The Age of Decadence is a turn-based, hardcore role-playing game set in a low magic, post-apocalyptic fantasy world. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
User reviews:
Recent:
Mostly Positive (26 reviews) - 76% of the 26 user reviews in the last 30 days are positive.
Overall:
Very Positive (873 reviews) - 84% of the 873 user reviews for this game are positive.
Release Date: Oct 14, 2015

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Recent updates View all (39)

March 26

What's Next?



First, we’d like to thank you for your support. When we launched our game on Steam, we didn’t know what to expect. The Age of Decadence is a hardcore RPG that requires the player to forget everything they learned playing mass-market-friendly RPGs and approach it differently, which, in all fairness, is a lot to ask for.

We were prepared for the worst – ready to say “at least we tried” and go back to less exciting ways to make a living – but your support and open-mindedness ensured our survival as a studio and gave us confidence to continue and experiment with game design.

We’re a small studio. Our games will never sell hundreds of thousands of copies, which is fine, because we aren’t in it for the money. We want to make games that nobody else would (precisely because such games would never sell hundreds of thousands of copies) and with and because of your help we can do it.

Thank you. Again.

So what to expect in the near and not so near future?

The Age of Decadence

As our next “full-scale” RPG won’t be ready until 2020, we’ll continue tweaking and improving AoD, ensuring that there’s always something new for the returning players.

The next update will be released in a week or so and will contain:

  • Huge performance boost in Ganezzar, minor boosts in other locations
  • Animation speed now goes up to 4x.
  • Separate animation speed for combat and exploration
  • If a crossbow is loaded, a new icon shows the number of loaded bolts in the inventory screen.
  • Pressing "R" reloads the last used bolts in crossbows.
  • Option to hide skill tags in dialogues.
  • New camera option: follow the player’s character.
  • Separate camera modes for combat and exploration. For example, the camera can follow the player while moving in real time and switch to free camera in combat.

The Dungeon Crawler

Our short-term project is a dungeon crawler set in the AoD world. It's a combat-heavy, party-based RPG for people who like our combat system and want to play it in a party-based mode. It will use the existing engine, systems, and assets, although new creatures, animations, weapons and armor are being added as we speak.

We'll introduce it properly in a couple of months.

The Colony Ship RPG

Our long-term project is a colony ship RPG inspired by Heinlein’s Orphans of the Sky. We want this game to feel and play differently from AoD. The core design (turn-based, choices & consequences, non-linear, text-heavy) would remain the same.
  • Character System

    Expect the same 6 stats (Str, Dex, Con, Int, Per, Cha) and 18 skills grouped in sets of three:

    • Melee (Fist, Bladed, Blunt)
    • Firearms (Pistol, Shotgun, SMG)
    • Energy Weapons (Pistol, Rifle, Cannon)
    • Science (Medical, Mechanical, Computer)
    • Speech (Persuasion, Streetwise, Trading)
    • Stealth (Lockpick, Pickpocket, Sneak)

  • Party-Based.

    It’s a fundamental change that affects every design aspect, most notably content “gating”. If you have 3-4 party members, most likely you’ll have all skills covered.

    Charisma will determine the number and quality of your party members. The party size will range from 2 to 5. Experience points from quests will be split between the human party members (a droid will have its own leveling up mechanics and won't cost you any XP), thus a smaller party will be able to gain levels faster.

  • Party Dynamics

    Typically, RPG party members serve a purely tactical role, giving your more bodies to control in combat and access to different combat abilities. In a sense, you’re role-playing an entire squad as outside of combat there is very little (if any) difference between the character you created and the characters you’ve recruited or created next.

    It works great in RPGs that are mostly about combat, but calls for a different approach when it comes to non-combat gameplay. The main problem is that party members offer nothing but combat benefits (occasionally, freaky sex to relieve combat stress and party banter), giving you very few reasons to treat party members any differently than the main character.

    In short, the problem is that in most RPGs party members are mindless zombies lacking any free will, agenda, goals, etc – the very qualities that separate an actual “character” from a zombie. Thus, our main design goal is to create proper characters that have a will of their own, as well as agendas, beliefs, goals, and other infuriating qualities.

