The Age of Decadence is a turn-based, hardcore role-playing game set in a low magic, post-apocalyptic fantasy world. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
User reviews:
Recent:
Very Positive (49 reviews) - 91% of the 49 user reviews in the last 30 days are positive.
Overall:
Very Positive (845 reviews) - 84% of the 845 user reviews for this game are positive.
Release Date: Oct 14, 2015

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March 26

What's Next?



First, we’d like to thank you for your support. When we launched our game on Steam, we didn’t know what to expect. The Age of Decadence is a hardcore RPG that requires the player to forget everything they learned playing mass-market-friendly RPGs and approach it differently, which, in all fairness, is a lot to ask for.

We were prepared for the worst – ready to say “at least we tried” and go back to less exciting ways to make a living – but your support and open-mindedness ensured our survival as a studio and gave us confidence to continue and experiment with game design.

We’re a small studio. Our games will never sell hundreds of thousands of copies, which is fine, because we aren’t in it for the money. We want to make games that nobody else would (precisely because such games would never sell hundreds of thousands of copies) and with and because of your help we can do it.

Thank you. Again.

So what to expect in the near and not so near future?

The Age of Decadence

As our next “full-scale” RPG won’t be ready until 2020, we’ll continue tweaking and improving AoD, ensuring that there’s always something new for the returning players.

The next update will be released in a week or so and will contain:

  • Huge performance boost in Ganezzar, minor boosts in other locations
  • Animation speed now goes up to 4x.
  • Separate animation speed for combat and exploration
  • If a crossbow is loaded, a new icon shows the number of loaded bolts in the inventory screen.
  • Pressing "R" reloads the last used bolts in crossbows.
  • Option to hide skill tags in dialogues.
  • New camera option: follow the player’s character.
  • Separate camera modes for combat and exploration. For example, the camera can follow the player while moving in real time and switch to free camera in combat.

The Dungeon Crawler

Our short-term project is a dungeon crawler set in the AoD world. It's a combat-heavy, party-based RPG for people who like our combat system and want to play it in a party-based mode. It will use the existing engine, systems, and assets, although new creatures, animations, weapons and armor are being added as we speak.

We'll introduce it properly in a couple of months.

The Colony Ship RPG

Our long-term project is a colony ship RPG inspired by Heinlein’s Orphans of the Sky. We want this game to feel and play differently from AoD. The core design (turn-based, choices & consequences, non-linear, text-heavy) would remain the same.
  • Character System

    Expect the same 6 stats (Str, Dex, Con, Int, Per, Cha) and 18 skills grouped in sets of three:

    • Melee (Fist, Bladed, Blunt)
    • Firearms (Pistol, Shotgun, SMG)
    • Energy Weapons (Pistol, Rifle, Cannon)
    • Science (Medical, Mechanical, Computer)
    • Speech (Persuasion, Streetwise, Trading)
    • Stealth (Lockpick, Pickpocket, Sneak)

  • Party-Based.

    It’s a fundamental change that affects every design aspect, most notably content “gating”. If you have 3-4 party members, most likely you’ll have all skills covered.

    Charisma will determine the number and quality of your party members. The party size will range from 2 to 5. Experience points from quests will be split between the human party members (a droid will have its own leveling up mechanics and won't cost you any XP), thus a smaller party will be able to gain levels faster.

  • Party Dynamics

    Typically, RPG party members serve a purely tactical role, giving your more bodies to control in combat and access to different combat abilities. In a sense, you’re role-playing an entire squad as outside of combat there is very little (if any) difference between the character you created and the characters you’ve recruited or created next.

    It works great in RPGs that are mostly about combat, but calls for a different approach when it comes to non-combat gameplay. The main problem is that party members offer nothing but combat benefits (occasionally, freaky sex to relieve combat stress and party banter), giving you very few reasons to treat party members any differently than the main character.

    In short, the problem is that in most RPGs party members are mindless zombies lacking any free will, agenda, goals, etc – the very qualities that separate an actual “character” from a zombie. Thus, our main design goal is to create proper characters that have a will of their own, as well as agendas, beliefs, goals, and other infuriating qualities.

    Unlike the player’s character, the party members will have a complex personality & beliefs system that would determine their reaction. Most likely these stats will remain hidden from the player and you’d have to figure out what you’re dealing with by talking to them and observing how they act/react.

    We're planning to go with 10 traits (values ranging from -5 to +5) strictly for the purpose of reacting to different situations and the PC's choices.

    • Religion (-5 means raging atheist, +5 means true believer)
    • Politics (-5 filthy liberal, +5 glorious conservative)
    • Loyalty (-5 treacherous scum, +5 loyal to a fault)
    • Volatile (-5 comatose, +5 always ready to fly off the handle)
    • Connving (-5 honest abe, +5 Miltiades)
    • Opportunist (-5 a man of principles, +5 what are principles?)
    • Idealism (-5 cynic, +5 starry-eyed idealist)
    • Greed (-5 above money, +5 can quote Gordon Gekko)
    • Altruism (-5 selfish bastard, +5 For the Greater Good!)
    • Agreeable (-5 doesn't play well with others, +5 gets along with Hitler)

  • Feats & Character Levels

    Your characters will gain levels using experience points from quests. When you level up, you’ll select feats, unlocking or improving your abilities. The feats will be an important aspect of character development (i.e. they won’t give you minor bonuses but help you develop your characters along specific paths: lone wolf vs squad leader, offense vs defense, gunslinger vs sprayer or gadgeteer, melee vs ranged, which will go beyond which skill to develop, etc) and make as much of a difference as the skills levels.

    We want the skills to determine your chance of success with certain tasks and the feats to define what you can do and how you can use these skills to maximum advantage. For example, not every guy with points in Pistol is a gunslinger, not every guy who travels alone is a Jeremiah Johnson when it comes to survival, etc. Basically, the feats will define your character much more than your skills.

  • Skills & Learn by Using

    You will not gain XP for killing, talking, sneaking, picking locks, using computers, fixing mechanical things and such. You will not increase your skills manually. Instead your skills will be increased automatically based on their use.

    Instead of counting how many times you did something, we’ll assign a certain value (let’s call it learning points) to each activity (attacking, killing, fixing, sneaking, convincing, lying, etc). So killing a tough enemy or repairing a reactor will net you more points than killing a weakling or fixing a toaster. Basically, it will work the same way as XP but go directly toward raising a skill that did all the work.

  • Gadgets

    While melee builds will be viable, most enemies will use guns. Ranged combat will be dull if everyone just stands there, firing their weapons and dodging bullets. It needs cover but we don’t want to place cover everywhere, which means we need gadgets to make your own cover (among other things):
    • Depletable energy shield (absorbs x damage)
    • Reality distortion field (THC penalty against you)
    • Optical illusion a-la Total Recall (chance that enemies will target the illusion)
    • Cloaking field aka Stealth Boy
    • Stasis field (holds enemy, no damage can be dealt)
    • Brainwave Disruptor (don’t leave your home without Psychic Nullifier)

    Expect 10-12 gadgets with 3-4 upgrade levels.

