Dream is an exploration game that takes place within the subconscious mind of Howard Phillips, a young man whose waking hours are tedious and dull, but whose dreams are lucid and powerful.
User reviews: Mostly Positive (606 reviews) - 71% of the 606 user reviews for this game are positive.
Release Date: Jul 31, 2015

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"Developer said on Nov 2nd 2014 that they will announce more DK2 info soon. DK1 being dropped unless there is high demand."

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August 26

Dream 1.2 | Keybinds, Performance increase & Bugs

Dream 1.2
Sorry for the wait. Version 1.2 brings the new keybind fixes. Those who have already rebound keys will have to do so again. Thanks for all the help and support as always.

Here are the full notes:
  • Keybindings now work correctly and support secondary bindings.
  • Item number #3 (Alarm Clock) now shows correctly in the Hub World.
  • Fixed the collision turning off on level load for the Desert Information Boards.
  • Vast Desert performance improvements.
  • Bubble in Act III no longer floats above the Ocean and appears where it should.
  • Fixed light switch flipping 180 degrees in nightmare 1.
  • Fixed ending doors sometimes opening instead of closing.
  • Records/Vinyls now correctly display.
  • Fixed Collector achievement not popping for some people.
  • PowerStone now uses correct keybind instead of 'F'

7 comments Read more

August 5

Dream 1.11 and 1.12 Hotfix

Dream 1.12 Hotfix
Final portal now shows- For those needing to use it, please re enter nightmare 3, wait untill the first subtitle, then wake up and enter the hub world.

Dream 1.11
  • Able to collect Vinyl #4
  • Collision improvements around Side Dream 6
  • Fixed the resume button not working for the Russian Pause Menu
  • Fixed lots of audio VO playing when entering the desert again
  • Russian PC in Act II now works as should.
  • No longer able to pick up Teleporter early.
  • No longer able to teleport out of the meadow when rotated.
  • Hub world now shows correct item instead of a sphere.
  • Stopped Howard saying "I'm sure there are more cubes every time I come here." over and over.
  • Desert Bubble (Rock Catacombs) now shows text.
  • Interacting with the door in Nightmare I no longer cuts the phone message.

12 comments Read more

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About This Game

Dream is an exploration game that takes place within the subconscious mind of Howard Phillips, a young man whose waking hours are tedious and dull, but whose dreams are lucid and powerful. Adventure through these abstract worlds, solve their challenges and discover their secrets in search of the key to Howard’s future.

The different worlds that make up Howard’s dreams can be strange, beautiful or even chilling. They’re filled with puzzles, collectibles and surprises. Snow-covered deserts, endless twisted stairways, haunting nightmares and much more await you.

With non-linear narrative and gameplay you can explore at will and see the story progress according to your choices. Multiple possible endings mean the decisions you make and the dreams you experience will influence how Howard’s future plays out.

The worlds of Howard’s dreams are accompanied by an enchanting original soundtrack from composer Norman Legies. The Dream OST is available to purchase along with the game.

Dream was created by HyperSloth, a team of three students from the University of Huddersfield whose mission is to create unique games suitable for a wide audience and to a high standard. Dream is their first major release.

System Requirements

    • OS: Windows XP (SP3), Windows Vista (SP2), Windows 7, Windows 8
    • Processor: 3.0 GHz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3 compliant graphics cards (GeForce GT 520/Radeon HD 3850 and above)
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c compatible, 16-bit
Helpful customer reviews
15 of 17 people (88%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: September 8
Dream is a beautiful and twisted journey through the subconscious. You play Howard, a man with a over active imagination and recurring dreams. You guide Howard as he goes through these dreams and solves puzzles and begins to unravel the mystery of his own mind. What makes Dream so unique is that the narrative and path you take is up to you. There are many paths to choose from and each them weirder then the last. There are many details in the game that make it's story and universe rich. Along the same lines of Gone Home, you can pick up items and learn more about Howard and the houses former tenant. However, this is far from just some simple walking simulator. (even though I don't think that's a bad name/genre) There are several puzzles that keep you involved in the games story and makes you feel like an active participant, even if you don't know necessarily what is going on. Dream is gorgeous in design, music, and sound, it's game that must be experienced to truly understand. The tone of game can shift in seconds, as every dream, can be become a nightmare. This tonal shift keeps you on edge and makes the game feel suspenseful. I feel like I barely scratched the surface of Dream and there is so much more to see and do in this journey.