    Unlike the player’s character, the party members will have a complex personality & beliefs system that would determine their reaction. Most likely these stats will remain hidden from the player and you’d have to figure out what you’re dealing with by talking to them and observing how they act/react.

    We're planning to go with 10 traits (values ranging from -5 to +5) strictly for the purpose of reacting to different situations and the PC's choices.

    • Religion (-5 means raging atheist, +5 means true believer)
    • Politics (-5 filthy liberal, +5 glorious conservative)
    • Loyalty (-5 treacherous scum, +5 loyal to a fault)
    • Volatile (-5 comatose, +5 always ready to fly off the handle)
    • Connving (-5 honest abe, +5 Miltiades)
    • Opportunist (-5 a man of principles, +5 what are principles?)
    • Idealism (-5 cynic, +5 starry-eyed idealist)
    • Greed (-5 above money, +5 can quote Gordon Gekko)
    • Altruism (-5 selfish bastard, +5 For the Greater Good!)
    • Agreeable (-5 doesn't play well with others, +5 gets along with Hitler)

  • Feats & Character Levels

    Your characters will gain levels using experience points from quests. When you level up, you’ll select feats, unlocking or improving your abilities. The feats will be an important aspect of character development (i.e. they won’t give you minor bonuses but help you develop your characters along specific paths: lone wolf vs squad leader, offense vs defense, gunslinger vs sprayer or gadgeteer, melee vs ranged, which will go beyond which skill to develop, etc) and make as much of a difference as the skills levels.

    We want the skills to determine your chance of success with certain tasks and the feats to define what you can do and how you can use these skills to maximum advantage. For example, not every guy with points in Pistol is a gunslinger, not every guy who travels alone is a Jeremiah Johnson when it comes to survival, etc. Basically, the feats will define your character much more than your skills.

  • Skills & Learn by Using

    You will not gain XP for killing, talking, sneaking, picking locks, using computers, fixing mechanical things and such. You will not increase your skills manually. Instead your skills will be increased automatically based on their use.

    Instead of counting how many times you did something, we’ll assign a certain value (let’s call it learning points) to each activity (attacking, killing, fixing, sneaking, convincing, lying, etc). So killing a tough enemy or repairing a reactor will net you more points than killing a weakling or fixing a toaster. Basically, it will work the same way as XP but go directly toward raising a skill that did all the work.

  • Gadgets

    While melee builds will be viable, most enemies will use guns. Ranged combat will be dull if everyone just stands there, firing their weapons and dodging bullets. It needs cover but we don’t want to place cover everywhere, which means we need gadgets to make your own cover (among other things):
    • Depletable energy shield (absorbs x damage)
    • Reality distortion field (THC penalty against you)
    • Optical illusion a-la Total Recall (chance that enemies will target the illusion)
    • Cloaking field aka Stealth Boy
    • Stasis field (holds enemy, no damage can be dealt)
    • Brainwave Disruptor (don’t leave your home without Psychic Nullifier)

    Expect 10-12 gadgets with 3-4 upgrade levels.

  • Factions

    While factions will get a lot of attention and play a large role, you won’t join a faction but will remain an outsider, free to work for and deal with all factions, which fits the setting better as these factions aren’t guilds but different hubs. However, many quests would have conflicting interests and reputation would play a stronger and more immediate role than it did in AoD, so you won’t be able to please everyone for long.

    In addition to your reputation, which will play a much bigger role in the game (the main quest is sort of built around it), we’ll add two important stats that will be affected by your actions: faction strength & morale (your actions might increase or lower both or increase one and lower the other). More on that in the future updates.

Here are the first 3 design updates if you wish to read more:

Setting Overview

Party Dynamics

System Changes

Again, thank you for your support and encouragement. If you’re interested in AoD, buy it today while it’s on sale to support the games we're working on. If you aren’t sure whether or not the game is for you, read this overview first:

http://steamcommunity.com/games/aod/announcements/detail/79169731941085705

85 comments Read more

February 3

A Bit Of Everything



The update contains a lot of things that were requested by the players:

1) A Stash!

