Dream is an exploration game that takes place within the subconscious mind of Howard Phillips, a young man whose waking hours are tedious and dull, but whose dreams are lucid and powerful.
User reviews:
Recent:
Mostly Negative (14 reviews) - 35% of the 14 user reviews in the last 30 days are positive.
Overall:
Mixed (785 reviews) - 64% of the 785 user reviews for this game are positive.
Release Date: Jul 31, 2015

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About This Game


Dream is an exploration game that takes place within the subconscious mind of Howard Phillips, a young man whose waking hours are tedious and dull, but whose dreams are lucid and powerful. Adventure through these abstract worlds, solve their challenges and discover their secrets in search of the key to Howard’s future.





The different worlds that make up Howard’s dreams can be strange, beautiful or even chilling. They’re filled with puzzles, collectibles and surprises. Snow-covered deserts, endless twisted stairways, haunting nightmares and much more await you.




With non-linear narrative and gameplay you can explore at will and see the story progress according to your choices. Multiple possible endings mean the decisions you make and the dreams you experience will influence how Howard’s future plays out.




The worlds of Howard’s dreams are accompanied by an enchanting original soundtrack from composer Norman Legies. The Dream OST is available to purchase along with the game.




Dream was created by HyperSloth, a team of three students from the University of Huddersfield whose mission is to create unique games suitable for a wide audience and to a high standard. Dream is their first major release.

System Requirements

    Minimum:
    • OS: Windows XP (SP3), Windows Vista (SP2), Windows 7, Windows 8
    • Processor: 3.0 GHz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3 compliant graphics cards (GeForce GT 520/Radeon HD 3850 and above)
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible, 16-bit
Customer reviews
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Recent:
Mostly Negative (14 reviews)
Overall:
Mixed (785 reviews)
Recently Posted
AntoZ
( 0.8 hrs on record )
Posted: May 29
this game is unplayable, full of bugs...
Helpful? Yes No Funny
hatsunator
( 4.0 hrs on record )
Posted: May 27
I found the game beautiful in it's asthetics but when it came to environment it seemed a bit... spoiler filled.

While the puzzles are well crafted you more often than not get hints or cheat-sheets handed to you on a silver platter.

I would easilly recomend this game to someone who is new to spacial navigation puzzles.

For any one that is well versed in the geanre you may find the asthetics and plot are the only thing really keeping you here.
Helpful? Yes No Funny
Aleestoor
( 0.8 hrs on record )
Posted: May 21
I don't mean to be hateful but the game seems pointless if all you're doing is just roaming around. the scenery isn't even worth exploring. I can't seem to figure out what I'm even supposed to be doing.
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Saturday
( 22.6 hrs on record )
Posted: May 17
I loved this game! Definitely trippy, but fun to play.
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lol
( 1.7 hrs on record )
Posted: May 17
send me the ♥♥♥♥ ur smoking guys.
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Deuterium the Sentient Mattress
( 1.3 hrs on record )
Posted: May 12
Dream, is certainly weird but in a strange way enjoyable. Like a strange cross between Mind: Path to Thalamus and Gone Home, this walking simulator will have you scratching your head, then feeling determined to solve all these puzzles that are being put before you. The landscapes in Howard'as dreams also look pretty darn good too. I hear some people had some nasty glitched when they played, but my play nexperience was just fine. I would most certainly reccommend this game to fans of games like Gone Home, who like some degree of challenge and a tinge of mystery and spookiness to spice it up slightly.
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Dravvad
( 10.4 hrs on record )
Posted: May 10
One of the only games I've gotten via Early Access just because of how interesting it seemed. And of course, it had to let me down.

I understand the premise - I mean, come on, the title - the game is meant to be a collection of off-the-wall areas to explore that escape reality due to your character dreaming. However, the developers seemed to take that premise and pretty much stop there. They ran as far as they could with making it generic odd dreams (and nightmares). In each dream, you find these scrolls which attempt to explain certain dream symbols and meanings, but most of the time they are just very generic meanings (and sometimes they talk about multiple meanings) and do not actually attempt to explain anything relative to your character or the game itself. They are literally as if you had just gone searching the web for dream object meanings, which of course vary all over the place and aren't exactly solidified.

So there is not really much of a story to the game; not much connects together. It's simply the randomness thrown together. You explore places that are basically just meant to say "Hey, the character feels lost or bored or confused!" Nothing is really sensible nor do things link together much. You find a handful of items throughout the dreams but they are entirely useless - you do almost nothing with them. The scrolls are mentioned above. And besides that, you wander around and then solve puzzles.