  • Factions

    While factions will get a lot of attention and play a large role, you won’t join a faction but will remain an outsider, free to work for and deal with all factions, which fits the setting better as these factions aren’t guilds but different hubs. However, many quests would have conflicting interests and reputation would play a stronger and more immediate role than it did in AoD, so you won’t be able to please everyone for long.

    In addition to your reputation, which will play a much bigger role in the game (the main quest is sort of built around it), we’ll add two important stats that will be affected by your actions: faction strength & morale (your actions might increase or lower both or increase one and lower the other). More on that in the future updates.

Here are the first 3 design updates if you wish to read more:

Setting Overview

Party Dynamics

System Changes

Again, thank you for your support and encouragement. If you’re interested in AoD, buy it today while it’s on sale to support the games we're working on. If you aren’t sure whether or not the game is for you, read this overview first:

http://steamcommunity.com/games/aod/announcements/detail/79169731941085705

73 comments Read more

February 3

A Bit Of Everything



The update contains a lot of things that were requested by the players:

1) A Stash!

As requested, a stash to store your ill-gotten gains. Rent a room at any inn and get a magic chest that will follow you everywhere (i.e. to the inn in the next city).

2) Sneaking & Stealing

As requested, more opportunities to ply your shady crafts. Stealing from sleeping inn patrons and merchant stalls is now a thing.

3) Spearman's Kit

As requested, a one-handed spear with a longer reach. It comes with a fancy buckler, a well-crafted blue steel helmet that doesn't restrict your vision, and its current owner. Enjoy!







To get your hands on that kit you have to bravely enter a tavern in the Arena district and challenge a dreadful pirate currently terrorizing the peaceful patrons. Are you bad enough dude to save the patrons and claim the villain’s spear for yourself?

4) Trading Cards.

As requested, now you can trade cards and craft your very own badge (or two). Steam gave us hard time ensuring that the divine badge is up to the code and meets the highest requirements (shines like the North Star on a dark night), so hope you won't be disappointed.


One of the badges

5) Expanded Endings

If you always wanted to know what the Zamedi demon is up to (and other memorable characters you've met on your journey), well, now you can. As requested.

6) Camera & Interface Resolutions

As requested, the camera's code has been updated and now it's much smoother. Don't expect any miracles but it's better than before. Plus we added higher resolutions support for the interface.

7) Minor things

Several new characters, text descriptions, bug fixes, improved textures and models, minor balance tweaks.

Thanks for playing.

34 comments Read more

Reviews

“Age of Decadence is an RPG to its core. It offers the player a wealth of choices, many of them carrying lofty consequences along with them. The core design element of player choice transcends simple dialogue choices, as players can progress through the game in a variety of styles. Many games offer up the illusion of choice while failing to actually deliver, but Age of Decadence serves up difficult and tangible crossroads with no looking back. It may have some rough spots, but it is one of the most well-designed RPGs I have had the pleasure of enjoying.”
9/10 – Destructoid

“But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That’s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended. Age of Decadence might run away from you.”
4/5 – Quarter to Three

“The Age of Decadence is a dream game from fans of the purest form of cRPG to others. An very interesting narrative driven title with a superb C&C system in place, a well meditated combat system and a world and inhabitants that keep surprising you at every step.”
9/10 – Meristation

About This Game

The Age of Decadence, our first but hopefully not the last RPG, is now available. If you've been following it or playing it in Early Access, you know what to expect. If you've just discovered it, "stay awhile and listen". The most commonly asked question is:

What Kind of Game Is It?


It’s a very different game than anything you’ve ever played. I’m sure you’ve noticed that the RPG genre hasn’t really been explored yet and most RPGs follow the formula that didn’t change in 20 years. While there were always games that strayed off the beaten path – Darklands, Planescape: Torment, King of Dragon Pass – such games were the exceptions that only reinforced the rule.

The Age of Decadence is an experiment, an attempt to explore a different direction, taking you back to the PnP roots of the genre. It doesn’t mean that the game is awesome. In fact, there is a good chance that you won’t like it, precisely because we took too many liberties with the established design.

So What Sets The Age of Decadence Apart From Other Games?

1. The Setup


Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. There is nothing wrong with mindless fun and wish fulfillment, but we want to offer you something different. To quote Tom Chick (Quarter to Three's game critic):

"But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That’s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended."

The Age of Decadence is not a game about killing monsters or exploring mystical lands, but rather, surviving amid the greed and brutality of your fellow humans and carving out a name for yourself. Good and bad are purely relative. It’s a world of scheming and backstabbing in which your words and actions have the potential to forge alliances and sow discord, and your path is never certain.

You get to play with seven different factions: three Noble Houses and four 'professional' guilds: merchants, assassins, thieves, and the army, all fighting for power or influence; over 100 named characters, over 750 ‘generic’ characters with unique IDs taking part in violent take-overs, assassinations, and power grabs, and over 600,000 words of dialogue: a well-developed and thought through world, believable characters, realistic motivations, but no elves, dwarves, magic, and wizards in fashionable, pointy hats.

2. Combat difficulty


Another design aspect worth mentioning is combat difficulty. It’s a hard game.

Combat difficulty is integrated into the setting. You can’t say that the world is harsh and unforgiving and then let the player kill everyone who looks at him or her funny. The game has to be hard, dying should be easy, and you should have reasons to pick your fights.

You aren’t a powerful hero who can defeat anyone and save the world and it is the difficulty that reinforces this notion. Make the game easier and we’re back to the powerful hero setup. So unless you’re a natural born killer, watch what you say and think before you act or you’ll end up dead before you can blink.

3. Choices & Consequences


Choices are what the game is all about - crafting your own narrative via a variety of choices that alter the story, playing field, and your options down the road. From multiple quest solutions to branching questlines you'll have plenty decisions to make and consequences of said decisions to deal with, which is what makes the game incredibly replayable.

Starting the game as a mercenary and joining the Imperial Guards will give a completely different experience, different quests, different content and points of view than, say, playing the game as a merchant (less buying low and selling high, more scheming and plotting to gain advantages for the guild), a praetor serving a Noble House, or an assassin.

The questlines are interwoven, forming a large, overarching story, so playing the game only once will be like witnessing events from a single perspective, which is limited by default. You will have to play the game several times to better understand what’s going on, piece everything together, and see the full effect of the choices you make.

The Big Question: Should You Buy The Game?


