The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
User reviews: Very Positive (245 reviews)
Release Date: Nov 14, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Welcome to the Age of Decadence Early Access launch!

We’re proud to offer you the first two chapters (roughly 75% of the game) and send you on an exciting (hopefully) and one of a kind adventure.

The first two chapters have all the features of the full game and give you:

- 15 locations: two towns where all the scheming, plotting, and back-stabbing take place, raiders’ camps, an ancient tomb, a tower of the Magi in a ruined city, the Abyss, which claimed many lives, a mountain pass protecting the southern towns from the barbarians of the wastes, and more.
- Over 100 hand-crafted fights (no filler combat), 130 if you count all variations
- Over 70 quests with multiple solutions, choices, and consequences
- Over 100 characters you can talk to
- Over 350,000 words of dialogue (that would be a 1,300-page book)
- 6 mutually-exclusive questlines
- 40 different weapons, 15 different armor sets, dozens of other items (alchemical reagents, crafting components, artefacts, scrolls, throwing nets, etc)
- A lot of death screens

It’s a challenging (no, really), turn-based game with a lot of text. Its design is influenced by RPGs your grandpa used to play, where dying a lot was half the fun and the only way to learn. If you aren’t sure if this game is for you, try the demo first.

Keep in mind that even though the content is done, we’re committed to quality and will continue improving balance, optimization, and quests (based on your feedback).

We need a few months to finish the third and final chapter of the game (we’re planning to start the beta test in June 2014) and your support and suggestions will help us deliver a quality RPG. Should you have any questions or suggestions, please visit our forums at http://www.irontowerstudio.com/forum
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Recommended By Curators

"You can imagine it like one of the old fallout games with dark souls difficulty. Extremely immersive, experimental and addicting new and underrated RPG."

Recent updates View all (22)

June 5

June update - 21 out of 22 locations are now available!



New content:

  • 2 new locations: Hellgate and Dead River
  • a new enemy type: a spider-like constuct



  • a loremaster who lost most of his marbles, an elder who can't show you his face because he's too pretty, and 2 new items (the Divine Spear and a homemade protection amulet)



  • a second conversation with your 'friend from the other side'; keep in mind that the Aegis suit will protect you from the 'elements' but not from the 'friend' who will kill you unless you're working for Balzaar now.

Improvements:
  • Darius' armor, Al-Sahir's armor, and Bringer of Storms (broadsword) have unique icons.
  • Nets now appear on affected characters' models.
  • Rebalanced stats of unique weapons and armor.
  • Balanced the number of nets found on traders.
  • Balanced and added dialogue checks to improve flow
  • Added more civil SP rewards.
  • Tweaked armor and helmet crafting schematics.
  • You can now craft Lorica Hamata (chainmail).
  • Buying price now goes from 125 to 100 percent (before: 150 to 100).
  • Antidote is available earlier, more levels.

Fixes:
  • Fixed camera issue after asking the blacksmith to repair items.
  • Critical strike to arms reduced dexterity instead of strength.
  • Nets' effect doesn't stack anymore.
  • Fixed most (hopefully all) coordinates issue and crashes in old and new Teron
  • Fixed dialogue illustrations' issues in certain screen resolutions.
  • Added armor damage chance to all weapons
  • Added a proper conversation with Cado in MG Teron. Now all issues with repeating quests and teleporting should be fixed.
  • Fixed issue with Aemolas and some merchants teleporting in new Teron versions.
  • You can't attack Faelan while under his control anymore (when he forces you to fight your comrades).

What's left?
  • the final location (the temple) and the associated endgame content
  • the monastery's lower level, accessible via portals
  • to be able to use the console at the tower of Zamedi and access the databanks
  • negative reputation effects
  • extra quest options, like infiltrating a tower instead of charging into the breach or being able to talk your way past the Aurelian soldiers
  • extra quests like Lord Miltiades long awaited arrival to Ganezzar (only if you vouched for him and said that he's the noblest of men.
  • extra flavor like the body of a certain 'god' being displayed for a few coins, minor conversations here and there, extra training, etc.

We'll save the temple for last and focus on everything else for now, improving and polishing the experience leading up to the temple.

Once again, thank you for your support and patience. We wouldn't have made it this far without you giving the game a chance.

27 comments Read more

May 4

May update - added Ganezzar, the ruins of Al-Akia, and Hangar



It took us almost 9 months of work to finish the third Chapter. Some of you have participated in the opt-in beta, so you know what to expect. For those who've been patiently waiting or just joining us, here is an overview:

  • the third city and two related locations
  • 20 new quests, 10 side-quests and situations, over 30 new NPCs
  • new items (new uniques, artefact, new armor - lorica hamata, power armor with 4 different modes and 3 power levels)
  • tons of system changes and various improvements
  • helmet and shield crafting, various Crafting improvements
  • improved balance, more skill points
  • new achievements, updated journal pages
  • improved combat feedback: attack tooltips and combat panel.
  • optimization (the game should run much faster especially in the cities)
  • proper endings

Due to the system changes, we *strongly* suggest to start a new game. You should be able to use your existing saves but they won't have all the scripts and changes.

Overall, 19 locations out of 22 are now available. We estimate that we'll need 3 months to finish the remaining locations (since none of them is a city).

What's left are the temple you were sent to find and two locations leading to it (dead river and hellgate). We'll start on Dead River tomorrow and keep you posted.

Since the beta is over, we're switching to monthly updates - expect the next update in early June.

As always, thank you for your support and patience.

