War for the Overworld Underlord Edition

Underlord Edition includes additional content, see below for more details

Buy War for the Overworld Gold Edition

Gold Edition includes all content from the Underlord Edition and the Heart of Gold expansion

 

Recent updates View all (193)

January 13

Patch 1.5.1 Available Now!



Darkest greetings Underlord,

As we step out of the darkest times that will forever be remembered as the year 2016 we look forward to the bright future that is 2017. We’re already hard at work on our new year’s resolutions to bring you even more quality content for War for the Overworld and hopefully to make great strides on our next title.

We’re pleased to say that the release of Patch 1.5 and the Crucible DLC has gone down incredibly well and we’re looking forward to what your response will be to the exciting new content we have planned! We can’t share any details yet but as soon as we can we’ll be posting up a storm, so keep your eyes peeled.

DRM-Free Build Update coming soon and GOG

What we can share however is that we have just unleashed Patch 1.5.1, and with it we’re finally updating the DRM-Free build to include all the wonderful content that we’ve added since Heart of Gold (with the same usual restrictions). You'll be able to get your grubby mitts on it next week!

Even the Crucible is stopping by, so if you can’t stand those pesky DRM services at the very least you’ll be getting some mass slaughter in Mendechaus’ terrifying Crucible challenge.

We also have some cautiously good news for those interested in a GOG release. We’ve been talking with the chaps over at GOG.com and we’re hoping to potentially release a “complete” edition after all upcoming features are done. More on that as it develops.


Patch 1.5.1 Release Notes

Anyway, we’re sure you’re eager to hear what’s changed in Patch 1.5.1. Feature-wise we’re a little light on the ground but that’s because we’re hard at work on much bigger things for WFTO. We’re sure you’ll certainly appreciate all the fixes and minor changes we’ve made though!

Gameplay Changes

Units
    Workers
    • Can now collect items from unclaimed ground

Environment
    Artefact of Sin
    • Now grants the user 1 Sin (down from 3)
    Artefact of Greater Sin (New)
    • Grants the user 3 Sins

Community Translation
  • Added a number of missing translation keys including map names and descriptions for Skirmish and Sandbox modes

Map Editor
  • Disabled “quadrant pivot” mirror tools on non-square maps as they do not work

Crucible
  • Gateways are now numbered in a more intuitive manner

Mutators
  • Mutator mode in the lobby is now coloured based on its state:
    • Mode Default - White
    • Map Default - Yellow
    • Custom - Orange

    Veins of Evil
    • Unavailable Aspects now grant access to the next tier of Aspects as if they had been researched, to prevent players becoming trapped in the Veins

UI
  • Increased text size in some areas of the UI such as the debrief screen and Achievements menu
  • Added a message when changing maps with custom mutators, warning that they won’t carry over to the new map unless saved as a preset

Bug Fixes

Crashes
  • Fixed a crash that could occur when loading a custom map
  • Fixed a number of exceptions that could lead to very rare crashes

Units
  • Dwarven Arcanists no longer punch books to learn their secrets (but Arcane Chunders still learn via cranial impact)
  • Fixed an issue where the Kasita and Silver Kasita Workers had incorrect Possession camera positions
  • The Democorn now has fancy ability icons as intended
  • Extremely powerful units such as Titans will no longer live even after their owner has died

Defences
  • Blueprints for Midas Doors will correctly take damage rather than draining your gold reserves
  • Blueprints for Glacial Doors will no longer create Permafrost blocks upon receiving their first construction part
  • It is no longer possible to attack blueprints with no parts by rallying units on top of them

Rooms
  • Fixed a collision issue in the Slaughterpen that would cause Workers to get stuck

Environment
  • Workers will no longer bring an infinite number of Artefacts to Research Shrines under certain conditions
  • Improved the selection box for loose gold and gold stored in the Vault

Crucible
  • Fixed an issue where the “Goldstone under attack” alert could play before the first wave starts
  • Large versions of units will now be tortured at the correct height on the Torture Rack
  • Fixed an issue where the wave’s survived on the final scoreboard would not match the in-game value (this did not affect the leaderboard)
  • Achievements will now show as earned immediately on the debrief screen if they have recently been earned

