The Age of Decadence is a turn-based, hardcore role-playing game set in a low magic, post-apocalyptic fantasy world. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
User reviews:
Mostly Positive (28 reviews) - 78% of the 28 user reviews in the last 30 days are positive.
Very Positive (1,016 reviews) - 83% of the 1,016 user reviews for this game are positive.
Release Date: Oct 14, 2015

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Recent updates View all (40)

September 15

Recent Updates & New RPG

While we didn’t post any announcements since March, we’ve been updating the game on a monthly basis (fixes, improvements, balance, tutorial, etc), so we continue supporting the game and paying attention to your feedback.

The final content update will be released in December (most likely). Think of it as a free DLC to thank you for your support and encouragement. It will extend the endgame and introduce a new ending (among other things).

Note for Radeon users: a couple of months ago we updated the engine to the latest version which didn’t go well with Radeon drivers, which caused slowdowns and forced some players to lower Lighting to be able to play the game. We contacted AMD , they managed to reproduce the problem and fix it, so if you have a Radeon card, make sure that you have the latest drivers (Radeon Software Crimson Edition 16.9.1)

In other news, we’d like to introduce our new RPG that’s entering the final stages of development.

* * *

Dungeon Rats, named after the 7th Heavy Armored Division of the Imperial Guards, is a turn-based, party-based dungeon crawler set in the same world as Age of Decadence. This is an RPG focused almost exclusively on squad level tactical combat for players who enjoy turn-based games in general, and AoD's combat systems in particular. If fighting your way out of a prison mine - and frequently dying in the attempt - is your idea of a good time, you've come to the right place.

Starting out as a new prisoner at the bottom of the gangs-ruled prison hierarchy, and of the prison itself, you must fight to survive and develop your combat skills, acquiring better weapons and equipment as you go. Recruit allies to your struggle or carry on as a lone wolf, and kill anyone foolish enough to stand in your way.

Notable changes from The Age of Decadence:

  • Party-based - the most frequently requested feature
  • Flanking and other strategic bonuses. Positioning matters a lot.
  • Manual placement of your characters before a fight
  • Charisma determines the number and quality of your party members
  • Skill points are split between the party members: more people means fewer skills points per person and slower level ups.
  • 10 possible companions, not all of them human (maximum party size is 4).
  • New weapons, armor, and creatures
  • 3 difficulty levels: Nice Guy, Tough Bastard, Murderous Psychopath

Some screenshots (work in progress):

55 comments Read more


“Age of Decadence is an RPG to its core. It offers the player a wealth of choices, many of them carrying lofty consequences along with them. The core design element of player choice transcends simple dialogue choices, as players can progress through the game in a variety of styles. Many games offer up the illusion of choice while failing to actually deliver, but Age of Decadence serves up difficult and tangible crossroads with no looking back. It may have some rough spots, but it is one of the most well-designed RPGs I have had the pleasure of enjoying.”
9/10 – Destructoid

“But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That’s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended. Age of Decadence might run away from you.”
4/5 – Quarter to Three

“The Age of Decadence is a dream game from fans of the purest form of cRPG to others. An very interesting narrative driven title with a superb C&C system in place, a well meditated combat system and a world and inhabitants that keep surprising you at every step.”
9/10 – Meristation

About This Game

The Age of Decadence, our first but hopefully not the last RPG, is now available. If you've been following it or playing it in Early Access, you know what to expect. If you've just discovered it, "stay awhile and listen". The most commonly asked question is:

What Kind of Game Is It?

It’s a very different game than anything you’ve ever played. I’m sure you’ve noticed that the RPG genre hasn’t really been explored yet and most RPGs follow the formula that didn’t change in 20 years. While there were always games that strayed off the beaten path – Darklands, Planescape: Torment, King of Dragon Pass – such games were the exceptions that only reinforced the rule.

The Age of Decadence is an experiment, an attempt to explore a different direction, taking you back to the PnP roots of the genre. It doesn’t mean that the game is awesome. In fact, there is a good chance that you won’t like it, precisely because we took too many liberties with the established design.

So What Sets The Age of Decadence Apart From Other Games?

1. The Setup

Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. There is nothing wrong with mindless fun and wish fulfillment, but we want to offer you something different. To quote Tom Chick (Quarter to Three's game critic):

"But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That’s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended."

The Age of Decadence is not a game about killing monsters or exploring mystical lands, but rather, surviving amid the greed and brutality of your fellow humans and carving out a name for yourself. Good and bad are purely relative. It’s a world of scheming and backstabbing in which your words and actions have the potential to forge alliances and sow discord, and your path is never certain.

You get to play with seven different factions: three Noble Houses and four 'professional' guilds: merchants, assassins, thieves, and the army, all fighting for power or influence; over 100 named characters, over 750 ‘generic’ characters with unique IDs taking part in violent take-overs, assassinations, and power grabs, and over 600,000 words of dialogue: a well-developed and thought through world, believable characters, realistic motivations, but no elves, dwarves, magic, and wizards in fashionable, pointy hats.