As requested, a stash to store your ill-gotten gains. Rent a room at any inn and get a magic chest that will follow you everywhere (i.e. to the inn in the next city).

2) Sneaking & Stealing

As requested, more opportunities to ply your shady crafts. Stealing from sleeping inn patrons and merchant stalls is now a thing.

3) Spearman's Kit

As requested, a one-handed spear with a longer reach. It comes with a fancy buckler, a well-crafted blue steel helmet that doesn't restrict your vision, and its current owner. Enjoy!







To get your hands on that kit you have to bravely enter a tavern in the Arena district and challenge a dreadful pirate currently terrorizing the peaceful patrons. Are you bad enough dude to save the patrons and claim the villain’s spear for yourself?

4) Trading Cards.

As requested, now you can trade cards and craft your very own badge (or two). Steam gave us hard time ensuring that the divine badge is up to the code and meets the highest requirements (shines like the North Star on a dark night), so hope you won't be disappointed.


One of the badges

5) Expanded Endings

If you always wanted to know what the Zamedi demon is up to (and other memorable characters you've met on your journey), well, now you can. As requested.

6) Camera & Interface Resolutions

As requested, the camera's code has been updated and now it's much smoother. Don't expect any miracles but it's better than before. Plus we added higher resolutions support for the interface.

7) Minor things

Several new characters, text descriptions, bug fixes, improved textures and models, minor balance tweaks.

Thanks for playing.

34 comments Read more

Reviews

“Age of Decadence is an RPG to its core. It offers the player a wealth of choices, many of them carrying lofty consequences along with them. The core design element of player choice transcends simple dialogue choices, as players can progress through the game in a variety of styles. Many games offer up the illusion of choice while failing to actually deliver, but Age of Decadence serves up difficult and tangible crossroads with no looking back. It may have some rough spots, but it is one of the most well-designed RPGs I have had the pleasure of enjoying.”
9/10 – Destructoid

“But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That’s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended. Age of Decadence might run away from you.”
4/5 – Quarter to Three

“The Age of Decadence is a dream game from fans of the purest form of cRPG to others. An very interesting narrative driven title with a superb C&C system in place, a well meditated combat system and a world and inhabitants that keep surprising you at every step.”
9/10 – Meristation

About This Game

The Age of Decadence, our first but hopefully not the last RPG, is now available. If you've been following it or playing it in Early Access, you know what to expect. If you've just discovered it, "stay awhile and listen". The most commonly asked question is:

What Kind of Game Is It?


It’s a very different game than anything you’ve ever played. I’m sure you’ve noticed that the RPG genre hasn’t really been explored yet and most RPGs follow the formula that didn’t change in 20 years. While there were always games that strayed off the beaten path – Darklands, Planescape: Torment, King of Dragon Pass – such games were the exceptions that only reinforced the rule.

The Age of Decadence is an experiment, an attempt to explore a different direction, taking you back to the PnP roots of the genre. It doesn’t mean that the game is awesome. In fact, there is a good chance that you won’t like it, precisely because we took too many liberties with the established design.

So What Sets The Age of Decadence Apart From Other Games?

1. The Setup


Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. There is nothing wrong with mindless fun and wish fulfillment, but we want to offer you something different. To quote Tom Chick (Quarter to Three's game critic):

"But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That’s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended."

The Age of Decadence is not a game about killing monsters or exploring mystical lands, but rather, surviving amid the greed and brutality of your fellow humans and carving out a name for yourself. Good and bad are purely relative. It’s a world of scheming and backstabbing in which your words and actions have the potential to forge alliances and sow discord, and your path is never certain.

You get to play with seven different factions: three Noble Houses and four 'professional' guilds: merchants, assassins, thieves, and the army, all fighting for power or influence; over 100 named characters, over 750 ‘generic’ characters with unique IDs taking part in violent take-overs, assassinations, and power grabs, and over 600,000 words of dialogue: a well-developed and thought through world, believable characters, realistic motivations, but no elves, dwarves, magic, and wizards in fashionable, pointy hats.

