Almost could have been something!
Its different but I can't recommend.
Its concepts are okay and even though the light quests etc get really monotonous, it the overall game design that kills it, in my view.
Its dark, as in can't see a bloody thing. AND you wnader aimlessly around clicking everything until the locks turn white.
There's no real direction given, and because of that you will find frustrations set in before anything else. Screaming at your monitor saying"What the F&%^ am I meant to be doing?"
Even just a little guidance would have at least made it playable.
Then I sort of got all the rooms open and wandered aimless around the house, again not knowing what is going on. Is this the end of the game or what?
I go back to sleep to see if that does anything and after wandering around the area I already have been, I am back at the house, required to do the last 2 or three puzzle things AGAIN! What the F...?
That is the point I give up.
I went onling to try and find a walkthough or something and coincidently, the one I watched basically gave up at the same point.
Maybe that's as far that is done so far?
If not, then if anyone has a clue as what happens after you open the double locked door and jump down the trapdoor in the floor, it MAY offer a liitle more closure, Until then I can not recommend, but would not say its total bad. It's mediocre, at best at the moment.
If any devs are interested, maybe allow a little bit better brightness in the house, and maybe drop some suttle clues so you don't end up walking around aimlessly until boredom takes over.