Try before you buy. Even if everything I said sounds exactly like your kind of game, try the demo first. That’s what it’s there for. It gives you access to the first Chapter, consisting of 3 locations and about 30 quests split between mutually exclusive questlines and decisions.

System Requirements

    Minimum:
    • OS: Windows XP/Vista/Windows 7/Windows 8/Windows 10
    • Processor: 1.7 GHz Processor or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8500 GT / ATI Radeon HD 7290 (512 Mb) or better
    • DirectX: Version 9.0c
    • Storage: 1900 MB available space
    Recommended:
    • OS: Windows 7/Windows 8/Windows 10
    • Processor: 2.5 GHz Processor or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTS 250 / Radeon HD 4870 (1Gb) or better
    • DirectX: Version 9.0c
    • Storage: 1900 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (49 reviews)
Overall:
Very Positive (845 reviews)
Recently Posted
vasily.pinchuk
( 45.2 hrs on record )
Posted: May 23
The game is fantastic. Hard but very rewarding, beatifully written, absolutely absorbing, just..brilliant
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Supernaut
( 3.2 hrs on record )
Posted: May 23
Good fun game - very impressive for an indy.

Reminds me a bit of Dragon Age: Origins - lots of different starting classes, with each one providing a different experience in terms of run through. Similarly, it's very quest focused but unlike, say, Balder's gate the side quests can often have more wide-ranging repercussions.

More negatively, It's also very area focused, with each part of the story being in a distinct part of the game world. This can be a bit frustrating, as you can't go back to previous areas to do quests you skipped once certain events have happened (I'm a bit of a sub-quest nerd). This is, yes, a bit more realistic but can be a bit of a shock - the transition events aren't necessarily that obvious, so you think you're completing a minor quest but actually it jumps you forward to the next section, with your other quests half done.

It is quite pricey for what it is. I'm still on my first playthrough after dithering and reloading quite a bit, but it is still moving quite fast. The environments are quite small, interactions are a little limited and the graphics aren't all that. But it is fun and engrossing, well thought through and well written.
Helpful? Yes No Funny
LeoJFBR
( 56.8 hrs on record )
Posted: May 23
First thing you should know: I'm not the kind player that "replay" games. Once I get the "The End" it's over.
And the thing is: I replayed this game like 6 times and even though I didn't get to end it most of times I did had a lot of fun every time.
The game could be better (in mechanics and art mainly) though so I do hope there is a sequence that achieve that!
Helpful? Yes No Funny
16-Bitz
( 35.9 hrs on record )
Posted: May 22
Product received for free
The video review can be seen here: https://www.youtube.com/watch?v=aBKWGcB1Nu0&feature=youtu.be


Giant scorpions never truly never go out of style… But sadly isometric turn based RPGs for the most part have, but it seems this game dares to says otherwise…

In The Age of Decadence you begin by creating your character, naming them, and setting up his or her attributes and skills, and what profession they start out as... Then you die.

A lot.

The Age of Decadence is an unforgiving experience that won’t hold your hand through any of it, set in a post-apocalyptic ancient world after the fall of a great empire, you don’t play some sort of hero set on saving the world and conquering an army of evil doers, no you’re basically just trying to make something of yourself or to simply survive in general.

In a world where combat is almost the last approach you should take to any given situation unless you wanna punish yourself constantly, as it’s very unforgiving. Even you have a good set of armor and you're decent with a weapon, chances are if you’re out numbered in this game, you'll still end up dead.


But is it any good? Let's find out.

The Good

Probably my favorite thing about this game is easily the story and lore of it, but probably the best thing out of the story for me personally, was specifically the politics of this world and the factions surrounding it.

As I said earlier, you're not playing some sort of hero out to save the world, you're more or less just trying to make something out of yourself, and a lot of that will tie into the factions and politics of this world and whom you end up siding with.

Each city is governed by it's own “House” each house is lead by someone out to either restore the old empire or simply just still exist or find out the questions of the gods of this world, then you've also the guilds such as the assassins, thieves, and the imperial army and such, so the game will throw plenty of different routes your way.

And don't expect to be able to do quests for all of them at once, a lot of them are skill bound to certain things or based on your reputation with those houses, but at the same time it won't stop you from trying, so you can try and join the thieves guild as a terrible thief with no sneaking or stealing abilities, but chances are you'll reach a point where it's literally impossible to complete a quest or continue the game because of your skill set.

If you wanna experience everything Age of Decadence has to throw at you, you'll be in for a number of different playthroughs, the game is heavily based around replayability, choosing different routes and skill sets to experience numerous different routes in the campaign.

My next favorite thing about this game, also somewhat ties into the story a bit is the lack of a black and white morality system, you won't have your typical SAVE THE PUPPY or EAT THE PUPPY style of morality choices, honestly the game will punish you at times for even trying to be a decent person, if you plan on playing some like sort of mythic hero, most of the time you'll simply be taken advantage of for it.

As for the combat, as I've said it's really more or less one of the options you wanna avoid unless you're playing a character with the right skill set for it and even then it's still very punishing at times.

The game will throw plenty of moments your way where combat is seemingly impossible, but there are still ways to cheese your way through it, especially with alchemy, it will quickly become your best friend and I highly recommend learning it if you decide to play a very combat specific character.

As for the soundtrack side of things, the music is your typical kind of moody med-evil dramatic music, it's whatever and nothing too memorable.

But now let's discuss what we'd all rather forget...

The Bad

Now to get the obvious out of the way, for a game released in 2015 this obviously doesn't look spectacular, it's definitely at this point a fairly dated looking game, from what I understand however it began it's development in the early 2000s so I guess that makes sense, but it obviously doesn't excuse the fact.

Everything from the textures, the character models, the limited character customization and the animations, and over all even the art style I personally didn't find all that interesting, it's your standard med-evil / ancient empire sort of affair when it comes to the cities and some of the ruins you'll find, the only stand out thing to me were some of the temples you'll discover.

But honestly, graphics to me aren't exactly a major selling point for me on video games, so all this I still very minor stuff in my opinion.

But hey! Now you can play a new isometric turn based RPG and it'll even look familiar too... Right?

As for the technical aspects, my biggest issue is the stability of the game, I'm not sure if it was my capture software or what, but I had a ton of crashing issues with the game personally, but during my 35 to 40 or so hours I spent with it, other then the constant crashing the game remained bug free for me personally, so that's always a plus, just make sure to quick save a ton if you plan on playing this.

The only other issue I personally had with Age of Decadence is an issue I've had with almost every other major turn based isometric RPG is simply the combat at times can really drag out a long time when it comes to large scale combat with numerous people on screen,

You basically move forward and then the next two minutes is everyone else getting into position and moving forward, and then some, but thankfully it's pretty rare to get into a large combat scenario Age of Decadence, but when you do, it takes like 20 to 30 minutes to win a fight some times, but once again this is very minor stuff.