I made a video review to show off some of the features and gameplay of this game!
I hope you enjoy!
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5 of 6 people (83%) found this review helpful
8.2 hrs on record
Posted: September 11
This one came out as a gorgeous, engaging and fun explorer with some big annoyances, but overall worth experiencing. I'm not sure where I picked Dream up, but the narrative and dialogue hooked me right away, and the simple gameplay and gorgeous world were enough to keep me there and the weird and interesting rewards for exploring brought it up a level. Unfortunately it also frustrated the hell out of me and felt rushed and incomplete at stages, especially because of some jarring technical problems which are actively difficult to avoid in certain areas. Fortunately due to the non-linear nature of Dream and because of the casual gameplay, these problems are only as apparent as the sections they're found in, and can be mostly ignored if so desired.


Dream differs from most games in it's genre by not sticking to a linear path, and instead offering the player the ability to approach whatever they like after the initial segment. This gives a casual hands-off approach to exploration and puzzles that means revisiting the game lowers any frustrations it has, and keeps it pleasant. It's also a very good looking title, and the tone, atmosphere and theme for each section and subsection is done well. The clever writing help out too and all combine fairly well.

The puzzles are a mixed bag of really quite fun to bloody laborious and frustrating, but overall they're mostly engaging and with a fair pay off which again is helped by the clever writing and steady narration.

Mistakes & Annoyances

While there are some very minor issues I found with annoying level design or small graphical problems, they're all negligible and don't take away from the game at all and the only issue with Dream from a gameplay standpoint was that it was often far too ambiguous, vague or lacking in showing the player how to progress and I found myself looking up a guide or walk through rather than being able to deduce from my surroundings or steps so far how to accomplish something. I understand that the nature of the game is meant to be soft and ambiguous to fit in with the dreamlike nature, but when that makes it harder rather than easier for the player to establish a foothold on the games good points, it's simply bad design.

The main complaint however, is the technical problems, and it's a shame that it's such a meaty complaint that harms the game overall.

The one I had most troubles with, and probably the biggest complaint from the community involves a particular level where interacting with movement control hubs is either slow and misaligned or simply flat out broken. The cursor routinely disappears when interacting with computer terminals and causes issues. Oculus Rift support is all but an afterthought, and is currently completely broken. I ran into one instance where I jumped out of an elevator and found a secret hidden floor that I thought was a really cool setup for a level; instead after falling down a tunnel for 5 minutes I realized it was a level design glitch and I wasn't even supposed to be there, and there are countless other bugs and problems others have had I haven't approached.

There have been consistent updates from the developers addressing technical problems with Patch 1.1 in particular addressing keybindings, collision, menu items and more. It's just a shame there are still so many issues and that the time needed to polish and patch this game was never given throughout development.


At £12.99/15.99€/$16.99, Dream is probably fairly priced, but given the availability of alternatives and titles of the same ilk, it's not great value for money if you're weighing your options. Both NaissanceE and The Stanley Parable, for comparison, more linear but slightly similar titles with equally attractive visuals and more polish, and I'd argue much more engaging overall, are around 25% cheaper and so probably better purchases when choice matters.
The soundtrack is worth pointing out as being good, but like the game, it's quite mellow and ambient, and justifying half the cost of the game again isn't realistic. If on sale, it may be better value for money.

* There's a great explanation and commentary on the soundtrack by the creator here on Dreams' website which is worth a read for the music fans
* The original pre-Kickstarter thread with the concept of Dream from the devs is still up on reddit here


Unedited review notes 09/09/2015 for Dream:

+Blurring of reality and dreams is nice and soft
+Great looking worlds and environments
+More content than you realize, nightmares & side dreams etc
-Too predictable and not confusing enough after a level or two
-Tech: Monitor cursor annoyingly hard to find/disappears. Huge frustrating tech issues on Act 3 Ultinsula resort
-Inconsistent difficulty
-Act 3 ultinsula is a f***ing chore, looks great but just frustrating
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2 of 4 people (50%) found this review helpful
13.3 hrs on record
Posted: September 12

Cons-Not worth 16$,Only 3 episodes and the story could have been told in a better way,Puzzles can sometimes be way too hard or too easy.

If you are a fan of First person exploration games then maybe go for it,There are a lot of side puzzles you can do too.

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355 of 437 people (81%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: July 31
August 4 edit: This review applies to the 1.01 release; the 1.1 release may solve some of these problems. When I have a chance to try it I'll update what's merited.