Now, when it comes to those puzzles, they are all also very boring and nothing exactly fun or interesting to work through. For instance, the entire first dream can be completed very quickly if you stumble upon the mazes and just waltz around in them in a bored manner. You get chased after by some weird mist-like manifestions, but all they do is transport you outside of the mazes and have you go back in. So you just keep running around until you trigger a bunch of lights to turn off - and you repeat for 4 mazes. Once done, the dream is technically over and you can leave. For the second dream, the puzzles there are scattered, like the difficult-to-see laser tile puzzle, or the planet puzzle, but still nothing really fun. Essentially, all of the puzzles are very tedious and boring.

The dreams themselves are also nothing that special really. Graphics-wise, they definitely look really nice in many places, and at first they seem like something interesting to go through (I mean, I got the game based on the looks and general premise mainly - to expore!), but then you realize that there isn't much to them. Same generic areas but with slightly different objects, mainly used to lay things out like the scrolls. Now, there are side dreams that you can actually go into, but for the most part, these are also lackluster. For instance, the roller coaster dream is literally nothing at all. There's one that is like M.C. Escher with stairs that would've probably been way more interesting if you could have changed the gravity/orientation and walked up stairs in different angles. But instead, you just remain on the floor and tediously search for openings in the walls and climb up the highest stairs possible, ignoring nearly everything else in the rooms.

Essentially, most of the dream world is simply boring to go through, even if you try to relax by just wandering. And as said above, while there are some nice graphics in the game, there are also a lot of places where the game simply drops that and turns them into blocky white areas or places that are just bleak, dull, and some single color without actual atmosphere.

Relative to the style of the game, there's also the sound and music, which is alright. Some areas do have some nice music that partially plays, but there are also some that have a lot of annoying noise or quietness (which does not really emit any emotion). You also have the character narrating the game, which actually ended up bothering me a lot, and I did not expect that happening at all. He just says completely random things, or will read text that pops up out of nowhere in the dreams, so his talking serves almost no purpose.

Then you have what a lot of people seem to complain about: bugs/glitches. The performance of the game definitely isn't the best, as I had a lot of lag when I really shouldn't have. Your motion can sometimes noclip through things, and certain places (e.g., the roller coaster mentioned earlier) bounce through objects in unsensible ways. In terms of actual bugs with the gameplay, I encountered some, but not as many as others. I had the computer in the first dream glitch out and freeze up, and I had certain puzzles not mark themselves as complete despite really being finished. Some other random issues here and there occurred, and sometimes I had to exit and restart, but the game didn't entirely prevent me from continuing like has happened for some others.

Even worse, the developers seem to have disappeared and not bothered to do any more work, which many customers are complaining about.

All in all, a lot of things just seemed rather clumsy. The developers seriously took advantage of the "dream" premise itself - way more than they should have - and used it as a reason to just create a random, jumbled mess. The general idea is for a lot of it to have meaning and distinct symbolism, which they only threw around in pieces to seem like they were doing something. There's some very slight context here, but not developed in any way.

A big letdown.
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朝鮮世宗
( 19.5 hrs on record )
Posted: May 8
My opinions on Dream:

Aspects I found positive

  • Extremely memorable soundtrack that I still occasionally listen to months after having finished the game itself
  • Interesting and varied environments with little "blank space"
  • Multiple endings based on how "complete" your exploration was
  • Multiple "side dreams" and other things such as the "dream bible pages" found scattered throughout the world encourages exploration
  • Good, fairly authentic sounding dialogue

Aspects I found negative

  • I found some of the puzzles to be fairly counterintuitive or somewhat complicated, making the completion of these puzzles somewhat more of a chore than anything else (ended up having to look up a guide for one or two of the puzzles)
  • Not sure if this has been changed since I completed the game, but some bugs have made acquiring a couple of the 'records' you get for completing side dreams not possible (not a major issue)
  • Not much incentive to replay the game after achieving a certain degree of completion in my opinion

TL;DR

No major complaints about this game, I found it very enjoyable overall and very worth the money.
8/10
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Button
( 5.7 hrs on record )
Posted: May 3
I actually feel kind of bad writing a review on this one since I haven't played it in several months. When I did play it, I came to a bugged dead end. This had been the second or third time this had happened and I didn't want to reset the game on it. Perhaps the bugs have been fixed and if they have, this would be worth getting on sale.

5/10 would recommend if bugs are fixed/is on a deep sale.
Helpful? Yes No Funny
pizza lady <)
( 11.9 hrs on record )
Posted: April 25
This game is incredibly atmospheric, calming and beautiful but at the same time it can be very creepy. It's my kind of a game and would be a 10 out of 10 if there were no glitches and bugs.

With that being said: 9 - / 10
I ABSOLUTELY recommend it.
Helpful? Yes No Funny
blueflames13
( 9.9 hrs on record )
Posted: April 24
The game is great and a LOTof fun.

HOWEVER, there are too many bugs and glitches with it so far, sometimes within the gameplay it is actually hard to tell what should and SHOULDN'T be there, due to it being in a dream like state.

The user interface is clunky and never fully explained, you find yourself picking up items without being able to use them correctly.

