Tired of invading dungeons? It's time you build your own! War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. Carve out your Dungeon and conquer the Overworld!
User reviews:
Recent:
Mostly Positive (43 reviews) - 79% of the 43 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (2,190 reviews) - 75% of the 2,190 user reviews for this game are positive.
Release Date: Apr 2, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy War for the Overworld

Buy War for the Overworld Underlord Edition

Underlord Edition includes additional content, see below for more details

 

Recent updates View all (165)

May 26

Introducing Brightrock Games



Dear players!

We’re pleased to officially announce the formation of Brightrock Games! Astute members of our community will know this has been a long time coming, with many of our public-facing services having already changed over to the new name.

Meet the team!



Team 2Never before have such a bunch of ugly mugs come together to create games.

We’d like to introduce ourselves properly so you can put some lovely faces to our delightful names. Please observe the diagram above. You'll find every member of our core team, what they do and what corner of the world they hail from!

What happened to Subterranean Games?

We’re the same bunch of people, just operating under a new company and name. Subterranean Games was formed to develop and launch War for the Overworld, joining together the developers who were then based all around the world. Now that task is (mostly) complete, we’re rebranding and reorganising ourselves as we look to build a sustainable studio for the future. The core team has already relocated to a new office in central Brighton, England, and we’ll continue to work with the same talented band of freelancers.

We’ll still use the Subterranean Games name to publish War for the Overworld, but Brightrock Games is now the developer, starting from the new expansion, Heart of Gold.


What does this mean for War for the Overworld and the future?

Updates to War for the Overworld will continue apace as they always have done, and the team is also looking to the future and their next project. The future’s bright (we went there).


In short:

You can expect the same service, authenticity and transparency that you've come to expect from us over the years. Think of it like we’ve changed our hat. We’ve taken off the mining helmet and put on the space helmet. But we’re still the same person underneath, deep down inside ... Honest, guv’nor!


Why “Brightrock”?

We’re based in Brighton (mostly) and we rock! Or is it something to do with that classic movie, Brighton Rock? Or bright rocks in the sky aka meteors? Or bright rocks in the ground aka prized jewels? Probably the last two. Or maybe any of them. Or maybe some we haven’t thought of yet - let us know!

How can I keep up to date with Brightrock Games?

We’re looking to build a stronger relationship with you chaps than ever before. As such we’d like to invite you all to chat with us live on the Brightrock Games Discord - you’ll find us to be rather pleasant when you get to know us.

Follow us on Facebook and Twitter to make sure you catch our other updates. We hope to use these channels quite soon to share with you much more about what we’re working on..

You can also make sure you never miss an update from us regarding WFTO and beyond by signing up to our newsletter.



Cheers!

Brightrock Games


http://brightrockgames.com/

Click here to discuss this update on our forums

Click here to chat about this update on our Discord



Never miss an update! Sign up to our newsletter!

2 comments Read more

May 20

Heart of Gold Release Date & Preview: Gild



Darkest greetings Underlord,

Another few weeks have passed and it’s time to look once more into the murky primordial depths that is Heart of Gold. This time we’re going to investigate the new spell, Gild, and take another look at the Sentinel, the new defence.

We’ve also got the continuation of our previous short story, as well as the announcement you’ve all been waiting for! So be prepared to delve once more into the land of Phaestus!

Heart of Gold Release Date
Let’s not dilly-dally around! We’re happy to announce that Heart of Gold will be joining your Steam libraries on the 27th of May - that’s just a week from now!

We know the delay last month was disappointing for many of you, but it has proven to be very fruitful, with more features and polish being poured into the bubbling cauldron of creation. We hope you’ll all enjoy the expansion when it releases!

The Sentinel
If you remember back to our very first Heart of Gold preview those many months ago, we introduced the Sentinel, a new defence that will be gracing your Veins of Evil in the Heart of Gold expansion.



These golden statues will emerge from their sarcophagi once triggered by your Hand of Evil, or by a nearby enemy, ready to stand toe to toe with your foes. Their forms makes them immune to the common necessities of living minions, such as food and sleep, but they do demand a hefty sum at payday. Let’s hope your coffers are brimming! Being non-fleshy, they also can’t be healed by conventional magic - only by gold itself, which is where the Gild spell comes in!

New Spell: Gild
Weaving arcane magics is of course a doddle for one as powerful as you. So it’s no surprise that you already have a new trick up your sleeve: Gild is a brand new spell that will automatically become available once you’ve unlocked the Sentinel, or the as yet unannounced Colossus.

https://youtu.be/FarlSl_l-wA

Gild will serve you well in supporting your Sentinels, as it will expedite the process of healing them. Unlike normal spells it doesn’t cost any mana, but instead requires gold from your Vault.