18 comments Read more
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Reviews

“Ultimately, the demo of Age of Decadence has, more than any game in a long while, left my jaw firmly planted on the floor. As an RPG player who loves deep character systems, game worlds with rich lore, nebulous and amoral situations, deep reactivity and interesting quest design, The Age of Decadence doesn't just meet the bar, it leaves some of the best and classic CRPGs in the dust. And as much as I can complain and nit-pick about what the game does or doesn't do, I find myself constantly coming back to it, just to try the same scenarios again as a different character, or to see if I can win a challenging fight, and ten times through, I'm still finding new locations, events and characters - that's the sign of a great RPG to me.”
GameBanshee

“This brings me to the main point: replayability. Judging from the demo, Age of Decadence will be immensely replayable. And at three levels, at that: after finishing the demo as a merchant I immediately wanted to play the game as a member of a different faction, to get a different take on the situation, but also to play as a merchant with a different skill and stat distribution, to check out options unavailable for my original build; but also, which in other games would be ridiculous, to play exactly the same build and simply make different choices! My merchant ended up being a sort of a power behind the throne, facilitating a shift in the power distribution in the region, purely by use of persuasion, disguise, and, of course, money, insulting more than one person on his way but gaining powerful friends, too. But there were both diplomatic and combat-oriented options I steered clear of, leaving them for future playthroughs.”
RPG Codex

“Age of Decadence is a hard game. I’ve been killed so many times I’ve lost count. Combat is among the most challenging I’ve ever encountered in a game, and even the text-based portions of the game—sneaking into a castle, for instance—are rife with challenges that often lead to your untimely demise. The game isn’t like most modern role-playing games. It’s neither cinematic nor fast-paced. It requires you to read a great deal, not to mention reload. Basically it’s a tactical, turn-based fantasy RPG with a Roman-inspired setting. It’s a single-player RPG with a deep story, consequential choices, and no hint of “Kill Ten Goblin” fetch quests. In other words, it’s basically the antithesis of the MMORPG.”
Forbes

About This Game

The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.

Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. Now, there is nothing wrong with mindless fun and wish fulfillment, but we serve a different meal here. Quoting from one of the reviews:

“Well, if you want a hardcore, heavy metal roleplaying experience that challenges you, this is the ticket. Otherwise, take a pass. The game is vicious, both in its lack of morality and its merciless systems. If you want to be the hero of a story, run and don’t look back. If you want to be Attia of the Julii or be a power player, this is your RPG.”

The focus of the game is not on killing monsters, but rather on dealing with fellow humans and factions, trying to survive – easier said than done – and making a name for yourself. Naturally, to accommodate all that scheming, plotting, and backstabbing, we give the player plenty of choices, from multiple solutions to quests to different paths you can take through the game. You (and your actions) will determine who your friends and enemies are. There are no default good and bad guys.

Features

  • 23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Alchemy and Lore.
  • Tactical combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.
  • 8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.
  • Non-combat quest resolutions and a well-developed diplomatic path.
  • Over 100 quests, taking you to 20 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities, and temples.
  • Each situation has multiple ways of handling it, based on your skills, reputation, and connections.
  • An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.
  • Detailed crafting and alchemy systems: forge your own weapons with different properties, brew different potions, experiment with Greek's fire and black powder.
  • Hundreds of items, ranging from weapons and armor to scrolls, tools, flasks, and pre-war relics.

System Requirements

    Minimum:
    • OS: Windows XP/Vista/Windows 7/Windows 8
    • Processor: 1.7 GHz Processor or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8500 GT / ATI Radeon HD 7290 (512 Mb) or better
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
    Recommended:
    • OS: Windows 7/Windows 8
    • Processor: 2.5 GHz Processor or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTS 250 / Radeon HD 4870 (1Gb) or better
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
Helpful customer reviews
14 of 17 people (82%) found this review helpful
305.9 hrs on record
Posted: June 11
Early Access Review
Phenomenal, inspiring and on sale! One of the very few games that has kept me coming back for more even before all of its content has been released. The developers are thorough and extremely helpful. The game, on the other hand, can be unforgivenly brutal in its insistance on realism and forcing players to think, plot, scheme and plan in advance. Superb writing and interwoven plotlines for different characters will have you replaying this game for hundreds of hours for the pure joy of discovering all of the storyline possibiities and content that it has to offer. 10 out of 10 hands down.
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10 of 13 people (77%) found this review helpful
4.3 hrs on record
Posted: June 9
Early Access Review
Really enjoying this game. I know they are still working on it, but the game and story is quite refreshing. No grinding, trash, or junk. A excellent RPG for those who really care about choices and consequences, and a unique experience. So far, I've explored the first city and hit a few quests that had multiple resolutions and some I just couldn't solve. Maybe later, but it definitely has the feel of a classic.

Not some combat grind like Skyrim, Diablo, Dragon Age, etc, etc, etc. Fights are tough and shouldn't be entered lightly. There are other skills, but when push comes to shove, it's a nice fighting system as well. Turn based, and allows for multiple actions. So far, an excellent and refreshing experience.
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11 of 15 people (73%) found this review helpful
26.6 hrs on record
Posted: June 10
Early Access Review
The Age of Decadence reaches game design height of Fallout 1&2, Arcanum, Planescape and Vampire: The Masquerade.
This game is a huge step forward, which declares the end of "Age of Profanation" in RPG genre.
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15 of 24 people (63%) found this review helpful
1 person found this review funny
6.7 hrs on record
Posted: June 3
Early Access Review
Fallout with swords.
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6 of 8 people (75%) found this review helpful
76.8 hrs on record
Posted: June 15
Early Access Review
This game is amazing, right now I have 70hrs on record and I know it will take a lot more hours to get everything done. The funny part about it is that I'm in no way a completionist, but this game is so well written and complex that I just keep getting back for more - and it's still early access!
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