Dream is an exploration game that takes place within the subconscious mind of Howard Phillips, a young man whose waking hours are tedious and dull, but whose dreams are lucid and powerful.
User reviews: Mostly Positive (649 reviews) - 71% of the 649 user reviews for this game are positive.
Release Date: Jul 31, 2015

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Includes 2 items: Dream, Dream - Soundtrack

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"Developer said on Nov 2nd 2014 that they will announce more DK2 info soon. DK1 being dropped unless there is high demand."

Recent updates View all (32)

August 26

Dream 1.2 | Keybinds, Performance increase & Bugs

Dream 1.2
Sorry for the wait. Version 1.2 brings the new keybind fixes. Those who have already rebound keys will have to do so again. Thanks for all the help and support as always.

Here are the full notes:
  • Keybindings now work correctly and support secondary bindings.
  • Item number #3 (Alarm Clock) now shows correctly in the Hub World.
  • Fixed the collision turning off on level load for the Desert Information Boards.
  • Vast Desert performance improvements.
  • Bubble in Act III no longer floats above the Ocean and appears where it should.
  • Fixed light switch flipping 180 degrees in nightmare 1.
  • Fixed ending doors sometimes opening instead of closing.
  • Records/Vinyls now correctly display.
  • Fixed Collector achievement not popping for some people.
  • PowerStone now uses correct keybind instead of 'F'

11 comments Read more

August 5

Dream 1.11 and 1.12 Hotfix

Dream 1.12 Hotfix
Final portal now shows- For those needing to use it, please re enter nightmare 3, wait untill the first subtitle, then wake up and enter the hub world.

Dream 1.11
  • Able to collect Vinyl #4
  • Collision improvements around Side Dream 6
  • Fixed the resume button not working for the Russian Pause Menu
  • Fixed lots of audio VO playing when entering the desert again
  • Russian PC in Act II now works as should.
  • No longer able to pick up Teleporter early.
  • No longer able to teleport out of the meadow when rotated.
  • Hub world now shows correct item instead of a sphere.
  • Stopped Howard saying "I'm sure there are more cubes every time I come here." over and over.
  • Desert Bubble (Rock Catacombs) now shows text.
  • Interacting with the door in Nightmare I no longer cuts the phone message.

12 comments Read more

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About This Game

Dream is an exploration game that takes place within the subconscious mind of Howard Phillips, a young man whose waking hours are tedious and dull, but whose dreams are lucid and powerful. Adventure through these abstract worlds, solve their challenges and discover their secrets in search of the key to Howard’s future.

The different worlds that make up Howard’s dreams can be strange, beautiful or even chilling. They’re filled with puzzles, collectibles and surprises. Snow-covered deserts, endless twisted stairways, haunting nightmares and much more await you.

With non-linear narrative and gameplay you can explore at will and see the story progress according to your choices. Multiple possible endings mean the decisions you make and the dreams you experience will influence how Howard’s future plays out.

The worlds of Howard’s dreams are accompanied by an enchanting original soundtrack from composer Norman Legies. The Dream OST is available to purchase along with the game.

Dream was created by HyperSloth, a team of three students from the University of Huddersfield whose mission is to create unique games suitable for a wide audience and to a high standard. Dream is their first major release.

System Requirements

    • OS: Windows XP (SP3), Windows Vista (SP2), Windows 7, Windows 8
    • Processor: 3.0 GHz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3 compliant graphics cards (GeForce GT 520/Radeon HD 3850 and above)
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible, 16-bit
Helpful customer reviews
541 of 653 people (83%) found this review helpful
21 people found this review funny
1.0 hrs on record
Posted: July 31
August 4 edit: This review applies to the 1.01 release; the 1.1 release may solve some of these problems. When I have a chance to try it I'll update what's merited.

I hate to give this game a negative review since i've been waiting patiently for two years to play it fresh. Unfortunately this game cannot really be evaluated on its artistic merit due to numerous technical issues:

- Lots of graphical tearing, despite vsync.
- Several menu UI problems, many of them painfully obvious, such as inconsistent highlighting of menu options, confused/incorrect localization options, and even disclaimer text on the remapping menu explaining that it doesn't work correctly (!!)
- Several in-game control problems, such as apparently incorrectly labelled keybindings. "F", for example, pops a console message, rather than the stated function of "using" an object. Small things like the loss of the mouse pointer when using the catacomb computer can be worked around or figured out but are still rather rough for a finished product. Maybe this is just me but when I found an item to pick up and put it my inventory, I had no idea how to find it again. Collision boxes are also rather rough-and-ready.
- I had problems with the voice-overs. The initial house section seemed to "speak" correctly, but in the desert I was unable to hear any speech, although subtitles appeared from time to time. Even the subtitles had misprinted characters (possibly a localization issue? or related to the localization menu confusion?)