However, probably still my biggest issue with the combat system itself, is the lack of an escape or flee option during combat, unlike let's say Fallout for example and you have a random encounter while traveling, you can simply escape combat or leave a combat scenario in most cases by more or less walking away to the edge of the area or leaving whatever area or settlement your in.

However in The Age of Decadence, you basically can't leave or escape combat, so you ether die trying or hopefully win, but at times the game will throw you into a combat situation out of no where, that is almost impossible to win early on in the game and you'll have no choice but to reload an older save.

But with all that out of the way, it's time I give...


The Opinion

At the end of the day, Age of Decadence is a game that knows the audience it's aiming and intended for, however because of this I feel this game is definitely not for everyone.

If you aren't a fan of isometric turn based RPGs this game won't exactly change your opinion on them and graphically it's not exactly stellar,. but none the less I still had a ton of fun once I got deeper into the game.

Admittedly the barrier of entry for Age of Decadence is a big thick wall of death screens and walls of text, but if you can get past all this and actually enjoy what you're reading, Age of Decadence is still a fantastic game and I still highly recommend it if any of this interests you.

If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
Helpful? Yes No Funny
Wits
( 23.6 hrs on record )
Posted: May 21
Excellent game.
Helpful? Yes No Funny
Manwich
( 62.2 hrs on record )
Posted: May 21
pu]An interesting, and rewarding approach to RPGs[/u].

Some of the things that make this game enjoyable for me are:

- A Combat system that is very logical at its core : One with a feeling of realism and obviousness, but that still allows your imagination, creativity, and preparation to dictate the course of the encounters. You can visually assess your chances of success before committing to a fight, but there are unseen elements that could turn the tide either way. The core system is simple and removes the randomness and fantasy elements (your gear is a big part of the fight), but the skills and player-chosen styles can easily off-set close odds. It's actually disappointing that more games don't use a similar system.

- A Skill system that is based in reality : Your skills make sense and play into the interactions you have nearly every step of the way. Your skills (and lack of skills) dictate the flow of conversations, turn of events, and the opportunities to explore different paths throughout the story. You will play a different game with every different combination of skills you choose, whether it's a combat experience or a non-combat one.

- A world that you're actively impacting : How you succeed and fail (depending on your perspective) shapes the course of the story and the interactions you have throughout the game. People do not forget, and life doesn't just go on. Not only is the player's experience altered by their choices, but it's felt by all characters and by the turn of events that you witness.

- A game you'll have to replay : Beacuse the play styles are so different, and result in such a different story experience, you'll be surprised at how much you missed in a single play through. The dialogue is rich, and the story thorough, well planned, and well-guarded. You won't learn things for no reason at all. You'll hear the common woes of the people you meet, but you'll actively need to pursue the pieces of the puzzle if you want to put it together. Because different choices result in different experiences, you may meet the same people across different play-throughs but feel like you're talking to a very different person. The game is fantastic about making the characters dynamic, and you'll realize that you're really only ever getting to know someone from the perspective of their disposition toward you and the way you've impacted them.

One Con to speak of:

While the game is great there is one big draw for me. I wish the game was longer, or bigger in scope. I wish there were more cities, more regions, more items, more characters, more everything. I realize there is always budgets, but this is a game we would all benefit from it being bigger. I want to be playing my favorite characters right now, but I've already done everything and beaten the game, so that's that. :( Some play styles are quick. You'll hit an ending without realizing what you're getting into. It will make sense in the grander scheme, but can feel like you just dumped all your hopes for that character and that play through down the drain.

Overall, I would definitely recommend this game. Both for the price point, and to support this development team's next endeavor
Helpful? Yes No Funny
anjoviskoi
( 11.6 hrs on record )
Posted: May 20
Offers really solid 10-hour playthrough, courages non-violent solutions (due to combat being somewhat punishing) and has plenty of replay value. Really intriguing old school skill system with plenty of depth and options. The game defines clear boundaries on what you can and cannot do: a merchant is not a warrior, but money makes up for a lot.

Also a bleak, realistic view on society: my merchant character spent little time on actual trade and commerce, and a _lot_ of time on dirty political trickery and unhonest dealings.
Helpful? Yes No Funny
Gwynbleidd
( 5.1 hrs on record )
Posted: May 20
This game brings me back to playing old school games like Baldurs Gate or Fallout. If you like "Text heavy", "Turn Based" games, then this is a must try. Its incredibly difficult but thats part of why it shines so much. The world is amazing as well. Like a Apocolyptic roman era.
Helpful? Yes No Funny
olive
( 29.0 hrs on record )
Posted: May 18
Lots of depth, lots of fun. Sometimes the fun is excruciating, but that can be good. Abandons a lot of the most boring tropes of the fantasy genre and presents a very realistic, if at times cynical, worldview. I played 3 different games for a total of 18 hours and felt like I could spend much more time and get many different and interesting playthroughs.
Helpful? Yes No Funny
drakonx1337
( 33.2 hrs on record )
Posted: May 14
this is a real rpg not fantasy rpg, it playes like real life
Helpful? Yes No Funny
Kaidan
( 12.8 hrs on record )
Posted: May 14
Best Petyr Baelish simulator so far..
Helpful? Yes No Funny
Revan
( 74.0 hrs on record )
Posted: May 13
I approached the game expecting a good but flawed rpg, with a fascinating setting and some brilliant ideas turned down by being too much "hardcore" and try-hard just for the sake of it.
Instead, I found out a great game, with a complex world populated by believable characters and factions that pursue their goals instead of hand-holding the player through the campaign, a very interesting multi-layered plot and world background that will require more than one playthrough to be fully discovered, a solid turn-based combat system that poses some real challenges to the player (especially to the beginners) but, contrary to the common belief, is not impossibly hard once you understand its rules (and also it's completely optional if you play a "talker"), an outstanding reactivity to your choices that results in a great replayability (since each new game will likely be different), and also a very good writing.

Granted, it's a harsh and unforgiving game and your PC will die a lot, especially if you try to play it like every other rpg or if you put your skill points with little care (in that case you may eventually find yourself in the impossibility of finishing the game). You'll need to save a lot, and invest your skill points wisely (a simple tip for the beginners is to specialize and go either full talker or full fighter, hybrid characters are more difficult to manage and require more knowledge of the systems to be played effectively).
It's definetely not a game for people who thought Dragon Age: Origins to be too hardcore for their tastes, nor for people who want to play the hero and defeat evil.
Nonetheless, it's a unique and very well-crafted game that brings some fresh air on the rpg scene, and deserves to be played by anyone who is willing to try a thematically mature and challenging game, and play one of the best recent rpgs. It comes with a demo, so you can also download it and see for yourself if it's your kind of game.
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Nicholas Dust
( 14.7 hrs on record )
Posted: May 12
I originally picked up this game when it was in Early Access, but I never bothered to really play it until now. Thankfully it has been fully released, and the version I just finished was the full game.