Gild will take 500 gold directly from your Vault and drop it on the highlighted unit. For those wealth-focussed minions, this will simply serve as an extra bonus to their payday, and make them very happy. However, for Sentinels and the Colossus, it will patch up the broken plates of their armour, and heal them for a significant amount. (They can also be healed simply by dropping piles of gold onto them.)

Gild is certainly a must-have ability for supporting your front-line golden warriors, but it’ll also serve as an excellent way to make those particularly sensitive minions in your army happy with your rulership. Simply find one who’s unhappy via the Creature tab, and cast Gild on them!

Short Story: The Aureate Artisan
It seems you’ve been enjoying our short stories thus far, and are eager to devour more of our delicious lore surrounding Heart of Gold. We’re certainly not going to disappoint this week, as we continue the story of the stalwart artisan, Gidro Brunnsen, as he journeys deeper into the land of Phaestus.

Delve into his precious little mind and explore his backstory, before you ruin his future in Heart of Gold! Here’s a brief excerpt - if you want to read the whole thing, check out its thread on our forums.

    Gidro waited. And waited. And began to wonder if he was the victim of yet another prank. A twinkle caught his eye, then the rock face in front of him began to glow. It glowed brighter and brighter, until Gidro swore the sun itself was rising inside the cavern. He shielded his eyes. There was a metallic ring, and the light receded.

Read the full story on our forums!


Until next time Underlord,

– WFTO Team



Click here to discuss this update on our forums
Click here to chat about this update on our Discord

Never miss an update! Sign up to our newsletter!

7 comments Read more

Reviews

“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
The Sixth Axis

Latest Update, Coming Soon & Underlord Edition



We're pleased to announce that Patch 1.3, the third major update to War for the Overworld, is now available. Patch 1.3 is bursting at the seams with new features including the much anticipated map editor, enabling players to create their own Skirmish, Multiplayer and Scenario levels before sharing them with others on the Steam Workshop!

Map Editor Features:

  • Create 1-4 player skirmish, multiplayer, sandbox and scenario maps.
  • Place Terrain, Units, Defences, Rooms, Artefacts & Shrines
  • Powerful mirroring tool to create balanced maps
  • Introduce Empire forces to your map for extra challenge
  • Inhibitors act as an additional win condition when destroyed, allowing you to create simple single-player scenarios.
  • Share your map on the Steam Workshop

Patch 1.3 Features:

  • Map Editor (Above)
  • New Ritual: Armageddon
  • Over a dozen new official multiplayer ,skirmish, sandbox and scenario levels
  • Even more fixes & improvements

Click here for the full announcement post
Click here to read the full list of patch notes![/url

Underlord Edition



Purchase the Underlord Edition to receive these additional features:

Sovereign Dungeon Theme


In War for the Overworld, each and every Underlord is their own unique being. A dungeon is a direct reflection of an Underlord’s presence and individuality.

By purchasing the Underlord Edition, you can don the Sovereign Dungeon Theme in Multiplayer and Skirmish to demonstrate your dedication to evil!

The Sovereign Theme contains unique models and textures for:

  • Dungeon Core including unique VFX and SFX
  • Walls and Tiles
  • Tile and Door Toppers
  • Workers

Soundtrack Download

We’ve assembled the complete collection of all 16 music tracks used in the game. All of which can be yours to listen to in the comfort of your own Underground Lair or Torture Chamber.

The Dungeoneer’s Guide to the Underworld (When Complete)

There’s still more to come for the Underlord Edition, we’re working on compiling a collection of our concept art with some snippets of lore for you in our “Dungeoneer’s Guide to the Underworld”, which will help give you a small insight into the realm of Kairos.

Future Updates


War for the Overworld is in a state of constant evolution. For the team here at Subterranean Games, this project is a labour of love, and we still feel there is plenty of room to expand the game. With this in mind, we’ll be continuing to patch War for the Overworld for many months to come.

Alongside regular bug fixes and feature improvements, you can also expect to see new content introduced to the game, in the form of both Free Updates and Paid DLC. The world of Kairos has plenty of room for expansion and we can’t wait to explore more of the story.

Planned features include:

  • Survival Mode
  • Spin-off campaign stories
  • And more!

The first Paid DLC will be a short campaign that supplements the story of the original campaign. This DLC will be released later this year and will be free to everyone who purchased the game before the 2nd of May 2015.

About This Game

Tired of invading dungeons? It's time you build your own!

Do you feel you are in a slump? Monotonously disembowelling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld!

War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivalled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!

In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.

In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!

Key Features

  • Build Your Dungeon - Excavate and build your dungeon beneath the earth of the Overworld. Design it’s layout as you see fit, creating an underground fortress filled with a wide variety of rooms, each with a unique use and purpose.

