Incredipede is a puzzle game that celebrates the vast diversity of life in the world. The game follows Quozzle, a lone Incredipede on a quest to rescue her sisters. She has a unique ability to grow new arms and legs wherever she needs them, transforming into a snake, a spider, a horse, a monkey - anything you can imagine.
User reviews: Mostly Positive (201 reviews)
Release Date: Mar 18, 2013

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Reviews

"If you’ve ever felt that Dr Frankenstein’s career path was for you then Incredipede will have you laughing maniacally with joy for hours on end"
Indie Game Magazine
"Unsettling and beautiful"
PC Gamer
"A physics based game done right"
Total Biscuit

Steam Greenlight

About This Game

Incredipede is a puzzle game that celebrates the vast diversity of life in the world. The game follows Quozzle, a lone Incredipede on a quest to rescue her sisters. She has a unique ability to grow new arms and legs wherever she needs them, transforming into a snake, a spider, a horse, a monkey - anything you can imagine. You can give her antlers or a tail, use nature as a blueprint or strike out in weird new directions. Control Quozzle as she learns to swing through the trees, climb sheer cliffs, dance over rivers of lava, and even soar through the air on thermal winds.


Incredipede was made by a small team headed by Colin Northway, author of Fantastic Contraption. It was written while traveling in over a dozen countries including Honduras, Turkey, Japan, and Costa Rica.


  • Make and control a staggering array of creatures
  • 120 levels in three beautifully crafted worlds
  • Send your creatures to your friends to try to control
  • Use the Level Editor to create your own puzzles
  • Immersive ambient soundscape

System Requirements

PC
Mac
    Minimum:
    • Processor:1.6Ghz processor
    • Memory:1 GB RAM
    • Hard Drive:200 MB HD space
    • Additional:Some old graphics cards may not support the hardware acceleration in Incredipede. The complete list of supported cards is here: http://blog.r3c7.net/stage3davailablegpu/
    Minimum:
    • Processor:1.6Ghz processor
    • Memory:1 GB RAM
    • Hard Drive:200 MB HD space
    • Additional:Some old graphics cards may not support the hardware acceleration in Incredipede. The complete list of supported cards is here: http://blog.r3c7.net/stage3davailablegpu/
Helpful customer reviews
0.4 hrs on record
Posted: October 2
Wonderful art style, wonderful music, and an extremely immersive gameplay. Sadly, it has a rather steep learning curve that might leave the daft ones scratching their chin for quite some time. Aside from that, the open-endedness to these puzzles ensure that there is always more ways than one to solve it, leaving room for creativity, and even just plain fun. The level editor also makes room for the player to learn even more ways to build their strange creatures, to conquer varieties of terrain. Would rate this game 7/10!
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7 of 7 people (100%) found this review helpful
0.8 hrs on record
Posted: August 27
I really like the variety of limb numbers and muscle numbers in each levels. This system is brilliant because you have to explore how thing works on in every levels of game so it is fun. This game has great soundtracks and cool arts. Also it has level editor for making crazy scene and weird creature too. And this game is an easiest game for people who like to collect achievements for 100% , trust me.
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5 of 5 people (100%) found this review helpful
5.0 hrs on record
Posted: July 13
+They are 3-4 sets with ~50 levels.
You can finish any level with a ready "monster" or making your owns.
+They have a level-editor too.
*After ending all levels appeared a new buttom- it is a achievement-link/window.

My score:73%
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30 of 57 people (53%) found this review helpful
1.4 hrs on record
Posted: May 15
This is an awful non game, I'm lucky enough to have it on Android too. Each level you get a new creature to manuver. A is to rotate limbs left, S is to rotate limbs right. The object of each one screen level is to cross a beam of light finish line. Between getting to the beam of light, you can collect a cherry or knock a green apple or square watermellon into the beam of light to collect it. Each level has a cherry or two if not a green apple or two. Each level takes a few seconds. Each world has a string of more than a dozen levels to complete in order. To enter the next world, you need to have obtained enough cherries, apples and square watermellon.

There's not much of a game here. Somehow this is considered a puzzle game, because its puzzling to figure out how to move your creature? The puzzle here is to manuver your creature. Have it crawl, roll, and do whatever you can to reach the finish line. That's the game of it all. It just doesn't seem like a puzzle so much as deliberately movement. It is like if you have a bucket crawl NOT ROLL to a finish line. Is that fun? Would rolling be easier? You don't get to roll. Just crawl.