Would be a fantastic game if bugs were sorted, WOULD NOT buy at full price. Very short game, the only reason i ended up spending so long on it was trying to restart it so many times to overcome bugs :c
Helpful? Yes No Funny
BRUCE PAIN
( 3.9 hrs on record )
Posted: April 10
After so many uninteresting puzzles and lackluster settings, I decided to not finish this game. I got to about halfway through the final act and realized this game had left me bored the whole way through. For a game with such an interesting concept, it just seems to go nowhere and doesn't adequately use the dream concept. You're supposed to be exploring dreams for God's sake! Why are you having us do something as mundane as conveyor belt puzzles in a resort that looks like one you could actually find in the real world. This is a video game. You could have us exploring different worlds and seeing incredible vistas that would be impossible in real life.

The description says the character's "waking hours are tedious and dull" and it doesn't seem like his dreams are any different. Go ahead and skip this game. You won't be missing much.
Helpful? Yes No Funny
Kazoou
( 0.8 hrs on record )
Pre-Release Review
Posted: April 9
Dream is an excellent concept that was victim to poor execution. The game has been left in an incomplete state, and the developer studio seems to have evaporated entirely. They have not been responding to public questions on social media.
Helpful? Yes No Funny
JJZPGG
( 4.4 hrs on record )
Posted: April 4
I'd love to love this game. It could have been spectacular, an immersive puzzler up there with The Talos Principle or Antichamber. Unfortunately what we get is a buggy, atrociously voice acted college project.

The game looks fine (although in dire need of a UE4 upgrade) and runs well enough, but there are numerous small problems which continually break immersion, be it clumsy collision detection, lacklustre puzzles, or awkward attempts at deep symbolism which fall flat of the mark.
Helpful? Yes No Funny
c0rp53
( 2.5 hrs on record )
Pre-Release Review
Posted: April 3
Apparently no VR support and lacks support from dev.

Meh for the rest.
Helpful? Yes No Funny
DoмιYυĸιo 🐾
( 7.7 hrs on record )
Posted: March 30
I do not know how I could decide......

-It's good to find out some things
-this graphic is ok, only few places are beautiful

I know not, what I should saying, how look this game. And still not decide....

But I only say, what I feel to it: No fun.....for me.
Helpful? Yes No Funny
Seva
( 0.6 hrs on record )
Posted: March 30
It's boring, full of bugs, and besides of that, it's full of text and not translated to spanish
Helpful? Yes No Funny
Erroneous Bosch
( 10.6 hrs on record )
Posted: March 26
The burning question I was left with after my time with Dream was: so what? You travel through three thematically unconnected areas, each of which eventually lead back to a 'nightmare' version of the house you begin in. After each 'nightmare' - featuring such startlingly original imagery as creepy dolls and threatening messages appearing in blood on the walls - is completed you hear an additional portion of the conversation at the start of the game. Along the way you can visit brief diversions known as 'side dreams', which again bear no thematic relevance to anything, and which occasionally 'reward' you with an inventory item, none of which do anything of note. 90% of the time your inventory is completely extraneous, as puzzles are solved using the environment exclusively.

What is the point of all this? What does a desert, a bizarre business's HQ, a holiday resort, a theme park, or any of the other crap you encounter have to do the protagonist's desire to become a writer? Why do I need to turn off lights in a maze, sort out vacationers' meal orders or connect a bunch of lasers to progress in the game? This is not symbolic of anything. It's not deep and meaningful, no matter how many vacuous Cliffs Notes about dream symbology the devs want to cram in. These are just arbitrary roadblocks between the player, and hearing the remainder of a none-too-interesting conversation.

I kept waiting for the denouement that would tie it all together, but it never arrived. This game would have been better served by completely foregoing its sorry excuse for a narrative and just providing each section without any context beyond that of being a puzzle game. The title would still be resoundingly mediocre, but at least it wouldn't be pretentious to boot.
Helpful? Yes No Funny
Bob
( 9.5 hrs on record )
Posted: March 26
This game genuinely makes me feel ill. I think it is probably the way the screen sways that makes me feel sick; even when you are standing still the screen sways slightly (this is most noticeable when interacting with small objects) which causes various objects to flicker at the edges as they get redrawn. The other factor is that may be contributing is the excessive use of blurring, objects a moderate distance away are blurry and the game uses even more blur and distortion at points of the game e.g. at level transitions. Whatever the cause it is really difficult to look favourably on a game that I can only play for short periods of time without risking losing my lunch.

The game is mostly a wandering about then solving very arbitrary feeling puzzles. After completing a level you are rewarded by being made to listen to the protagonist emotionlessly moan about his first world problems for a bit. The game is relatively short with only three core levels which felt uninspired. I've said this before about Dreamkiller when you set you game in a dream you have a wonderful opportunity to design levels that break the normal rules of reality but the game failed to take advantage of that with the exception of the side dream based on Escher's Relativity, that was excellent.