  • Evil Is Back - Play as an Underlord who has awakened from a deep slumber after countless years drifting in the Aether. This realm hosts a variety of enemies — both Heroes and Underlords will stand in your path as you fight for dominance of the Overworld

  • Veins of Evil - Choose from over 60 rooms, spells, potions, rituals, defences and constructs in the Veins of Evil as you progress through the game. There are a plethora of possible Vein combinations you can use to conquer the Overworld. Create your own unique flavour of evil!

  • Fortify Your Domain - Build a wide variety of defences within your walls to defend against — and destroy — those who seek to invade your domain.

  • Cast Wicked Spells - Call down unholy magic to strengthen your dungeon, route enemy forces, flood corridors with Micropiglets, or simply turn a meddlesome Hero into a geyser of giblets.

  • Unleash Devastating Rituals - Punish your foes or empower your own forces with game-changing Rituals that can do anything from raising an undead army, to instantly fortifying your entire dungeon.

  • Command Powerful Minions - Over 20 minions await your call, and will gladly work and fight under your banner... if you provide them with all the creature comforts they demand.

  • Conquer the Overworld - Play through a feature-length campaign, facing off against the Emperor of the Overworld as you fight for complete supremacy in the Realm of Kairos

  • Destroy Your Rivals - Take the fight to your rival Underlords in Skirmish or Multiplayer matches with up to four players.

  • Challenge Ruthless AI - Team up with a friend or fly solo and challenge devastatingly sophisticated AI Opponents in Skirmish or Multiplayer!

  • Shape the Underworld - Create entirely new Skirmish, Scenario, Sandbox and Multiplayer levels in the Map Editor and share them with other Underlords via Steam Workshop!

  • Test Your Mettle - Run the gauntlet of the prototype Survival mode and see if you can top the high score against waves of enemies!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 , Windows 8 , Windows 10
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (43 reviews)
Overall:
Mostly Positive (2,190 reviews)
Recently Posted
Forbin
( 3.5 hrs on record )
Posted: May 25
It's about as close to Dungeon Keeper 3 as you could get. What else do you need to know?
Helpful? Yes No Funny
Deville
( 110.2 hrs on record )
Posted: May 21
I have been playing this on and off since early beta [really more of an alpha really] and I am still loving it. If you ever liked dungeon keeper, [the real one, not that mobile pile of crud], then just get this game!
Campaign is alright, I enjoyed but its skirmish that I really enjoyed, and now with the ability to make your own maps, or download ones others have made …… hours of enjoyment.
Helpful? Yes No Funny
^6ElisaGoldstein
( 0.9 hrs on record )
Posted: May 21
I'd like to give it a fair chance, however I can't even log into it without crashing. I'll update this if I can ever attempt to play it.
Helpful? Yes No Funny
 
A developer has responded on May 21 @ 9:57am
(view response)
Quest
( 31.1 hrs on record )
Posted: May 19
Brings up a lot of memories of the days of DK1 and DK2. However as fun as it is, there seem to be lacking a charm that dk2 has with its creatures. Every creature was more unique and impactful.

Good game nevertheless and great hearing the same narrator voice again.
Helpful? Yes No Funny
 
A developer has responded on May 19 @ 8:43am
(view response)
Cthulhu
( 2.6 hrs on record )
Posted: May 18
The narrator makes this game worth it. "Quit picking your nose, Overlord."
Helpful? Yes No Funny
Clarkendorfen
( 9.0 hrs on record )
Posted: May 17
Very similar to the great franchise that was Bullfrog's Dungeon Keeper until it was shut down by Electronic Arts. A worthy addition to the series.
Helpful? Yes No Funny
Millerux
( 1.8 hrs on record )
Posted: May 17
Its good to be bad!
Helpful? Yes No Funny
akkedis
( 248.4 hrs on record )
Posted: May 15
Good game, spiritual succesor for Dungeon keeper, if you like strategy, and dont mind a bit of buggyness, you'll enjoy this game. It's fairly unique among all games.
Helpful? Yes No Funny
[Nyan] Balloon Cat
( 15.0 hrs on record )
Posted: May 12
Much better than Dungeons 2. Much more to work with and much more satisfying so far. I enjoy the faster game play and the variety so far. ^^

Edit: So I made it to the end of campain, hopefully it comes out with the next part of the story D:! But, it is very enjoyable, much better than Dungeons 2. Lots to work with and almost reminds me of Warcraft except underground with unlimited resources. I would say it's for both players who like hard core RTS and can be for players who are more casual and less hardcore. But with how the system is it might be a little harder for players who don't understand what rushing is or the slow people who like to gather and defend. Because defences are a little harder to manage since i could just blow up your walls and go around when you place traps or spam beast/gnarlings at your door. And to add you cripple your mana pool which is much better than traps in my opinion.

Pros:
Plenty to work with, many ways you could play and different ways to rush your opponent. It can become chaotic though and it's pretty challenging especially since you have to think about how you want to expand and to do it fast because you do leave yourself open for attack. It's challenging and it is possible to completely cripple someone on here.