2. Combat difficulty


Another design aspect worth mentioning is combat difficulty. It’s a hard game.

Combat difficulty is integrated into the setting. You can’t say that the world is harsh and unforgiving and then let the player kill everyone who looks at him or her funny. The game has to be hard, dying should be easy, and you should have reasons to pick your fights.

You aren’t a powerful hero who can defeat anyone and save the world and it is the difficulty that reinforces this notion. Make the game easier and we’re back to the powerful hero setup. So unless you’re a natural born killer, watch what you say and think before you act or you’ll end up dead before you can blink.

3. Choices & Consequences


Choices are what the game is all about - crafting your own narrative via a variety of choices that alter the story, playing field, and your options down the road. From multiple quest solutions to branching questlines you'll have plenty decisions to make and consequences of said decisions to deal with, which is what makes the game incredibly replayable.

Starting the game as a mercenary and joining the Imperial Guards will give a completely different experience, different quests, different content and points of view than, say, playing the game as a merchant (less buying low and selling high, more scheming and plotting to gain advantages for the guild), a praetor serving a Noble House, or an assassin.

The questlines are interwoven, forming a large, overarching story, so playing the game only once will be like witnessing events from a single perspective, which is limited by default. You will have to play the game several times to better understand what’s going on, piece everything together, and see the full effect of the choices you make.

The Big Question: Should You Buy The Game?


Try before you buy. Even if everything I said sounds exactly like your kind of game, try the demo first. That’s what it’s there for. It gives you access to the first Chapter, consisting of 3 locations and about 30 quests split between mutually exclusive questlines and decisions.

System Requirements

    Minimum:
    • OS: Windows XP/Vista/Windows 7/Windows 8/Windows 10
    • Processor: 1.7 GHz Processor or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8500 GT / ATI Radeon HD 7290 (512 Mb) or better
    • DirectX: Version 9.0c
    • Storage: 1900 MB available space
    Recommended:
    • OS: Windows 7/Windows 8/Windows 10
    • Processor: 2.5 GHz Processor or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTS 250 / Radeon HD 4870 (1Gb) or better
    • DirectX: Version 9.0c
    • Storage: 1900 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (26 reviews)
Overall:
Very Positive (873 reviews)
Recently Posted
ROG_Harry
( 4.7 hrs on record )
Posted: June 28
amazing crpg, i like it :)
Helpful? Yes No Funny
Megastruktur
( 4.4 hrs on record )
Posted: June 28
I've been waiting for the game like AoD for ages! Great storyline, amazing characters and... well, I'm playing the russian version... the translation is awesome.

I like the "social" style of play and the game fullfills me that way. 4 hrs of playing - 0 battles, talking-away-style rules. :D

5/7 XD Lol love this game.
Helpful? Yes No Funny
emperorzeb
( 2.0 hrs on record )
Posted: June 27
I don't know what it was, but the game would repeatedly crash whenever it got to the first screen of a new character. I more than meet the system requirements, so I'm not sure what the problem was. After about two hours of this, I called it quits and asked for a refund.
Helpful? Yes No Funny
Tides
( 9.3 hrs on record )
Posted: June 27
Females would love this game since you can literally nag your way to the end of the game.
Helpful? Yes No Funny
Coyote
( 10.8 hrs on record )
Posted: June 26
*painful sigh* Ok. I really, really wanted to like this game. I accepted all the warnings with anticipation. No kid gloves. Realistic expectations. An RPG like old school pen and paper. I toiled on making the right charcater for me, going through enough of the starting scenarios to learn enough to get really psyched about the whole thing. It's a great concept indeed. A true challenge and a game that does not require a meathead approach. Then I started clocking the hours into it. And my mounting frustration did not have anything to do with the difficulty. I began to feel like a human pachinko ball, cascading through skill checks and attribute checks that required I reload failures according to the pre-arranged paths according to the rolls. Something was definitely off here. When I went for a really persuasive loremaster, I died or failed. When I went along the game's path and waited for the right checks according to the guides online before spending points and reloaded failed attempts, I got through. It didn't take long to realize I had no desire whatsoever to play a game like this-- the only way through is if you become the devs' ♥♥♥♥♥. Rigid and at times arbitrary and cruel difficulty is not challenging and fun, it's simply masochistic. I might as well go play minesweeper and not waste so much time realizing my character is suddenly gimped. Why would the devs and everyone who plays this recommend only a few skill lines and then once you start playing have to spend precious points on each skill roll your chosen quest line requires? This makes no sense! The reason old pen and paper RPGs work is because of some flexibility on the part of the GM. Who ever sat in a D&D game and set their skill points as the rolls came up ever? This game was a noble attempt at something new, but I am done with it and disgusted. I have ragequit other titles before, but this is just sadness.
Helpful? Yes No Funny
Veknus
( 36.5 hrs on record )
Posted: June 26
One of few games I had some trouble going pass the initial areas with certain archetypes. The game in itself is challenging fairly low graphic requirements with a great story to boot of your character trying to survive.
Helpful? Yes No Funny
L.
( 14.6 hrs on record )
Posted: June 26
One of the best RPG's I've played in a very long time. Think of it as a low magic plansescape torment.