Age of Decadence is a rather unique game. If you look at screenshots and the brief description, it might sound like an old CRPG with the intense focus on character building. And it is. But more.

In Age of Decadence you will never max out your character. It is impossible. The game is not intended for that. Instead you choose your areas of speciality - maybe you wish to be an armour wearing mercenary swinging a hammer at everything, or a fast talking merchant that avoids combat with greasy palms. But you cannot really do both. Not effectively.

You create your character, assign your points, and choose your background. The background seems to be a rather insignificant choice. The game starts you out in the town of Teron, regardless of what background you choose. Your background merely determines the initial quest that starts your adventure. Theoretically you can take any path you wish after that.

Combat in the game is typical for tactical RPGs. Move along the grid and hit the enemy. Where Age of Decadence deviates is the difficulty. If you are not a combat specialised character, you will find combat most challenging. On the other hand, if you focus entirely on combat (like I did), you can gain an attack that bypasses enemy armour and stabs them in the throat instead. Quite entertaining.

The graphics are hit and miss. The area maps are beautiful, if not a little repetitive. But the character sprites leave something to be desired. They all have the same base model - the gender option merely adds/removes boobs. If you think I am kidding, know that you strip your fallen foes of their armour and they all wear the same boxer underwear. Females don’t wear panties or a bra, they were the same boxers as the males. And the faces look the same too.

On another note, this game is not even close to open-world. So if you are looking for a Skyrim experience, go somewhere else. Twice I got locked out of a major town because I left before I was “supposed” to, and ended up ♥♥♥♥ing my save file and having to load a previous one.

All in all, Age of Decadence is an excellent game, but it tailors to a unique crowd. This is really only a game I would recommend to old school tabletop fans, where a single misstep could kill you. If you are looking for a quick and easy RPG, go elsewhere. If you are looking for an engrossing, lore-riddled game with more reading than anything else, you have come to the right place.

I enjoyed this game. I enjoy any game that lets me leave my foes naked, face down in a pool of blood. That’s normal, right?
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Terminus
( 14.5 hrs on record )
Posted: May 9
I want to like this game because it's obvious that a lot of work went into it without having access to much in the way of budget. The writing is entertaining, there's ample and well thought out lore that feels immediately relevant, and there's a plethora of dialogue trees and questlines promoting replay. Also, the setting is really intriguing and unique, and making combat inherently risky and more "real" while offering non-combat choices is a refreshing approach.

That said, the graphics are dated. While the sprites are very well done (the portrait art is some of the best I've seen, full stop) the character models are primitive. I'm not sure how much of that is a limitation of the engine, but I've seen other games using the same engine address that limitation through creative artistic design choices.

Though the writing itself is strong, the storytelling left me a bit cold. If an RPG isn't going to motivate the player by pushing them to level stats or find bigger and better loot, then it has to pull them along by engaging their sympathies with the main character. That never happened for me. It still felt like I was just walking around clicking on things and talking to people because that's how the game moves forward, not because I was motivated to progress along a quest line or for any particular roleplaying purposes.

Finally, and this is the thing that made me give up on the game, there are too many false choices in a game that prides itself on the strength of its dialogue. Many if not most of the conversations felt more like traps than actual role playing, reminiscient of the old "Choose Your Own Adventure" books. They boiled down to, "You see a knife. Do you a.) try to eat it, or b.) stab yourself." Without giving specific examples (to avoid spoilers) one that stands out results in either betraying the person you offered to help or having to fight an angry mob. As a persuasive, streetwise, charismatic trader I oddly never had the option to negotiate, an option I felt wasn't unreasonable to expect and which was my intention when I began the dialogue. I finally ended up simply avoiding the encounter, a choice I found myself having to make too many times through the game. The alternative, which I also exercised fairly often, was reloading until I found the right sequence of responses to progress.

As I say, I want to enjoy the game, but, frankly, there are too many other RPGs that have addressed the shortcomings here without being excessively "casual".

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Crâncen
( 67.2 hrs on record )
Posted: May 9
This game was a gamble for me at first: I honestly didn't know what I was getting involved in but I liked the trailer and the theme instantly convinced me. A demo played here, a purchase there and fast-forward a month later I was killing my social life with this title like it was no one's business; Where to even begin? The story is amazing! The characters and the plots & schemes impressed me with their depth; The game's combat is great too, once you get the hang of it :) it kind of reminded me a bit of Fallout 2 but there are a TON of different variables to work with here so don't hover too much on this aspect. I have undergone multiple playthroughs with different character backgrounds and the replayability of this game is off-charts... you get to piece together a small part of the overall grand scheme of things with every playthrough; genuinely recommend it to anyone looking for a solid RPG
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Asmodeus
( 49.0 hrs on record )
Posted: May 8
This is a wonderful indy role playing game which defies genre conventions.
I am a pen&paper player at heart and if you like role playing (as in enacting a character and not in leveling your stealthy warrior-mage) I cannot encourage you enough to give this game a shot.

A few things that stand out for me:
- The game doesn't have grind. If it comes to a fight the fight is justified and brutal.
- The game is not too long, but it has lockouts. This means one playthrough will take around 8h, but you will not understand everything. Which is reasonable as a realistic character will never be fit to do everything. However the game encourages multiple playthroughs and this will not mean a few different choices, but it will mean visiting completely different locations meeting completely different people.
- The story and lore are actually very good. At first it doesn't stand out too much. But I did three playthroughs now (Merchant / Loremaster / Assassin) and I apprechiate all the details that have been put into very much.
- The combat system is quite balanced. The game has random number generation but in a lot of fights when I was dying raising a combat stat by one point usually made a big difference.

A few negative points are to be mentioned as well. Most of them are expected when you purchase a game from a small indy studio which has a focus on story:
- The graphics are not the best.
- There is no voice acting.
- A very small amount of things/people are actually animated.
- The music is good, but gets repetitive.
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Mîchā’ēlniemalefta
( 41.5 hrs on record )
Posted: May 7
Fu***ng awesome!

Pros
- Interesting side characters
- Beautiful, intelligent dialogues
- Great and inspiring soundtrack
- A large number of locations
- A huge amount of skills allows you to create any character you desire
- Mature atmosphere without cheap stuff like sex, bloodbath and pedophilia
- During your adventures you will encounter a lot of skillchecks in dialogues and interactions within game world
- Storyline of every guild is better than main plot of most games
- Fight is very hard...