Cons:
Limited defences, and fairly small amount of magic use. Laggy, and slightly buggy especially when there is waaaay too much action, like level 12. I crashed once and lagged majority of the time during that stage. So far I only crashed twice but other than that it runs pretty smoothly but lags hard when there's too much in one spot.
Helpful? Yes No Funny
Cohj
( 30.5 hrs on record )
Posted: May 10
This is the second time that I've gone back to this game and it's much better then the first so perhaps with a bit more support. War of the overworld will do well but right now it's still a buggy mess and...They are released paid DLC without fixing said bugs. If you buy this game, be aware of bugs but if you can get past them it is a solid game.
Helpful? Yes No Funny
 
A developer has responded on May 10 @ 3:01pm
(view response)
Wulff
( 33.9 hrs on record )
Posted: May 10
A True Disappointment

I cannot for the life of me fathom how it has taken the developers years to produce this terrible game. What disappoints me is that I supported the game from the beginning and feel I've been patient over the years with its bugs and faults. But over 2 years on and it's still a complete mess.

It's impossible to list everything that's wrong with the game, I actually tried but my review was too long for steam, so if that doesn't tell you enough then by all means buy it and see for yourself...If I had to choose one thing that got to me the most, it would be the animation. I mean they haven't even tried, the characters can walk and perform a basic attack, and that's more or less the extent of it.

I can only reach the conclusion that the developers have used the money paid in by its supporters and ensured that they have been given decent wages with lots of perks, because it is clear that very little of the years they have had to develop this game has actually been spent doing so. To top it off, I have seen that they have the audacity to release an exanpsion to the game! The game is utterly and laughably incomplete, it's a joke and I would under all circumstances not advise anybody to purchase this game, your money will not be well spent and any hopes that it will be efficiently used to improve the game is unforeseeable. I would accept a refund in a heartbeat, following the progress and seeing the end result has been a complete waste of my time.

Save your money, play Dungeon Keeper again, it's a much better game that was developed a decade before this one was.
Helpful? Yes No Funny
 
A developer has responded on May 10 @ 10:56am
(view response)
TigrisMorte
( 24.6 hrs on record )
Posted: May 9
Refreshing to have a game by actually devoted and competent Developers.

War for the Overworld is indeed a modern Dungeon Keeper, unlike the travesty mobile garbage that EA spewed forth seeking quick unearned cash.

It channels the spirit of Bullfrog back from the desiccated corpse in EA's droppings and Molyneux's sundered reputation.

The game is fun in and of its own as well as being continuously improved. Reward these actually care about your purchase developers and yourself by adding this game to your stable.
Helpful? Yes No Funny
 
A developer has responded on May 10 @ 11:21am
(view response)
Ismaru
( 13.2 hrs on record )
Posted: May 8
Great game. Especially fun if you like the Dungeon Keeper series. It felt like "Dungeon Keeper 3" to me, which I really consider a compliment!

Pro's
  • Really brings you back to the good old days, playing the bad guy for once instead!
  • Very original strategy game, trying to attract creatures based on certain rooms
  • Takes many good ideas from the Dungeon Keeper series and improved on them or made quality-of-life improvements


Cons
  • Creature spawning mechanics and dictating which creatures you get are two things I still don't understand. Certain rooms attract certain creatures, but which ones spawn and how many you can get max etc. confused me all the way up to the end
  • There's no "priority list" like in games such at the Settlers where you can force certain actions to have priority over other. For example where to bring defeated monsters (to the crypt, or the prison for.. other uses? :D ).
  • It felt easier than the Dungeon Keeper series. Then again I was younger when I played that so it could've been due to that, too.

I would've loved if the game had even more rooms and "forces" you to decide on a certain build, like focussing on sorcery, invest heavily into beasts, conversion of enemies, traps & alchemy, or just raw muscle power via the training room. Right now you can do everything really well and I often ended up trying to challenge myself by picking one.

All in all, an awesome game!
Helpful? Yes No Funny
Timesight
( 13.0 hrs on record )
Posted: May 7
I would recommend it but barely. There are a lot of annoying bugs and a few gamebreaking bugs. Fps drop is bad but playable ( still annoying ). It is closest thing to dungeon keeper out there but it is way less smooth and AI is much worse. But as a dungeon keeper fan I still think it was worth the 30euros that I spent.
Helpful? Yes No Funny
Cdawg
( 3.3 hrs on record )
Posted: May 6
i brought this game in early access like 2 years ago it was unplayable at the time. ive logged on several times since then and compared to something like dungoen keeper 2 this is pathetic i wudnt recomend buying this game as its still not finished and i feel like the devs pulled my pants down took my money and run
Helpful? Yes No Funny
 
A developer has responded on May 10 @ 11:12am
(view response)
freakalert
( 30.4 hrs on record )
Posted: May 5
First, i bought the game for the multiplayer part. But i can't play bigger maps over LAN. While loading the map the client will crash to the main menu.