It is difficult to say how much my opinion of the underlying game was coloured by how ill it made me feel but I don't think I could recommend this game even without the nausea.
Helpful? Yes No Funny
LukeTh3Nuke
( 1.2 hrs on record )
Posted: March 23
Ok Lets just say its bad. The entirty of it is just running thrugh mazes. (or the first part i cared to play) Well at least you get a meaningless achivement. I put an hour to do this just to find the 4 mazes that you HAVE to explore every single inch of. Honestly it wont let you progress until you have. I never wanted to "explore" the rest of his dreams and never cared. Oh well time for a refund.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
11 of 13 people (85%) found this review helpful
Not Recommended
10.4 hrs on record
Posted: May 10
One of the only games I've gotten via Early Access just because of how interesting it seemed. And of course, it had to let me down.

I understand the premise - I mean, come on, the title - the game is meant to be a collection of off-the-wall areas to explore that escape reality due to your character dreaming. However, the developers seemed to take that premise and pretty much stop there. They ran as far as they could with making it generic odd dreams (and nightmares). In each dream, you find these scrolls which attempt to explain certain dream symbols and meanings, but most of the time they are just very generic meanings (and sometimes they talk about multiple meanings) and do not actually attempt to explain anything relative to your character or the game itself. They are literally as if you had just gone searching the web for dream object meanings, which of course vary all over the place and aren't exactly solidified.

So there is not really much of a story to the game; not much connects together. It's simply the randomness thrown together. You explore places that are basically just meant to say "Hey, the character feels lost or bored or confused!" Nothing is really sensible nor do things link together much. You find a handful of items throughout the dreams but they are entirely useless - you do almost nothing with them. The scrolls are mentioned above. And besides that, you wander around and then solve puzzles.

Now, when it comes to those puzzles, they are all also very boring and nothing exactly fun or interesting to work through. For instance, the entire first dream can be completed very quickly if you stumble upon the mazes and just waltz around in them in a bored manner. You get chased after by some weird mist-like manifestions, but all they do is transport you outside of the mazes and have you go back in. So you just keep running around until you trigger a bunch of lights to turn off - and you repeat for 4 mazes. Once done, the dream is technically over and you can leave. For the second dream, the puzzles there are scattered, like the difficult-to-see laser tile puzzle, or the planet puzzle, but still nothing really fun. Essentially, all of the puzzles are very tedious and boring.

The dreams themselves are also nothing that special really. Graphics-wise, they definitely look really nice in many places, and at first they seem like something interesting to go through (I mean, I got the game based on the looks and general premise mainly - to expore!), but then you realize that there isn't much to them. Same generic areas but with slightly different objects, mainly used to lay things out like the scrolls. Now, there are side dreams that you can actually go into, but for the most part, these are also lackluster. For instance, the roller coaster dream is literally nothing at all. There's one that is like M.C. Escher with stairs that would've probably been way more interesting if you could have changed the gravity/orientation and walked up stairs in different angles. But instead, you just remain on the floor and tediously search for openings in the walls and climb up the highest stairs possible, ignoring nearly everything else in the rooms.

Essentially, most of the dream world is simply boring to go through, even if you try to relax by just wandering. And as said above, while there are some nice graphics in the game, there are also a lot of places where the game simply drops that and turns them into blocky white areas or places that are just bleak, dull, and some single color without actual atmosphere.

Relative to the style of the game, there's also the sound and music, which is alright. Some areas do have some nice music that partially plays, but there are also some that have a lot of annoying noise or quietness (which does not really emit any emotion). You also have the character narrating the game, which actually ended up bothering me a lot, and I did not expect that happening at all. He just says completely random things, or will read text that pops up out of nowhere in the dreams, so his talking serves almost no purpose.

Then you have what a lot of people seem to complain about: bugs/glitches. The performance of the game definitely isn't the best, as I had a lot of lag when I really shouldn't have. Your motion can sometimes noclip through things, and certain places (e.g., the roller coaster mentioned earlier) bounce through objects in unsensible ways. In terms of actual bugs with the gameplay, I encountered some, but not as many as others. I had the computer in the first dream glitch out and freeze up, and I had certain puzzles not mark themselves as complete despite really being finished. Some other random issues here and there occurred, and sometimes I had to exit and restart, but the game didn't entirely prevent me from continuing like has happened for some others.

Even worse, the developers seem to have disappeared and not bothered to do any more work, which many customers are complaining about.

All in all, a lot of things just seemed rather clumsy. The developers seriously took advantage of the "dream" premise itself - way more than they should have - and used it as a reason to just create a random, jumbled mess. The general idea is for a lot of it to have meaning and distinct symbolism, which they only threw around in pieces to seem like they were doing something. There's some very slight context here, but not developed in any way.