Maybe there are people just rolling over on the floor giggling over how odd these creatures are and their movement, but I think its sad. A one eye creature who's life is so incredibly difficult that every movement to get from point A to B is such a challenge that its 'a puzzle'. Imagine if a person just had a torso, head and an arm, crawling or swimming around.

Hard mode is still really easy, but the complexity is with that mode is you'll get to customize your creature with limbs, arms and so on. Depending on what the level allows for. Most levels can be solved with any kind of creature without any real complexity. Tougher levels like those entirely over pits require you to use trial and error to make it through.

There is a sandbox mode to let you make your own creatures and even a level editor, but when the game just isn't much fun, why bother?

This game is just not fun. Most all of the creatures have slow movement if its not overly complex to even get it to move by using the simple controls. On the plus side, it has a unique art style and it is a soothing game, like watching paint dry. I just feel that its not entertaining.
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2 of 3 people (67%) found this review helpful
0.1 hrs on record
Posted: June 16
Gets extremely boring after like 20 mins. Buy it during the sale, not worth the full price
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2 of 3 people (67%) found this review helpful
26.7 hrs on record
Posted: September 9
Simple and charming.
A challenging puzzle game.
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2 of 3 people (67%) found this review helpful
0.7 hrs on record
Posted: September 11
really the easiest game to get 100% achievements, just start the game and go the achievements and say you did them all (even if you didn't do them all you get them anyway by just clicking ''yes i really did it!)

It's kinda cheating in my oppinion but if you are just one of these guys that only care about achievements, this is the best game for you!

great gameplay though 7/10
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1 of 2 people (50%) found this review helpful
0.1 hrs on record
Posted: June 20
This may be one of the strangest games ive ever played...
if you are looking for something really out there this is for you. otherwise id stay away..
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1 of 2 people (50%) found this review helpful
0.5 hrs on record
Posted: June 22
Aesthetically intriguing game which unfortunately combines the worst aspects of 2D physics sandboxes and simplified QWOP-style gameplay.
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1 of 2 people (50%) found this review helpful
18.5 hrs on record
Posted: June 24
this is a cool game but it could use some more levels and more freedom in each level. Its good but not worth my money
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2 of 4 people (50%) found this review helpful
0.5 hrs on record
Posted: May 16
While the concept is innovative and exciting, the design is poorly thought out. The game seems to promise both fun and funny levels, but the fact that it forces you to sludge through incredibly tedious beginning ones means you'll likely be bored before reaching them.

I did not care for the (first?) watermelon level and simply decided to uninstall somewhere after my 6th attempt, when it became apparent that I would not see World 2 before "solving" it.
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2 of 6 people (33%) found this review helpful
0.1 hrs on record
Posted: June 20
Very rigorous game, most difficult achievements I've seen in a while.
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2 of 6 people (33%) found this review helpful
1.2 hrs on record
Posted: June 21
Pretty weird game. Very good.

Indie/10
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1 of 4 people (25%) found this review helpful
0.9 hrs on record
Posted: July 8
SUPER ULTRA MEGA ADDICTIVE GAME! Im loving it!
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2.3 hrs on record
Posted: June 25
QWOP On Acid

Fun little game to play through, fairly short and easy to 100% achievements. Can be frustrating at times, but a nice atmosphere to the game makes you wish it were just that little bit longer.
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112.4 hrs on record
Posted: May 8
This game has my warmest recommendation.
The artwork is truly wonderful and the gameplay is really fun and challenging to your logic and creativity.

If you are impatient just skip the Normal-mode and go to the Hard-mode - The difference is not just difficulty but you build (and control) your own creatures in Hard-mode (after the first levels), which I find to be the really fun part.
I found the levels in the game is more like an intro to the game, since they are generally not very challenging - but there are lots of good user-made levels (even if they can be a bit hard to find since most of the user-made levels are not interesting) and it is easy to make your own levels.
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4.5 hrs on record
Posted: September 23
A game with incredibly nice ingredients: physical playfulness, eye candy, and a great deal of thought.
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0.3 hrs on record
Posted: June 3
A very interesting and unique kind of game where you play a creatute that can moph it's shape into all kinds of ways. It's really cool and a lot of fin, though beyond the gimmmick the story is interesting, but it doesn't keep a good hold of my attention. It is a lot of fun.
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0.5 hrs on record
Posted: June 6
love the concept of this game can spend hours making new creatures new levels
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2.1 hrs on record
Posted: May 23
Cool game! Very addictive and beautiful. Everyting: graphics, gameplay and sound is 10/10.
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