But if you want to play a dungeon keeper like game for the singleplayer part you should buy the game.

edit: After A few hours of playing Single Player i can say, that WFTO feels like a Dungeon Keeper clone. Which I like... very much.

When multiplayer will work with the large maps it could be one of my favorites.
Helpful? Yes No Funny
 
A developer has responded on May 10 @ 11:03am
(view response)
Lost
( 26.5 hrs on record )
Posted: May 5
Was debating pulling the trigger on this one for a long time and finally did so. I heard that the release was rough and so I gave it some time to get fixed but with the Doom wait wiping me out, I needed something new.

In a nutshell, game is amazing if you enjoyed DK2. It's not perfect, but the devs are extremely active and dedicated even now and there is always new content and modes coming out. Plenty to do and see even now.

If you can get around the downsides like mediocre ai, a few performance issues and one or two overtuned or frustrating missions, highly recommended.
Helpful? Yes No Funny
Emblis
( 17.7 hrs on record )
Posted: May 4
When War for the Overworld was released it was a mess with crashes, stuttering, bugs and performance issues. Over time the game has been patched, updated and stabilized to the point you can play it without any frustration from the technical side.

The gameplay itself is, well, a Dungeon Keeper clone. In this management game you are tasked with building a dungeon, attract evil minions and eventually send them to destroy the forces of good. It is a decent game, nothing that will blow you away but it can be very fun at times.
Helpful? Yes No Funny
Anger Apparatus
( 18.5 hrs on record )
Posted: May 3
overwhelmingly the best successor to dungeon keeper. as it continues to be polished and added to, i could see this eventually overtaking it.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
20 of 22 people (91%) found this review helpful
Recommended
11.4 hrs on record
Posted: April 28
This is the dungeon keeper clone that we've been waiting for!
War for the Overworld is an attempt at creating a modern Dungeon Keeper. For those who are not familiar with Dungeon Keeper, it was a game released in 1997, where you played an evil dungeon overlord. You would build a dungeon with different rooms that attracted different creature types, and you would use those to fight the heroes of the land and rival dungeons. Controls were indirect, you could not give orders to individual creatures, but you could pick them up and move them about, and you could use other means to make your creatures go where you wanted them to go, but unlike a regular RTS, you could not give direct orders. You could also not recruit specific creatures, but instead creatures would be drawn to your dungeon based on what was in it. War for the Overworld does not change any of this. At its core, it's basically Dungeon Keeper with a fresh coat of paint.
Several attempts have been made in the past to make a "modern Dungeon Keeper", but most of them have, quite frankly, not been very good. As this game is so similar to Dungeon Keeper, there will be a lot of comparisons between the two.

Graphics & Sound
The graphics in War for the Overworld is actually quite good for an indie game. The models are detailed enough, and the textures are also relatively detailed. It won't rival the latest AAA games, but as long as you don't expect that, it won't disappoint. The game also has a very cohesive art style, nothing looks out of place, despite the different creatures looking radically different from each other. One thing I would complain about is the game being a bit too dark. It's not a major issue, and a dungeon should be dark, but some more light would have made the game look more pleasing.
The sound felt a bit weak. Nothing had much impact, and you don't get enough feedback from the sound to really feel like you're doing things. It's nothing game breaking, but it is one of the areas in which the game could stand to be improved.

Story
The story in this game is nothing to write home about. You're awoken and told about the emperor of the land, and that you should go and kill him. There's a bit more to it, but that's basically all you need to know. The story is basically just an excuse for "go kill good guys".
Where Dungeon Keeper 1 played up the contrast between the good guys and the bad guys (that is, you and your creatures) for comedic effect, War for the Overworld plays it more straight, similar to how Dungeon Keeper 2 did it. Which one is better is a matter of taste, but I preferred Dungeon Keeper 1. The game is not devoid of humor, but it's not as much of it as in DK1.