2. Combat difficulty

Another design aspect worth mentioning is combat difficulty. It’s a hard game.

Combat difficulty is integrated into the setting. You can’t say that the world is harsh and unforgiving and then let the player kill everyone who looks at him or her funny. The game has to be hard, dying should be easy, and you should have reasons to pick your fights.

You aren’t a powerful hero who can defeat anyone and save the world and it is the difficulty that reinforces this notion. Make the game easier and we’re back to the powerful hero setup. So unless you’re a natural born killer, watch what you say and think before you act or you’ll end up dead before you can blink.

3. Choices & Consequences

Choices are what the game is all about - crafting your own narrative via a variety of choices that alter the story, playing field, and your options down the road. From multiple quest solutions to branching questlines you'll have plenty decisions to make and consequences of said decisions to deal with, which is what makes the game incredibly replayable.

Starting the game as a mercenary and joining the Imperial Guards will give a completely different experience, different quests, different content and points of view than, say, playing the game as a merchant (less buying low and selling high, more scheming and plotting to gain advantages for the guild), a praetor serving a Noble House, or an assassin.

The questlines are interwoven, forming a large, overarching story, so playing the game only once will be like witnessing events from a single perspective, which is limited by default. You will have to play the game several times to better understand what’s going on, piece everything together, and see the full effect of the choices you make.

The Big Question: Should You Buy The Game?

Try before you buy. Even if everything I said sounds exactly like your kind of game, try the demo first. That’s what it’s there for. It gives you access to the first Chapter, consisting of 3 locations and about 30 quests split between mutually exclusive questlines and decisions.

System Requirements

    • OS: Windows XP/Vista/Windows 7/Windows 8/Windows 10
    • Processor: 2 GHz Processor or better
    • Memory: 3 GB RAM
    • Graphics: Nvidia Geforce GTS 250 / Radeon HD 4770 (1Gb) or better
    • DirectX: Version 9.0c
    • Storage: 1900 MB available space
    • OS: Windows 7/Windows 8/Windows 10
    • Processor: 2.5 GHz Processor or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTS 450 / Radeon HD 4870 (1Gb) or better
    • DirectX: Version 9.0c
    • Storage: 1900 MB available space
Customer reviews
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Mostly Positive (28 reviews)
Very Positive (1,016 reviews)
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751 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
8 of 8 people (100%) found this review helpful
28.8 hrs on record
Posted: September 21
Very interesting RPG with very assymetrical gameplay. Takes quite a few replays to see everything, and some things are almost impossible to do. So to summarize, hard but fun non-typical RPG.

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7 of 7 people (100%) found this review helpful
109.8 hrs on record
Posted: September 20
Decisions matter and you have multiple ways of solving most missions. A rarity in video games.
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6 of 6 people (100%) found this review helpful
206.9 hrs on record
Posted: October 1
No level scaling: Check
No item restrictions: Check
Optimized for the only one difficulty setting (HARD): Check
Tedium: 0

Bonus 1:
Great lore, interesting setting, great character portraits, great music.

Bonus 2:
Great combat animations (rather primitive graphics but scales well to 1080p) and no silly razzle dazzle particle effects.

Bonus 3:
Great dialogue. It's amusing, funny, gritty, and best of all actually resembles how people talk. People are angry, annoyed, scared, bored, amused and it comes accross very well in the writing. "Yep I can totally see this guys saying that in this situation" - Me

Bonus 4:
NPCs are plausible and realistic (Not PC but instead rooted in common sense and biology).

Bonus 5:
No classes, all skill based. You're not Mr. Archer or Mr. Fighter, you're just YOU with your own attributes and skills.
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6 of 6 people (100%) found this review helpful
46.9 hrs on record
Posted: October 2
I recommend this for its unique elements, story, and combat. I played it for over 40 hours, and could probably play it for another 20-30 without seeing everything. Totally worth the price, sale or not.

This game took me by surprize. There is a depth to character creation, and how your character fits into the story. Fetch quests are pretty much non-existant as it will give you the option to travel instantly in dialog very often. (wish more games would do that)

Much of the game can be played WITHOUT COMBAT, if you like that kind of thing, and build your character right. But combat can be very fun, even if the randomness can sometimes be aggrevating. Thankfully, there is a save/load feature that is pretty quick if something really bad happens. I found myself using it a lot just to experiement with various choices (do I let someone die or do I save them) both in and out of combat.