Map Editor
  • Corrected an issue where importing a map and increasing the number of factions would cause all faction-owned objects to be deleted
  • Claimed tiles of the same faction can now once again replace room tiles
  • Fixed an issue where changing the owner of a Titan in the Map Editor context menu would cause the original owner’s Titans to be locked in the
  • Veins of Evil upon game start
  • Fixed an issue where holding the Escape key on the Public menu would cause the menu to exit and the game to appear frozen
  • Baby Democorns will no longer die over time in the Map Editor

Levels
  • Fixed an issue on Level 5 of the WFTO Campaign where saving and loading before converting Rhaskos’ Core would cause the Sanctuary reveal cutscene to trigger without revealing the Sanctuary
  • Fixed an issue in Level 3 of Heart of Gold whereby continuously clicking the forge at 1,000,000 gold before you are told to would cause an infinite number of Colossi to spawn, rendering the level incompletable
  • WFTO Level 7 should now complete under all circumstances
    Fixed an issue where the Dungeon Core was damaged from the start of some Campaign levels
  • Several improvements to Underlord voice lines in Level 12
  • Fixed the Artefacts of Sin in Campaign mode to ensure they grant only one Sin
  • Fixed an issue in the Home Realm where gold piles would spontaneously appear at the Empire gateway
  • Fixed the “This is my time” voice line from Rhaskos in Level 7 being played at the wrong time. Get it right Rhaskos!

UI
  • Fixed an issue where loading a game could cause the creature UI to disappear at certain UI scaling options
  • The “My Score” tab on the Crucible leaderboard can now correctly display rankings higher than the player’s
  • The “Replay” button on the narration window on the summary screen now reads as “Repeat Narration” for the sake of clarity
  • Objectives are now correctly visible in non-campaign modes
  • Fixed a number of areas where text would overlap in certain languages
  • Fixed an issue where selection would not complete if the cursor moved over the UI
  • Fixed an issue with the debrief screen scrollbars which would appear in some languages

Visual
  • Fixed a bug where the placement colour for rooms could remain on the floor after releasing the mouse when the player does not have enough gold
  • Fixed an issue where highlighting Blood tiles would cause them to permanently change colour
  • Silver Kasita Theme now uses the correct ceiling
  • Fixed a small visual fault with the Spirit Chamber podium
  • Parts of the Perception Shrine should no longer be visible through the Fog of War
  • Corrected the ceiling height for Lava Chasms
  • Research VFX should correctly play on pre-placed Archive lecterns
  • Fixed some visual artefacts which would occur when Mandalf was on screen
  • Fixed a number of issues where tiles would appear incorrectly rotated in some pre-placed rooms

Multiplayer
  • Fixed an issue where units could spontaneously start “dancing” at a player’s Core
  • Made some improvements to try and ensure the client always receives a map debrief screen when the host leaves
  • Improvements to downloading maps on the client

Audio
  • Corrected some errant voice-over in Crucible

Mutators
  • Mutator changes should now always be correctly applied when changing tabs on the mutator menu

Miscellaneous
  • Restarting a Skirmish level will now once again maintain your settings such as player colour, theme, etc.
  • Fixed a number of unit names so they display properly
  • Corrected a number of translation keys on code side

That’s all for now Underlord, but keep your baleful eyes peeled because there’s more news coming soon!


Cheers!

– Brightrock Games Team


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14 comments Read more

December 22, 2016

Season's Greetings & Hotfixes



Season’s greetings Underlord,

It’s that time of year once more when the peasants of the Empire are tucked up all cosy and nice in their warm, safe houses, preparing great feasts while their offsprings eagerly await the daring charity of a rather portly home invader. What overbearing joy…

They can enjoy it while it lasts, for soon the plan will come to fruition and their homes will be invaded by a somewhat less charitable bunch. Not even their goodly Emperor Uther will be able to protect them from the oncoming apocalypse. But first there are preparations to be made, and I have special plans for loyal minions such as yourself. For now though you should enjoy this brief reprieve.

Season’s Greetings from Brightrock

While we’re at it something arrived for you through the swirling snow of the Aether, a sort of message as it were, from a team of Engineers claiming to know you personally. Does “Brightrock Games” ring a bell?

It seems they’re starting their own holidays now and will be back to work in the new year. They sent you a card as well – oh, how delightful!


This one again? I’m not sure whether that’s a compliment or an insult!