Gameplay
As mentioned above, War for the Overworld plays very similar to Dungeon Keeper. Build your dungeon, attract the creatures you want, and then attack. Everything feels a bit faster in War for the Overworld than it did in Dungeon Keeper. Your creatures level up faster in the training room, claiming land feels faster and so on. I would say that this is an improvement. Unlike Dungeon Keeper, where you had to research the "Call to Arms" spell in order to attract your creatures to a certain point on the map, you have access to a similar thing right from the get-go in War for the Overworld.
Going into enemy territory is a bit more dangerous than you might expect. You can't pick up creatures that are not on your territory, so if one is in danger, you'll have to use magic to save it, and hope that it is able to make it out of there on its own. And the game encourages you to use your magic liberally. You have a separate mana pool, and it is refilled quite fast, so using spells in combat is almost a must.
Creatures are also handled differently than in Dungeon Keeper. Now you have two broad categories that can basically be seen as intelligent creatures and animals. Intelligent creatures will be this games counterparts to goblins, warlocks, trolls and so on, while animals will be things like giant spiders and other more animal-like beings. Intelligent creatures requires regular pay, can work in different rooms, and can use your training room. Animals will wander about, and the only rooms they can use is the portal that attracts them (you need to build this one, while the portal that attracts intelligent creatures is already on the map), an arena (this is how you level them up outside of combat, but they are damaged in the process) and the room they get their food from.
If the game has one flaw, it is its difficulty, or lack thereof. While Dungeon Keeper was not a hard game, the only way you would realistically lose in that game was if you ran out of gold, War for the Overworld is even easier, giving you plenty of gold to spend, and far less to spend it on (training creatures, for an example, is free). Gold is used to build new rooms, and when it's payday (at which point all your intelligent creatures will go to the nearest treasury and take some money). Not once during the campaign did it feel like I was running short on cash.

Final thoughts
War for the Overworld is a really good game. It sticks really close to the Dungeon Keeper formula, but does a few things to speed up the gameplay. Is it better than Dungeon Keeper? Well, that's a matter of taste. I would have an easier time recommending this game, but due to nostalgia, I still think I like Dungeon Keeper a bit more. But anyone who wants to play a game like Dungeon Keeper, or who want an interesting take on the RTS genre should check it out. Just beware that the game still has some bugs (nothing game breaking, but they were common enough to be annoying).
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
17.7 hrs on record
Posted: May 4
When War for the Overworld was released it was a mess with crashes, stuttering, bugs and performance issues. Over time the game has been patched, updated and stabilized to the point you can play it without any frustration from the technical side.

The gameplay itself is, well, a Dungeon Keeper clone. In this management game you are tasked with building a dungeon, attract evil minions and eventually send them to destroy the forces of good. It is a decent game, nothing that will blow you away but it can be very fun at times.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
26.5 hrs on record
Posted: May 5
Was debating pulling the trigger on this one for a long time and finally did so. I heard that the release was rough and so I gave it some time to get fixed but with the Doom wait wiping me out, I needed something new.

In a nutshell, game is amazing if you enjoyed DK2. It's not perfect, but the devs are extremely active and dedicated even now and there is always new content and modes coming out. Plenty to do and see even now.

If you can get around the downsides like mediocre ai, a few performance issues and one or two overtuned or frustrating missions, highly recommended.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
24.6 hrs on record
Posted: May 9
Refreshing to have a game by actually devoted and competent Developers.

War for the Overworld is indeed a modern Dungeon Keeper, unlike the travesty mobile garbage that EA spewed forth seeking quick unearned cash.

It channels the spirit of Bullfrog back from the desiccated corpse in EA's droppings and Molyneux's sundered reputation.

The game is fun in and of its own as well as being continuously improved. Reward these actually care about your purchase developers and yourself by adding this game to your stable.
Was this review helpful? Yes No Funny
 
A developer has responded on May 10 @ 11:21am
(view response)
5 of 6 people (83%) found this review helpful
Recommended
130.4 hrs on record
Posted: April 29
Dungeon Keeper was a fantastic game and I applaud WFTO for picking up the gauntlet that had been discarded for far too long.

The game is what you make of it.
Dont expect to be fed Blizzard/Square Enix/EA, boundary pushing extravaganzas.

This is a game made by serious fans of the genre for the enjoyment of everyone.

What's even more commendable is that it is still evolving and being expanded into something more feature rich and polished. The developer has demonstrated a dedication to WFTO and listens to the community.

So yes it does require a few more tweaks to some features, but these minor details dont outweigh what is already there to be enjoyed.

I will be clocking up many more hours and building many more dungeons.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
13.0 hrs on record
Posted: May 7
I would recommend it but barely. There are a lot of annoying bugs and a few gamebreaking bugs. Fps drop is bad but playable ( still annoying ). It is closest thing to dungeon keeper out there but it is way less smooth and AI is much worse. But as a dungeon keeper fan I still think it was worth the 30euros that I spent.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
18.5 hrs on record
Posted: May 3
overwhelmingly the best successor to dungeon keeper. as it continues to be polished and added to, i could see this eventually overtaking it.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
13.2 hrs on record
Posted: May 8
Great game. Especially fun if you like the Dungeon Keeper series. It felt like "Dungeon Keeper 3" to me, which I really consider a compliment!