A big letdown.
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1 of 1 people (100%) found this review helpful
Recommended
4.0 hrs on record
Posted: May 27
I found the game beautiful in it's asthetics but when it came to environment it seemed a bit... spoiler filled.

While the puzzles are well crafted you more often than not get hints or cheat-sheets handed to you on a silver platter.

I would easilly recomend this game to someone who is new to spacial navigation puzzles.

For any one that is well versed in the geanre you may find the asthetics and plot are the only thing really keeping you here.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
5 of 6 people (83%) found this review helpful
Not Recommended
10.6 hrs on record
Posted: March 26
The burning question I was left with after my time with Dream was: so what? You travel through three thematically unconnected areas, each of which eventually lead back to a 'nightmare' version of the house you begin in. After each 'nightmare' - featuring such startlingly original imagery as creepy dolls and threatening messages appearing in blood on the walls - is completed you hear an additional portion of the conversation at the start of the game. Along the way you can visit brief diversions known as 'side dreams', which again bear no thematic relevance to anything, and which occasionally 'reward' you with an inventory item, none of which do anything of note. 90% of the time your inventory is completely extraneous, as puzzles are solved using the environment exclusively.

What is the point of all this? What does a desert, a bizarre business's HQ, a holiday resort, a theme park, or any of the other crap you encounter have to do the protagonist's desire to become a writer? Why do I need to turn off lights in a maze, sort out vacationers' meal orders or connect a bunch of lasers to progress in the game? This is not symbolic of anything. It's not deep and meaningful, no matter how many vacuous Cliffs Notes about dream symbology the devs want to cram in. These are just arbitrary roadblocks between the player, and hearing the remainder of a none-too-interesting conversation.

I kept waiting for the denouement that would tie it all together, but it never arrived. This game would have been better served by completely foregoing its sorry excuse for a narrative and just providing each section without any context beyond that of being a puzzle game. The title would still be resoundingly mediocre, but at least it wouldn't be pretentious to boot.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Not Recommended
9.5 hrs on record
Posted: March 26
This game genuinely makes me feel ill. I think it is probably the way the screen sways that makes me feel sick; even when you are standing still the screen sways slightly (this is most noticeable when interacting with small objects) which causes various objects to flicker at the edges as they get redrawn. The other factor is that may be contributing is the excessive use of blurring, objects a moderate distance away are blurry and the game uses even more blur and distortion at points of the game e.g. at level transitions. Whatever the cause it is really difficult to look favourably on a game that I can only play for short periods of time without risking losing my lunch.

The game is mostly a wandering about then solving very arbitrary feeling puzzles. After completing a level you are rewarded by being made to listen to the protagonist emotionlessly moan about his first world problems for a bit. The game is relatively short with only three core levels which felt uninspired. I've said this before about Dreamkiller when you set you game in a dream you have a wonderful opportunity to design levels that break the normal rules of reality but the game failed to take advantage of that with the exception of the side dream based on Escher's Relativity, that was excellent.

It is difficult to say how much my opinion of the underlying game was coloured by how ill it made me feel but I don't think I could recommend this game even without the nausea.
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13 of 25 people (52%) found this review helpful
1 person found this review funny
Not Recommended
7.7 hrs on record
Posted: March 30
I do not know how I could decide......

-It's good to find out some things
-this graphic is ok, only few places are beautiful

I know not, what I should saying, how look this game. And still not decide....

But I only say, what I feel to it: No fun.....for me.
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Most Helpful Reviews  In the past 180 days
52 of 59 people (88%) found this review helpful
2 people found this review funny
Recommended
14.2 hrs on record
Posted: January 1
Please THUMB THIS UP for other people to see:

I made a FIX for the controls (both keyboard and controller controls are fixed, follow this thread)

http://steamcommunity.com/app/229580/discussions/0/458604254455530274/

Beware though: the game has some sections where you need to type stuff....so the controller alone is not enough to play the whole game, you will need a keyboard to type stuff into terminals.

TECHNICALS: no problems with vsync, no gamebreaking technical problems. The game runs smooth enough but some maps are just heavy for no reason and I get framerate drops even on a GTX 970. Visually the game is nice and has got some style.

GAME ITSELF: Seeing that many bad reviews were not recommending the game because of controls problems....well, I got the game anyway because I knew I would have been able to fix controls or graphical issues. I was wrong, even after fixing everything, the game was working fine, started well enough....it definitely had some good moments and exceptional levels and puzzle BUT

AND IT IS A BIG BUT(T):

the game does not deliver. The story is extremely simple and you can tell the meaning of the story from the first cutscene. The narration REPEATS itself every single time you complete a level, maybe to remember you the story every time from the beginning. Well, if you are like me and didn't forget anything about the story/narration, you will get stuck in front of the screen waiting for it to develop the story (because 90% of it, you already heard).

