War for the Overworld: The Kickstarter that succeeded
This is a short honest review that addresses the good and the bad about this game in its current state. I waited until official release to play, so I have no beta-bias or bonding with the developers.
-The game feels and plays like Dungeon Keeper, for real.
Let's be honest, no game has come close to the DK experience in over 15 years... until now.
-The game truly feels like DK3, and not just DK-2015.
Not only are all the core elements of the DK experience in place, but new concepts have been added (contructs, sins, and the tavern for example).
-The visuals are nice, the music is great, and the voice acting is amazing.
Remember the primary voice actor in the DK games? Well, they found and hired that same guy to play his role again.
-The developers have announced that new content is under way, both in the form of paid and free additions.
The fact that two patches have been rolled out within 24 hours of the game's launch tells me that the developers both care about the game and are in dire need of some sleep.
-The game needs polish in certain areas, especially in regard to the first person "possession" mode.
Don't get me wrong, the game overall is polished, but there are lots of minor tweaks that will allow it to fill the shoes of a game with twice the budget.
In its current state, War for the Overworld is a fun experience that is worth double the asking price. With additional polish, this game might just surpass its predecessors.