I hate to give this game a negative review since i've been waiting patiently for two years to play it fresh. Unfortunately this game cannot really be evaluated on its artistic merit due to numerous technical issues:

- Lots of graphical tearing, despite vsync.
- Several menu UI problems, many of them painfully obvious, such as inconsistent highlighting of menu options, confused/incorrect localization options, and even disclaimer text on the remapping menu explaining that it doesn't work correctly (!!)
- Several in-game control problems, such as apparently incorrectly labelled keybindings. "F", for example, pops a console message, rather than the stated function of "using" an object. Small things like the loss of the mouse pointer when using the catacomb computer can be worked around or figured out but are still rather rough for a finished product. Maybe this is just me but when I found an item to pick up and put it my inventory, I had no idea how to find it again. Collision boxes are also rather rough-and-ready.
- I had problems with the voice-overs. The initial house section seemed to "speak" correctly, but in the desert I was unable to hear any speech, although subtitles appeared from time to time. Even the subtitles had misprinted characters (possibly a localization issue? or related to the localization menu confusion?)

Other issues are possible since I stopped playing just after the maze/light puzzles; if patches improve the experience I'll be back to finish it off.

On the positive side I found it pretty good-looking and it definitely has an interesting concept, one I've long been awaiting. But despite the long lead time in early access, this game is not really ready for a true release, particularly at this price. If you're interested in purchasing, I would wait a for a few patch cycles to address some of these problems.
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119 of 153 people (78%) found this review helpful
1 person found this review funny
32.3 hrs on record
Posted: August 1

The game seems to be working A-OK as of now, just a few minor bugs here and there. Now I would recommend this game for anyone that's interested in story and exploration combined, however, I won't change this review to positive because then this review would lose all the raitings.


Dream - A game which was in a better state during EARLY ACCESS than in the present full game.

Where am I even going to start? This game is just so broken in so many ways! It doesn't feel complete.

When this game was in Early Access I had literally no problems at all. It felt like a game with still some missing content. I really wanted this game to be a great game, because it had so much potential in early access. Yet... I was disappointed. Even though it's still the first day since out of early access, the game should've been totally complete. That's what we, gamers, should expect. I'll just put down some lesser/greater problems I have/had with this game (since some of them have already been fixed):

-When I first booted this game up, the options menu was all messed up. The options there didn't do the things they were meant to do, for example when I changed the game's language and the voice acting language, it would just make me float around the level. Or when I tried to hide the player, it would show the player (Some of the options now work properly).

-When I entered the first level (Act I - Desert) The game just wouldn't let me go into the sauna in there. There seemed to be an invisible wall blocking my path. This is not meant to happen, confirmed by the developers.

-When I tried to bring up the items by using the "Open Inventory" key, it wouldn't do anything. Later I discovered that it had been changed into the mouse wheel. But when I tried to use it, It wouldn't do a single thing. I was very confused, and found out that it's a bug. I then fixed the bug by deleting some files in a directory, and now the mouse wheel actually scrolled through my items. EXCEPT: When I tried to pick up the Flashlight or the Psychic Paper, they would never appear in the inventory. I still have this problem and it's pretty infuriating.

-The Voice Acting is so quiet that I can't hear anything. In addition to that, the subtitles are not synchronized with the speech, and they sometimes go off the HUD.

-The game has crashed on me so far atleast 3-4 times. Guess it's just an unstable game.

-I can't beat Act II at all. It just takes me to the end of the level, but the game doesn't count it as beaten, leaving me stuck in the game, without making the last piece of the portal. However I have Act III unlocked and I have beaten that already with just two problems that will be listed below.

-In Act III, I can still see those Dream Bible Tracts that were in the game during Early Access. They were inaccessible in locked resort huts, but now they just float in the air without a reason, still being inaccessible.

-Also in Act III, I think I heard that there was going to be another side dream. However, there is none. Or if there is (and if it's that one dream portal that's on the remote island) it doesn't work. I got the "Teleport" item which would occasionally teleport me to the remote island, but when I got there, I couldn't use the damn portal. So that was just a waste of time. If it's somewhere else, then I have no idea how to find it. There just is no space left to explore in the level.

-I've had a few framerate issues, but I can deal with them.

In conclusion: This game would be so good, if only it had no issues that prevent me from touching the game. This was my all time favorite game during early access, but these issues drop it to my least favorite. It has beautiful graphics and music, creative gameplay and exciting puzzles but in the end I just can't overlook these problems.

I can play this game, looking through fingers all of this, but when it comes to recommending this game to others, I just have to say no. Most people won't/can't deal with these problems, and that's why I cannot recommend this game to others.

I most probably won't change this review if these problems get fixed because I'm too lazy.

Verdict: 3/10
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