If you live by your wits, combat is dangerous. If you live by the sword talking is hard. The game gives flexible alternatives to you.

Minor Spoilers

You have a bandit camp you are asked to clear out, you also have an expedition from a rival house to clear out. The traditional RPG solution is kills the bandits and then kill the rival house expedition. Take a few levels in jibber jabber though, convince your paymasters to *pay* the bandits to attack the rival house. Give your paymasters plausible deniabilty if it goes wrong deny all knowledge personally, clear up the bandit problem, kill the wounded lone survivor of the bandit and keep the money. Perfect outcome.

Minor issues with the camera zooming in and out at random when my character gets too close to a wall, but other than that. No other issues.

Would bluff my way through life again.

9.6/10
Helpful? Yes No Funny
Necandi
( 52.2 hrs on record )
Posted: June 25
This game has everything a good CRPG needs: amazing story, challenging combat, fantastic well designed quests and NPCs. It also has huge replayability; in fact this game begs for you to play once more with different characters and skills. A must buy for any RPG fan.
Helpful? Yes No Funny
vlad.bartel
( 74.9 hrs on record )
Posted: June 25
A truly old-school game for hardcore RPG players !!!
Helpful? Yes No Funny
arminw68
( 10.5 hrs on record )
Posted: June 25
Well, this game is very clear about it's target audience, so for this audience, it comes highly recommended.

Thus, if you like to grind, if you prefer unfair, ridiculously unbalanced uphill battles for at least the first third of the game, go for it. If chores, tedium and unending roadblocks are your thing - this absolutely is the game for you.

I do need, however, to end some of the rumours about this being a "hard" game. Or a roleplaying game, for that.
First of all, there is nothing "hard" about the combat. It's a basically pretty well executed turn based system, based on tradeoffs. Strategy and tactics really isn't that tough to grasp, you just need to grind and grind to gain a *lot* of skill points and equipment until any type of tactic has a chance of actually *working*...

No, the simple fact is, that, especially early on, the odds and numbers are so riduculously stacked against you, that it's pretty successful at creating the illusion of being difficult. Plainly, in the early game it is *mathematically impossible* to win most battles, and once you've created MinMax The Unstoppable (aka blocking or counterattacking machine) with enough grinding, it can even become a walk in the park. Difficulty is entirely artificial, and in the sheer numbers.

Also, you really have no true choice whatsoever in what character you'll be playing. No matter your class or background, in the beginning you play a sickly, anorexic pauper with no friends. Period.
Because from the start, everyone on the bloody planet - and their mothers - have better training, better weapons, better armor and higher combat intitiative (enemies ALWAYS act first in combat!) than you do, and generally outnumber you to boot. Every street thug, gang member or plain bum will beat you like the readheaded stepchild that you are...
And no, even with good streetwise and social skills, and if you make all the checks and know about the battle ahead, there's no way to bring some friends to even the odds or lure the folks to a trap/ambush of your own. Remember: Sickly. Anorexic. Poor. No Friends. And - no options other than what you can click in the predetermined menu.