Pro's
  • Really brings you back to the good old days, playing the bad guy for once instead!
  • Very original strategy game, trying to attract creatures based on certain rooms
  • Takes many good ideas from the Dungeon Keeper series and improved on them or made quality-of-life improvements


Cons
  • Creature spawning mechanics and dictating which creatures you get are two things I still don't understand. Certain rooms attract certain creatures, but which ones spawn and how many you can get max etc. confused me all the way up to the end
  • There's no "priority list" like in games such at the Settlers where you can force certain actions to have priority over other. For example where to bring defeated monsters (to the crypt, or the prison for.. other uses? :D ).
  • It felt easier than the Dungeon Keeper series. Then again I was younger when I played that so it could've been due to that, too.

I would've loved if the game had even more rooms and "forces" you to decide on a certain build, like focussing on sorcery, invest heavily into beasts, conversion of enemies, traps & alchemy, or just raw muscle power via the training room. Right now you can do everything really well and I often ended up trying to challenge myself by picking one.

All in all, an awesome game!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
110.2 hrs on record
Posted: May 21
I have been playing this on and off since early beta [really more of an alpha really] and I am still loving it. If you ever liked dungeon keeper, [the real one, not that mobile pile of crud], then just get this game!
Campaign is alright, I enjoyed but its skirmish that I really enjoyed, and now with the ability to make your own maps, or download ones others have made …… hours of enjoyment.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
3.5 hrs on record
Posted: May 25
It's about as close to Dungeon Keeper 3 as you could get. What else do you need to know?
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 of 1 people (100%) found this review helpful
Recommended
248.4 hrs on record
Posted: May 15
Good game, spiritual succesor for Dungeon keeper, if you like strategy, and dont mind a bit of buggyness, you'll enjoy this game. It's fairly unique among all games.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
1.8 hrs on record
Posted: May 17
Its good to be bad!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
9.0 hrs on record
Posted: May 17
Very similar to the great franchise that was Bullfrog's Dungeon Keeper until it was shut down by Electronic Arts. A worthy addition to the series.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
5 of 5 people (100%) found this review helpful
Recommended
26.9 hrs on record
Posted: April 19
To all you ex-Dungeon Keeper 2 players looking to reignite your love of the game....Buy this game! But beware things are a little different this time.....

At first, I was weary of the deviations from DK2 (of which there are many), and wasn't exactly sure if I liked it or not, but over time, I've come to believe this game is actually an improvement on the original.

Pros:
+Relive DK2 fun in a new and challenging way.
+Map editors
+Great game mechanics (skills trees, mana locking, sanctuarys etc.)
+Multiplayer

Cons:
-Relentless AI (surely this can be toned down?)
-The add crash or glitch (particulary on multiplayer)

The single player is great fun, and a great way to learn how the new game functions. My main grievance is just how relentless the AI is. It really is ridiculously hard sometimes.

Features such as mana locking and skills tree seem annoying at first, but you begin to realise that it's a mechanic that actually makes gameplay far more enjoyable in the long run.

For me the multiplayer is the best (and sometime worst) part of the game. This is the closest I've come to reliving those glory days of LAN'ing DK2 with friends, so I can't recommend this game enough for this reason alone. My main frustration comes from the odd crash when a large battle starts (which lets be honest, was far more regular on the orginal DK2). The game is far less geared toward defence (compared with DK2), so rather than lengthly stalemates, games can be won/lost within half an hour or so.

In short, this game is will delight those familiar with DK2, but will still provide a new challenge with it's tweaking on the mechanics. There are still the odd glitches which need to be ironed out, but these are few and far between, and don't effect the overall enjoyment of the game.

Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
1 person found this review funny
Recommended
5.5 hrs on record
Posted: March 22
The only thing missing is the loud thud noise when you place a room tile. 99/100
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
70.3 hrs on record
Posted: March 12
It's a great game, reminds me of the good old days of DK2. But if you want to play multiplayer and don't want to mess around with your ports then i would wait.You can't host games but you can still join them, might be waiting a while for one to pop up though. Ashame really, hopefully they can come up with a solution soon cause i really want to play it again.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
106.7 hrs on record
Posted: March 23
[Review written for 1.3]

Short Review:
Engaging RTS / dungeon management game where you get to play the bad guys.
Negative reviews are primarily concerned with WFTO at launch. Game is fully polished and well-optimised now, which makes for a much more enjoyable experience. Worth the full price, extremely worth during a sale.

(Very) Long Review:

I backed this during the Kickstarter crowdfunding phase, and was an avid fan of DK1 and 2. Bias confirmation confirmed, but this review is as objective as I can make it.

Overview
War for the Overworld is the spiritual successor to the cult hit Dungeon Keeper, a series by Bullfrog (later snapped up by EA - which is why DK3 never. ;_;).
You play as an 'Underlord', a wibbly wobbly non-corporeal being that seals its essence in a Dungeon Core (the room you start with in every game). Lose that and you lose the game; protect it at all costs.
But in order to enact your will (and defend said Core), you gain access to an assortment of rooms,

The Good

- You're the bad guy!