Cons
- ...sometimes too hard and unfair
- In some areas difficulty level is too high
- Unfortunately main plot is underwhelming
- Monothematic enemies
- Poor optimization
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CapFox
( 15.1 hrs on record )
Posted: May 5
Crucifying.
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bise241
( 6.9 hrs on record )
Posted: May 2
Its good. Make sure your expectations are properly set, because this is not Fallout or Baldurs gate. It has tons of lore and an interesting setting, however whatever skills you choose at the beginning of the game will dictate pretty much the rest of the game. The beginning of the game is the most fun, kind of slowed down a lot towards what I assume is the middle, hence why I stopped playing. Its a fun ride though.
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Crook
( 60.2 hrs on record )
Posted: May 1
Awesome! A very imersive game, and with different play styles you can get 2-3 good play throughs of the content. For those who love isometric RPGs this game is good. Written for an adult audience. Sex, gore, death and unwinable situations make this game realistic and sometimes you have to make hard choices that hurt people.

Want to be a hero? Expect to die a lot. If you want to do a lot of fighting, join the imperial guard or the assassins, but i wouldn't in your first play through.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
19 of 22 people (86%) found this review helpful
1 person found this review funny
Recommended
49.0 hrs on record
Posted: May 8
This is a wonderful indy role playing game which defies genre conventions.
I am a pen&paper player at heart and if you like role playing (as in enacting a character and not in leveling your stealthy warrior-mage) I cannot encourage you enough to give this game a shot.

A few things that stand out for me:
- The game doesn't have grind. If it comes to a fight the fight is justified and brutal.
- The game is not too long, but it has lockouts. This means one playthrough will take around 8h, but you will not understand everything. Which is reasonable as a realistic character will never be fit to do everything. However the game encourages multiple playthroughs and this will not mean a few different choices, but it will mean visiting completely different locations meeting completely different people.
- The story and lore are actually very good. At first it doesn't stand out too much. But I did three playthroughs now (Merchant / Loremaster / Assassin) and I apprechiate all the details that have been put into very much.
- The combat system is quite balanced. The game has random number generation but in a lot of fights when I was dying raising a combat stat by one point usually made a big difference.

A few negative points are to be mentioned as well. Most of them are expected when you purchase a game from a small indy studio which has a focus on story:
- The graphics are not the best.
- There is no voice acting.
- A very small amount of things/people are actually animated.
- The music is good, but gets repetitive.
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14 of 15 people (93%) found this review helpful
Recommended
35.9 hrs on record
Posted: May 22
Product received for free
The video review can be seen here: https://www.youtube.com/watch?v=aBKWGcB1Nu0&feature=youtu.be


Giant scorpions never truly never go out of style… But sadly isometric turn based RPGs for the most part have, but it seems this game dares to says otherwise…

In The Age of Decadence you begin by creating your character, naming them, and setting up his or her attributes and skills, and what profession they start out as... Then you die.

A lot.

The Age of Decadence is an unforgiving experience that won’t hold your hand through any of it, set in a post-apocalyptic ancient world after the fall of a great empire, you don’t play some sort of hero set on saving the world and conquering an army of evil doers, no you’re basically just trying to make something of yourself or to simply survive in general.

In a world where combat is almost the last approach you should take to any given situation unless you wanna punish yourself constantly, as it’s very unforgiving. Even you have a good set of armor and you're decent with a weapon, chances are if you’re out numbered in this game, you'll still end up dead.


But is it any good? Let's find out.

The Good

Probably my favorite thing about this game is easily the story and lore of it, but probably the best thing out of the story for me personally, was specifically the politics of this world and the factions surrounding it.

As I said earlier, you're not playing some sort of hero out to save the world, you're more or less just trying to make something out of yourself, and a lot of that will tie into the factions and politics of this world and whom you end up siding with.

Each city is governed by it's own “House” each house is lead by someone out to either restore the old empire or simply just still exist or find out the questions of the gods of this world, then you've also the guilds such as the assassins, thieves, and the imperial army and such, so the game will throw plenty of different routes your way.

And don't expect to be able to do quests for all of them at once, a lot of them are skill bound to certain things or based on your reputation with those houses, but at the same time it won't stop you from trying, so you can try and join the thieves guild as a terrible thief with no sneaking or stealing abilities, but chances are you'll reach a point where it's literally impossible to complete a quest or continue the game because of your skill set.

If you wanna experience everything Age of Decadence has to throw at you, you'll be in for a number of different playthroughs, the game is heavily based around replayability, choosing different routes and skill sets to experience numerous different routes in the campaign.

My next favorite thing about this game, also somewhat ties into the story a bit is the lack of a black and white morality system, you won't have your typical SAVE THE PUPPY or EAT THE PUPPY style of morality choices, honestly the game will punish you at times for even trying to be a decent person, if you plan on playing some like sort of mythic hero, most of the time you'll simply be taken advantage of for it.

As for the combat, as I've said it's really more or less one of the options you wanna avoid unless you're playing a character with the right skill set for it and even then it's still very punishing at times.

The game will throw plenty of moments your way where combat is seemingly impossible, but there are still ways to cheese your way through it, especially with alchemy, it will quickly become your best friend and I highly recommend learning it if you decide to play a very combat specific character.

As for the soundtrack side of things, the music is your typical kind of moody med-evil dramatic music, it's whatever and nothing too memorable.

But now let's discuss what we'd all rather forget...

The Bad

Now to get the obvious out of the way, for a game released in 2015 this obviously doesn't look spectacular, it's definitely at this point a fairly dated looking game, from what I understand however it began it's development in the early 2000s so I guess that makes sense, but it obviously doesn't excuse the fact.

Everything from the textures, the character models, the limited character customization and the animations, and over all even the art style I personally didn't find all that interesting, it's your standard med-evil / ancient empire sort of affair when it comes to the cities and some of the ruins you'll find, the only stand out thing to me were some of the temples you'll discover.

But honestly, graphics to me aren't exactly a major selling point for me on video games, so all this I still very minor stuff in my opinion.

But hey! Now you can play a new isometric turn based RPG and it'll even look familiar too... Right?

As for the technical aspects, my biggest issue is the stability of the game, I'm not sure if it was my capture software or what, but I had a ton of crashing issues with the game personally, but during my 35 to 40 or so hours I spent with it, other then the constant crashing the game remained bug free for me personally, so that's always a plus, just make sure to quick save a ton if you plan on playing this.

The only other issue I personally had with Age of Decadence is an issue I've had with almost every other major turn based isometric RPG is simply the combat at times can really drag out a long time when it comes to large scale combat with numerous people on screen,

You basically move forward and then the next two minutes is everyone else getting into position and moving forward, and then some, but thankfully it's pretty rare to get into a large combat scenario Age of Decadence, but when you do, it takes like 20 to 30 minutes to win a fight some times, but once again this is very minor stuff.