Frankly, this really is a well made game by folks who obviously care deeply, but certainly not everyone's piece of cake. Me, it reminds entirely too much of the pen&paper stone age in the 70s and 80s - when DMs were telling you "Oh, and by the way, you're dead, no saving throw. Just because."

Or, in other words, I'd prefer enemies from the same planet as my character. Enemies that, after I hit them with 2 arrows from a long bow and 6 times with a poisoned dagger, are frackin' DEAD... and not keep doing 3 times more damage to me than I do to them, and hitting me twice more often...
Really good game, really, totally, absolutely not for me, sorry.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
18 of 21 people (86%) found this review helpful
1 person found this review funny
Recommended
39.5 hrs on record
Posted: June 8
As far as isometric role playing games, this one is not your father's Baldur’s Gate. I actually found it very easy to slip into the role of my character. You are not a great fighter who is going to change the world with your sword. You are a complete novice in whatever role you play. While you can make your character great and able, you alone are not going to move the mountain with your shoulder and sword.

Deep thought, craftiness, and planning are absolutely necessary for the end game. You will restart this game more than once when you hit that brick wall of the fight you just can’t win.

Virtue means very little in this game. A grafter with a swift tongue can move just as fast as an assassin with a swift blade. The right points in conversation and skills can assist more than the best gear. Attention to detail is an absolute lifesaver.
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
Recommended
16.0 hrs on record
Posted: June 19
Didn't really like being alone, i like companions...but still a breath of fresh air in a *stagnant dumbed down by mass appeal marketing pressure, RPG market*. Well done for making a game for the right reasons!
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
52.2 hrs on record
Posted: June 25
This game has everything a good CRPG needs: amazing story, challenging combat, fantastic well designed quests and NPCs. It also has huge replayability; in fact this game begs for you to play once more with different characters and skills. A must buy for any RPG fan.
Was this review helpful? Yes No Funny
9 of 13 people (69%) found this review helpful
1 person found this review funny
Recommended
120.9 hrs on record
Posted: June 2
This is just awesome. Combat is hard but nothing you can´t handle with good combat skills, bombs, poisons, alchemical fires and couple of loads.

Wating the developers new project
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
4.4 hrs on record
Posted: June 28
I've been waiting for the game like AoD for ages! Great storyline, amazing characters and... well, I'm playing the russian version... the translation is awesome.

I like the "social" style of play and the game fullfills me that way. 4 hrs of playing - 0 battles, talking-away-style rules. :D

5/7 XD Lol love this game.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
4.7 hrs on record
Posted: June 28
amazing crpg, i like it :)
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
Recommended
14.6 hrs on record
Posted: June 26
One of the best RPG's I've played in a very long time. Think of it as a low magic plansescape torment.

If you live by your wits, combat is dangerous. If you live by the sword talking is hard. The game gives flexible alternatives to you.

Minor Spoilers

You have a bandit camp you are asked to clear out, you also have an expedition from a rival house to clear out. The traditional RPG solution is kills the bandits and then kill the rival house expedition. Take a few levels in jibber jabber though, convince your paymasters to *pay* the bandits to attack the rival house. Give your paymasters plausible deniabilty if it goes wrong deny all knowledge personally, clear up the bandit problem, kill the wounded lone survivor of the bandit and keep the money. Perfect outcome.

Minor issues with the camera zooming in and out at random when my character gets too close to a wall, but other than that. No other issues.

Would bluff my way through life again.

9.6/10
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
Recommended
11.5 hrs on record
Posted: June 23
Very interesting game. Combat is brutal and difficult, so patience is key. However its always fun to play a game that you can talk you're way through. Intriguing world that unfortunaly (imo) didnt have the best characters. Well worth a try, kudos to the devs!
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
Recommended
36.5 hrs on record
Posted: June 26
One of few games I had some trouble going pass the initial areas with certain archetypes. The game in itself is challenging fairly low graphic requirements with a great story to boot of your character trying to survive.
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
Recommended
74.9 hrs on record
Posted: June 25
A truly old-school game for hardcore RPG players !!!
Was this review helpful? Yes No Funny