Don't pay more than 3 euros for this. I would recommend it because we don't have many walking simulators, the game was nice enough although surely not a masterpiece, some puzzles were extremely entertaining, some other were making me fall asleep. I have to say though that the developer never bothered replying on the forum, everybody was complaining about the controls, I was just lucky to be able to edit the config files and fix them. The subtitles show grammar, spelling and syntax mistakes. This should not happen, if a developer invested enough time in the game development.

P.S. I played basically every other walking simulator out there.....I like the kind of game, I would put a neutral review for this if it were possible. Just be sure not to pay too much for this one, and don't expect a masterpiece. Simply, Ether One or Gone Home or whatever, they are on a total different level in both visual quality, narration and plot. This one still deserves a chance though.
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101 of 140 people (72%) found this review helpful
7 people found this review funny
Recommended
3.2 hrs on record
Posted: December 19, 2015
"When Portal meets Inception."
I think this little sentence summerizes the game at all.

The Story:

As Howard Phillips, you jump into the role of a young man, whose parents want to force him into a lifestyle. He himself wants to become an author, but he keeps staying in the shadow of his uncle. Because of he's not very successfull in his life, he often falls back into his dreams. The mainstory is about his familys past and the last speech he had with his uncle. In the begining you get a short preview of the whole speech. Now it's your turn; discover the dreams of Howard and solve the riddles you get in there, to relive the speech on your own.
Since the story is somehow monotone at some points, I can only give 6/10.

The Gameplay:

Since the story is based on solving riddles, the gameplay is kept pretty simple:
Classic WASD-Controlled walking
Some ducking and jumping
Interaction with objects via left-click or a bound key
But, like in Portal, it is not a negative aspect, because this game is based on solving riddles.
While discovering your dreams, you feel a bit like in the movie "Inception", because in this movie the also use the so called "luzid dreaming", while moving around in the dreams of others.
In addition it is a lot of fun, seeing the dream worlds change, the more you solve the riddles.
All in all I give an 8/10 for the gameplay.

The Graphics:

I don't want to do a graphic analysis, because this game doesn't want to impress with awesome 4K-textures or bombastic real-/quicktime-events. But the graphics part is always a part of a complete review.
The graphics are very balanced at all. The worlds are 67% made of repeating textures, but these are very detailed. The textures, that are important for the riddles, are very lovely designed. A picture frame, that makes an impression of a glass-made front and a wooden backside, or a clipboard, where even the clip is well textured, are aspects that make a game deserve commendation.
All in all, I have to lower one's sight, because of the repeating textures in bigger areas.
Therefore, it is still a solid 7/10.

Pro & Contra:

Pro:
Well done merging of Portal and Inception
One one hand you have relaxing riddles and on the other hand you have very hard ones
Lovely designed (dream-)worlds
Very clear atmospheric difference between the different worlds


Contra:
Gamesound is too low even on maximum, as long as the background music is turned on
Some small collision-bugs
Minimal graphic-bugs in some situations


My Result:

Based on the numbers, I get a 7/10 for this game. But since it has a lot of little aspects, that are very positive, I incline a bit more to 8 so I want to give 7,5/10.

I got a Steamkeyfor review purpose.
This review was written as a valuation inside of its own genre.


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15 of 17 people (88%) found this review helpful
5 people found this review funny
Not Recommended
1.7 hrs on record
Posted: February 5
It really saddens me a lot to write a negative review about this game, mainly because Dream looked and sounded promissing, but specifically because the game was gifted to me as a birthday present from my girlfriend.

I really tried to play and of course like it, but right from the start numerous bugs tempered the delight (almost no tutorials, vsync needs to be driver forced, often no animations on shadows, controller support is broken, numerous crashes, various glitching... and so on). Everything that actually worked still felt clumsily integrated or programmed. So I waited. For Patches. For David Bowie´s return from Mars. For Cthulhu´s awakening. For anything to happen at all. But nothing happened. I started to write about the bugs and problems in the steam forums, but the developers would´nt care. I even wrote a private message on a well known social network, but never got a reply.