I trust you’re not being too lenient on them Underlord? Charity is not a virtue you are meant to possess. In any case it seems they’ve not left without doing some work: they mention something about working on hotfixes, whatever that means, right up until their closure today. Here, they sent a list of everything they’ve achieved since their last message.

Patch 1.5 Hotfixes F6-F14 (December 14th to 21st)

Crucible
  • Added player high score to the Leaderboard section on Lobby and
  • Summary screen at all times
  • Rejigged the order some VO lines play in
  • If a Boss Kill artefact cannot be picked up normally it will instead spawn at the Dungeon Core
  • Added a map ping when a Goldstone is being attacked

Community Translation
  • It is now possible to add a custom image as the workshop image to a Community Translation file
  • Made the way community translation works more flexible. This should not affect existing translations
  • Improved translation parser’s tolerance to empty lines, which can occur when manually editing CSV files
  • Crucible map names & descriptions now have translation keys

UI Changes
  • Replaced Sapper Icon on Map Editor Mutators Menu with Crackpot
  • Introduced some updated unit portraits for a number of units
  • Crucible Available” arrow now has a kickass fade in

Bug Fixes

Crucible
  • Leaderboard now correctly shows 10 players instead of 9
  • Fixed an issue where your camera could become locked if you played two Crucible levels in a row
  • Unlockable worker skins are no longer unnlocked until you unlock them… Sorry 😉
  • Fixed an issue where Respite would not correctly add extra time to the wave timer
  • Fixed a bug where the “Earthquake” line would play constantly if the player had used replacement earth in a specific manner
  • Fixed an issue where the display of number of waves cleared could be corrupted (no effect on leaderboards)
  • Worker skins from this mode now correctly animate when mining

Community Translation
  • Fixed an issue where a community translation that was missing a key would report an our of range message
  • Fallback to primary language should always work in the event of a missing key/error
  • Fixed an incorrect translation key for the Crackpot Flash-Bang ability
  • Fixed an issue where the message “Please fix errors” would show even after a successful publish with no errors occurring

Levels
  • Fixed an issue where Level 7 could not be finished if the player did not research the Arena and Garrison before completing the objectives
  • Fixed an issue where Aetna would continue to spout drivel even after dying, thank the gods
  • Fixed an issue where the ending to Level 13 could freeze after killing Lucius
  • Added additional safeguards to try and ensure levels end even if a script issue occur

Units
  • Mandalf the Maroon has had his abilities re-hooked to the correct descriptions
  • Rats can now be imprisoned once more!
  • Units that are turned into a golden statues should no longer count towards population

Spells
  • It is no longer possible to attack and damage invulnerable objects via possession

Potions
  • Spirit workers spawned by the Spirit Worker potion will now correctly lose health

Mutators
  • Fixed an exception that could occur when loading mutator sets
  • Fixed an Issue where mutators would not correctly apply to clients in multiplayer

Map Editor
  • Removed a placeholder, faulty Overworld Gateway from the map editor

Multiplayer
  • Fixed an issue where Dungeon Cores would not take damage or be destroyed

UI
  • Fixed an issue where the Crucible Announce arrow would break in Russian and Spanish languages
  • Shaboozey Achievement now finally has its icon in game
  • Removed the deprecated Survival Save/Load section from the Save/Load UI
  • Fixed an issue where UI Text would not scale correctly, which is very important for some localized languages
  • Removed the unused “Load” button from the Crucible Prototype
  • Fixed an issue where the save menu would not open in Skirmish
  • Fixed mutator tooltips not showing after switching tabs
  • Added a missing translation key for the “Fade” Ability
  • Fixed a wrong translation key appearing on one of the Mutator confirm dialogs
  • Fixed a number of typos & missing text
  • Fixed an issue where the Mutators window would appear empty when reopened

Misc
  • Fixed some Nullrefs and exceptions which could cause issues in various places
  • Fixed a few errors in the German translation of the game

That about concludes our business today, Underlord. I look forward to seeing you soon.