However, probably still my biggest issue with the combat system itself, is the lack of an escape or flee option during combat, unlike let's say Fallout for example and you have a random encounter while traveling, you can simply escape combat or leave a combat scenario in most cases by more or less walking away to the edge of the area or leaving whatever area or settlement your in.

However in The Age of Decadence, you basically can't leave or escape combat, so you ether die trying or hopefully win, but at times the game will throw you into a combat situation out of no where, that is almost impossible to win early on in the game and you'll have no choice but to reload an older save.

But with all that out of the way, it's time I give...


The Opinion

At the end of the day, Age of Decadence is a game that knows the audience it's aiming and intended for, however because of this I feel this game is definitely not for everyone.

If you aren't a fan of isometric turn based RPGs this game won't exactly change your opinion on them and graphically it's not exactly stellar,. but none the less I still had a ton of fun once I got deeper into the game.

Admittedly the barrier of entry for Age of Decadence is a big thick wall of death screens and walls of text, but if you can get past all this and actually enjoy what you're reading, Age of Decadence is still a fantastic game and I still highly recommend it if any of this interests you.

If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
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9 of 10 people (90%) found this review helpful
Recommended
67.2 hrs on record
Posted: May 9
This game was a gamble for me at first: I honestly didn't know what I was getting involved in but I liked the trailer and the theme instantly convinced me. A demo played here, a purchase there and fast-forward a month later I was killing my social life with this title like it was no one's business; Where to even begin? The story is amazing! The characters and the plots & schemes impressed me with their depth; The game's combat is great too, once you get the hang of it :) it kind of reminded me a bit of Fallout 2 but there are a TON of different variables to work with here so don't hover too much on this aspect. I have undergone multiple playthroughs with different character backgrounds and the replayability of this game is off-charts... you get to piece together a small part of the overall grand scheme of things with every playthrough; genuinely recommend it to anyone looking for a solid RPG
Was this review helpful? Yes No Funny
11 of 14 people (79%) found this review helpful
Recommended
60.2 hrs on record
Posted: May 1
Awesome! A very imersive game, and with different play styles you can get 2-3 good play throughs of the content. For those who love isometric RPGs this game is good. Written for an adult audience. Sex, gore, death and unwinable situations make this game realistic and sometimes you have to make hard choices that hurt people.

Want to be a hero? Expect to die a lot. If you want to do a lot of fighting, join the imperial guard or the assassins, but i wouldn't in your first play through.
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11 of 15 people (73%) found this review helpful
1 person found this review funny
Recommended
45.8 hrs on record
Posted: April 29
A Hardcore RPG in it's purest form. It's unforgiving, rage-inducing and absolutely fantastic. The replayability is incredible, as there are probably dozens of ways to play the game, and a huge amount of endings and ways to progress to the ending.

It's also an insanely satisfying feeling when you've killed those 5 annoying bandits after 10 reloads.
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8 of 10 people (80%) found this review helpful
Recommended
74.0 hrs on record
Posted: May 13
I approached the game expecting a good but flawed rpg, with a fascinating setting and some brilliant ideas turned down by being too much "hardcore" and try-hard just for the sake of it.
Instead, I found out a great game, with a complex world populated by believable characters and factions that pursue their goals instead of hand-holding the player through the campaign, a very interesting multi-layered plot and world background that will require more than one playthrough to be fully discovered, a solid turn-based combat system that poses some real challenges to the player (especially to the beginners) but, contrary to the common belief, is not impossibly hard once you understand its rules (and also it's completely optional if you play a "talker"), an outstanding reactivity to your choices that results in a great replayability (since each new game will likely be different), and also a very good writing.

Granted, it's a harsh and unforgiving game and your PC will die a lot, especially if you try to play it like every other rpg or if you put your skill points with little care (in that case you may eventually find yourself in the impossibility of finishing the game). You'll need to save a lot, and invest your skill points wisely (a simple tip for the beginners is to specialize and go either full talker or full fighter, hybrid characters are more difficult to manage and require more knowledge of the systems to be played effectively).
It's definetely not a game for people who thought Dragon Age: Origins to be too hardcore for their tastes, nor for people who want to play the hero and defeat evil.
Nonetheless, it's a unique and very well-crafted game that brings some fresh air on the rpg scene, and deserves to be played by anyone who is willing to try a thematically mature and challenging game, and play one of the best recent rpgs. It comes with a demo, so you can also download it and see for yourself if it's your kind of game.
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10 of 14 people (71%) found this review helpful
7 of 9 people (78%) found this review helpful
1 person found this review funny
Recommended
14.7 hrs on record
Posted: May 12
I originally picked up this game when it was in Early Access, but I never bothered to really play it until now. Thankfully it has been fully released, and the version I just finished was the full game.

Age of Decadence is a rather unique game. If you look at screenshots and the brief description, it might sound like an old CRPG with the intense focus on character building. And it is. But more.

In Age of Decadence you will never max out your character. It is impossible. The game is not intended for that. Instead you choose your areas of speciality - maybe you wish to be an armour wearing mercenary swinging a hammer at everything, or a fast talking merchant that avoids combat with greasy palms. But you cannot really do both. Not effectively.

You create your character, assign your points, and choose your background. The background seems to be a rather insignificant choice. The game starts you out in the town of Teron, regardless of what background you choose. Your background merely determines the initial quest that starts your adventure. Theoretically you can take any path you wish after that.

Combat in the game is typical for tactical RPGs. Move along the grid and hit the enemy. Where Age of Decadence deviates is the difficulty. If you are not a combat specialised character, you will find combat most challenging. On the other hand, if you focus entirely on combat (like I did), you can gain an attack that bypasses enemy armour and stabs them in the throat instead. Quite entertaining.

The graphics are hit and miss. The area maps are beautiful, if not a little repetitive. But the character sprites leave something to be desired. They all have the same base model - the gender option merely adds/removes boobs. If you think I am kidding, know that you strip your fallen foes of their armour and they all wear the same boxer underwear. Females don’t wear panties or a bra, they were the same boxers as the males. And the faces look the same too.

On another note, this game is not even close to open-world. So if you are looking for a Skyrim experience, go somewhere else. Twice I got locked out of a major town because I left before I was “supposed” to, and ended up ♥♥♥♥ing my save file and having to load a previous one.

All in all, Age of Decadence is an excellent game, but it tailors to a unique crowd. This is really only a game I would recommend to old school tabletop fans, where a single misstep could kill you. If you are looking for a quick and easy RPG, go elsewhere. If you are looking for an engrossing, lore-riddled game with more reading than anything else, you have come to the right place.