My latest try to play the game was today, but after encountering an aggressive bug that is known since 2013 (I couldn´t exit the computer in Act 1) I just felt the need to wipe this off my harddrive. I will of course update this review if the stars are right (and I were actually able to play this without all the hassle).
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16 of 22 people (73%) found this review helpful
Not Recommended
3.9 hrs on record
Posted: January 2
I know i shouldn't judge a game before finishing it, but this game made me want to stop playing it after a very short time and that's enough to not recommend it.
I love experimental titles, specially if dealing with subconcious, dreams, surreal landscapes and stuff like that. but this game, despite the nice trailer, falls short of all the important things.
This game is unfocused, and hasn't got any sense of direction.
You end up navigating vast maps which don't feature any noteworthy visual elements, trying to go into the right direction but failing most of the time; i found myself going around in the same area for half an hour without finding the right path to follow, and that's just annoying.
The other problem with the title is that, unlike other games which only focus on the environments and the player's sensations, this game tries to implement some sort of "logical gameplay", making the whole experience insanely frustrating, making you say "What....still not finished?" many times...way too many.
The main issue, though, is that the game misses the mark. The current market is filled with "dreamy" experimental titles which actually stimulate thought and communicate with the player's sub-conscious.
Journey, Neassance, Rememored, Flower, Nevermind, The Beginner's guide ecc...while DREAM feels like a newcomer with no skills trying to fit into a market he doesn't know well, and tries to lure the masses in with the overused stereotype of the "Introvert guy with social anxiety who battles with his self-esteem", without making it interesting.
For something that really speaks at a subconscious and is incredibly intense i'd strongly recommend "The Beginner's Guide" (From the author of "The Stanley Parable").
Last downside of DREAM is the fact it's unpolished. You occasionally glitch out, the ambient occlusion is too strong (making the visuals worse) and some effects and animations are missing.
This game was a real let-down. If you like GOOD games belonging to this "genre" you can check the titles i've written above.
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14 of 20 people (70%) found this review helpful
Not Recommended
0.6 hrs on record
Posted: December 14, 2015
Game has no introduction. But definitely needs one. It's just full of random rooms from the very beginning. It needs to be much more linear from the beginning then transform to a more open environment. It is incredibly offputting after playing for 20 minutes and having absolutely no idea how / why this is a video game.
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9 of 12 people (75%) found this review helpful
Not Recommended
2.5 hrs on record
Posted: December 29, 2015
I like walking simulators, but Dream is technically shonky (eg, going up stairs results in a camera "jump" with each step, instead of a smooth movement) and padded out with loads of repetitive content (4 maze puzzles, really?). The story, such as there is, is not very interesting.
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7 of 9 people (78%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: December 26, 2015
The idea behind this game seemed interesting enough, but after about 20 minutes of trying to play it, it doesn't seem very well executed, and the technical glitches (specifically with controls, keyboard or gamepad) were really off-putting. I probably won't be coming back to this for a while.
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14 of 23 people (61%) found this review helpful
1 person found this review funny
Not Recommended
19.7 hrs on record
Posted: December 7, 2015
I do think it's a very nice game, looks well built and the attention to detail is there.

Note that in that sentence the key word was: 'Looks'.

For the majority, it runs well, but play further and some of the bugs reported come to the light. One of which I have found completely stops me from progressing further in the game in Act 3.

I actually like this game (to an extent for the time being), but I wouldn't suggest buying this right now. I sincerely hope as many of the reported bugs as possible have been tended to, then I just might change this review.
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6 of 8 people (75%) found this review helpful
Not Recommended
18.8 hrs on record
Pre-Release Review
Posted: December 5, 2015
The game is decent. I should have waited until the game had more to it before buying. The concept and ideas are quite cheesy but the environments are cool. There were many bugs that impeded my progress to go any further until I just decided I no longer wanted to play it anymore. I wouldn't buy it again sadly.
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6 of 8 people (75%) found this review helpful
Not Recommended
2.8 hrs on record
Posted: January 4
Well I was looking forward to trying this out but when the controlls only partially work I just give up. On keyboard I can't jump or sprint. On controller I can only interact with lights and dorrs with interact button and I also can't sprint. I've tried using the Steam controller too and was not able to achieve anything better. Buttons also won't rebind.

From the sounds of it everything screwed up after the last fix. There hasn't been any response from the devs either on the diiscussions thread. Until I see an update that fixes these issues I can't recommend this game. If things get fixed I will update this review.

Update to review:

Well thanks to rogermorse I was able to have working controls. It's still a knock on the game though as the developer should be doing this not the community. After getting working controls I had the game lock up on my about 4 times. I gave up that night and tried again next day. I played around for about an hour and just can't find any enjoyment in this game. I have no clue what to do. I wandered around his dream where I found another door to continous hallways which wasn't fun. I finally found another door which brought me back to where I originally was in the dream. After that I'm done.

Seemed like it could have been a cool game but with the issues I've had and not having to much fun with it after I got controls I can't change to a recommendation.
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8 of 12 people (67%) found this review helpful
1 person found this review funny
Not Recommended
1.3 hrs on record
Posted: January 20
I've never been one to consider "walking simulator" an insult, but good games generally have actual content besides some nice scenery.

I swear to god I can't figure out what this game wants me to do, I just wander around and find the absolutely TINY little fragments in an annoyingly massive landscape, and then... get to do it again. Yay.