Merry Krampus – or whatever they call it…

Mendechaus


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Reviews

“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
The Sixth Axis

Patch 1.5, Crucible & More



Patch 1.5 and the Crucible game mode DLC are now available and completely free to all players! This new content includes:

  • The all-new Crucible survival mode, which pits the Underlord against unyielding waves of foes, all in the pursuit of the global leaderboards! Crucible features:
    • Six brand new levels designed exclusively for this mode, which will push your skills to the brink
    • Two unique challenges, varying from the scalding to the incinerating
    • Leaderboards for each map and challenge combination, so you can see who of all the Underlords is the most long-lived
    • Dozens of new unit variants, including the horrendously friendly Democorn
    • Three prestigious new Worker skins to unlock for surviving long enough
    • Delicious new lines from the exceptional Richard Ridings as Mendechaus, your enigmatic mentor and bloodthirsty invigilator
  • Gameplay Mutators for Skirmish, Sandbox, and Multiplayer modes, which redefine the rules of engagement by letting you tweak core gameplay mechanics
  • Community translation tools so you can bring War for the Overworld to other Underlords across the Underworld

Underlord Edition



Purchase the Underlord Edition to receive these additional features:

Sovereign Dungeon Theme


In War for the Overworld, each and every Underlord is their own unique being. A dungeon is a direct reflection of an Underlord’s presence and individuality.

By purchasing the Underlord Edition, you can don the Sovereign Dungeon Theme in Multiplayer and Skirmish to demonstrate your dedication to evil!

The Sovereign Theme contains unique models and textures for:

  • Dungeon Core including unique VFX and SFX
  • Walls and Tiles
  • Tile and Door Toppers
  • Workers

Soundtrack Download

We’ve assembled the complete collection of all 16 music tracks used in the game. All of which can be yours to listen to in the comfort of your own Underground Lair or Torture Chamber.

The Dungeoneer’s Guide to the Underworld

A 48-Page PDF that serves as a love letter to the old-style manuals that you used to get with games. Filled to the brim with awesome art and lore about the world of Kairos and it's Denizens, there's no better way to discover the world you're going to conquer!

All that is Gold - Short Story Compilation

A PDF collection of three short stories that follow the adventures of a heroic dwarf during the events of the "Heart of Gold" expansion.

About This Game

Tired of invading dungeons? It's time you built your own!

Do you feel you are in a slump? Monotonously disembowelling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld!

War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivalled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!

In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.

In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!

Key Features

  • Build Your Dungeon - Excavate and build your dungeon beneath the earth of the Overworld. Design its layout as you see fit, creating an underground fortress filled with a wide variety of rooms, each with a unique use and purpose.

  • Evil Is Back - Play as an Underlord who has awakened from a deep slumber after countless years drifting in the Aether. This realm hosts a variety of enemies — both Heroes and Underlords will stand in your path as you fight for dominance of the Overworld

  • Veins of Evil - Choose from over 60 rooms, spells, potions, rituals, defences and constructs in the Veins of Evil as you progress through the game. There are a plethora of possible Vein combinations you can use to conquer the Overworld. Create your own unique flavour of evil!

  • Fortify Your Domain - Build a wide variety of defences within your walls to defend against — and destroy — those who seek to invade your domain.

  • Cast Wicked Spells - Call down unholy magic to strengthen your dungeon, route enemy forces, flood corridors with Micropiglets, or simply turn a meddlesome Hero into a geyser of giblets.

  • Unleash Devastating Rituals - Punish your foes or empower your own forces with game-changing Rituals that can do anything from raising an undead army, to instantly fortifying your entire dungeon.

  • Command Powerful Minions - Over 20 minions await your call, and will gladly work and fight under your banner... if you provide them with all the creature comforts they demand.

  • Conquer the Overworld - Play through a feature-length campaign, facing off against the Emperor of the Overworld as you fight for complete supremacy in the Realm of Kairos

  • Destroy Your Rivals - Take the fight to your rival Underlords in Skirmish or Multiplayer matches with up to four players.

  • Challenge Ruthless AI - Team up with a friend or fly solo and challenge devastatingly sophisticated AI Opponents in Skirmish or Multiplayer!

  • Shape the Underworld - Create entirely new Skirmish, Scenario, Sandbox and Multiplayer levels in the Map Editor and share them with other Underlords via Steam Workshop!

  • Test Your Mettle - Run the gauntlet of the prototype Survival mode and see if you can top the high score against waves of enemies!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 , Windows 8 , Windows 10
    • Processor: Dual Core CPU @ 2.5GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Recommended:
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Minimum:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Recommended:
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Minimum:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Recommended:
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
Customer reviews Learn More
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Very Positive (85 reviews)
Overall:
Mostly Positive (2,748 reviews)
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