- Very polished. Backers and early buyers remember the... fiasco that was WFTO's launch (although they did explain why it released the way it did, which was understandable); it's come a long way since then. Virtually all bugs have been fixed, many quality-of-life features have been implemented/improved and the optimisation is much better.

- Unique. Although a successor to DK, there's nothing else like this on the market at the moment. WFTO isn't a carbon copy of DK either; it has its own fantasy, creatures and ideas (most notably, Potions and Rituals).

- Build your own Dungeon. One of the major attractions, you can build your Dungeon however you feel like (within the constraints of the map terrain, of course). If you want a massive open-plan ground, meticulously divided rooms full of doorways and corridors, then you can do it. (A more recent addition was Wall prop efficiency; to offset the fact you have less building space, rooms with reinforced walls will operate more effectively.)

- Playstyle variety [outside of the Campaign]. Every game, you'll start with no abilities or rooms unlocked, spending Sins (points) in a three-column Tech Tree to unlock stuff. You can rush for a specific tree's Titan, or you can spread Sins across all three trees. That said, I don't think it's perfect (see below).

- Entertaining. With Richard Ridings as your Mentor (the same VA for the DK Mentor) and the dark, tongue-in-cheek (and occasionally just plain silly) humour, it'll catch you out once in a while.That, with the excellent(ly awful) voice acting for the good guys makes for fun outside of the gameplay.

The Bad

- Hotkeys. Hotkey support was enabled a while back, but the lack of visibility is a significant issue to learn hotkeys, especially if you're trying to micro combat / efficiency. Could easily be fixed by displaying the relevant hotkey in ability tooltips.

- The AI. It's alright, but once you get to grips with the game, it becomes a lot easier to fight against. Also, there's no difficulty mode for the campaign; although the early missions are newbie-friendly, the difficulty curve rises quite significantly, particularly if you're new to this genre.

- Hidden / unexplained mechanics. Following on from the previous point, the game introduces many additional utilities you can make use of. That in and of itself is a good thing; the lack of introduction and usage of them isn't great. There's still a few rituals and potions I never make use of, while others are pretty overpowered for their investment. There are user-written guides that provide in-depth explanations, but it shouldn't really be the place of the community to tell you how something functions in the first place.

- Meta playstyles Lack of depth to Tech Tree. Having tested a defensive strategy against Master AI, I can confirm that defensive strats do indeed work (Avarice + WDs, all I'm saying), though I can't see them being as effective vs players. Nevertheless, Although there are options and optimal choices do vary from map to map, I still feel more could be done to promote tech / build diversity. Possibly passive buffs (and nerfs?) for certain units when you invest into certain trees, or passives that only activate from speccing into multiple trees to complement your playstyle.

- RAM usage. I have 8GB RAM (DDR3, meh clock speed), but on larger maps I will start to lag; it's still playable, but everything goes slower and commands won't always register. For optimal experience you'll want 12 or 16GB, but it's fine on small/medium sized maps.

Conclusion
Congrats for getting this far!
Overall, I would strongly recommend picking this up (especially if it's on sale, but the devs definitely earned the money asked). Many of the negative reviews were released at launch, present issues that have since been addressed in virtually all cases. Most of the bad points are fairly minor, primarily to do with communication and visibility.

Yes, it's not Dungeon Keeper 3; but that's fine. I personally believe it's better that WFTO is its own game, drawing inspiration from DK but not trying to become it.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
12.3 hrs on record
Posted: April 19
This game really brings back great memories of Dungeon Keeper 2.

So if you were a fan of the original DK and loved the sequel, this game is for you!

Also, if you remember the DK2 Trailer for DK3, this is technically DK3.
Was this review helpful? Yes No Funny
6 of 10 people (60%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: March 6
I tried this game back when it was Early Access and it showed some promise. Decided to revisit it after release for another look. Well, I have.

This game is so poorly-optimized as to be unplayable. The UI lags about 2-3 seconds behind your interactions with it. The tutorial level told me to cast the "Call To Arms" spell, which the UI didn't even present to me. (Then a few seconds later, said, "congratulations!" as if I had managed to cast it.) Things like casting a recall spell on a specific minion are virtually impossible, as they move faster than the UI allows you to cast.

Despite setting the game to open fullscreen, every time I run it it draws a huge 1080p-sized window *inbetween* my two monitors. Why would it do that? Why would ever want to play a game that way?

Keyboard keys won't work for scrolling the map. The only way to scroll the map is by sticking the mouse to one edge of it. This might be a setting in the UI, but I didn't want to spend the 26 minutes it would have taken to navigate to the options screen.

In addition to all of that, this isn't Dungeon Keeper 3. It's just an exact clone of Dungeon Keeper II, only very slightly more high-resolution. You might as well just buy DK2 on Gog.com and play it instead.
Was this review helpful? Yes No Funny
 
A developer has responded on Mar 6 @ 1:08pm
(view response)