Complex characters and story (most things have prerequisite skills or attributes)
Simple character building with enough options to warrant replays
Fast and convenient quick save and quick load
Good UI
Unique combat (some weapons are really unique, and dodge vs block+armor mechanic)

Just 1 real CON in my opinion, and that is the shortage of skill points and a lack of difficulty option to help alleviate it. That brings in these related cons:
Save and load happens A LOT, unless you want to replay the entire game with one point difference in some skill
Often don't spend my reward points in case I need them for some future quest, increasing the amount of reloads
Hard to figure out what skill level is needed for many quests (save and reload, increase by 1 each time, etc)

TL;DR: TRY THE DEMO!!!! Note the complexity of chapter 1's design (many ways to beat), and know that it continues to grow. Lore skills in particular gets very interesting and surprizing.
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6 of 6 people (100%) found this review helpful
67.8 hrs on record
Posted: September 29
I got hooked on this game, which was quite unexpected given the blocky graphics and frustrating combat. It takes place in a Roman-era setting where several great houses are all vying for power, and there's a couple of guilds and factions that are egging them all on to advance their own agendas. There's a very cool story underlying this about techno-mages and Gods that you can delve more into if you want to play archeologist in the ruins, but this is really up to you. The charm of the game is that there are so many different story branches that you can influence. My second playthrough was completely different than my first! The game relies heavily on skill and stat checks. I almost see this game as more of a puzzle game because it will take a few playthroughs to familiarize yourself with what skillchecks you need to pass at what times so that you can earn more skill points. The challenge is that no character can pass EVERY skill check, so you have to be very careful in how you build your character. As all the other reviewers have pointed out, you're going to have a much more enjoyable experience if you make either a pure combat character or a pure diplomatic character. Your first two playthroughs should be with each of these, in fact. Once you start mixing it up, you end up with a character that can't pass any speech checks, which results in having to fight, and you won't be able to win any fights because the combat, which is heavily reminiscent of the early Fallout games, is brutally unfair unless you put every single point into your weapon skills (and even then expect to spend a good amount of time staring at your reloading screen). I think the biggest payoff is that after you've played through a couple of times, you MIGHT be able to piece together how to get the hidden best ending!
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7 of 8 people (88%) found this review helpful
18.6 hrs on record
Posted: September 30
Hard. Unforgiving. Full of choices.
True RPG as it should be.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
70.7 hrs on record
Posted: September 30
Made a girl character and took my shirt off and then the guards ♥♥♥♥ shamed me. Cool game would reccomend.
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5 of 5 people (100%) found this review helpful
75.4 hrs on record
Posted: September 25
Loved it
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1 of 11 people (9%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: September 25
I do not know why, but I was having 5-10 fps and horrid stuttering. Multiple freeze ups and unable to close the game, even through task manager.
My rig,
GTX 960 strix Factry OC'ed edition.
Asus "bulldozer" FX 6300 (6 cores)
16GB ram
Windows 10 pro.

I should not have any issues as games like this are my "jam" and I own a great many over steam and GOG.
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4 of 27 people (15%) found this review helpful
Not Recommended
35.9 hrs on record
Posted: September 23
All I can say is RNG. Bad game.
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Recently Posted
[DDD4] Kelepas
39.6 hrs
Posted: October 21
The strongest point of the game are the different ways one can play it. Both words and weapons can be equally deadly in this world and players can explore a ton of diffrent playstyles. If you have played two unique playstyles in your first two games, you can even try to mix them in a third to get something completly new. This game gives freedom in both character design and playstyle that you will rarely find anywhere else.
I also really like the setting of the game and is probably one of my favorite apolcalyptic-themed settings.

All in all, I highly recommend this game to everyone and especially recommend it to anyone who likes RPGs but also wants to try something different and challenging.
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39.9 hrs
Posted: October 18
Definitely the most unique RPG I have ever played in some aspects. Such as the aspect that you cant have it all not every character will be able to finish everything or in every way. The story line as well is great i really love the ancient yet post apocalyptic idea.
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87.1 hrs
Posted: October 18
I never write reviews, but this game deserves a resounding positive one. To me it's like an old choose your own adventure book combined with RPG skills and turn based combat. Very interesting settings, stories, and lore. Absolutely great fun and replayable in so many ways. Get it.
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52.7 hrs
Posted: October 12
500 рублей в помойку
Helpful? Yes No Funny
1.1 hrs
Posted: October 11
Disappointing graphics, user interface, controls and combat. The story seems fine, but I think you'd have to be a fan of oldfasioned games in the genre to like it. It being hard and you're having to act a bit sensibily is definate pluses, but the controls would need an overhaul for me to play it again.
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3.7 hrs
Posted: September 29
There are a couple good things about this game, the setting is cool and the music is pretty good, I actually like that fights are harder in this game then others(although the rng reloading is super tedious)

Bad things is just how the game plays... its so clunky and the engine is really bad...The devs are also super ♥♥♥♥♥♥♥♥♥ in my opinion, very rude to all criticism... There are alot of just small things bad about the game that add up, the teleporting i find annoying on te map, how you can't see where you are on the map, how so much of the game is choose your own adventure type dialogue, its ok that stats actually matter but cyoa stuff suck..

Either way it's not ALL bad but in my heart i can not say to buy this.
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