Other issues are possible since I stopped playing just after the maze/light puzzles; if patches improve the experience I'll be back to finish it off.

On the positive side I found it pretty good-looking and it definitely has an interesting concept, one I've long been awaiting. But despite the long lead time in early access, this game is not really ready for a true release, particularly at this price. If you're interested in purchasing, I would wait a for a few patch cycles to address some of these problems.
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233 of 306 people (76%) found this review helpful
13 people found this review funny
0.2 hrs on record
Posted: July 31
The game, while intriguing, is no where near finished, and ready for purchase. Problems with physics and even setting up Controls. Don't bother.
Was this review helpful? Yes No Funny
213 of 282 people (76%) found this review helpful
8 people found this review funny
1.5 hrs on record
Posted: June 16
Early Access Review
TL;DR pretty good but also pretty tedious. Not worth 17$.

Dream is a very interesting game with a very captivating concept.
You play as a man named Howard whose uncle recently passed away and you
are a Dreamer. The majority of the game takes place in your (lucid) dreams.
These dreams involve exploration and puzzle solving, in a variety of environments.


+Graphically most of this game looks ok
+Outside environments are beautiful and very nice to look at
+Inventory system has a very simplistic design that is easy to use and understand.
+Voice acting is very crisp and clean, and nice to listen to.
+Music is very well done

-Howard's lines are very awkward and some things he says I think shouldn't be said explicitly
-Hitboxes on some things are god-awful, especially the rocks in the desert level (some places you need to crouch to get through even if there is a five foot gap)
-The "pop in" is terrible. The ground literally changes before your eyes
-(This is just my opinion) Exploration is very tedious, I found myself using sprint as much as possible (because there is a godamn cooldown for who knows why?) because I found walking just, well slow. However this might be a personal problem especially because I like going superfast in rouglikes such as spelunky.
-The four mazes in the desert level are very tedious. Doing the same thing four times in a row is just stupid. Yes the "perks" of each maze are all unique but it doesn't change the fact that it's just the same thing over and over.
-I really hate this- thepuzzles have all been done before. Correct me if I'm wrong but I didn't find a single innovative puzzle in the entire game.
-Player model is clunky and looks pretty bad, and shadows are animated badly aswell.

Though I don't really want to play anymore of this game based on what I've played so far I'm still watching how this early access title will play out. This is their team's first game, so it will be interesting how they will work things out and fix problems. If the cons I listed even are problems, and not just my own displeasure. Anyway try it out, but buy it on sale.
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104 of 132 people (79%) found this review helpful
3 people found this review funny
5.3 hrs on record
Posted: July 31
This should still be in Early Access. It's a broken and unfinished product. Hopefully they'll fix all the million issues I found playing it for forty minutes.

Edit: I should probably point out what issues I'm talking about. Poor voice acting, audio levels all over the place (one second you can't hear what the hell he's saying, the next he's screaming in your ear), animations missing (just look at your shadow while swimming, it's hilarious), nauseating blur effects, EXTREME aliasing, too much dead space with nothing worth looking at. The stills look nice, but as soon as you move in-game you can see the poor production value.

I made a video of the game for re:spwnd - https://youtu.be/4VTBMVwNUss
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90 of 114 people (79%) found this review helpful
3 people found this review funny
5.6 hrs on record
Posted: August 2
What happened?

Seriously, something bad happened to this game between when I last played it in early access and it's release.

Previously, the game was beautiful. The "gameplay" wasn't to my liking, but I played anyway because the game was just stunning to look at.

Now, well...

Visual quality has gone way down. LOD pop-in on textures and objects is VERY noticeable. There's very little difference between playing on the video settings maxed out and having them set on the lowest possible settings. Also, no difference in game performance (FPS) between max and min settings.

Turning off bloom while looking at an object with bloom results in a bloom "ghost" staying on my screen until I changed resolution.

Glitches galore! A number of key bindings simply do not work! They have a lengthy writeup in the corner of your bindings menu "explaining" what the hell is wrong with it.

Dialogue audio played when it felt like it. The subtitles showed that someone was talking, but nothing could be heard.

Plant textures in the Guardian Quandry (first place you visit when you dream) were glitched out, as well as the background on the subtitles. See my screenshots for examples.

That's as far as I got with the game. I'm sure if I played further, I'll find even more things that were ruined.

At least the game was pretty before.
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