This game is boring. It looks nice. But it's boring.
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2 of 2 people (100%) found this review helpful
Recommended
6.7 hrs on record
Posted: January 10
Despite the obvious problems, there's a lot of very likeable ideas and imagery in this one.
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2 of 2 people (100%) found this review helpful
Not Recommended
1.0 hrs on record
Posted: January 6
The developer seems to have abandoned this game a month after leaving Early Access, while there are still a lot of unresolved issues.
Amongst them are:
- menu options don't stick
- keybindings are broken
- head bobbing is too much
- vsync option is breaking, resulting in massive screen tearing
- lack of any anti aliasing options
- depth of field makes everything blurry, can't be switched off
- field of view can't be adjusted
- framerate issues, sometimes drops to unacceptable levels < 10fps (I'm on a I5 4.4Ghz and a AMD R9 290)

Why this game left Early Access is beyond me.

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3 of 4 people (75%) found this review helpful
Recommended
3.1 hrs on record
Posted: December 5, 2015
Disclaimer: The review key for this product was provided by the developer free of charge.
Check out this review and others at Nouse Gaming: http://www.nouse.co.uk/muse/gaming/
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You play as Howard, a man probably in his mid twenties. You wake upon your sofa having successfully managed to sleep through whatever show it was you were hoping to watch. So you decide the best thing to do is head to bed. When you get to bed your dream is full of floating cubes and a strange gate which you travel through. You now find yourself in a canyon of some kind which you explore until you find a stack of computers. Now in order to progress you must make your way through four mazes, turning off lots of lights whilst being chased by some mysterious ‘smoke’. Confused? So was I…

The basic idea behind Dream is fairly solid. Walk around until you find a puzzle, solve said puzzle and then move to a new area. However it’s a game with no tutorial or even directions of any sort. The puzzles (when you eventually reach them) are fairly good. They’re varied, interesting and at times need some thinking about and highly enjoyable. With one particular puzzle took me a good amount of time to even figure out what I was supposed to be doing and solving it gave me a huge sense of satisfaction.

Whether you’ll like Dream largely depends on how long you think it takes for ‘Exploring’ to become ‘Aimless Wandering’. Returning back to the house I began to look around and found lots of clue to Howard’s life or rather more about his recently deceased author uncle who’s house he now seems to be living in. The other levels also seem to have plenty of these little hints and secrets but finding them quickly becomes a chore and just finding the next puzzle to progress can be frustrating.

There are three acts (four if you include the starting house) and each act offers two ‘Side Dreams’ these are bonus optional puzzles and/or areas adding a little variety to the game. There are also the Nightmare Acts. I’d love to tell you about them but I refuse to play them. I started the level something moved down the corridor a door slammed and messages were scrawled across the mirror in blood. I’m not great with horror even when I’m expecting it so I decided to leave it. However what’s clear is that it contains a decent amount of content for a game of this type especially when you include the 30 collectable ‘Dream Bible Scraps’ and a handful of other collectable items

Dream is quite pretty and it’s also backed up by a great soundtrack. But the asthetic of the game is obviously made for a VR headset. This is especially clear in the rollercoaster side level that would probably be quite impressive if you were but on a screen was dull.

It’s difficult to make up my mind on Dream. On the one hand the puzzles for the most part were excellent, and felt like a grown up, slightly harder Professor Layton kind of thing. The small hints of depth in the world and varied locations were also great. But I keep coming back to one sticking point, it just took so much wandering around with no real direction to find what I was looking for. This is especially true in the third act where it took me about half an hour to even find one of the puzzles! There are some people out there will really really love this game, but for most of us I have to say it’s probably one that we’ll never get round to finishing it properly.
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1 of 1 people (100%) found this review helpful
Not Recommended
6.0 hrs on record
Posted: January 16
TL:DR Good concept but not very well executed. While at times its enjoyable, overall it isnt great. Game has a lot of problematic bugs which need to be fixed. Until they are it may might be best to avoid buying this game

Full Version:
This game takes quite an interesting concept of being able to explore dreams and solving puzzles in them. You play Howard ,a young author, who has moved into the house his recently deceased uncle Edward left to Howard in his will. The game has you exploring Howards dreams (and nightmares) to try and resolve Howards issues. The dreams are generally quite enjoyable and visually nice areas where you root ot puzzles and try to solve them. The puzzles are a bit hit and miss with some enjoyable, others not so much.

Good points:
-some of the dream levels are really cool and do look very beautiful
- the music is good and fits the game quite well

Bad points:
-its a very buggy game. I had to reload a few times due to bugs. For example in the first Act i had to jump into a hole which my character got stuck in and i couldnt move. Later on while doing a puzzle i couldnt activate an item i needed to use. From reading the forums its seems like other players have had a lot of problems and the devs havent patched it in months.
- the voice acting is very poor. The actors sound so wooden,like they're reading straight from a script. Also the sound level on the voices tends to fluctuate a lot going from audible to inaudible.
-this game felt like a tech demo for VR at times. Theres one section which is blatantly there just for someone wearing a VR headset to experience and serves no purpose to the rest of the game.
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