I enjoyed this game. I enjoy any game that lets me leave my foes naked, face down in a pool of blood. That’s normal, right?
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7 of 9 people (78%) found this review helpful
4 people found this review funny
Recommended
12.8 hrs on record
Posted: May 14
Best Petyr Baelish simulator so far..
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8 of 11 people (73%) found this review helpful
Recommended
6.9 hrs on record
Posted: May 2
Its good. Make sure your expectations are properly set, because this is not Fallout or Baldurs gate. It has tons of lore and an interesting setting, however whatever skills you choose at the beginning of the game will dictate pretty much the rest of the game. The beginning of the game is the most fun, kind of slowed down a lot towards what I assume is the middle, hence why I stopped playing. Its a fun ride though.
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9 of 13 people (69%) found this review helpful
Recommended
41.5 hrs on record
Posted: May 7
Fu***ng awesome!

Pros
- Interesting side characters
- Beautiful, intelligent dialogues
- Great and inspiring soundtrack
- A large number of locations
- A huge amount of skills allows you to create any character you desire
- Mature atmosphere without cheap stuff like sex, bloodbath and pedophilia
- During your adventures you will encounter a lot of skillchecks in dialogues and interactions within game world
- Storyline of every guild is better than main plot of most games
- Fight is very hard...

Cons
- ...sometimes too hard and unfair
- In some areas difficulty level is too high
- Unfortunately main plot is underwhelming
- Monothematic enemies
- Poor optimization
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3 of 3 people (100%) found this review helpful
Recommended
29.0 hrs on record
Posted: May 18
Lots of depth, lots of fun. Sometimes the fun is excruciating, but that can be good. Abandons a lot of the most boring tropes of the fantasy genre and presents a very realistic, if at times cynical, worldview. I played 3 different games for a total of 18 hours and felt like I could spend much more time and get many different and interesting playthroughs.
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3 of 3 people (100%) found this review helpful
Recommended
5.1 hrs on record
Posted: May 20
This game brings me back to playing old school games like Baldurs Gate or Fallout. If you like "Text heavy", "Turn Based" games, then this is a must try. Its incredibly difficult but thats part of why it shines so much. The world is amazing as well. Like a Apocolyptic roman era.
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3 of 3 people (100%) found this review helpful
Recommended
11.6 hrs on record
Posted: May 20
Offers really solid 10-hour playthrough, courages non-violent solutions (due to combat being somewhat punishing) and has plenty of replay value. Really intriguing old school skill system with plenty of depth and options. The game defines clear boundaries on what you can and cannot do: a merchant is not a warrior, but money makes up for a lot.

Also a bleak, realistic view on society: my merchant character spent little time on actual trade and commerce, and a _lot_ of time on dirty political trickery and unhonest dealings.
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3 of 3 people (100%) found this review helpful
Recommended
62.2 hrs on record
Posted: May 21
pu]An interesting, and rewarding approach to RPGs[/u].

Some of the things that make this game enjoyable for me are:

- A Combat system that is very logical at its core : One with a feeling of realism and obviousness, but that still allows your imagination, creativity, and preparation to dictate the course of the encounters. You can visually assess your chances of success before committing to a fight, but there are unseen elements that could turn the tide either way. The core system is simple and removes the randomness and fantasy elements (your gear is a big part of the fight), but the skills and player-chosen styles can easily off-set close odds. It's actually disappointing that more games don't use a similar system.

- A Skill system that is based in reality : Your skills make sense and play into the interactions you have nearly every step of the way. Your skills (and lack of skills) dictate the flow of conversations, turn of events, and the opportunities to explore different paths throughout the story. You will play a different game with every different combination of skills you choose, whether it's a combat experience or a non-combat one.

- A world that you're actively impacting : How you succeed and fail (depending on your perspective) shapes the course of the story and the interactions you have throughout the game. People do not forget, and life doesn't just go on. Not only is the player's experience altered by their choices, but it's felt by all characters and by the turn of events that you witness.

- A game you'll have to replay : Beacuse the play styles are so different, and result in such a different story experience, you'll be surprised at how much you missed in a single play through. The dialogue is rich, and the story thorough, well planned, and well-guarded. You won't learn things for no reason at all. You'll hear the common woes of the people you meet, but you'll actively need to pursue the pieces of the puzzle if you want to put it together. Because different choices result in different experiences, you may meet the same people across different play-throughs but feel like you're talking to a very different person. The game is fantastic about making the characters dynamic, and you'll realize that you're really only ever getting to know someone from the perspective of their disposition toward you and the way you've impacted them.

One Con to speak of:

While the game is great there is one big draw for me. I wish the game was longer, or bigger in scope. I wish there were more cities, more regions, more items, more characters, more everything. I realize there is always budgets, but this is a game we would all benefit from it being bigger. I want to be playing my favorite characters right now, but I've already done everything and beaten the game, so that's that. :( Some play styles are quick. You'll hit an ending without realizing what you're getting into. It will make sense in the grander scheme, but can feel like you just dumped all your hopes for that character and that play through down the drain.

Overall, I would definitely recommend this game. Both for the price point, and to support this development team's next endeavor
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2 of 2 people (100%) found this review helpful
Recommended
45.2 hrs on record
Posted: May 23
The game is fantastic. Hard but very rewarding, beatifully written, absolutely absorbing, just..brilliant
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2 of 2 people (100%) found this review helpful
Recommended
56.8 hrs on record
Posted: May 23
First thing you should know: I'm not the kind player that "replay" games. Once I get the "The End" it's over.
And the thing is: I replayed this game like 6 times and even though I didn't get to end it most of times I did had a lot of fun every time.
The game could be better (in mechanics and art mainly) though so I do hope there is a sequence that achieve that!
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2 of 2 people (100%) found this review helpful
Recommended
23.6 hrs on record
Posted: May 21
Excellent game.
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3 of 5 people (60%) found this review helpful
Recommended
33.2 hrs on record
Posted: May 14
this is a real rpg not fantasy rpg, it playes like real life
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1 of 2 people (50%) found this review helpful
Recommended
3.2 hrs on record
Posted: May 23
Good fun game - very impressive for an indy.

Reminds me a bit of Dragon Age: Origins - lots of different starting classes, with each one providing a different experience in terms of run through. Similarly, it's very quest focused but unlike, say, Balder's gate the side quests can often have more wide-ranging repercussions.

More negatively, It's also very area focused, with each part of the story being in a distinct part of the game world. This can be a bit frustrating, as you can't go back to previous areas to do quests you skipped once certain events have happened (I'm a bit of a sub-quest nerd). This is, yes, a bit more realistic but can be a bit of a shock - the transition events aren't necessarily that obvious, so you think you're completing a minor quest but actually it jumps you forward to the next section, with your other quests half done.

It is quite pricey for what it is. I'm still on my first playthrough after dithering and reloading quite a bit, but it is still moving quite fast. The environments are quite small, interactions are a little limited and the graphics aren't all that. But it is fun and engrossing, well thought through and well written.
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